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Dwarf cancels sleep: Playing Dwarf Fortress. NSF56K

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Posts

  • IsornIsorn Registered User regular
    edited May 2007
    Just downloaded this finally after reading this thread for a few days. This should be fun.

    I imagine this is the kind of game Tycho would love.


    Edit: What is a good starting party for a new player?

    Isorn on
  • JamesDMJamesDM Registered User regular
    edited May 2007
    Isorn wrote: »
    Just downloaded this finally after reading this thread for a few days. This should be fun.

    I imagine this is the kind of game Tycho would love.


    Edit: What is a good starting party for a new player?

    http://dwarf.lendemaindeveille.com/index.php/Surviving_Your_First_Winter
    That has pretty good info on first starting out. Also you should check the DF Wiki.
    http://dwarf.lendemaindeveille.com/index.php/Main_Page

    JamesDM on
    If you have any complaints about this poster then feel free to: Иди на хуй, Сучьи :D

    Steam, PSN, XBL, Xfire and everything else JamesDM
  • PeewiPeewi Registered User regular
    edited May 2007
    Too much work for too few dwarves. I kinda wish I could get some immigrants soon.

    Peewi on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    If only I could have figured out how to murder the elf ambassador. As it is, I'll have to satisfy myself with stealing all their trade goods.

    Synthetic Orange on
  • nexuscrawlernexuscrawler Registered User regular
    edited May 2007
    harvest wrote: »
    Raneados wrote: »
    Raneados wrote: »
    man they won't do that

    will they?

    They will but if they get their dumb asses killed they blame you for it.

    Seems ike everyone builds past the river here Is that really much better?

    I know a lot of people do it for defense purposes, I prefer building before the river, then maybe moving inwards later

    I build past the river to get everything closer to the lavaworks. Hauling shit from the magma forges waaaaaaaaaaay back is really lame. Actually in my current fortress lots of it is between the magma and the chasm.

    MY current and msot successful fortress is in it's second year All efore the River Currently. Basically I built based on the idea I'd move everything inwards later and use my old fortress as a kind of military camp of barracks, a dining hall for troops and a few basic workshops. Think this will work?

    nexuscrawler on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    That's pretty much how I do it. It's just too dangerous to have stuff sitting outside until you dig past the river. Keep it moving inwards.

    Synthetic Orange on
  • nexuscrawlernexuscrawler Registered User regular
    edited May 2007
    How quick should I aim to get to the magma? Using wood furnaces and such is a bitch and a half but I doubt I have the army to deal with any monsters yet

    nexuscrawler on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    Whenever you want to. Having magma to power your furnaces and forges just makes all the related industries just so much easier to run.

    Synthetic Orange on
  • ShurakaiShurakai Registered User regular
    edited May 2007
    Does the frequency of Magma beasties depend on the map chosen? I have been using the lava river for quite some time now and nothing has jumped out at me and tried to roast my dwarves. My steel equipped lava guard are getting bored.

    Shurakai on
  • MuddBuddMuddBudd Registered User regular
    edited May 2007
    Shurakai wrote: »
    Does the frequency of Magma beasties depend on the map chosen? I have been using the lava river for quite some time now and nothing has jumped out at me and tried to roast my dwarves. My steel equipped lava guard are getting bored.

    You'll get a magma man or fire imp on rare occasions.

    It's the shit AFTER the magma you need to worry about.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • UltimaGeckoUltimaGecko Registered User regular
    edited May 2007
    I was a bit disturbed awhile ago to hear that Oddom Iklisttekkud, Farmer died of hunger, although I had a vast abundance of plants, meat and cooked meals sitting around..."That's how God weeds out the dumb ones..." Except a bit later I discovered:

    hmmm.jpg

    He was kind of doomed either way, but (potentially) not as dumb as originally suspected.

    UltimaGecko on
    The facehuggers want to play with you in the AvP LP. Facehuggers also want you to check out the TF2 cards here. View the in-progress RE mansion recreation for L4D here.
    Bitstream wrote: »
    People respect a man who might do science at any moment.
  • WitchsightWitchsight Registered User regular
    edited May 2007
    Jesus christ. How do i stop my dwarves from trekking across the globe to retrieve a dead guys pants? I mean, hes covered in about 7 elephants.. and they will all die. I have a few stockpiles outside, so i cant just say dont go outside :(

    Witchsight on
    Witchsight.png
  • SushisourceSushisource Registered User regular
    edited May 2007
    Witchsight wrote: »
    Jesus christ. How do i stop my dwarves from trekking across the globe to retrieve a dead guys pants? I mean, hes covered in about 7 elephants.. and they will all die. I have a few stockpiles outside, so i cant just say dont go outside :(
    You have to turn of "dwarves collect corpses" in the refuse orders section.

    Sushisource on
    Some drugee on Kavinsky's 1986
    kavinskysig.gif
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    Move your stockpiles inside!

    Synthetic Orange on
  • WitchsightWitchsight Registered User regular
    edited May 2007
    Move your stockpiles inside!

    Butbut... MIASMA!

    If i tell them to ignore corpses will they ignore the corpses items?

    Witchsight on
    Witchsight.png
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    Haha, victory is nearly mine!

    df-victory.gif

    Now if I can keep my dwarves from trying to wear the burning pair of pants stuck on the bridge until it burns out, I'll be able to claim the riches beyond the magma!

    Synthetic Orange on
  • Salvation122Salvation122 Registered User regular
    edited May 2007
    How did that even happen, Ultima?

    Salvation122 on
  • ValkunValkun Registered User regular
    edited May 2007
    Natural flood carried the fisherman down stream but he didn't drown.

    Valkun on
  • KKprofitKKprofit Registered User regular
    edited May 2007
    I downloaded the utilities listed in the wiki... man none of them seem to work at all.

    KKprofit on
  • ValkunValkun Registered User regular
    edited May 2007
    Now that I'm done with my turn, maybe we should talk about strategy for the Succession Game? During my reign I managed to get up the following industries into a stable production line:

    Leatherworking
    Clothesmaking
    Craftsworking
    Crossbow Making
    Carpentry
    Brewing
    Cooking
    Masonry (Legendary from artifact)

    Along with facilities for:
    Blacksmithing
    Jewelcrafting (the maker of the rock flute got legendary jewel making, yippee.)

    There's so much wood that a single carpenter working at full pace can't even widdle down the ever growing stockpile the wood cutters produce, so doing traditional smithing until we reach the magma shouldn't even be an issue. I only added a token defense, however. Other people are better and more experienced at designing elaborate world ending doomsday devices.

    I took the fortress which was, in my opinion, far too compact and spread it around a bit. Widened the hallways, expanded shops so that they could be streamlined with their appropriate stockpiles (hopefully that won't be too much work for Skimble Shanks to sort through). I tried to keep just a single entrance 3 wide going into the fort (I'd normally open mine up a full five tiles and move the depot inside) with everything placed beyond the river.

    Anyways, questions, comments, concerns from the other players on the list?

    If your question is "What the hell are you talking about, Valkun?"

    Read this: PA Succession Game

    P.S. When it's your turn Synthetic, will you name an appropriate dwarf Patrick Stewart? :lol: The legend must live on.

    Valkun on
  • UltimaGeckoUltimaGecko Registered User regular
    edited May 2007
    Were he smart enough to swim across the river to my giant tree farm he could have survived...The stranger thing: he's a farmer and he's got no business crossing the bridge - all of my farms at the moment are on the west side of the river, so there's nothing for him on or over the bridge...


    ...except death ...and burning...but mostly death.

    UltimaGecko on
    The facehuggers want to play with you in the AvP LP. Facehuggers also want you to check out the TF2 cards here. View the in-progress RE mansion recreation for L4D here.
    Bitstream wrote: »
    People respect a man who might do science at any moment.
  • gilraingilrain Registered User regular
    edited May 2007
    Valkun wrote: »
    Now that I'm done with my turn, maybe we should talk about strategy for the Succession Game? During my reign I managed to get up the following industries into a stable production line:

    Leatherworking
    Clothesmaking
    Craftsworking
    Crossbow Making
    Carpentry
    Brewing
    Cooking
    Masonry (Legendary from artifact)

    Along with facilities for:
    Blacksmithing
    Jewelcrafting (the maker of the rock flute got legendary jewel making, yippee.)

    There's so much wood that a single carpenter working at full pace can't even widdle down the ever growing stockpile the wood cutters produce, so doing traditional smithing until we reach the magma shouldn't even be an issue. I only added a token defense, however. Other people are better and more experienced at designing elaborate world ending doomsday devices.

    I took the fortress which was, in my opinion, far too compact and spread it around a bit. Widened the hallways, expanded shops so that they could be streamlined with their appropriate stockpiles (hopefully that won't be too much work for Skimble Shanks to sort through). I tried to keep just a single entrance 3 wide going into the fort (I'd normally open mine up a full five tiles and move the depot inside) with everything placed beyond the river.

    Anyways, questions, comments, concerns from the other players on the list?

    If your question is "What the hell are you talking about, Valkun?"

    Read this: PA Succession Game

    P.S. When it's your turn Synthetic, will you name an appropriate dwarf Patrick Stewart? :lol: The legend must live on.
    I just got done reading your turn, Valkun -- excellent work! I like the narrative approach. So, have you PMed whoever is next, to ensure they know it's their turn? Many thanks for getting this thing kick-started, incidentally. :)

    As for strategy, I think we're off to a good start. I saw you widened the hallways a bit, but their still narrow for my taste -- I like all hallways to be either 4 or 5 spaces wide, in my fortresses. Once dwarf and pet population increases, it'll bog down with only 3.

    That's my only input so far. I'm more a nation-building leader than a military leader.

    gilrain on
  • InsanityInsanity Registered User regular
    edited May 2007
    Damn you Dwarf Fortress =/

    I actually made an account so I could talk about this rather than lurking...

    So yeah, one of my carpenters flipped out and decided to make this for me.

    dorfsjz5.png

    Wow, thanks, a fucking BARREL. It'll go nicely next to the legendary TABLE and WEAPON RACK. Not just any barrel though, this one has an image of a cut gem, MADE FROM CUT GEMS. Yeah. If I don't get any legendary weapons or armour from my dwarves soon, they're going to be 'volunteering' to test the new heated swimming pool I've planned. I do hope the magma doesn't leak into the water. That would just be terrible.


    So anyway, after my first fortress starved to death, I think I got my food sorted this time. Should I wait until I have a reasonable military force until I dig for the magma, or will I be ok if I just trap everything to buggery? I have a nice little self sufficient fortress, 90 or so dwarves and a bunch of nobles, all before the river, and I get the feeling I might be being a little too cautious.

    Insanity on
    gBpkw.jpg
  • KiTAKiTA Registered User regular
    edited May 2007
    Demons are not affected by traps. You have to kill them with military.

    Edit:

    Queued command: filch weapon from guard
    The palace guard makes a kebab of you with his short sword.
    Hp: -820 (1912) Gp: 289 (418) Xp: 130833
    You steal the short sword from the palace guard.
    Someone says: NOT A GOOD DAY TO BE OUT.

    What?

    KiTA on
  • ZampanoZampano Registered User regular
    edited May 2007
    Welp, this thread, and the Epic of Boatmurdered, convinced me to download this game.

    I think I will be frequenting this thread much more often as well.

    Zampano on
    BrawlSig.gif
  • InsanityInsanity Registered User regular
    edited May 2007
    KiTA wrote: »
    Demons are not affected by traps. You have to kill them with military.

    Righty, I'll keep that in mind thanks. Do a lot of them come out of the lava?

    KiTA wrote: »
    What?

    Unrelated, if anyone knows where it's from, I guess they win a fraction of an internet or something.

    Insanity on
    gBpkw.jpg
  • RamiRami Registered User regular
    edited May 2007
    I started playing yesterday, I'm into year two and some guy got possessed. I have no idea what that means in terms of the game, and the wiki seems to be down. Also, is there any way to extract ore/gem from a wall without just mining it down?I want to have lovely smooth walls everywhere but I notice my stone detailers won't work on a block of wall with something in it, and I don't want to knock chunks out of everything.

    Rami on
    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • ValkunValkun Registered User regular
    edited May 2007
    Gilrain wrote:
    I just got done reading your turn, Valkun -- excellent work! I like the narrative approach. So, have you PMed whoever is next, to ensure they know it's their turn? Many thanks for getting this thing kick-started, incidentally.

    As for strategy, I think we're off to a good start. I saw you widened the hallways a bit, but their still narrow for my taste -- I like all hallways to be either 4 or 5 spaces wide, in my fortresses. Once dwarf and pet population increases, it'll bog down with only 3.

    That's my only input so far. I'm more a nation-building leader than a military leader.

    I sent Skimble the save file and a PM to let him know its his turn. As for the hallways, I had to work with what was left to me, my fortresses look like fortified cities with neat little five tile wide roads leading off everywhere (alleys are 3). When that third dimension hits, I'll finally be able to build proper multistory buildings inside my fort. Consequently, I probably won't see the light of day for some time after the release.

    Valkun on
  • ValkunValkun Registered User regular
    edited May 2007
    Rami wrote:
    I started playing yesterday, I'm into year two and some guy got possessed. I have no idea what that means in terms of the game, and the wiki seems to be down. Also, is there any way to extract ore/gem from a wall without just mining it down?I want to have lovely smooth walls everywhere but I notice my stone detailers won't work on a block of wall with something in it, and I don't want to knock chunks out of everything.

    It means he'll take over one of the shops he has any skill for and grab up materials (if you have them) to make a legendary artifact. If you don't have the appropriate shop, he'll stand around waiting for you to build it. If he stands in his shop without a messaging saying that he's started work, you don't have the appropriate material. If you Q over the building, he'll mutter vaguely what he needs and you'll have to infer from that what he needs. (The wiki is working fine).

    Also, if the dwarf doesn't successfully create the artifact in a given time, it'll go crazy which can manifest in different ways. Murderous rampage through the fortress is one of those paths.

    And no.

    Valkun on
  • KKprofitKKprofit Registered User regular
    edited May 2007
    Ok.. perhaps I am a bit touched...

    I just started a new game...

    With 2 dwarves.

    One dedicated builder.. one dedicated soldier.
    Lots of points left over for food.


    untitled1zo3.jpg

    Lets see if they notice...

    KKprofit on
  • BahamutZEROBahamutZERO Registered User regular
    edited May 2007
    hey is there some way to turn off the music short of turning off my speakers?

    BahamutZERO on
    BahamutZERO.gif
  • InsanityInsanity Registered User regular
    edited May 2007
    Yeah, you want to edit a line in \data\init\init.txt

    It's pretty self explanatory once you're in there, nicely commented.

    Insanity on
    gBpkw.jpg
  • gilraingilrain Registered User regular
    edited May 2007
    KKprofit wrote: »
    Ok.. perhaps I am a bit touched...

    I just started a new game...

    With 2 dwarves.

    One dedicated builder.. one dedicated soldier.
    Lots of points left over for food.


    http://img520.imageshack.us/img520/3155/untitled1zo3.jpg

    Lets see if they notice...
    Oddly, that's less food than I normally have using a full crew. I guess it'll last longer with only two mouths to feed. I wasn't even aware you could remove dwarves from the lineup, as it were.

    gilrain on
  • BahamutZEROBahamutZERO Registered User regular
    edited May 2007
    Insanity wrote: »
    Yeah, you want to edit a line in \data\init\init.txt It's pretty self explanatory once you're in there, nicely commented.
    Nice, I was able to change the windowed mode resolution to 800x600 (from 640x480) in there too. Thanks.

    BahamutZERO on
    BahamutZERO.gif
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited May 2007
    Insanity wrote: »
    Yeah, you want to edit a line in \data\init\init.txt It's pretty self explanatory once you're in there, nicely commented.
    Nice, I was able to change the windowed mode resolution to 800x600 (from 640x480) in there too. Thanks.

    What? Why would you want to turn off the wonderful music?

    Darmak on
    JtgVX0H.png
  • BahamutZEROBahamutZERO Registered User regular
    edited May 2007
    so I can listen to my own music

    BahamutZERO on
    BahamutZERO.gif
  • gilraingilrain Registered User regular
    edited May 2007
    Insanity wrote: »
    Yeah, you want to edit a line in \data\init\init.txt It's pretty self explanatory once you're in there, nicely commented.
    Nice, I was able to change the windowed mode resolution to 800x600 (from 640x480) in there too. Thanks.
    For more-closely-square tiles, I recommend 1600x600 with the curses_800X600 font. It makes relative sizes of rooms and whatnot easier to gauge and less elongated.

    gilrain on
  • gilraingilrain Registered User regular
    edited May 2007
    so I can listen to my own music
    For maximum mindfuck, listen to both.

    gilrain on
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited May 2007
    Dammit, I really don't want to lose my legendary carpenter, but it looks like I'm going to as he's in a strange mood and needs a shell, whereas I don't have any. I can only hope my fisherdwarves catch a turtle.

    Sir Carcass on
  • BahamutZEROBahamutZERO Registered User regular
    edited May 2007
    gilrain wrote: »
    Insanity wrote: »
    Yeah, you want to edit a line in \data\init\init.txt It's pretty self explanatory once you're in there, nicely commented.
    Nice, I was able to change the windowed mode resolution to 800x600 (from 640x480) in there too. Thanks.
    For more-closely-square tiles, I recommend 1600x600 with the curses_800X600 font. It makes relative sizes of rooms and whatnot easier to gauge and less elongated.
    Oh wow, you're right, that does look nice

    BahamutZERO on
    BahamutZERO.gif
This discussion has been closed.