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[WoW] The fight starts August 14th

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Posts

  • SmrtnikSmrtnik job boli zub Registered User regular
    Enigmedic wrote: »
    Kai_San wrote: »
    No one talking about the fact alpha has stated and invites went out?

    None of us are asmongold or towelie so it pretty much doesnt matter. I did see some screenshots of new warlock spell animations, and chaos bolt looks amazing.

    Its funny being in a guild with him. Did you know they have him an NPC named after him in Thunder Totem?

    steam_sig.png
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    I got a friends and family alpha invite, whee!

    Kai_SanDonnictonSmrtnikH3KnucklesHalfmexBigityDhalphirBucketmanhtmMarathonCurly_BraceNyht
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    edited February 2018
    I was mentioning that less about actually getting an invite and more about how we can start getting info first hand as opposed to datamining.
    Edit: 3clipse it is not quite fair for you to agree with that after your announcement lol

    Kai_San on
    3cl1ps3Dhalphir
  • EnigmedicEnigmedic Registered User regular
    Honestly I don't even want to look at the numbers and rotations for most things because it's just going to be everyone yelling the sky is falling until everything is finalized. I guess it's good for some rough guestimates, but I think less good will come from having a pseudo-public alpha than from just making everyone wait and see. There is just too much left up in the air atm.

    3cl1ps3Bucketman
  • MuzzmuzzMuzzmuzz Registered User regular
    Yeah Sylvanas...
    Mining the stuff around Sargeras’s sword in Sithilus of all places is a GREAT IDEA.

  • H3KnucklesH3Knuckles But we decide which is right and which is an illusion.Registered User regular
    edited February 2018
    Muzzmuzz wrote: »
    Yeah Sylvanas...
    Mining the stuff around Sargeras’s sword in Sithilus of all places is a GREAT IDEA.

    I mean,
    she's leading the faction that rebuilt their main city using the hardened blood of an Old God, so batshit-insane recklessness with sinister supernatural objects is kind of a tradition.

    Edit: This post's not actually a spoiler, but since it indicates what Muzzmuzz is posting about, I put it in the tags.

    H3Knuckles on
    If you're curious about my icon; it's an update of the early Lego Castle theme's "Black Falcons" faction.
    camo_sig2-400.png
  • KoregKoreg Registered User regular
    Enigmedic wrote: »
    They will if people don't hate them for it, which means don't make their utility suck like it traditionally has. The problem is everything right now is so homogenized that the only thing that can make something stand out is a unique ability (druid tank aoe speed boost) or their damage in a vacuum. Take away the reliance on that vacuum and people won't care as much. Anyone who has done anything in lfr or lfg knows that people sure as hell don't give a shit about their damage because 90% of people are garbage. But if people are praised because they can drop some buffs for people they will do it. But it can't just be some tiny little thing. People won't be ok losing 10% of their dps if they can only give 3 people a 1% damage boost.

    Also the experiment of homogenization has failed. Ret paladins are just shitty warriors, ele shaman are like bad mages, and enhancement doesnt really seem to know what it wants to be. Druids just ride the nerf/buff rollercoaster all the time so it's a wildcard whether they work or not. Monks are in a similar nerf/buff cycle.

    you can't on the one hand complain that a handful of utility abilities are critical apps, and on the other hand claim that classes don't have enough individual utility.

    if you proliferated 'roar' to several classes you'd have whichever is on the low end of balance at that particular time complaining they don't bring any utility; on the other hand if you leave it exclusive you have the situation our guild had on mythic aggramar, where you bring in two alt blood DKs because you need grip and somehow your roster has no DKs.

    if the idea is that class' utility is just a simple dps boost, then give that dps to the class itself and it'll come out in the wash. The idea of a 'hybrid tax' for bringing windfury or whatever was always dumb

    The difference is that some "utility" is basically required. There are a bunch of people that force people to go blood on aggramar just so they can cast grip. That isn't really utility, it's designing a fight so it is only really possible (until you outgear it) if you use those abilities. Druids giving everyone movement speed to avoid mechanics/reposition faster is basically the same thing, because if the only thing holding you back from a kill is hitting a timer that ability becomes required as well. That is something a lot of people feel IS necessary as evidenced by the number of guardian rerolls and less(not zero) representation of other tanking classes.

    Something like granting damage buffs to other players makes way more sense because it isn't required, but does incentivize trying to get as many of them as you can. Cross class synergy would promote way more diversity, and I dont think they need to design fights to require a random ability that only one spec has. Something like improved shadowbolt and shadow weaving in vanilla was great, because it made priests and warlocks do more damage, the same way curse of shadows or elements helped all casters. No one NEEDED those things, but people WANTED them, which I think is the biggest difference between something like windfury totem and death grip. They are very different kinds of utility.

    we lived this in BC though, and it was more obnoxious than the current status quo. Your raid 'needed' one ret paladin, one enhancement shaman, one ele shaman, one warlock that ran curse of elements, etc., then just filled the raid with whatever the highest dps class available (rogues and warlocks who weren't running the buff build.) And if you lacked a fairly specific composition (i.e. our windfury shaman is out this week) everyone in the group hated life because they suddenly were doing less dps than they could be doing. And this was for every fight, not just for a couple edge cases like mythic aggramar or KJ.

    every class doesn't need to bring their own little dps buff if every spec just does acceptable dps; stuff like blood on aggramar or guardian on KJ/augur/etc is a problem in the design of encounters, primarily


    Then the rest of us playing gimped specs just went tank, because cat form damage was no good, but bear tanking was decent as an offtank.

    If, if Reagan played disco He'd shoot it to shit You can't disco in Jackboots
  • DonnictonDonnicton Registered User regular
    Huh, Void Elves - apparently merging with the void teaches you how to speak with a British accent.

    Brits are agents of the void confirmed.

    3cl1ps3Xerink
  • EnigmedicEnigmedic Registered User regular
    edited February 2018
    Donnicton wrote: »
    Huh, Void Elves - apparently merging with the void teaches you how to speak with a British accent.

    Brits are agents of the void confirmed.

    I think very few people around the world throughout history would disagree with you.

    Also, screw argussian reach rep, you accumulate it at like 1/4 the rate of army of the light. At this rate it's still going to be weeks to hit exalted because there's only ever a few WQs on mcree and weeklies are like the best way to get rep.

    edit:
    Dhalphir wrote: »
    I've often wondered if interclass rotational synergies might not be something fun to explore.

    So as an example, when a Rogue has Rapture active on the target, it benefits another class in their rotation. Similar to raid buffs, I suppose, but with the difference that a player who is better at their rotation will provide more benefit to the other people in their raid than someone who is bad at their rotation

    They would have to be very careful about how they did something like this though. Because depending if the buff stacked or something they could just stack those 2 classes to get insane dps. I do think there should be some kind of group reward though for playing something more or less correctly. Like instead of just having a passive aura that buffs the group, it's a buff that needs to be maintained by not playing like a moron.

    Enigmedic on
  • kaidkaid Registered User regular
    Donnicton wrote: »
    Huh, Void Elves - apparently merging with the void teaches you how to speak with a British accent.

    Brits are agents of the void confirmed.

    They have their tentacles everywhere!

  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Enigmedic wrote: »
    Donnicton wrote: »
    Huh, Void Elves - apparently merging with the void teaches you how to speak with a British accent.

    Brits are agents of the void confirmed.

    I think very few people around the world throughout history would disagree with you.

    Also, screw argussian reach rep, you accumulate it at like 1/4 the rate of army of the light. At this rate it's still going to be weeks to hit exalted because there's only ever a few WQs on mcree and weeklies are like the best way to get rep.

    edit:
    Dhalphir wrote: »
    I've often wondered if interclass rotational synergies might not be something fun to explore.

    So as an example, when a Rogue has Rapture active on the target, it benefits another class in their rotation. Similar to raid buffs, I suppose, but with the difference that a player who is better at their rotation will provide more benefit to the other people in their raid than someone who is bad at their rotation

    They would have to be very careful about how they did something like this though. Because depending if the buff stacked or something they could just stack those 2 classes to get insane dps. I do think there should be some kind of group reward though for playing something more or less correctly. Like instead of just having a passive aura that buffs the group, it's a buff that needs to be maintained by not playing like a moron.

    I don't know if you knew about this, I recently learned it while grinding the reps but all the WQ that want you to kill a boss give both argussian and army of light rep and also count towards bot emissary quests as well.

    Also, if you have alts be sure to do the quests on all of them for the argussian reach rep token WQ that give two because they are BoA. Just mail them to the highest rep character and get all that rep.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
    Smrtnikskyknyt
  • EnigmedicEnigmedic Registered User regular
    Stragint wrote: »
    I don't know if you knew about this, I recently learned it while grinding the reps but all the WQ that want you to kill a boss give both argussian and army of light rep and also count towards bot emissary quests as well.

    Also, if you have alts be sure to do the quests on all of them for the argussian reach rep token WQ that give two because they are BoA. Just mail them to the highest rep character and get all that rep.

    Yeah I pretty much just reupped yesterday and cleaned out all the wqs. im like 1k rep from army of the light rep, but like 12k for argussian reach. Havent seen any of those rep reward quests pop up yet. But ive got like 3-4 characters with all of argus unlocked, so maybe that will be a good boost if they pop up this week with the DMF buff. I did do the tauren and nightborne quest things to unlock them as well.

    If these quests are any indicator of whats going on in BFA, there is going to be a lot of
    old god/n'zoth shit
    involved with everything. Which could be interesting. I think I'm mostly looking forward to their take on the RTS style scenarios, and the island hopping pvp thing. Mostly it'll just be something to do until they roll out the classic servers.

  • BigityBigity Lubbock, TXRegistered User regular
    It’s not like a faction makes some decision to camp it; a handful of people at a given time are still interested in tol barad and on an alliance-dominant server the preponderance of them will naturally be alliance.

    Maybe see if you could get some people out of trade or the finder, I dunno. Why is TB even still useful?

    Legion skinning quest. I finally got it though. Woo I can get more rare mats sometimes now.

    BahamutZEROSmrtnik
  • BigityBigity Lubbock, TXRegistered User regular
    am0n wrote: »
    @slurpeepoop @Bigity Is that zone something you can join another group (cross server) for to enter? Or is that restricted to your server only?

    A cursory look back when said Tol Barad did not cross-realm, but good news - after like 2 weeks of watching Horde snagged it for one cycle and I finished the stupid Legion quest.

  • BigityBigity Lubbock, TXRegistered User regular
    Does anyone know for sure if the Leatherworking crafted legendary requires Mythic dungeons? Wowhead has some people saying yes, some saying no.

  • BobbleBobble Registered User regular
    Dhalphir wrote: »
    I've often wondered if interclass rotational synergies might not be something fun to explore.

    So as an example, when a Rogue has Rapture active on the target, it benefits another class in their rotation. Similar to raid buffs, I suppose, but with the difference that a player who is better at their rotation will provide more benefit to the other people in their raid than someone who is bad at their rotation
    I love the idea but I'm having trouble imagining an implementation that doesn't fall into a problem area. The obvious one is that it becomes so necessary that it's basically like Curse of Elements from Vanilla (just another buff to maintain, and that class MUST be brought to raid), or it's broadly spread out enough that it's just there by default (ie, all hunters get some bonus from bleeds on the target)

    I think Blizz is conflicted about stuff like this. They ran away from things like Symbiosis (RIP) and those mage/warlock skills that gave other people damage or crit bonuses directly, but then went back to Ret having Kings/Wisdom and they say they're moving back in this direction with class buffs in BFA.

    That said, WoW makes a living on stealing borrowing ideas from other games, and I would love it if they took a pass at the combo system in GW2. If you stretch you can see it in a limited form with the paladin talent where judgement allows DPS to heal themselves on that target. More of that interaction would be cool. Taking it one step further and certain abilities could cause an AoE heal instead of just a self heal (ex: Fire Blast, Shield Slam, etc).

  • BigityBigity Lubbock, TXRegistered User regular
    Reminds me of the combo sequences in the old Final Fantasy MMO.

  • BahamutZEROBahamutZERO Registered User regular
    hippofant wrote: »
    There were always auctioneers in every capital

    What? No. There were definitely no AHes in TB or UC at launch. You can kinda tell based on how the auctioneers are just hanging out in the open rather than in their own dedicated building in Org.

    wait really? dang I completely don't remember that at all, nor the fact that the faction AHs were ever city-specific

    BahamutZERO.gif
  • I needed anime to post.I needed anime to post. boom Registered User regular
    The mind often consciously forgets trauma

    liEt3nH.png
    H3KnucklesSmrtnik
  • BigityBigity Lubbock, TXRegistered User regular
    hippofant wrote: »
    There were always auctioneers in every capital

    What? No. There were definitely no AHes in TB or UC at launch. You can kinda tell based on how the auctioneers are just hanging out in the open rather than in their own dedicated building in Org.

    wait really? dang I completely don't remember that at all, nor the fact that the faction AHs were ever city-specific

    True, the AH steps at IF were basically the place to be.

    H3KnucklesSmrtnik
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    Enigmedic wrote: »
    Stragint wrote: »
    I don't know if you knew about this, I recently learned it while grinding the reps but all the WQ that want you to kill a boss give both argussian and army of light rep and also count towards bot emissary quests as well.

    Also, if you have alts be sure to do the quests on all of them for the argussian reach rep token WQ that give two because they are BoA. Just mail them to the highest rep character and get all that rep.

    Yeah I pretty much just reupped yesterday and cleaned out all the wqs. im like 1k rep from army of the light rep, but like 12k for argussian reach. Havent seen any of those rep reward quests pop up yet. But ive got like 3-4 characters with all of argus unlocked, so maybe that will be a good boost if they pop up this week with the DMF buff. I did do the tauren and nightborne quest things to unlock them as well.

    If these quests are any indicator of whats going on in BFA, there is going to be a lot of
    old god/n'zoth shit
    involved with everything. Which could be interesting. I think I'm mostly looking forward to their take on the RTS style scenarios, and the island hopping pvp thing. Mostly it'll just be something to do until they roll out the classic servers.

    If they are managed enough, make sure to check your mission tables. They give rep tokens pretty regularly and the bonus reward is a 750 rep token. So each mission is 1k rep.

    I was over 12k away and got it in two weeks. It helped that on tuesday I had the 2 weeklies, the emissary, a WQ for tokens, the WQ event, and I am a human. I got the last 5k in like an hour.

  • MuzzmuzzMuzzmuzz Registered User regular
    If getting Dark Iron dwarves requires to be exalted with Brotherhood, I can imagine the rage storm.

    And the Zandalari.... oof.

    I have a feeling they will nerf or eliminate the rep requirements by the time the expac hits.

  • I needed anime to post.I needed anime to post. boom Registered User regular
    i would assume that the dark iron and zandalari would be unlocked through quest progression in Bofa, that would make the most sense

    liEt3nH.png
    H3KnucklesDonnictonCorp.ShephardNobodyBobbleArthilBahamutZERONyhtthatassemblyguyXerink
  • CorriganXCorriganX Jacksonville, FLRegistered User regular
    I did it! I got my monk to 110 as a Highmountain from 20. Unlocked the heritage armor, and monk was the final class I needed to get to 110. Now I can get the final class mount in a few days when the order hall is complete and the quest chain is knocked out. It took 2 days 23 hours of grinding to get to 110.

    Draenor was the fastest, blasting through it with treasure hunting and bonus objectives super fast. Crazy fun playing a highmountain monk.

    n1woEHJ.png
    CorriganX on Steam and just about everywhere else.
    H3KnucklesTryCatcher
  • EnigmedicEnigmedic Registered User regular
    I should have never preordered so early, now I just have this 110 boost just sitting there always tempting me. But I want to save it for when we learn more about class changes, and importantly, when the zandalari are unlocked.

  • NobodyNobody Registered User regular
    edited February 2018
    It looks like unlocking Zandalari will be tied to an early scenario.
    From a video I just watched, the prisoners that the Horde rescues from the Stockades include a Zandalari princess....and Zul the Prophet. At the end of the scenario, the princess takes you to her home and wrecks the Alliance fleet on the way out, which presumably is where you start working on unlocking the faction.

    Saurfang is encountered, but he chooses not to go with you.

    Also, Zul is pretty damn awesome in the scenario, too bad it looks like he goes off the deep end later per the leaks.

    Nobody on
  • MuzzmuzzMuzzmuzz Registered User regular
    I was under the impression that he was not friendly with us at all. I can understand the rest of Zandalari allying with us though.

  • SmrtnikSmrtnik job boli zub Registered User regular
    Muzzmuzz wrote: »
    If getting Dark Iron dwarves requires to be exalted with Brotherhood, I can imagine the rage storm.

    And the Zandalari.... oof.

    I have a feeling they will nerf or eliminate the rep requirements by the time the expac hits.

    It'd be 100% ok with those requirements.

    steam_sig.png
  • SmrtnikSmrtnik job boli zub Registered User regular
    Did the horde forget the events of isle of Thunder or is this more of an alliance of convenience? Same question for the Zanalari leadership too.

    And i take it this is Moira's dark irons, as opposed to the ones still holed up in BRD?

    steam_sig.png
  • MuzzmuzzMuzzmuzz Registered User regular
    I’m going on a limb and assuming the post Wrath Zandalari that we encountered were under the command of Zul, who was merely a prophet that foresaw the Cataclysm, tried to warn the king, but was told. ‘Okay, take some ships and some guys (and Dino’s) and stop bugging us.’

    The Zandalari we ally with would be more reasonable ones we met back in vanilla and wrath.

    H3KnucklesBucketmanNobody3cl1ps3
  • StericaSterica Yes Registered User, Moderator mod
    Zul is the dude that managed to wrest control of the Zandalari when the cataclysm was causing everyone to freak out. After everything that's happened since then, I imagine his sway over the Zandalari has fallen precipitously, enough to the point where the original leader, Rastakhan, is now engaged in open civil war against him.

    Also, one of the Zandalari jokes is something along the lines of "Throne of Thunder? I have no idea what you are talking about."

    YL9WnCY.png
    SmrtnikNobody3cl1ps3ArthilH3KnucklesXerink
  • RanlinRanlin Oh gosh Registered User regular
    ...Rastakhan, really blizzard

    BucketmanCurly_Brace
  • BucketmanBucketman Call me SkraggRegistered User regular
    I hope in BoA something happens and Slyvanias has to step down as Warcheif or something, Nathanos becomes the leader of the Forsaken and the true leader of the Horde steps into the position of Warchief: Sarufang

    H3Knuckles
  • DonnictonDonnicton Registered User regular
    Bobble wrote: »
    Dhalphir wrote: »
    I've often wondered if interclass rotational synergies might not be something fun to explore.

    So as an example, when a Rogue has Rapture active on the target, it benefits another class in their rotation. Similar to raid buffs, I suppose, but with the difference that a player who is better at their rotation will provide more benefit to the other people in their raid than someone who is bad at their rotation
    I love the idea but I'm having trouble imagining an implementation that doesn't fall into a problem area. The obvious one is that it becomes so necessary that it's basically like Curse of Elements from Vanilla (just another buff to maintain, and that class MUST be brought to raid), or it's broadly spread out enough that it's just there by default (ie, all hunters get some bonus from bleeds on the target)

    I think Blizz is conflicted about stuff like this. They ran away from things like Symbiosis (RIP) and those mage/warlock skills that gave other people damage or crit bonuses directly, but then went back to Ret having Kings/Wisdom and they say they're moving back in this direction with class buffs in BFA.

    That said, WoW makes a living on stealing borrowing ideas from other games, and I would love it if they took a pass at the combo system in GW2. If you stretch you can see it in a limited form with the paladin talent where judgement allows DPS to heal themselves on that target. More of that interaction would be cool. Taking it one step further and certain abilities could cause an AoE heal instead of just a self heal (ex: Fire Blast, Shield Slam, etc).

    That crit ability was hilariously badly implemented. If I recall correctly, whenever the person you buffed dealt a crit it would give you a temporary crit buff as well. But you could benefit from that crit buff and the one the Mage cast if they cast it on you, so you were only incentivized to keep a circular buff set up with the other Mages and never buff anyone else unless you were literally the only Mage.


    Muzzmuzz wrote: »
    I’m going on a limb and assuming the post Wrath Zandalari that we encountered were under the command of Zul, who was merely a prophet that foresaw the Cataclysm, tried to warn the king, but was told. ‘Okay, take some ships and some guys (and Dino’s) and stop bugging us.’

    The Zandalari we ally with would be more reasonable ones we met back in vanilla and wrath.

    This one gets a little murky, because at least one of the Zandalari you fight on the island/throne are among the NPCs that helped you during vanilla. The first boss of Throne for example is/was the NPC that gave warriors their vanilla ZG set. I guess you could handwave it away by saying they turned traitor or something though.

  • NobodyNobody Registered User regular
    The Zandalari split during Mists, with a large portion following Zul as they attempted to find a new home and combine the tribes of other trolls. I don’t think we were ever given a straight answer on what Rastakhan and his followers were up to during that time, or why Zul is back in his good graces. At least, not yet.

  • EnigmedicEnigmedic Registered User regular
    I think trying to follow Blizzard's troll allegiance path from vanilla through to BfA is an exercise in futility. There's been a lot of revisions made each time they throw some troll stuff around. I think the worst thing about the trolls being an allied race is that they are going to be stupid popular, and at least from a pvp perspective, the horde doesn't need more people. The queues are already way longer on horde. But damn do I still want to be a zandalari survival hunter.

  • TryCatcherTryCatcher Registered User regular
    Enigmedic wrote: »
    I think trying to follow Blizzard's troll allegiance path from vanilla through to BfA is an exercise in futility. There's been a lot of revisions made each time they throw some troll stuff around. I think the worst thing about the trolls being an allied race is that they are going to be stupid popular, and at least from a pvp perspective, the horde doesn't need more people. The queues are already way longer on horde. But damn do I still want to be a zandalari survival hunter.

    Void elves are taking care of that problem by themselves, don't worry.

    Xerink
  • reVersereVerse Attack and Dethrone God Registered User regular
    Here's a video about Survival Hunters in the BfA alpha. Early stuff, but it's one of the specs that Blizzard specifically said they're looking to revamp and so far it looks pretty good.

    https://www.youtube.com/watch?v=r34pOqLAaSM

    H3Knuckles
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    The new Aspect of the Eagle is really cool.

    H3KnucklesNyht
  • TryCatcherTryCatcher Registered User regular
    Is still melee, but is more akin to Unholy, that while is a melee spec has a considerable range of ranged attacks.

    Also, shooting eagle spirits at the opponent sure gives it the luster that it was missing.

    3cl1ps3
This discussion has been closed.