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[WoW] The fight starts August 14th

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Posts

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Henroid wrote: »
    I've been out of the loop for a couple expansions now but I just saw a couple videos uploaded by Blizzard officially for the Legion expansion conclusion (Horde & Alliance perspective).
    The Goblins are digging up Sargeras' sword I guess? Is it explained yet what is going on or no?

    they're digging up azerite, a mineral erupting out of the ground following sargeras stabbing the world. the next expansion is the result of a fight over azerite resources. also you're going to put azerite into your neck to power it up
    That'd be much cooler if I was a giraffe.

  • DonnictonDonnicton Registered User regular
    Henroid wrote: »
    I've been out of the loop for a couple expansions now but I just saw a couple videos uploaded by Blizzard officially for the Legion expansion conclusion (Horde & Alliance perspective).
    The Goblins are digging up Sargeras' sword I guess? Is it explained yet what is going on or no?

    Yes, leadup events in game are already viewable for players. Basically Sargeras' sword stabbed deep enough to cause Azeroth to start bleeding her energy out, and this crystallizes into Azerite which both the Alliance and the Horde are at eachothers' throats to get a hold of because it's pretty damn powerful stuff.

    Magni realizes that this is Azeroth's lifeblood and attempts to warn both sides that Azeroth is dying, but they both tell him to fuck off. So the expansion will mainly involve the overarching plot of him and Khadgar enlisting the PC's help yet again because the Alliance/Horde won't stop squabbling over the Azerite.

  • I needed anime to post.I needed anime to post. boom Registered User regular
    it's time to put the war back in warcraft

    liEt3nH.png
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Donnicton wrote: »
    Henroid wrote: »
    I've been out of the loop for a couple expansions now but I just saw a couple videos uploaded by Blizzard officially for the Legion expansion conclusion (Horde & Alliance perspective).
    The Goblins are digging up Sargeras' sword I guess? Is it explained yet what is going on or no?

    Yes, leadup events in game are already viewable for players. Basically Sargeras' sword stabbed deep enough to cause Azeroth to start bleeding her energy out, and this crystallizes into Azerite which both the Alliance and the Horde are at eachothers' throats to get a hold of because it's pretty damn powerful stuff.

    Magni realizes that this is Azeroth's lifeblood and attempts to warn both sides that Azeroth is dying, but they both tell him to fuck off. So the expansion will mainly involve the overarching plot of him and Khadgar enlisting the PC's help yet again because the Alliance/Horde won't stop squabbling over the Azerite.
    That's cool, I can deal with that as a plot.

    Is there info out about class changes coming in this next expansion? The usual overhaul of this or that system like talents?

  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    There’s some, but stuff’s still incomplete. MMOC has alpha talent calculators up I’m pretty sure

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    There’s some, but stuff’s still incomplete. MMOC has alpha talent calculators up I’m pretty sure
    Oh I know the drill on expansion data mining / beta / alpha reporting. I'll look it up.

  • PMAversPMAvers Registered User regular
    Looks like in the latest build everything that scaled off weapon damage is now scaling off attack power instead.

    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    PMAvers wrote: »
    Looks like in the latest build everything that scaled off weapon damage is now scaling off attack power instead.

    trying to minimise the impact of weapon item level, i wager

    BucketmanTryCatcherBobbleNyht
  • FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
    I rather like those epilogue videos; historically, the epilogues have been some of the best that Blizzard creates.

    https://www.youtube.com/watch?v=jon4GV1u3uM

    H3KnucklesBrainleechBucketman
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    Then how do they minimize it for casters?

    I thought the biggest issue was that casters got so much main stat from weapons, they just scaled with them so much harder. At least with weapon damage, you gain the benefit of all your AP / main stat AND the weapons damage. If they just get damage from AP then the damage on the weapon is completely wasted.

    It would almost be like at that point, why have weapon damage? It's not like auto attacks have been a near non factor for most classes for a few expansions now.

  • DonnictonDonnicton Registered User regular
    Kai_San wrote: »
    Then how do they minimize it for casters?

    By leaving the current status quo whereby primary stat is by stat weight almost solidly half as useful for casters as their best secondary stats.

  • BahamutZEROBahamutZERO Registered User regular
    Fairchild wrote: »
    I rather like those epilogue videos; historically, the epilogues have been some of the best that Blizzard creates.

    https://www.youtube.com/watch?v=jon4GV1u3uM

    are there more like this for other expansions? I've never seen this before

    BahamutZERO.gif
    BucketmanMarathon
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Kai_San wrote: »
    Then how do they minimize it for casters?

    I thought the biggest issue was that casters got so much main stat from weapons, they just scaled with them so much harder. At least with weapon damage, you gain the benefit of all your AP / main stat AND the weapons damage. If they just get damage from AP then the damage on the weapon is completely wasted.

    It would almost be like at that point, why have weapon damage? It's not like auto attacks have been a near non factor for most classes for a few expansions now.

    That's just outright not true, melee classes have nearly always scaled harder with weapon item level. Casters hate primary stat.

    SmrtnikTryCatcher3cl1ps3BobbleNyht
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    it's time to put the war back in warcraft

    Luke warm boil more than anything with the players as they have forced War on us often to a confound Meh from the players

  • BucketmanBucketman Call me SkraggRegistered User regular
    Man the tank challenge is kicking my ass on repeat

  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    Dhalphir wrote: »
    Kai_San wrote: »
    Then how do they minimize it for casters?

    I thought the biggest issue was that casters got so much main stat from weapons, they just scaled with them so much harder. At least with weapon damage, you gain the benefit of all your AP / main stat AND the weapons damage. If they just get damage from AP then the damage on the weapon is completely wasted.

    It would almost be like at that point, why have weapon damage? It's not like auto attacks have been a near non factor for most classes for a few expansions now.

    That's just outright not true, melee classes have nearly always scaled harder with weapon item level. Casters hate primary stat.

    You are mixing up the two. Casters hate primary stat because they already have so much of it. Like, if you have 70k int 1 point of int is worth nearly half a melee class with 35k agi or str. So they value it based on how much they gain based on what they already have.

    But their weapons gain SO much main stat on ilvl gain that they gain quite a bit from improving that. Also, they do not scale "horribly" with main stat. Just worse than secondaries. Gaining raw damage is never bad especially when you can gain like 2k int just by getting 5 weapon ilvls.

    But the point was, it is the absurd int they get from weapons that MAKES their main stat trash. Which is why this fix is stupid, it further makes that less true for melee by removing something important from their weapons to make them less impactful, while allowing int users to still have something on their weapons completely rewrite their stat weights.

    Donnicton had the right answer though. Apparently they like it that way.

    Remember that when they gave everyone free weapon ilvl? Not a single pure caster got a damage bump to "compensate". That was because they got so much more out of the weapon increase. The classes who got the most were the melee classes who had little to no weapon damage abilities. So by making that be every melee class, you just further that gap.

  • TryCatcherTryCatcher Registered User regular
    From Wowhead. First, Hunter pet changes.

    Second, the good boy was confirmed as a store mount. Probably coming later on the month with the Chinese New Year celebration. There's also a video:
    https://youtu.be/-m0i8u0hQbs

  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    Part of me thinks those hunter changes sound cool and fun.

    But I don't play a hunter. Everyone who does dreads it based on how it was during expansions I didn't play.

    I just miss the days of the Rake being super powered.

  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    melee historically got a lot more out of weapon ilvl because a large portion of their damage was white swing or based directly on weapon topend; that has decreased a lot over time, in favor of abilties that scale based on attack power (also white swings just aren't a big part of anyone's damage anymore.)

    decreased relative value of primary stat is just a gear inflation thing, and it's happened every expansion: % scalars steadily become more valuable than the next marginal point of attack/spell power

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
    Kai_San
  • PMAversPMAvers Registered User regular
    I wonder if this actually would help with design space and balancing so that they can do more stuff with white hits and keeping them relevant. The closest thing I think we have right now is Demon Hunter's build with Demon Blades?

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    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    They wanted to make white hits have almost no value because its a relatively non interactive form of damage. By devaluing just standing next to an enemy as a large portion of your damage, you make the button presses more meaningful. That is why almost all auto attack based stuff still in game is on classes that get some interactive aspect from it. Like Unholy DK getting free DCs from autos. That is why they have a talent to increase attack speed.

    It is still early though for all this. They already made a large blanket adjustment to the damage values of skills (outside of other balancing, looked like everything was cut to 1/4 of it's scaling) so they are clearing taking this stat + ilvl squish as a time to readjust everything. That pretty much opens the door to completely redoing how everything works. So everything we know may be wrong as of right now.

    BahamutZERO
  • TryCatcherTryCatcher Registered User regular
    PMAvers wrote: »
    I wonder if this actually would help with design space and balancing so that they can do more stuff with white hits and keeping them relevant. The closest thing I think we have right now is Demon Hunter's build with Demon Blades?

    More likely is them trying to make main stat and hence, ilvl more important and trying to make Warforged weapons less important. And Demon Blades has been a.....polarizing talent, so don't see them moving to that direction.

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Kai_San wrote: »
    Part of me thinks those hunter changes sound cool and fun.

    But I don't play a hunter. Everyone who does dreads it based on how it was during expansions I didn't play.

    I just miss the days of the Rake being super powered.

    I mean it's just going back to how it was in Wrath with assigned pet families. I think it's fine. People are going to kvetch that they can't bring literally any pet for any activity.

  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    3clipse wrote: »
    Kai_San wrote: »
    Part of me thinks those hunter changes sound cool and fun.

    But I don't play a hunter. Everyone who does dreads it based on how it was during expansions I didn't play.

    I just miss the days of the Rake being super powered.

    I mean it's just going back to how it was in Wrath with assigned pet families. I think it's fine. People are going to kvetch that they can't bring literally any pet for any activity.

    The primary divide is between people who see their hunter pet as cosmetic and those who see them as a tool.

    This change shits on those who see them as cosmetic. Though with heroism and brez being tied to specific pets they were already dealing with that anyway I guess.

    hippofantH3KnucklesBahamutZERO
  • TryCatcherTryCatcher Registered User regular
    Kai_San wrote: »
    3clipse wrote: »
    Kai_San wrote: »
    Part of me thinks those hunter changes sound cool and fun.

    But I don't play a hunter. Everyone who does dreads it based on how it was during expansions I didn't play.

    I just miss the days of the Rake being super powered.

    I mean it's just going back to how it was in Wrath with assigned pet families. I think it's fine. People are going to kvetch that they can't bring literally any pet for any activity.

    The primary divide is between people who see their hunter pet as cosmetic and those who see them as a tool.

    This change shits on those who see them as cosmetic. Though with heroism and brez being tied to specific pets they were already dealing with that anyway I guess.

    Yeah, I'm like "well, if you don't bring a pet that can BRez or has Lust you are kinda not being as useful as you could be so...", but is my non-Hunter point of view. Also, in the BFA changes Blizz changed Moths from Ferocity to Cunning because lol you aren't getting BL and a Brez on the same pet.

    But, all pet damage is now normalized, so you will just run a Tenacity pet 100% of the time unless the group lacks lust since the extra survability for you is that useful for pushing M+ and in Raids, and given that Quilens were changed to Tenacity and have a Brez, guess what. That or a Spirit Beast given all the Brez normalization and is the next more useful pet.

    Kai_San
  • hippofanthippofant ティンク Registered User regular
    TryCatcher wrote: »
    Kai_San wrote: »
    3clipse wrote: »
    Kai_San wrote: »
    Part of me thinks those hunter changes sound cool and fun.

    But I don't play a hunter. Everyone who does dreads it based on how it was during expansions I didn't play.

    I just miss the days of the Rake being super powered.

    I mean it's just going back to how it was in Wrath with assigned pet families. I think it's fine. People are going to kvetch that they can't bring literally any pet for any activity.

    The primary divide is between people who see their hunter pet as cosmetic and those who see them as a tool.

    This change shits on those who see them as cosmetic. Though with heroism and brez being tied to specific pets they were already dealing with that anyway I guess.

    Yeah, I'm like "well, if you don't bring a pet that can BRez or has Lust you are kinda not being as useful as you could be so...", but is my non-Hunter point of view. Also, in the BFA changes Blizz changed Moths from Ferocity to Cunning because lol you aren't getting BL and a Brez on the same pet.

    But, all pet damage is now normalized, so you will just run a Tenacity pet 100% of the time unless the group lacks lust since the extra survability for you is that useful for pushing M+ and in Raids, and given that Quilens were changed to Tenacity and have a Brez, guess what. That or a Spirit Beast given all the Brez normalization and is the next more useful pet.

    The bottom right talent in the bm tree actually makes ferocity do more dps, and it is occasionally a viable choice depending on gear. I used it for, like, a week, based on sims.

  • TryCatcherTryCatcher Registered User regular
    edited February 2018
    hippofant wrote: »
    TryCatcher wrote: »
    Kai_San wrote: »
    3clipse wrote: »
    Kai_San wrote: »
    Part of me thinks those hunter changes sound cool and fun.

    But I don't play a hunter. Everyone who does dreads it based on how it was during expansions I didn't play.

    I just miss the days of the Rake being super powered.

    I mean it's just going back to how it was in Wrath with assigned pet families. I think it's fine. People are going to kvetch that they can't bring literally any pet for any activity.

    The primary divide is between people who see their hunter pet as cosmetic and those who see them as a tool.

    This change shits on those who see them as cosmetic. Though with heroism and brez being tied to specific pets they were already dealing with that anyway I guess.

    Yeah, I'm like "well, if you don't bring a pet that can BRez or has Lust you are kinda not being as useful as you could be so...", but is my non-Hunter point of view. Also, in the BFA changes Blizz changed Moths from Ferocity to Cunning because lol you aren't getting BL and a Brez on the same pet.

    But, all pet damage is now normalized, so you will just run a Tenacity pet 100% of the time unless the group lacks lust since the extra survability for you is that useful for pushing M+ and in Raids, and given that Quilens were changed to Tenacity and have a Brez, guess what. That or a Spirit Beast given all the Brez normalization and is the next more useful pet.

    The bottom right talent in the bm tree actually makes ferocity do more dps, and it is occasionally a viable choice depending on gear. I used it for, like, a week, based on sims.

    I meant on the BFA changes, so shouldn't be using "now".

    EDIT: Also theoretical sim DPS, while important, isn't as important as to what utility you bring.

    TryCatcher on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Kai_San wrote: »
    3clipse wrote: »
    Kai_San wrote: »
    Part of me thinks those hunter changes sound cool and fun.

    But I don't play a hunter. Everyone who does dreads it based on how it was during expansions I didn't play.

    I just miss the days of the Rake being super powered.

    I mean it's just going back to how it was in Wrath with assigned pet families. I think it's fine. People are going to kvetch that they can't bring literally any pet for any activity.

    The primary divide is between people who see their hunter pet as cosmetic and those who see them as a tool.

    This change shits on those who see them as cosmetic. Though with heroism and brez being tied to specific pets they were already dealing with that anyway I guess.

    I mean as you point out pets have never actually been just cosmetic, it was just easier to disregard utility in Legion. People who are playing at less than optimal utility will probably continue to do so.

  • hippofanthippofant ティンク Registered User regular
    TryCatcher wrote: »
    hippofant wrote: »
    TryCatcher wrote: »
    Kai_San wrote: »
    3clipse wrote: »
    Kai_San wrote: »
    Part of me thinks those hunter changes sound cool and fun.

    But I don't play a hunter. Everyone who does dreads it based on how it was during expansions I didn't play.

    I just miss the days of the Rake being super powered.

    I mean it's just going back to how it was in Wrath with assigned pet families. I think it's fine. People are going to kvetch that they can't bring literally any pet for any activity.

    The primary divide is between people who see their hunter pet as cosmetic and those who see them as a tool.

    This change shits on those who see them as cosmetic. Though with heroism and brez being tied to specific pets they were already dealing with that anyway I guess.

    Yeah, I'm like "well, if you don't bring a pet that can BRez or has Lust you are kinda not being as useful as you could be so...", but is my non-Hunter point of view. Also, in the BFA changes Blizz changed Moths from Ferocity to Cunning because lol you aren't getting BL and a Brez on the same pet.

    But, all pet damage is now normalized, so you will just run a Tenacity pet 100% of the time unless the group lacks lust since the extra survability for you is that useful for pushing M+ and in Raids, and given that Quilens were changed to Tenacity and have a Brez, guess what. That or a Spirit Beast given all the Brez normalization and is the next more useful pet.

    The bottom right talent in the bm tree actually makes ferocity do more dps, and it is occasionally a viable choice depending on gear. I used it for, like, a week, based on sims.

    I meant on the BFA changes, so shouldn't be using "now".

    EDIT: Also theoretical sim DPS, while important, isn't as important as to what utility you bring.

    Mmyah, but sometimes groups want the Insanity and sometimes groups want the brez. I swap between them and swap their specs too.

  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Leveling inscription was insanely easy. I wish Engineering was as easy. I'm at 394 for Engineering so far.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • hippofanthippofant ティンク Registered User regular
    Stragint wrote: »
    Leveling inscription was insanely easy. I wish Engineering was as easy. I'm at 394 for Engineering so far.

    Draenor profession recipes are useable by all skill levels, so they represent an "easy" way to skill up to nearly 700, if not always the cheapest way. Engineering was pretty cheap though, since there's a recipe that just uses True Iron and Blackrock ore, and the game is flooded with that shit from garrisons.

    3cl1ps3NobodyDonnictonTryCatcher
  • Jealous DevaJealous Deva Registered User regular
    So is there prereq I need to do Suramar with a boosted character? Khadagar is not mentioning it, not getting anything from the scout map at all. I'd like to actually get started since I do want to make a nightborne at some point.

  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    It is supposed to start on the scouting map as just another place you can visit. If not I know there were a few problems with it initially but I thought they had fixed them.

  • SmrtnikSmrtnik job boli zub Registered User regular
    Are you 110? That's a prereq. Also his quest mentions something about a message, iirc it doesn't explicitly spell out it's from Suramar.

    steam_sig.png
  • StericaSterica Yes Registered User, Moderator mod
    I'd much rather see a variety of pets than the same damn 2-3 pets in raids all the time.

    YL9WnCY.png
    BobbleH3KnucklesBucketmanEvermournToxic Pickle
  • SaerisSaeris Borb Enthusiast flapflapflapflapRegistered User regular
    Yeah, making the pet species be anything but a cosmetic choice is preeeetty dumb and always has been.

    borb_sig.png
  • DonnictonDonnicton Registered User regular
    edited February 2018
    Especially when there are so many cool obtainable pet models you never see because of it, like the boss from Siege of Orgrimmar - it's always fun to rush at your enemy alongside a T-Rex made of lightning and anger.

    Donnicton on
  • H3KnucklesH3Knuckles But we decide which is right and which is an illusion.Registered User regular
    Why the hell does WoW still have the "turtles get an on-demand 50% damage reduction for 12 seconds every minute, but bears can only do it when under 40% max health once every two minutes" divide on pet tanking abilities? The latter is objectively inferior.

    Also, why don't carrion birds learn the ability to feed on corpses?

    If you're curious about my icon; it's an update of the early Lego Castle theme's "Black Falcons" faction.
    camo_sig2-400.png
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited February 2018
    So is there prereq I need to do Suramar with a boosted character? Khadagar is not mentioning it, not getting anything from the scout map at all. I'd like to actually get started since I do want to make a nightborne at some point.

    you might need to do the falling star arc first; normally you'd do that while leveling but on a boosted guy you probably didn't

    Eat it You Nasty Pig. on
    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Have they said what the Dark Iron Racials are? That you need to be exalted with the Thorium Brotherhood to make one?

    Since my Night Elf rogue did all the Nightborn story and is exalted it counts if I want to make a nightborn?

This discussion has been closed.