Yeah it was like a long con. At the beginning of legion the gold missions gave like 150g with a bonus of 200g. Now that our followers are 100 ilvls higher, they can make 10x the gold. I really don't like having the mission tables in the game at all though. They are just a boring way for blizzard to put in time gated shit. Like just time gate it without me needing to log in at weird times to keep the shit going (im currently on the 2nd 5 mission quest for my priest order hall, and im not butt hurt...).
Kai_SanCommonly known as Klineshrike!Registered Userregular
Per char too. I still only have 4 chars somewhat set up for it, and I just queued up like 20k gold for today. I need to get around to doing all the Argus mission unlocks on them all and then I can get those missions added to the pool. Working on a warlock now to up it to 5.
Also JUST found a vid from alpha and the mission stuff is in BFA almost copy and paste (for now at least, though I doubt they will alter it much). It just isn't class specific anymore so there are midifications to troops. And for now none of your progression for leveling or postgame is gated by it. That makes it "optional" but it is about as optional as it will be to do WQs. As in, pretty much you would be crazy not to do it for free stuff. So be prepared to get that gold flowing in BFA too.
What's the complaint about gold coming from mission tables? Weren't people just complaining about not being supportive of alts? All that extra gold is a god send for bags, flight training and the like. Shit its nice to just run a couple tables and build up some gold in reserve for whatever may cost later.
I would like some money because these are artisanal nuggets of wisdom philistine.
There was some big thread on the Alpha forum about BFA mission tables and how gold should be removed from them because it's unfair that people who put the effort into optimizing multiple mission tables can get so much gold over people who don't want to.
What's the complaint about gold coming from mission tables? Weren't people just complaining about not being supportive of alts? All that extra gold is a god send for bags, flight training and the like. Shit its nice to just run a couple tables and build up some gold in reserve for whatever may cost later.
I think it boils down to: inflation
+2
Kai_SanCommonly known as Klineshrike!Registered Userregular
It is all about inflation. It is an absurd amount of gold coming out of essentially thin air. If gold doesn't come from something or has no controlling tax on it, then the amount of gold in the game goes up. Getting nearly 100k gold potentially a month PER CHAR is basically going to make it so like, the average cost of a basic item on the AH is a million gold.
Also yeah, for people who just don't want to give a shit about the missions, putting that much gold on there forces you to.
+6
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
There was some big thread on the Alpha forum about BFA mission tables and how gold should be removed from them because it's unfair that people who put the effort into optimizing multiple mission tables can get so much gold over people who don't want to.
It's all bollocks.
It's a time investment of like, 10 minutes per day, on my phone. Maximum. It requires no actual time or skill to stay on top of. But the inflation is a big problem. We saw it bad at the beginning of Legion when flasks were thousands and thousands of gold each (although that was also an issue with herb rarity).
What's the complaint about gold coming from mission tables? Weren't people just complaining about not being supportive of alts? All that extra gold is a god send for bags, flight training and the like. Shit its nice to just run a couple tables and build up some gold in reserve for whatever may cost later.
It's a lot of gold coming from nowhere, basically. WoD was horrible for this, which is why they put in moneysinks like the 2 million dollar spider, to try and remove it. Basically, at the current point in the game, there are a lot of ways to generate money, but not enough moneysinks. And if they DID put in moneysinks, they couldn't make them mandatory, or even particularly beneficial, since the garrison/order hall/war tables are all opt-in.
There was some big thread on the Alpha forum about BFA mission tables and how gold should be removed from them because it's unfair that people who put the effort into optimizing multiple mission tables can get so much gold over people who don't want to.
It's all bollocks.
It's a time investment of like, 10 minutes per day, on my phone. Maximum. It requires no actual time or skill to stay on top of. But the inflation is a big problem. We saw it bad at the beginning of Legion when flasks were thousands and thousands of gold each (although that was also an issue with herb rarity).
It's 10 minutes per day AFTER you have them all set up. It's the grinding out order hall/follower shit on a bunch of characters that's the busy work. Nobody wants to do that crap after a couple times. It's just tedious. Especially doing argus over and over again. At least the class halls are mostly different quest lines, argus is exactly the same every time.
There was some big thread on the Alpha forum about BFA mission tables and how gold should be removed from them because it's unfair that people who put the effort into optimizing multiple mission tables can get so much gold over people who don't want to.
It's all bollocks.
It's a time investment of like, 10 minutes per day, on my phone. Maximum. It requires no actual time or skill to stay on top of. But the inflation is a big problem. We saw it bad at the beginning of Legion when flasks were thousands and thousands of gold each (although that was also an issue with herb rarity).
It's 10 minutes per day AFTER you have them all set up. It's the grinding out order hall/follower shit on a bunch of characters that's the busy work. Nobody wants to do that crap after a couple times. It's just tedious. Especially doing argus over and over again. At least the class halls are mostly different quest lines, argus is exactly the same every time.
I only ever play one character so that might be why it doesn't bother me as much.
My server must be awesome then because the AH has basically no real inflation? Like top end bags are 2k a piece? Which seems reasonable for the slots.
Also they have to keep putting those gold missions in the game otherwise you're punishing people who didn't play draenor or legion to be behind other players who did. Absent flat out robbing the gajillionaires in the game.
I would like some money because these are artisanal nuggets of wisdom philistine.
Looking at the Dark Iron Dwarves page (that says that yes, they can be Priests, would be dumb if they couldn't) and:
A night elf laughed at me for living inside a volcano. Well at least I don't have to worry about my mountain burning now do I! What... too soon?
Apply water to the burn area.
One thing I dislike about the emotes is when they give too much information away. Especially the one mentioning a wife since it makes the character feel more like a pre-established one instead of...whatever you want to do with it. Nitpicky, yes, but it does take something away if you're an RPer and want a character that's single, a widower, or gay.
There was some big thread on the Alpha forum about BFA mission tables and how gold should be removed from them because it's unfair that people who put the effort into optimizing multiple mission tables can get so much gold over people who don't want to.
It's all bollocks.
It's a time investment of like, 10 minutes per day, on my phone. Maximum. It requires no actual time or skill to stay on top of. But the inflation is a big problem. We saw it bad at the beginning of Legion when flasks were thousands and thousands of gold each (although that was also an issue with herb rarity).
It's 10 minutes per day AFTER you have them all set up. It's the grinding out order hall/follower shit on a bunch of characters that's the busy work. Nobody wants to do that crap after a couple times. It's just tedious. Especially doing argus over and over again. At least the class halls are mostly different quest lines, argus is exactly the same every time.
I only ever play one character so that might be why it doesn't bother me as much.
Oh yeah, one character wouldnt be that bad. It's when you log in and out of 5 on one server, then swap over to the other server and do it on 4 more characters. Then sometimes log in on alts sitting at 104 or something to mess around on their quests every once in a while too. If you're actually diligent at it, it takes a while. Which is why i do like 2-3 characters at a time, otherwise im not actually playing the game.
Looking at the Dark Iron Dwarves page (that says that yes, they can be Priests, would be dumb if they couldn't) and:
A night elf laughed at me for living inside a volcano. Well at least I don't have to worry about my mountain burning now do I! What... too soon?
Apply water to the burn area.
One thing I dislike about the emotes is when they give too much information away. Especially the one mentioning a wife since it makes the character feel more like a pre-established one instead of...whatever you want to do with it. Nitpicky, yes, but it does take something away if you're an RPer and want a character that's single, a widower, or gay.
Or the one where female nightborne think Tyrande is good looking and wonder if she's single. What if I'm not roleplaying a lady elf who's into chicks? I'm sure that has happened at least once in the history of roleplaying.
There was some big thread on the Alpha forum about BFA mission tables and how gold should be removed from them because it's unfair that people who put the effort into optimizing multiple mission tables can get so much gold over people who don't want to.
It's all bollocks.
It's a time investment of like, 10 minutes per day, on my phone. Maximum. It requires no actual time or skill to stay on top of. But the inflation is a big problem. We saw it bad at the beginning of Legion when flasks were thousands and thousands of gold each (although that was also an issue with herb rarity).
It's 10 minutes per day AFTER you have them all set up. It's the grinding out order hall/follower shit on a bunch of characters that's the busy work. Nobody wants to do that crap after a couple times. It's just tedious. Especially doing argus over and over again. At least the class halls are mostly different quest lines, argus is exactly the same every time.
I only ever play one character so that might be why it doesn't bother me as much.
What I'm saying is, not everyone wants to max out all their character slots and sit there and deal with missions, at all, ever.
So it shouldn't be part of the economy to have to do that.
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
0
StragintDo Not GiftAlways DeclinesRegistered Userregular
Does blizzard still drop the ban hammer on private servers? I saw an add for one on facebook and I was very confused.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
There are a few that are still going. It's basically all just fuel for the r/classicwow circle jerk. Like I want to play vanilla again, but that subreddit is a whole nutha level of garbage. I imagine after the classic servers are live and something for blizzard to monetize, they will come down hard on the private servers, until then it just keeps the classic people quieter than otherwise.
I'm probably one of the few people that actually likes a lot of the changes im seeing in bfa. There's still a lot left to tuning, but overall I think a general slowing down of things will be good for the game. It should certainly be better for pvp combined with the CC nerfs. Mobility is probably something that could be hit a bit harder in pvp for most classes, but baby steps... The gcd change doesnt really bother me, since i played vanilla and EVERYTHING was on the gcd. It didn't really feel good for my monks opener in the beginning of legion to basically be pushing 4 buttons that were off the gcd in rapid succession to jam every possible thing into the 8s touch of death timer. Sure it did a lot of damage,but anyone who was looking at the damage meters would just be like "wtf, is that necessary to be in the game?".
There was some big thread on the Alpha forum about BFA mission tables and how gold should be removed from them because it's unfair that people who put the effort into optimizing multiple mission tables can get so much gold over people who don't want to.
It's all bollocks.
It's a time investment of like, 10 minutes per day, on my phone. Maximum. It requires no actual time or skill to stay on top of. But the inflation is a big problem. We saw it bad at the beginning of Legion when flasks were thousands and thousands of gold each (although that was also an issue with herb rarity).
It's 10 minutes per day AFTER you have them all set up. It's the grinding out order hall/follower shit on a bunch of characters that's the busy work. Nobody wants to do that crap after a couple times. It's just tedious. Especially doing argus over and over again. At least the class halls are mostly different quest lines, argus is exactly the same every time.
I only ever play one character so that might be why it doesn't bother me as much.
What I'm saying is, not everyone wants to max out all their character slots and sit there and deal with missions, at all, ever.
So it shouldn't be part of the economy to have to do that.
I only have a single 110 and I buy consumables for my raid and still end each week richer than the last (and at this point my playtime is like 15 hours a week, tops), I don't think you need more than one character to make a ton of money from the mission table.
0
Kai_SanCommonly known as Klineshrike!Registered Userregular
There was some big thread on the Alpha forum about BFA mission tables and how gold should be removed from them because it's unfair that people who put the effort into optimizing multiple mission tables can get so much gold over people who don't want to.
It's all bollocks.
It's a time investment of like, 10 minutes per day, on my phone. Maximum. It requires no actual time or skill to stay on top of. But the inflation is a big problem. We saw it bad at the beginning of Legion when flasks were thousands and thousands of gold each (although that was also an issue with herb rarity).
With an additional few hours of side quests in argus in addition to a few day long missions and then hours upon hours of work to get followers up to at least epic and equipped with the right equipment.
If you don't do all that, you are going from 5 to 10k gold a day down to like 1k.
There was some big thread on the Alpha forum about BFA mission tables and how gold should be removed from them because it's unfair that people who put the effort into optimizing multiple mission tables can get so much gold over people who don't want to.
It's all bollocks.
It's a time investment of like, 10 minutes per day, on my phone. Maximum. It requires no actual time or skill to stay on top of. But the inflation is a big problem. We saw it bad at the beginning of Legion when flasks were thousands and thousands of gold each (although that was also an issue with herb rarity).
It's 10 minutes per day AFTER you have them all set up. It's the grinding out order hall/follower shit on a bunch of characters that's the busy work. Nobody wants to do that crap after a couple times. It's just tedious. Especially doing argus over and over again. At least the class halls are mostly different quest lines, argus is exactly the same every time.
I only ever play one character so that might be why it doesn't bother me as much.
What I'm saying is, not everyone wants to max out all their character slots and sit there and deal with missions, at all, ever.
So it shouldn't be part of the economy to have to do that.
I only have a single 110 and I buy consumables for my raid and still end each week richer than the last (and at this point my playtime is like 15 hours a week, tops), I don't think you need more than one character to make a ton of money from the mission table.
Right, that's fair.
But if the average is "at least 5-6 characters maxing out their money" than that shifts everything up because of inflation.
Not that it really matters outside of the AH though.
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
+1
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
There was some big thread on the Alpha forum about BFA mission tables and how gold should be removed from them because it's unfair that people who put the effort into optimizing multiple mission tables can get so much gold over people who don't want to.
It's all bollocks.
It's a time investment of like, 10 minutes per day, on my phone. Maximum. It requires no actual time or skill to stay on top of. But the inflation is a big problem. We saw it bad at the beginning of Legion when flasks were thousands and thousands of gold each (although that was also an issue with herb rarity).
It's 10 minutes per day AFTER you have them all set up. It's the grinding out order hall/follower shit on a bunch of characters that's the busy work. Nobody wants to do that crap after a couple times. It's just tedious. Especially doing argus over and over again. At least the class halls are mostly different quest lines, argus is exactly the same every time.
I only ever play one character so that might be why it doesn't bother me as much.
What I'm saying is, not everyone wants to max out all their character slots and sit there and deal with missions, at all, ever.
So it shouldn't be part of the economy to have to do that.
I only have a single 110 and I buy consumables for my raid and still end each week richer than the last (and at this point my playtime is like 15 hours a week, tops), I don't think you need more than one character to make a ton of money from the mission table.
Right, that's fair.
But if the average is "at least 5-6 characters maxing out their money" than that shifts everything up because of inflation.
Not that it really matters outside of the AH though.
Yeah that's a valid concern, I haven't really seen the effects of that on my server but at this point in an expansion prices are usually pretty low. We'll see how bad it gets in BfA launch.
The problem is that the GCD change affects specs very differently.
On one extreme, you have the Enhancement Shaman, where everything is on the GCD and is designed around that. On the other extreme, you have the Fury Warrior and the Frost DK, where you can spend several globals charging up like a DBZ character.
(And Warriors are one of the most vocal parts of the playerbase, second only to Mages).
So is hard to know the full impact, because most players won't try every spec to see how they feel, they will see that their spec got fucked and throw a fit on the forums.
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
The problem is that the GCD change affects specs very differently.
On one extreme, you have the Enhancement Shaman, where everything is on the GCD and is designed around that. On the other extreme, you have the Fury Warrior and the Frost DK, where you can spend several globals charging up like a DBZ character.
(And Warriors are one of the most vocal parts of the playerbase, second only to Mages).
So is hard to know the full impact, because most players won't try every spec to see how they feel, they will see that their spec got fucked and throw a fit on the forums.
Notably, those players won't even try them on alpha/beta/ptr before declaring that the sky is, in fact, hurtling earthwards at terminal velocity.
Probably won't really know how bad classes are till people are running M+'s and raids, that's when you can see what sucks and what's just something you have to deal with.
I would like some money because these are artisanal nuggets of wisdom philistine.
Probably won't really know how bad classes are till people are running M+'s and raids, that's when you can see what sucks and what's just something you have to deal with.
It's always a wild roller coaster at expansion launch, because they don't actually balance anything beforehand. Instead they just give the numbers a cursory look, then just wait for the forums to explode over whatever issue and fix whatever is making them look the worst. Which is why things on less popular class/specs just suck for entire expansions.
They set themselves up for all of this sky is falling stuff though. Designing everything around the artifact traits and them just ripping them out mathematically just makes everyone weaker, and everyone hates being weaker than they were before. And in general after you could fill out the traits in 1-2 quests, people don't really view the artifact as what they derive power from. I would say most people probably point to their legendaries more than their weapons. It should make logical sense that losing the weapon means we lose some power, but the game doesn't really enforce that connection very well.
I decided to level up my pally since horde on ED seams to be the way to go.
I never realized how much I hate the in-game Ashbringer... The model just looks way too Cartoony compared to the other weapons... It just... It sucks...
I didnt even get the ashbringer until i was 110 on my paladin. I just leveled as prot for a bit then swapped over to holy. holy shock build does pretty good damage and i could never really die. And the queues for the dungeons for the zone quests were much quicker as holy. But yeah, ashbringer is ugly af.
Probably won't really know how bad classes are till people are running M+'s and raids, that's when you can see what sucks and what's just something you have to deal with.
It's always a wild roller coaster at expansion launch, because they don't actually balance anything beforehand. Instead they just give the numbers a cursory look, then just wait for the forums to explode over whatever issue and fix whatever is making them look the worst. Which is why things on less popular class/specs just suck for entire expansions.
They set themselves up for all of this sky is falling stuff though. Designing everything around the artifact traits and them just ripping them out mathematically just makes everyone weaker, and everyone hates being weaker than they were before. And in general after you could fill out the traits in 1-2 quests, people don't really view the artifact as what they derive power from. I would say most people probably point to their legendaries more than their weapons. It should make logical sense that losing the weapon means we lose some power, but the game doesn't really enforce that connection very well.
I don't think that people will actually feel less powerful, though. The stat squish makes it really hard to compare BfA numbers and Legion numbers as you're playing the game. I'm in the alpha, and my green-geared template characters kill stuff about as fast as fresh 110s (i.e. approx 870 to 880 ilvl) would getting started on Suramar or Broken Shore and probably faster than a new 110 could in any of the Argus zones. Given that artifact traits are now talents and that legendaries will work till 116, I actually am more afraid of the opposite problem: I think raid-geared 110s are going mow through BfA leveling content far too easily.
I think the general reaction to 8.0 hitting is going to be, "WTF? All the numbers are smaller!" and lots of people will complain about that until someone explains the stat squish to them.
I think its less numbers and more abilities. Like unless they're going to field things like Mortal strike giving you a heal into mortal strike I'll miss that from my weapon. Or the Subtlety rogue item giving you immunity to falling damage.
Or hell the extra attack those weapons give.
I would like some money because these are artisanal nuggets of wisdom philistine.
Yeah a lot of the self healing/cooldown reduction on things will be felt. I personally will be glad to lose the extra attack with a 2m+ cooldown forever spec. The only spec that really felt like the artifact ability was meaningful was for balance, and they are at least making that a talent. Every other ability was more of a "oh this is nice" kind of thing.
Yeah a lot of the self healing/cooldown reduction on things will be felt. I personally will be glad to lose the extra attack with a 2m+ cooldown forever spec. The only spec that really felt like the artifact ability was meaningful was for balance, and they are at least making that a talent. Every other ability was more of a "oh this is nice" kind of thing.
I liked exploding keg on brewmaster for the extra aoe threat gain.
I would like some money because these are artisanal nuggets of wisdom philistine.
Posts
Steam: https://steamcommunity.com/profiles/76561198004484595
Also JUST found a vid from alpha and the mission stuff is in BFA almost copy and paste (for now at least, though I doubt they will alter it much). It just isn't class specific anymore so there are midifications to troops. And for now none of your progression for leveling or postgame is gated by it. That makes it "optional" but it is about as optional as it will be to do WQs. As in, pretty much you would be crazy not to do it for free stuff. So be prepared to get that gold flowing in BFA too.
pleasepaypreacher.net
It's all bollocks.
I think it boils down to: inflation
Also yeah, for people who just don't want to give a shit about the missions, putting that much gold on there forces you to.
It's a time investment of like, 10 minutes per day, on my phone. Maximum. It requires no actual time or skill to stay on top of. But the inflation is a big problem. We saw it bad at the beginning of Legion when flasks were thousands and thousands of gold each (although that was also an issue with herb rarity).
It's a lot of gold coming from nowhere, basically. WoD was horrible for this, which is why they put in moneysinks like the 2 million dollar spider, to try and remove it. Basically, at the current point in the game, there are a lot of ways to generate money, but not enough moneysinks. And if they DID put in moneysinks, they couldn't make them mandatory, or even particularly beneficial, since the garrison/order hall/war tables are all opt-in.
It's 10 minutes per day AFTER you have them all set up. It's the grinding out order hall/follower shit on a bunch of characters that's the busy work. Nobody wants to do that crap after a couple times. It's just tedious. Especially doing argus over and over again. At least the class halls are mostly different quest lines, argus is exactly the same every time.
Steam: https://steamcommunity.com/profiles/76561198004484595
Excel sheets? Bwuh? I don't even bother changing their gear unless I really need to add like 50%.
I only ever play one character so that might be why it doesn't bother me as much.
Also they have to keep putting those gold missions in the game otherwise you're punishing people who didn't play draenor or legion to be behind other players who did. Absent flat out robbing the gajillionaires in the game.
pleasepaypreacher.net
Oh yeah, one character wouldnt be that bad. It's when you log in and out of 5 on one server, then swap over to the other server and do it on 4 more characters. Then sometimes log in on alts sitting at 104 or something to mess around on their quests every once in a while too. If you're actually diligent at it, it takes a while. Which is why i do like 2-3 characters at a time, otherwise im not actually playing the game.
Steam: https://steamcommunity.com/profiles/76561198004484595
Or the one where female nightborne think Tyrande is good looking and wonder if she's single. What if I'm not roleplaying a lady elf who's into chicks? I'm sure that has happened at least once in the history of roleplaying.
What I'm saying is, not everyone wants to max out all their character slots and sit there and deal with missions, at all, ever.
So it shouldn't be part of the economy to have to do that.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I'm probably one of the few people that actually likes a lot of the changes im seeing in bfa. There's still a lot left to tuning, but overall I think a general slowing down of things will be good for the game. It should certainly be better for pvp combined with the CC nerfs. Mobility is probably something that could be hit a bit harder in pvp for most classes, but baby steps... The gcd change doesnt really bother me, since i played vanilla and EVERYTHING was on the gcd. It didn't really feel good for my monks opener in the beginning of legion to basically be pushing 4 buttons that were off the gcd in rapid succession to jam every possible thing into the 8s touch of death timer. Sure it did a lot of damage,but anyone who was looking at the damage meters would just be like "wtf, is that necessary to be in the game?".
Steam: https://steamcommunity.com/profiles/76561198004484595
I only have a single 110 and I buy consumables for my raid and still end each week richer than the last (and at this point my playtime is like 15 hours a week, tops), I don't think you need more than one character to make a ton of money from the mission table.
With an additional few hours of side quests in argus in addition to a few day long missions and then hours upon hours of work to get followers up to at least epic and equipped with the right equipment.
If you don't do all that, you are going from 5 to 10k gold a day down to like 1k.
Right, that's fair.
But if the average is "at least 5-6 characters maxing out their money" than that shifts everything up because of inflation.
Not that it really matters outside of the AH though.
Yeah that's a valid concern, I haven't really seen the effects of that on my server but at this point in an expansion prices are usually pretty low. We'll see how bad it gets in BfA launch.
On one extreme, you have the Enhancement Shaman, where everything is on the GCD and is designed around that. On the other extreme, you have the Fury Warrior and the Frost DK, where you can spend several globals charging up like a DBZ character.
(And Warriors are one of the most vocal parts of the playerbase, second only to Mages).
So is hard to know the full impact, because most players won't try every spec to see how they feel, they will see that their spec got fucked and throw a fit on the forums.
Notably, those players won't even try them on alpha/beta/ptr before declaring that the sky is, in fact, hurtling earthwards at terminal velocity.
pleasepaypreacher.net
It's always a wild roller coaster at expansion launch, because they don't actually balance anything beforehand. Instead they just give the numbers a cursory look, then just wait for the forums to explode over whatever issue and fix whatever is making them look the worst. Which is why things on less popular class/specs just suck for entire expansions.
They set themselves up for all of this sky is falling stuff though. Designing everything around the artifact traits and them just ripping them out mathematically just makes everyone weaker, and everyone hates being weaker than they were before. And in general after you could fill out the traits in 1-2 quests, people don't really view the artifact as what they derive power from. I would say most people probably point to their legendaries more than their weapons. It should make logical sense that losing the weapon means we lose some power, but the game doesn't really enforce that connection very well.
Steam: https://steamcommunity.com/profiles/76561198004484595
pleasepaypreacher.net
I never realized how much I hate the in-game Ashbringer... The model just looks way too Cartoony compared to the other weapons... It just... It sucks...
PSN = PessimistMaximus
pleasepaypreacher.net
Steam: https://steamcommunity.com/profiles/76561198004484595
The Hulk hands windwalker weapons are also cool looking.
pleasepaypreacher.net
I have more fingers and toes then i have Mythic+ runs under my belt.
I don't think that people will actually feel less powerful, though. The stat squish makes it really hard to compare BfA numbers and Legion numbers as you're playing the game. I'm in the alpha, and my green-geared template characters kill stuff about as fast as fresh 110s (i.e. approx 870 to 880 ilvl) would getting started on Suramar or Broken Shore and probably faster than a new 110 could in any of the Argus zones. Given that artifact traits are now talents and that legendaries will work till 116, I actually am more afraid of the opposite problem: I think raid-geared 110s are going mow through BfA leveling content far too easily.
I think the general reaction to 8.0 hitting is going to be, "WTF? All the numbers are smaller!" and lots of people will complain about that until someone explains the stat squish to them.
Or hell the extra attack those weapons give.
pleasepaypreacher.net
Steam: https://steamcommunity.com/profiles/76561198004484595
I liked exploding keg on brewmaster for the extra aoe threat gain.
pleasepaypreacher.net
Anyone who likes their class in Legion will like it for BfA, but probably just a bit less.