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[WoW] The fight starts August 14th

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Posts

  • EnigmedicEnigmedic Registered User regular
    The ONLY part about know "the right time" is literally the burst window for each spec, or riding certain procs correctly (like vulnerability for MM hunters). It goes back to the same argument from earlier about rotational abilities actually doing damage instead of damage being tied up in just a couple of cooldowns.
    htm wrote: »
    Enigmedic wrote: »
    I still think rotations should overall be more straightforward and the only difference between difficulty levels is being able to do the rotation while doing mechanics. Like anything would be better than what we have during LFR where people are doing 300k dps in 930 ilvl because they don't burst correctly. Like let those people do 800k-1m dps which is what they should be doing at that ilvl, but make mechanics do things like xavius silencing you for not doing them, or reducing cast speed by a ton for not moving out of something. And moving up in difficulty just makes those penalties harsher like 10% reduction in dmg in lfr, 30% in normal, etc. that way there is still a skill gap between difficulties due to the increase in mechanics. There will always be some kind of skill discrepancy doing a given rotation, but it doesnt need to be this enormous chasm that it is now.

    That actually sounds far worse than LFR today. A over-geared raider in LFR can more than compensate for someone doing subpar DPS, but there’s no way to carry someone who can’t/won’t do mechanics.

    Then they shouldn't get loot because they can't do the boss. The entire concept of a reward is getting something for doing something, if people cant do simple things like get out of fire, they shouldnt be rewarded for it. LFR is already faceroll, and i dont think 3-4 overgeared people should be able to come in and 3 man a boss while everyone else just dies to things like Ruiner and be rewarded for it. If someone wants to go with a friend and funnel loot to them because they dont need it, thats fine, but it shouldnt just be a free pass to suck. Mechanics are literally the game, if someone doesn't want to do them people can kick them and they can be rewarded with another 45 minutes in the dps queue.

  • JavenJaven Registered User regular
    I do think the CD abilities have gotten a bit too potent, where it’s multiplyinh dps during that window by an insane degree. It sucks for PVP if you’re on the receiving end, and it sticks for both pvp and pve if you misjudge your window and use it at the wrong time.

  • htmhtm Registered User regular
    Enigmedic wrote: »
    Then they shouldn't get loot because they can't do the boss. The entire concept of a reward is getting something for doing something, if people cant do simple things like get out of fire, they shouldnt be rewarded for it. LFR is already faceroll, and i dont think 3-4 overgeared people should be able to come in and 3 man a boss while everyone else just dies to things like Ruiner and be rewarded for it. If someone wants to go with a friend and funnel loot to them because they dont need it, thats fine, but it shouldnt just be a free pass to suck. Mechanics are literally the game, if someone doesn't want to do them people can kick them and they can be rewarded with another 45 minutes in the dps queue.

    In principle, I almost agree, but because you have no control over who’s in your LFR group, one bad or non-participatory player can prevent you from beating a boss regardless of how good you personally are, leaving you unable to succeed and without any recourse to fix the situation (i.e. no guild structure in place to socially manage underperforming players). I suppose there’s always “vote to kick” but LFR is already toxic enough without adding the need to prune the roster slowly and democratically in order to succeed vs. tough bosses.

    I also think that viewing LFR solely as a meritocratic raid tier is too limited. It’s a QoL feature for higher level raiders, too. I raid heroically, but I also run a fair amount of LFR for the order hall raid quests (since my guild skips any Heroic bosses we don’t want to hassle with that week) and to fill in tier slots (since for some classes, tier bonuses increase performance far more than ilvl).

    So... I don’t mind carrying people when I’m LFRing to score my weekly order hall loot chest, and I appreciate being carried when I’m in LFR tiering up an 880 ilvl alt and putting out a whopping 600k DPS. And both those things contribute to my enjoyment of Heroic raiding.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    htm wrote: »
    and I appreciate being carried when I’m in LFR tiering up an 880 ilvl alt and putting out a whopping 600k DPS. And both those things contribute to my enjoyment of Heroic raiding.

    The people doing 600k DPS on an 880 alt aren't the ones being carried in LFR, it's the people doing 350k at 930.

  • htmhtm Registered User regular
    edited May 2018
    Dhalphir wrote: »
    htm wrote: »
    and I appreciate being carried when I’m in LFR tiering up an 880 ilvl alt and putting out a whopping 600k DPS. And both those things contribute to my enjoyment of Heroic raiding.

    The people doing 600k DPS on an 880 alt aren't the ones being carried in LFR, it's the people doing 350k at 930.

    Well, sure. My point, stated more plainly, is that LFR being facerollable is a feature, not a bug. It better serves players of all skill levels for it to be too easy rather than a real test of skill.

    htm on
  • JavenJaven Registered User regular
    Yeah, there’s really no need to elevate LFR to be anything other than ‘content’ in the loosest sense of the word. It’s one step above watching on twitch do a raid, and by all accounts that seems to be entirely by design.

  • AbacusAbacus Registered User regular
    edited May 2018
    Dhalphir wrote: »
    htm wrote: »
    and I appreciate being carried when I’m in LFR tiering up an 880 ilvl alt and putting out a whopping 600k DPS. And both those things contribute to my enjoyment of Heroic raiding.

    The people doing 600k DPS on an 880 alt aren't the ones being carried in LFR, it's the people doing 350k at 930.

    Normal is faster and easier than LFR because people don't just AFK without telling anybody. Which makes LFR just take forever.

    Abacus on
  • EnigmedicEnigmedic Registered User regular
    htm wrote: »
    Enigmedic wrote: »
    Then they shouldn't get loot because they can't do the boss. The entire concept of a reward is getting something for doing something, if people cant do simple things like get out of fire, they shouldnt be rewarded for it. LFR is already faceroll, and i dont think 3-4 overgeared people should be able to come in and 3 man a boss while everyone else just dies to things like Ruiner and be rewarded for it. If someone wants to go with a friend and funnel loot to them because they dont need it, thats fine, but it shouldnt just be a free pass to suck. Mechanics are literally the game, if someone doesn't want to do them people can kick them and they can be rewarded with another 45 minutes in the dps queue.

    In principle, I almost agree, but because you have no control over who’s in your LFR group, one bad or non-participatory player can prevent you from beating a boss regardless of how good you personally are, leaving you unable to succeed and without any recourse to fix the situation (i.e. no guild structure in place to socially manage underperforming players). I suppose there’s always “vote to kick” but LFR is already toxic enough without adding the need to prune the roster slowly and democratically in order to succeed vs. tough bosses.

    I also think that viewing LFR solely as a meritocratic raid tier is too limited. It’s a QoL feature for higher level raiders, too. I raid heroically, but I also run a fair amount of LFR for the order hall raid quests (since my guild skips any Heroic bosses we don’t want to hassle with that week) and to fill in tier slots (since for some classes, tier bonuses increase performance far more than ilvl).

    So... I don’t mind carrying people when I’m LFRing to score my weekly order hall loot chest, and I appreciate being carried when I’m in LFR tiering up an 880 ilvl alt and putting out a whopping 600k DPS. And both those things contribute to my enjoyment of Heroic raiding.

    Well mechanics like if normal Soulbomb/burst was in lfr would be terrible. I mean more like if there were effects like if people dont soak kil jaedens red swirlies instead of doing raid damage or in addition to it, it gives everyone in the raid a 10% damage reduction. That isn't immediately going to wipe the raid, but people don't like doing less damage, so it incentivizes doing the mechanics more. And it's only like 4-5 people out of 20 that have to do it, but the effect is negative enough to an individual, that enough would want to do it. If something just does damage when a mechanic is failed, everyone just says "fuck it, it's the healers' problem now". I do wish as a whole the wow community was more judicious with people not doing anything in groups. If the bar were set higher by the community, people would either not queue if they are bad, or would have to improve as a player to improve their character.

    It's just really frustrating going into lfr with like 910 ilvl with mostly pvp gear loaded with vers and just topping the charts. That should never be the case. I'm itemized wrong, no set bonus, maybe 1 leggo, and probably don't have my rotation down. and i also dont bother flasking/potting or using food in lfr. I mostly only do lfr for extra chances to get tier pieces and rings/neck with the right stats, but the quality of players in it is just completely terrible. Last week me and my wife did lfr to get her some gear since she just boosted her hunter, and it was an agonizing experience and she didnt even want to play after. This week we did a normal since she had a higher ilvl and i was playing a healer, and we crushed it, and she even commented that it was such a better experience. The bar for lfr needs to be raised.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    LFR mechanics should solely be individual based, and where possible involve CC rather than death. Learning from wipes is how Normal and above raiding works, but wiping in LFR adds so much time to the endeavour that they should think about allowing people to learn and improve mid-attempt. CCing you when you fail a mechanic, rather than killing you, seems like a good compromise.

  • Al_watAl_wat Registered User regular
    I've been having this issue that I CANNOT figure out how to fix.

    Every time I am in an instance and I leave combat, all party nameplates turn on. I am forced to hit Shift-V to turn it off. I have it turned off in the default wow interface options, and turned off in ElvUI. Every time I leave combat, it toggles back on. I can't figure out how to get it to stay off.

    Anyone run into this before? I looked into every option and toggle in ElvUI and the interface options. Its very annoying

  • EnigmedicEnigmedic Registered User regular
    Do you have something weird where a hotkey like execute is set to the same as a hotkey in one of your addons and for whatever reason arent exclusive to each other?

    The normal fix would be to delete the wdb/wtf folder and just restart from scratch with your addons, but that can be a pain.

  • Al_watAl_wat Registered User regular
    edited May 2018
    That could be possible. The name plates never turn on during combat though. You would think if I was triggering it myself, they would constantly turn on and off when I am hitting buttons. The party (or "friendly") nameplates turn on right when combat finishes. Somehow that is what triggers it.

    I am using Clique, and I do have some shift-lmb/rmb/middle mouse binds. But nothing that uses V.

    Starting from scratch on the addons would be annoying but if it comes to it I'll do it.

    I don't have that many addons right now... I'm using ElvUI, Clique, DBM, Gathermate, FasterLoot, Recount.

    Of those only ElvUI makes sense as the culprit. But I turned off friendly nameplate settings in it. I don't know.

    Al_wat on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited May 2018
    Al_wat wrote: »
    That could be possible. The name plates never turn on during combat though. You would think if I was triggering it myself, they would constantly turn on and off when I am hitting buttons. The party (or "friendly") nameplates turn on right when combat finishes. Somehow that is what triggers it.

    I am using Clique, and I do have some shift-lmb/rmb/middle mouse binds. But nothing that uses V.

    Starting from scratch on the addons would be annoying but if it comes to it I'll do it.

    I don't have that many addons right now... I'm using ElvUI, Clique, DBM, Gathermate, FasterLoot, Recount.

    Of those only ElvUI makes sense as the culprit. But I turned off friendly nameplate settings in it. I don't know.

    Check your keybindings in the game menu. What have you got bound to Show All Nameplates, Show Enemy Nameplates, and Show Friendly Nameplates?

    It's in Targeting. Check for conflicts with other keybinds.

    Dhalphir on
  • reVersereVerse Attack and Dethrone God Registered User regular
    It's also possible that ElvUI or some other addon has options for automatically turning on or off name plates in certain conditions (in / out of combat, for example).

  • Al_watAl_wat Registered User regular
    I'll have to check tomorrow night, I've since turned my computer off. I'll post back here when I can. Thanks guys

  • SmrtnikSmrtnik job boli zub Registered User regular
    Can also try disabling all addons (instead it's deleting) to see if it goes away, then enable half and see if it comes back, and so on until you find the culprit.

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  • OptyOpty Registered User regular
    3clipse wrote: »
    Dhalphir wrote: »
    Didn't even know it was a race based insult.

    Yeah it's from "mongoloid" which is a term for people of Asian descent that has come to mean "stupid" in internet parlance.

    It's a combination of racism and abelism. It was originally used to describe those with Down's Syndrome in the 1800s before Down's Syndrome was an official term. Its use and the use of its abbreviations are on the rise due to the word "retarded" being actively campaigned against but it's existed as an officially offensive term for over half a century now.

  • AbacusAbacus Registered User regular
    edited May 2018
    Crap computer and all, but did it!:
    apdo2meawqlp.jpg
    A thing that helped was realizing this week that, since I had the Legendary Shoulders that give another charge of Keg Smash, I don't have to take Chi Wave to pick up adds so I can take the small leech DoT that you get for hitting something with Tiger Palm for that little bit of extra health. My other Legendary was the trinket (have those and the class ring as tank Legendaries, been using my Essences for Healing leggos).

    Oh and Nizuao is busted.

    Abacus on
  • EncEnc A Fool with Compassion Pronouns: He, Him, HisRegistered User regular
    Walking back all opinions on Void Elves. Having played through their deal, they are fine and they look like a new, but alliance themed, elf variant just fine.

    Also: love the no pushback. Such a difference it makes in leveling.

  • TTODewbackTTODewback Puts the drawl in ya'll I think I'm in HellRegistered User regular
    Blingtron 6000 gave me a Kiljaedan's Burning Wish today
    ..
    ..
    which apparently is the BIS trinket for Ret Paladins that exist.
    thanks engineers!

    Bless your heart.
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Opty wrote: »
    3clipse wrote: »
    Dhalphir wrote: »
    Didn't even know it was a race based insult.

    Yeah it's from "mongoloid" which is a term for people of Asian descent that has come to mean "stupid" in internet parlance.

    It's a combination of racism and abelism. It was originally used to describe those with Down's Syndrome in the 1800s before Down's Syndrome was an official term. Its use and the use of its abbreviations are on the rise due to the word "retarded" being actively campaigned against but it's existed as an officially offensive term for over half a century now.

    Wow, that's even worse than I realized!

  • DonnictonDonnicton Registered User regular
    TTODewback wrote: »
    Blingtron 6000 gave me a Kiljaedan's Burning Wish today
    ..
    ..
    which apparently is the BIS trinket for Ret Paladins that exist.
    thanks engineers!

    What about Ret Paladins that don't exist?

  • htmhtm Registered User regular
    Enigmedic wrote: »
    It's just really frustrating going into lfr with like 910 ilvl with mostly pvp gear loaded with vers and just topping the charts. That should never be the case. I'm itemized wrong, no set bonus, maybe 1 leggo, and probably don't have my rotation down. and i also dont bother flasking/potting or using food in lfr. I mostly only do lfr for extra chances to get tier pieces and rings/neck with the right stats, but the quality of players in it is just completely terrible. Last week me and my wife did lfr to get her some gear since she just boosted her hunter, and it was an agonizing experience and she didnt even want to play after. This week we did a normal since she had a higher ilvl and i was playing a healer, and we crushed it, and she even commented that it was such a better experience. The bar for lfr needs to be raised.

    I guess I must have a better cross-realm grouping for LFR, then, because 910 ilvl definitely doesn't get you to the top of the meters in the LFRs I've run. I always see the proverbial 930 ilvls auto-attacking for 300K, but there's always been two to four H/M raiders cranking out 1m or better, too.

    The worst LFR fails I've experienced are always on mechanics-heavy bosses. I budget my time for LFR with the expectation that there will be multiple wipes on Kin'garoth, Coven, and Argus. And once there's one wipe, it usually goes to shit fast. People start dropping, the chat turns toxic, and the "hes a scrub" kick votes start.

    If I'm going to suffer through an LFR run, I'd rather endure a 10 min Hounds kill than a 3 wipe Coven kill. The former is frustratingly slow. The latter makes me hate humanity and all its works.

  • NobodyNobody Registered User regular
    KJBW is in a weird spot, because it's BIS trinket, but not BIS legendary :(

    Definitely a great pick if you can't wear the cloak due to breaking set bonuses though.

  • GrainGrain Registered User regular
    Hey all. Longtime lurker, but with few posts. I was wondering if y’all had a battlenet group going? If so then I would very much like to join. My guild kinda fell apart so I’m at a loss for what to do for BfA. I have both alliance and horde characters. Would be interested in running some stuff with y’all if a community forms for BfA.

    My battlenet title is Grain#1215

    [SIGPIC][/SIGPIC]

    White: 1721-3651-2720
  • archivistkitsunearchivistkitsune Registered User regular
    I would be up for getting the ground game going for a community. Need people to play with because LFR can be soul crushing and I'm slowly hitting the point where I'm going to need a break from some stuff that I can do solo.

  • AbacusAbacus Registered User regular
    edited May 2018
    Trying to do some M+ with baby Monk, since I only care about the chest might as well do some +13 or something to get it done, right?

    Like 4 groups dissolving because repeated Explosive wipes later, got to settle with a quick +9. Also, got kinda close to get the Healer Mage Tower done, but think that that's going to have to wait for next one since still have to get really used to heal with this thing.

    Abacus on
  • I needed anime to post.I needed anime to post. boom Registered User regular
    Hey I wanna complain about the Order Hall armour set again since I'm leveling an alt right now

    I was so pumped when I heard about the Order Hall set prior to Legion coming out. I was like hell yeah! A cool-looking armour set for someone poking around and casually playing the game, like I do now that I play casually and don't jump in raids or grind out mythics or pvp hardcore or whatever. I was so pleased that they gave a Goal for that kind of player, and it had perks and rewards that suited the casual content of the game like World Quests.

    But then the way loot scaling and content difficulty went you blew past that gear in almost no time at all, doing that casual content. By the time you unlocked most pieces you didn't need them any more, and you had to invest thousands of Order Resources to just make them remotely competitive with the gear you got elsewhere. And it's not the most important thing in the world since I got better gear, but it could have been something cool I worked towards, rather than just a transmog set in the tab.

    liEt3nH.png
  • BahamutZEROBahamutZERO Registered User regular
    I'm convinced they made the order hall sets ugly on purpose because they're:

    1. meant to be casually obtainable and casual players can't have nice things, for reasons
    2. recolors of the pandaria challenge mode prestige armor sets, so they scrubbed them of all their interesting or eyecatchy bits to make a lot of fugly garbage, because the challenge mode sets were supposed to remain eternally and forevermore unobtainable because they are still in love with that awful idea of prestige shit that goes away at the end of the expansion.

    BahamutZERO.gif
  • I needed anime to post.I needed anime to post. boom Registered User regular
    i think they made them ugly because the pandaria challenge mode sets are ugly boom

    liEt3nH.png
  • archivistkitsunearchivistkitsune Registered User regular
    Yeah, they need to do a review of their staff and probably fire some fuckers.

    1) The prestige bullshit is just fucking awful. They spent time designing that shit, it's absolutely fucking stupid to just make it go away, so some losers can feel like extra special snow flakes. Like I hate to break to anyone that might be offended by the idea of "casuals" farming up the stuff later, but there is a pretty good chance that down the line no is going to give a fuck about X prestige thing from Y expansion of a yesteryear game. If anything the setup tends to promote toxicity and it tends to lead to really shitty setups, where they effectively fuck people over (good example, parts of timeless island being ass for people that don't have the cloak and that number is only going to increase as the game gets older. I'm pretty sure some time in WoLK or Cata, we hit a point where there were more former players, than current players. Now the devs claim they factor in this issue, when they made their shitty decision to back prestige nonsense, but I kind of doubt unless they knew they were being dicks.

    2) This segues into my next major complaint. There seems to be a ton of lack of thought on the part of the devs with some of their decisions. Parts of Timeless Island are a good example, but the server sharding is an even better example. It's also a great example of why they should probably cut some people lose because the idea is good, the problem is some of the people running the show are either fucking idiots or quite literally enjoy being dicks to their player base. I can't tell you have fucking annoying it is to get fucked over by the system switching me from a low pop shard that is being closed, in the middle of fucking combat. Guild Wars had an excellent system in place. First it warned you, which gave the player a chance to finish up what they were doing before switching over to the new shard, they don't have to bribe people, but they could since GW2 did that (hey, if you switch over now, we'll give you some free loot). They also haven't figured out that group content out in the open world, just doesn't work long term, sure people will get groups together when it's current, but the problem is the moment most people are through, the content might as well not exist because it's effectively inaccessible (either by not having enough value to be worth trying to get other people, which cover most elite kill quests in leveling content or being just fucking awful, not up front about being a group quest, like Marks of Senitax for squishy classes. Yes, it could be soloed, but it's pretty clear they expected there to be multiple people farming those fucking marks, which just makes the quest fuck awful for people going through it now, since hardly anyone is farming Senitax portals).

    As an aside, they did finally figure out that the old rare spawn model was shit. I'm hoping the Argus model is what gets taken forward. I'd sooner have an on chance drop and not having the mob up every day, if it means I have a shot of farming up some of this stuff now because I know the mob will be up for 24 hours and on a fairly short CD that is mere minutes. I'm still hoping they get someone up top that says "fuck the old rare spawn approach, someone pop on and re-code those mobs and bosses to have a setup similar to the one in Argus. To keep people from whining, just take all the guaranteed drop stuff and make a low percent drop." Though my fear looking at BfA thus far, is that they have a ton of idiots on staff that will be like "Argus rares is dumb fucking system! It's awesome to force people to wait hours on end for a mob to spawn."

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited May 2018
    I think that people who currently have unobtainable items overestimate how much people who don't have them look up to them for it. My pride and joy is the Immortal title and Black Proto Drake. If they made a way to make them obtainable again, as long as it was comparable in difficulty to the original way of obtaining them, I'd have no problem at all if people could get them again. They were available for all of five months.

    I feel like Blizzard thinks players like me will lose their minds if we're all of a sudden not special anymore. And maybe some of the players with this stuff like WOD/MOP Challenge mode gear do feel that way, but those people are idiots, because the reality is nobody else actually cares if you have that stuff. I use it because "the Immortal" is a fucking cool title, and the Black Proto is one of the best looking proto drakes. The rarity is a bonus, and if losing the rarity means I can go back and complete some difficult challenge to get the WOD CM Gold weapons, I'd be totally okay with that.



    Dhalphir on
  • DonnictonDonnicton Registered User regular
    edited May 2018
    Most of the exclusive mounts in the game were removed under such dubious circumstances that the only thing I feel is annoyance when I see someone else with one. Things like the white raptor, original Brewfest Ram, Zulian Tiger or Razzashi Raptor which were removed so arbitrarily yet were not tied to any particular level of skill to obtain(except at their most contemporary) are instead constant reminders that that person was simply luckier than you, now feel bad about how you couldn't get one to drop before we took them away forever you unlucky pleb.

    Immortal was just bad design(as far as requiring it for the mount) as it's built on the expectation that you're not going to have one person instantly ruin 24 other peoples' shots at a mount for an entire week - much less one with limited-time availability. That's an inordinate amount of influence that a non-tank individual player would typically hold over a raid's success - it's basically an even more stringent version of the reason everyone hated Kil'Jaeden,. It's also an especially sore spot for me since at the time I had the Plagued Proto-Drake and every one of the other 25-man achievements, but the guild I was in simply couldn't field a run where one person didn't die to something astoundingly stupid - usually Thaddius. By all other rights I should have it, but because of one person I don't.

    I'd be fine with more challenging group content beyond le biggere numberos with commensurate rewards, as long as they keep the rewards tied to the overall success of the group/raid and not ironically tying the failure check of group content to "immediately with any singular player". Excepting maybe if the content could be continually attempted by the group and not "fuck you, come back Tuesday" after a single shot.

    Donnicton on
  • KlineshrikeKlineshrike Commonly known as Klineshrike! Registered User regular
    Dhalphir wrote: »
    I think that people who currently have unobtainable items overestimate how much people who don't have them look up to them for it. My pride and joy is the Immortal title and Black Proto Drake. If they made a way to make them obtainable again, as long as it was comparable in difficulty to the original way of obtaining them, I'd have no problem at all if people could get them again. They were available for all of five months.

    I feel like Blizzard thinks players like me will lose their minds if we're all of a sudden not special anymore. And maybe some of the players with this stuff like WOD/MOP Challenge mode gear do feel that way, but those people are idiots, because the reality is nobody else actually cares if you have that stuff. I use it because "the Immortal" is a fucking cool title, and the Black Proto is one of the best looking proto drakes. The rarity is a bonus, and if losing the rarity means I can go back and complete some difficult challenge to get the WOD CM Gold weapons, I'd be totally okay with that.



    Even if there is a large number of people who feel this way (as in, reasonable) there is a FROTHINGLY LOUD minority that always speaks up about how their achievements are completely invalidated. If the achievement was winning a RNG lottery pushing a switch, that makes them even more defensive.

  • AbacusAbacus Registered User regular
    Challenge Modes's "exclusivity" is one of the carrots that Blizz uses to keep people subscribed. That's pretty much it.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Right, and those are the people I'm talking about who need a reality check. They sit around Dalaran on their exclusive mounts or wearing their titles and think to themselves "everyone is looking at how exclusive and rare my stuff is" when in reality 99% of the people who look at them don't even realize the significance of them, and those who do, don't care.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Donnicton wrote: »
    Immortal was just bad design(as far as requiring it for the mount) as it's built on the expectation that you're not going to have one person instantly ruin 24 other peoples' shots at a mount for an entire week - much less one with limited-time availability. That's an inordinate amount of influence that a non-tank individual player would typically hold over a raid's success - it's basically an even more stringent version of the reason everyone hated Kil'Jaeden,. It's also an especially sore spot for me since at the time I had the Plagued Proto-Drake and every one of the other 25-man achievements, but the guild I was in simply couldn't field a run where one person didn't die to something astoundingly stupid - usually Thaddius. By all other rights I should have it, but because of one person I don't.

    Agreed, and I think Blizzard knows this now, which is why the Trial of Valor parallel, the Chosen, is an individual achievement, not a group achievement. In a sense, of course. The group could wipe to no fault of your own and you might die as a result of that, but if someone else gets oneshot by failing a mechanic but your raid as a whole oneshots the boss still, then you get the achievement and the dumb person misses out.

  • NosfNosf Registered User regular
    I have Immortal and the drake. I remember going for Immortal and someone would die - not their fault, possibly due to latency issues or whatever and we'd all spend the rest of the night reminiscing about "the time soandso died, remember that?". That was way more fun than sitting around on my drake.

  • SmrtnikSmrtnik job boli zub Registered User regular
    I ran like 5 or 6 alts over the last month though marks of the sentinax and had no issues getting a group within a few minutes, at various times of day and night, so i don't know what you're talking about there. I can see it being an issue after the expansion is over, but who the hell is doing expansion endgame if a prior expansion at lvl appropriate? I went back to Hellfire Peninsula to wrap up cat man farming solo at 110 (early 110 at that, before HoV raid) and has 0 issues farming up the stuff solo and way faster than in the 100 groups i had tried to do it in before getting sick of it.

    The way bigger issue with Sentinax specifically is that it goes often into a long cycle of not spawning any portals so unless someone has beacons and is willing to use them (which puggies sometimes don't use them even though you saw them loot it and no portals are spawning). And then you just fly around the general area waiting and waiting.

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  • NobodyNobody Registered User regular
    Nosf wrote: »
    I have Immortal and the drake. I remember going for Immortal and someone would die - not their fault, possibly due to latency issues or whatever and we'd all spend the rest of the night reminiscing about "the time soandso died, remember that?". That was way more fun than sitting around on my drake.

    Man, I still remember flunking immortal on my guild’s run because KT mind controlled me and I stunned a priest right as a void zone opened under her.

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