[WoW] The fight starts August 14th

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  • PreacherPreacher Registered User regular
    So three classes left to take to max level and finish their garrison, current project the priest AKA "I have no aoe and I must scream" I'm doing disc because shadow felt poor and I love the survability but good lord their attacks are pretty barren, there is no aoe at least not at my current level of 74, and on top of that I keep getting buttons. So many damn extra abilities that are one long cooldowns, its like playing dr strange in marvel heroes.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • NosfNosf Registered User regular
    edited May 2018
    I tried levelling as disc for about two hours, man - fuck. that. noise. It took forever to kill anything. Went right back to shadow. Had some amazing luck with the shadow priest this weekend, hadn't played it in forever and got two drops I wanted off Occularus or whatever the world boss' name is. Also picked up two tier pieces running LFR. Been running sephuz/prydaz and been really happy with it, but i'd love to get that belt.

    Nosf on
  • kaidkaid Registered User regular
    Preacher wrote: »
    So three classes left to take to max level and finish their garrison, current project the priest AKA "I have no aoe and I must scream" I'm doing disc because shadow felt poor and I love the survability but good lord their attacks are pretty barren, there is no aoe at least not at my current level of 74, and on top of that I keep getting buttons. So many damn extra abilities that are one long cooldowns, its like playing dr strange in marvel heroes.

    You can go holy DPS is lower but soloing they are still gods and they have good AOE with holy nova and when soloing they can smite and holy fire a lot which makes things go pretty decently.

  • PreacherPreacher Registered User regular
    DPS is lower than a disc? Dear god why would I want that?

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • InvectivusInvectivus Registered User regular
    Plus Smite is mana free

  • EnigmedicEnigmedic Registered User regular
    So glad i just used my free boost on my horde priest, and that I leveled my ally priest every expansion since tbc so it wasnt an agonizing grind. Decided to try for my 4 piece on my priest last night by doing lfr aggramar. It was a shit show by lfr standards but we downed it with me doing like 60% of the healing, and I got a warforged to 925 set helm, so that was pretty much best case scenario loot-wise. Now just to wait for the reset and pray normal is more forgiving next week. I only got 1 piece of gear the entire raid this week : /. Meanwhile my wife got another argus trinket on her first normal kill and I still havent got one...

  • kaidkaid Registered User regular
    Preacher wrote: »
    DPS is lower than a disc? Dear god why would I want that?

    Holy DPS is a bit more proc driven for single target. Honestly I had a lot better luck with it than disc due to discs total lack of aoe. Holy you can sort of go tank mode of pull a bunch of stuff and then just aoe the piss out of them.

  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    Holy is better dps because you can use damage trinkets to full effect.

    I do all wq jargon as holy on my priest now because with septuz and that holy word stun I can opening burst well over 1 mil dps is which shadow will never fucking do.

  • EncEnc A Fool with Compassion Pronouns: He, Him, HisRegistered User regular
    Kul Tiran modelset posted to MMO Champion. It looks really cool.

  • MillMill Registered User regular
    Yeah, the reality of the matter is most players don't give a fuck about prestige stuff. I'll admit I was semi annoyed by it because I would have loved to have gotten the black proto-drake, but I could have lived without. What finally broke the straw for me was the legendary cloak because that wasn't exactly hard content and I might have overlooked it until I decided to try grinding some of the stuff on timeless isle, only to be ported out of the area because I didn't have the fucking cloak. Same for the ring from WoD, I probably could have gotten that, but the one successful attempt I had on the stupid train heroic, was the one where no one mention that the item I needed wasn't on the boss in a non-obvious spot and that instance was fucking awful. Again, that was another one where I scoff at the idea there was skill involved, it was just another grind. Anyways, I suspect most of the people that can tackle the the most challenging content, are there because they want a challenge and give no fucks if someone rolls through the content 3 expansions later and gets all the drops. To them, that doesn't cheapen the experience. I'm also wondering how many of the people that sit around in cities, thinking people give a shit out their prestige stuff ended up paying someone to run them through. Also there is a pretty good chance that when the game stops getting supported, we'll hit a point where the data is pretty much lost. Like digital media is the worst fucking place to leave one's mark of immortality.

    Also I feel like the devs are shooting themselves in the foot here by giving into players like that because those players will just demand more stuff. Those are also the ones that will through a hissy fit when a new model for something looks anywhere like their precious prestige items. So the devs are inviting an headache and possible putting themselves in a corner where they have to justify using assets or having to pass over re-colors and comedic tweaks of existing items.

    Smrtnik, you have to do the shitty Marks of Sentinax for the class hall mounts. Plus, that's great that you didn't have a lot of issues, but the fact remains people are popping in to do that shitty quest and when they have time, there just isn't anyone putting a group together for it. It's really shitty design and shows that Blizz seems to refuse from past attempts. Sure it'll get easier once 120 happens, but it's unacceptable that we essentially have a period in time where a one chain is really fucking awful to run on characters that can't easily solo that content. The response to piss poor design, is not bugger off and do the content next expansion.

  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    I worry about how past content is gonna go when we hit 120. We definitely will not be hitting the levels of power that let people fairly easily solo WoD shit in Legion like halfway through. Soloing Legion things might like... not happen till late BFA or even at all. You gotta consider the squish on everything is HUGE this time, and also there is nowhere near the layers of player growth in BFA to make people get exponentially stronger. I mean we don't know if they are going to try to control the ilvl increase this time around though, so maybe that will do a thing. But there is no way in HELL azerite traits will be even a fraction of the power artifact traits, legendaries, set bonuses, and netherlight crucible effects added to characters from the beginning to the end of legion. I mean we already went over how fucking DPS went from 200k on the low end to 2.5M+ right now.

    I wouldn't be surprised if scaling is fucked so old content is very rough to solo. I also wouldn't be surprised if it took them a long ass time to get around to fixing that as well. I think I did hear on the Beta this was the case but we can still (for a little while longer at least) give them the benefit of the doubt number tweaking hasn't been done yet.

  • PreacherPreacher Registered User regular
    I can't imagine they won't let people solo old legacy content, that's a huge play retention thing. People still solo old raids for mounts, and they'd cancel accounts if that changed.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    Oh I am not saying it would be impossible, but the difficulty may be there making it no easy feat.

    I remember the brief time I played in WoD which was early on, that a good amount of the Cata raids were difficult or unable to be done for some classes even with the damage multiplier. And not just because of mechanics doing so either. The first raid in MoP you could basically only get to the third boss until mid to late BRF gearing.

  • EncEnc A Fool with Compassion Pronouns: He, Him, HisRegistered User regular
    So there are two sides to this. Either running old content will now be challenging enough to create party gameplay, which will become a thing. Or it will end up being the same as always. With the new "running from xmogs" loot table thing they are implementing, along with personal loot, I could totally see parties setting up in looking for group to run old content.

  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    I personally enjoyed having to figure out the cata raids in WoD early on when they were juuuuuuuuust hard enough. I think a small factor of that was that I never did them. But I kind of really like when I go to solo group content and my power level is just right to where it is challenging enough that i need to figure it out, but not impossible to waltz in and just try to do.

    I have been soloing normal modes of the dungeons on alts when I hit 110 for the class hall quest lines. That is super fun because it fits that bill. I really wish the game had some kind of soloing mode where it was purposely balanced that way.

  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Pretty much the door on raiding was shut on me back in Cata because of that train wreck of a guild and how the confederacy of guilds came together from Vanilla to day 1 of Cata to raid and party together
    That first day of cata was watch as a certain guild gobbles up the rest of the other guilds
    I had to work that day so I missed out on the invite so I got shoved to the sideline with the comment of we are full on locks better luck next time


  • SmrtnikSmrtnik job boli zub Registered User regular
    Mill wrote: »

    Smrtnik, you have to do the shitty Marks of Sentinax for the class hall mounts. Plus, that's great that you didn't have a lot of issues, but the fact remains people are popping in to do that shitty quest and when they have time, there just isn't anyone putting a group together for it. It's really shitty design and shows that Blizz seems to refuse from past attempts. Sure it'll get easier once 120 happens, but it's unacceptable that we essentially have a period in time where a one chain is really fucking awful to run on characters that can't easily solo that content. The response to piss poor design, is not bugger off and do the content next expansion.
    I know, I'm telling you within the past month i ran 5-6 alts through that quest chain to get them their mounts. The alts ranged in ilvl between 865ish and 880ish and were all dps except for 1 tank. I had no issues hurting Sentinax groups within a couple of minutes (or starting one up and seeing it fill up in minutes). So much so, that the last part of the chain (100 enemies on that island) i also did in a marks group go each character because it was the dates way. Well except for that one wq that was up for one of the characters where you get to use a frost dragon (iirc) to blow up like clumps of mobs and they all end up costing towards the 100 kill.

    Also did the 50 kill in demon areas of Azhuna/Suramar using a canon in Suramar, takes like 5-10 minutes max since it keeps spawning bats in front of the cannon.

    steam_sig.png
  • TryCatcherTryCatcher Registered User regular
    Blizz confirmed that a lot of damage is being shifted to auto-attacks on BFA:

  • NosfNosf Registered User regular
    I WQ as shadow and just dot up as many mobs as possible then sear them all down. Ideally you dot up 5 or 6 mobs, then bomb them for a sephuz proc and then sear them to blow them up real good.

  • JavenJaven Registered User regular
    TryCatcher wrote: »
    Blizz confirmed that a lot of damage is being shifted to auto-attacks on BFA:

    This is ok by me, but I can see people not liking the change, especially if they are, or have been balancing action button abilities to compensate.

  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    It would make weapon damage something people actually need to look at again. It also would kind make sense if they are effectively taking weapon damage as an ability scaling factor away. Need some reason to care about weapons if we are going to be looting them again

  • EnigmedicEnigmedic Registered User regular
    I don't hate that change. It should help turn down the melee burst a bit, and by extension slow the aoe burst of a lot of classes. I know frost hasn't got it's rework yet, but talents like Icy Talons will be really strong with more focus on auto attacks.

    Wonder if they're going to extend that to filler spells for casters since that is basically auto attack for them.

  • shadowaneshadowane Registered User regular
    Nobody wrote: »
    Nosf wrote: »
    I have Immortal and the drake. I remember going for Immortal and someone would die - not their fault, possibly due to latency issues or whatever and we'd all spend the rest of the night reminiscing about "the time soandso died, remember that?". That was way more fun than sitting around on my drake.

    Man, I still remember flunking immortal on my guild’s run because KT mind controlled me and I stunned a priest right as a void zone opened under her.

    I think I was there for that.

  • reVersereVerse Attack and Dethrone God Registered User regular
    Enigmedic wrote: »
    Wonder if they're going to extend that to filler spells for casters since that is basically auto attack for them.

    Ha ha ha.

    No.

  • EncEnc A Fool with Compassion Pronouns: He, Him, HisRegistered User regular
    edited May 2018
    Maybe make wands auto attack and/or mage staffs that shoot beams or something?

    Enc on
  • I needed anime to post.I needed anime to post. boom Registered User regular
    i don't know that casters need their dps smoothed out like that i don't know that it's really a balance issue

    liEt3nH.png
  • EnigmedicEnigmedic Registered User regular
    i don't know that casters need their dps smoothed out like that i don't know that it's really a balance issue

    It's absolutely a balance issue for pvp, and if balanced correctly wouldn't affect pve. Also nobody wants to spam cast frostbolt or whatever filler that hits for 500 damage. It just seems weird that they are taking away things like ebonbolt and void torrent(moving to talent) but arent really making the basic spells do much more even though the big hitters and their artifact traits are going away. It makes sense that if they were moving damage back to auto-attack(filler) for melee that they would move some damage to the filler back to things like fireball, frostbolt, mind flay, etc. for casters.

  • AssuranAssuran Is swinging on the Spiral Registered User regular
    I'm in beta (and was in Alpha for the last few weeks). So, I haven't logged onto main wow since like the beginning of March.

    I can't play as much as I'd normally like due to RL issues, but I have managed to get to 120 on my hunter and I've tooled around a bit on DK and Paladin.

    The game plays much slower and not everything is implemented yet so I'm not judging, but my MM hunter feels like I'm playing in sludge. Aimed shot is currently a 2.82 second cast.

  • JavenJaven Registered User regular
    Viscerally, the gameplay does feel pretty bad in the beta. Part of it is because of the inevitable "your previously good gear is now bad" and you can't tear through mobs like you can in Legion, all geared up and such. And part of it is that things do feel slower. But I'm still convinced this is just the transition, and that slowing things down will be better for the game overall.

  • kaidkaid Registered User regular
    Javen wrote: »
    Viscerally, the gameplay does feel pretty bad in the beta. Part of it is because of the inevitable "your previously good gear is now bad" and you can't tear through mobs like you can in Legion, all geared up and such. And part of it is that things do feel slower. But I'm still convinced this is just the transition, and that slowing things down will be better for the game overall.

    It is kinda like this every expansion especially so when they do an Ilevel squish and then on top of that people are losing their artifacts and the legendaries effects tail off pretty fast so its a lot of power going poof at once that is going to make the initial part of the expansion seem a bit slow for most. It is the downside of baking their AAXP stuff on an item that was designed to only be there for that one expansion. In theory the azurite armor should mitigate this but it is going to take a while before people work their power back up again.

  • EncEnc A Fool with Compassion Pronouns: He, Him, HisRegistered User regular
    Yeah I remember when Legion talents dropped I went from being able to literally solo everything I encountered without ever losing health (essentially slowing grinding down enemies while immortal) on my Prot Paladin to barely surviving most encounters long enough to deal damage.

  • EnigmedicEnigmedic Registered User regular
    It kind of makes sense how they are going to reduce power on the live server though. They've said that the artifacts will basically be overloaded with power and break, and we'll be slowly losing traits. I guess that kind of gives people time to adjust to the loss of artifact traits if they are slowly taken away. Where going from live to beta is all at once and is really jarring. Depending when they do the artifact event to start winding them down, we could have a really exciting prepatch time where we still have some of the artifact traits while everything is tuned for bfa.

  • Al_watAl_wat Registered User regular
    Dhalphir wrote: »
    Al_wat wrote: »
    That could be possible. The name plates never turn on during combat though. You would think if I was triggering it myself, they would constantly turn on and off when I am hitting buttons. The party (or "friendly") nameplates turn on right when combat finishes. Somehow that is what triggers it.

    I am using Clique, and I do have some shift-lmb/rmb/middle mouse binds. But nothing that uses V.

    Starting from scratch on the addons would be annoying but if it comes to it I'll do it.

    I don't have that many addons right now... I'm using ElvUI, Clique, DBM, Gathermate, FasterLoot, Recount.

    Of those only ElvUI makes sense as the culprit. But I turned off friendly nameplate settings in it. I don't know.

    Check your keybindings in the game menu. What have you got bound to Show All Nameplates, Show Enemy Nameplates, and Show Friendly Nameplates?

    It's in Targeting. Check for conflicts with other keybinds.

    Checked these, no conflicts with any other key binds. They are set to the defaults: V, Shift-V, Ctrl-V.

    I just checked my ElvUI nameplate settings. Friendly Player Frames are not enabled. Only Enemy Player Frames and Enemy NPC Frames are enabled.

    Under the normal "Interface" "Names" section, I have Friendly Players toggled on for "! Names", but under "unit Nameplates" I only have Enemy Units toggled on.

    I just tried going into combat and leaving combat, and that triggered it.

    I then logged out, disabled ElvUI, and tried again. Name plates did not trigger this time. So it is definitely ElvUI that is somehow causing the issue.


    okay I found the option that is causing the issue. Under ElvUI options, under "Nameplates", "General Options", there is a drop down menu called "Friendly Combat Toggle" which I had selected to "toggle off while in combat". For some reason this option was causing the Nameplates to turn on when leaving combat, even if they were previously toggled off.

    Problem Solved!

  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    Enigmedic wrote: »
    It kind of makes sense how they are going to reduce power on the live server though. They've said that the artifacts will basically be overloaded with power and break, and we'll be slowly losing traits. I guess that kind of gives people time to adjust to the loss of artifact traits if they are slowly taken away. Where going from live to beta is all at once and is really jarring. Depending when they do the artifact event to start winding them down, we could have a really exciting prepatch time where we still have some of the artifact traits while everything is tuned for bfa.

    I didn't hear this. I wondered where all that datamined stuff was leading to but I didn't know they actually kind of told us. If this is the case that is SUPER cool and honestly a solid send off to losing one of the most impactful things we have ever had as characters.

  • JavenJaven Registered User regular
    I'm surprised we haven't gotten character copies on the beta yet, considering they have to be very close to the 8.0 PTR.

  • DonnictonDonnicton Registered User regular
    edited May 2018
    Enigmedic wrote: »
    It kind of makes sense how they are going to reduce power on the live server though. They've said that the artifacts will basically be overloaded with power and break, and we'll be slowly losing traits. I guess that kind of gives people time to adjust to the loss of artifact traits if they are slowly taken away. Where going from live to beta is all at once and is really jarring. Depending when they do the artifact event to start winding them down, we could have a really exciting prepatch time where we still have some of the artifact traits while everything is tuned for bfa.

    The story for that was already laid out months ago, it's part of the launch stuff with BfA. Basically your artifact weapons will start to become unstable because of the influence of Sargeras' sword and the energy bleedoff from Azeroth, so you use them as a seal to suppress the damage the sword is doing to Azeroth while you and Brann search for a way to help her.



    Also I can see that one ring from Court of Stars immediately being disabled past 110.

    Donnicton on
  • reVersereVerse Attack and Dethrone God Registered User regular
    Donnicton wrote: »
    Enigmedic wrote: »
    It kind of makes sense how they are going to reduce power on the live server though. They've said that the artifacts will basically be overloaded with power and break, and we'll be slowly losing traits. I guess that kind of gives people time to adjust to the loss of artifact traits if they are slowly taken away. Where going from live to beta is all at once and is really jarring. Depending when they do the artifact event to start winding them down, we could have a really exciting prepatch time where we still have some of the artifact traits while everything is tuned for bfa.

    The story for that was already laid out months ago, it's part of the launch stuff with BfA. Basically your artifact weapons will start to become unstable because of the influence of Sargeras' sword and the energy bleedoff from Azeroth, so you use them as a seal to suppress the damage the sword is doing to Azeroth while you and Brann search for a way to help her.



    Also I can see that one ring from Court of Stars immediately being disabled past 110.

    Because otherwise it would rule them all?

  • DonnictonDonnicton Registered User regular
    reVerse wrote: »
    Donnicton wrote: »
    Enigmedic wrote: »
    It kind of makes sense how they are going to reduce power on the live server though. They've said that the artifacts will basically be overloaded with power and break, and we'll be slowly losing traits. I guess that kind of gives people time to adjust to the loss of artifact traits if they are slowly taken away. Where going from live to beta is all at once and is really jarring. Depending when they do the artifact event to start winding them down, we could have a really exciting prepatch time where we still have some of the artifact traits while everything is tuned for bfa.

    The story for that was already laid out months ago, it's part of the launch stuff with BfA. Basically your artifact weapons will start to become unstable because of the influence of Sargeras' sword and the energy bleedoff from Azeroth, so you use them as a seal to suppress the damage the sword is doing to Azeroth while you and Brann search for a way to help her.



    Also I can see that one ring from Court of Stars immediately being disabled past 110.

    Because otherwise it would rule them all?

    Yes, actually

  • H3KnucklesH3Knuckles But we decide which is right and which is an illusion.Registered User regular
    edited May 2018
    Edit: Nevermind, I have a bad habit of posting stuff before getting fully caught up on the thread. It was a dumb joke anyway.

    H3Knuckles on
    If you're curious about my icon; it's an update of the early Lego Castle theme's "Black Falcons" faction.
    camo_sig2-400.png
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    Oh yes.

    I got the fucking Khadgar in a ball from Kirin Tor emissary. The only prize I cared about.

    Now Khadgar can stay with me in BFA!

This discussion has been closed.