I am curious to hear their rationale for increasing emphasis on auto-attacks. I thought it was a pretty widely held belief that auto-attacks are boring compared to the visceral feedback of using a skill. Just think of how Warriors used to be in vanilla.
The havoc aoe stun is actually a stun again, and we get a purge that gives resources when it’s used to remove a buff. I see that being very useful as vengeance.
0
H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
I got the fucking Khadgar in a ball from Kirin Tor emissary. The only prize I cared about.
Now Khadgar can stay with me in BFA!
This is the first time I've heard of this. Looking at the Wowhead page, I bust out laughing at the "Your soundcard works perfectly" response. Took me right back to trying to configure War2 DOS on a Win95 machine way back in the day. I can still hear that footman in my mind.
I wonder if I'll enjoy tanking if I ever get past the anxiety of it, or if I should just stick to healing?
I like healing in part because I can catch a breather from time to time--it may not be optimal to sit on a GCD, but it's not a significant failure of my role the way it is as a DPS. I mostly spend my extra GCDs on damage and try to play optimally, but it's a perception thing. It's also satisfying to feel like I can cover most weaknesses in a group if I get good enough at healing.
I've never been good enough at tanking to know how I'll feel about it, so it's hard to commit to pushing through the anxiety of being the front man, where my mistakes are super obvious (loose add, died to tankbuster, positioned poorly and now everyone is standing in fire if they want to dps, etc).
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
The havoc aoe stun is actually a stun again, and we get a purge that gives resources when it’s used to remove a buff. I see that being very useful as vengeance.
Vengeance is pretty flooded with pain in BFA, so I'm not sure that part will be useful, but a 10 sec CD purge will be very strong. Blood DK has had it for a while. The runic power is much more useful for a BDK than a VDH, but the dispel itself is incredible.
However, I actually am laughing my head off at the latest Azerite powers.
NEW Bones of the Damned Marrowrend has a chance to grant an extra charge of Bone Shield. Bone Shield increases your Armor by 39.
NEW Eternal Rune Weapon Dancing Rune Weapon grants you 39 Strength, and each rune spent increases its duration by 1.0 sec, up to a maximum of 5 sec.
I love how they say "NEW" Next to these, like they aren't just artifact traits returned as Azerite traits.
We're basically in for another 2 years of Legion class design. Not that that's a bad thing, but after how heavily they pruned Legion traits it's funny to see how they are like "oh yeah I guess these all should stay huh"
I wonder if I'll enjoy tanking if I ever get past the anxiety of it, or if I should just stick to healing?
I like healing in part because I can catch a breather from time to time--it may not be optimal to sit on a GCD, but it's not a significant failure of my role the way it is as a DPS. I mostly spend my extra GCDs on damage and try to play optimally, but it's a perception thing. It's also satisfying to feel like I can cover most weaknesses in a group if I get good enough at healing.
I've never been good enough at tanking to know how I'll feel about it, so it's hard to commit to pushing through the anxiety of being the front man, where my mistakes are super obvious (loose add, died to tankbuster, positioned poorly and now everyone is standing in fire if they want to dps, etc).
Is tiring, but is rewarding on it's own way. I had a lot of fun tanking with my Monk.
That said, the way that...not going to say most, but a significant number of tanks decide to deal with the extra criticism is to turn into huge bossy assholes, which I find offputting.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
To be honest, tanking is a lot easier than DPS. Your mistakes can be more noticeable if they're bad ones, since a catastrophic tank mistake usually leads to a dead group while a catastrophic DPS mistake leads to just a dead DPS, but it's not as if missing a single bit of mitigation is going to kill you.
Tanking is very similar to healing in that you can catch a breather pretty regularly, especially during raid encounters.
The havoc aoe stun is actually a stun again, and we get a purge that gives resources when it’s used to remove a buff. I see that being very useful as vengeance.
Vengeance is pretty flooded with pain in BFA, so I'm not sure that part will be useful, but a 10 sec CD purge will be very strong. Blood DK has had it for a while. The runic power is much more useful for a BDK than a VDH, but the dispel itself is incredible.
However, I actually am laughing my head off at the latest Azerite powers.
NEW Bones of the Damned Marrowrend has a chance to grant an extra charge of Bone Shield. Bone Shield increases your Armor by 39.
NEW Eternal Rune Weapon Dancing Rune Weapon grants you 39 Strength, and each rune spent increases its duration by 1.0 sec, up to a maximum of 5 sec.
I love how they say "NEW" Next to these, like they aren't just artifact traits returned as Azerite traits.
We're basically in for another 2 years of Legion class design. Not that that's a bad thing, but after how heavily they pruned Legion traits it's funny to see how they are like "oh yeah I guess these all should stay huh"
Yeah after waffling on the missing Frost Mage talent the entire alpha and beta they finally decided fuck it let's take the legendary bracers nerf it and now it's the new talent great let's ship.
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HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited May 2018
Reins of the Mighty Caravan Brutosaur costs 5 million gold.
Just absolutely silly at this point. Enjoy, AH barons!
Edit: and apparently it comes with an auctioneer, so you can be a baron on the go!
The upside is that this time i won't have to sit around with my thumb up my butt waiting like i did for the spider since the Dinosaur mount vendor is always up.
Im more or less hoping i can cash in at the beginning of the expansion with herbs and the inscription contracts that let you get rep for world quests. Tomes will probably be less important since most talent trees have less actual choices than they do on live.
To be honest, tanking is a lot easier than DPS. Your mistakes can be more noticeable if they're bad ones, since a catastrophic tank mistake usually leads to a dead group while a catastrophic DPS mistake leads to just a dead DPS, but it's not as if missing a single bit of mitigation is going to kill you.
Tanking is very similar to healing in that you can catch a breather pretty regularly, especially during raid encounters.
Tanking might be most of the time mechanically easier to play well, but it's also got much greater pressure in that if you fuck up your DPS rotation you do a little bit less damage, while if you fuck up your tanking you die, and then everyone else dies.
also whenever anything goes wrong it's apparently always the tank's fault in rando groups
like my personal Tank Experience is focusing hard and being constantly on edge to remember the taunt timing and any special "mitigate this move or die" or repositioning mechanics, versus the DPS experience of <smooth jazz>
Tanking is always this really weird wild ride. At the beginning of expansions you just get rocked and feel really weak, then you get gear and even though you might take a huge hit every now and then, your ability to self heal or just mitigate the vast majority of things is so high that you never really feel like you're in danger unless you're doing the highest difficulty content. Like right now I can just go blood on my DK and only change a couple pieces of gear and can tank normal no problem if we can't find a tank. I'm not a good tank by any means, but I mitigate and heal enough that so long as i can press taunt when the other tank has X debuff stacks the boss will die. Tanking M+ hardly matters because you just get everything pointed at you and grouped up and the dps will just stun + burst everything down.
The thing I find difficult about healing is trying to keep an eye on your surroundings and your party's health at the same time. The one person I most frequently forget to heal is myself.
But I don't use any mods or addons or anything so that could just be the inherent shittiness of the base UI.
I suggest going into the interface options and checking the box that says "use raid style party frames". It's much easier to just keep track of 5 boxes than the weird default party frames. Then so long as you keep all 5 topped off you'll also be keeping yourself healed. Just give everything a glance when you're casting stuff with an actual cast time. DBM can also help by just beeping at you when mechanics are firing off.
Yeah as a healer in a group setting I'd frequently forget to heal myself or mistarget and only heal myself. Err I mean line of sight prevented me from healing you.
I would like some money because these are artisanal nuggets of wisdom philistine.
Yeah as a healer in a group setting I'd frequently forget to heal myself or mistarget and only heal myself. Err I mean line of sight prevented me from healing you.
This is why grid/clique was the light for me, in my brief stint as a healer. If yours is just another lifebar, you're less likely to forget to heal yourself.
Yeah as a healer in a group setting I'd frequently forget to heal myself or mistarget and only heal myself. Err I mean line of sight prevented me from healing you.
This is why grid/clique was the light for me, in my brief stint as a healer. If yours is just another lifebar, you're less likely to forget to heal yourself.
Yeah I heal using clique and this is very true.
I have my party frames placed in the lower part of my screen, just to the left of the middle. Basically right next to/below my characters feet (depending on zoom level).
Its perfect for being able to watch my character's position and also see all party health / debuffs.
Oh god, my MMORPG friends restarted their wow accounts, guess I need to too.
So, I was thinking of race changing my Night Elf Hunter to a Void Elf. BUT, he's 110, and I want to get the Heritage armor on him.
Can I unlock the Heritage armor on a different Void Elf and use the appearance on a race changed Void Elf?
I levelled a new void elf hunter to 110, then race changed my pre-existing created day one hunter into a void elf. Will do the same for a lightforged probably, since both can be hunters and it saves gold on heirlooms.
Oh god, my MMORPG friends restarted their wow accounts, guess I need to too.
So, I was thinking of race changing my Night Elf Hunter to a Void Elf. BUT, he's 110, and I want to get the Heritage armor on him.
Can I unlock the Heritage armor on a different Void Elf and use the appearance on a race changed Void Elf?
I levelled a new void elf hunter to 110, then race changed my pre-existing created day one hunter into a void elf. Will do the same for a lightforged probably, since both can be hunters and it saves gold on heirlooms.
Literally exactly what I'm planning on doing heh. NE Hunter to VE Hunter. Make him a little less stereotypical.
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reVerseAttack and Dethrone GodRegistered Userregular
Oh god, my MMORPG friends restarted their wow accounts, guess I need to too.
So, I was thinking of race changing my Night Elf Hunter to a Void Elf. BUT, he's 110, and I want to get the Heritage armor on him.
Can I unlock the Heritage armor on a different Void Elf and use the appearance on a race changed Void Elf?
I levelled a new void elf hunter to 110, then race changed my pre-existing created day one hunter into a void elf. Will do the same for a lightforged probably, since both can be hunters and it saves gold on heirlooms.
Literally exactly what I'm planning on doing heh. NE Hunter to VE Hunter. Make him a little less stereotypical.
Oh god, my MMORPG friends restarted their wow accounts, guess I need to too.
So, I was thinking of race changing my Night Elf Hunter to a Void Elf. BUT, he's 110, and I want to get the Heritage armor on him.
Can I unlock the Heritage armor on a different Void Elf and use the appearance on a race changed Void Elf?
I levelled a new void elf hunter to 110, then race changed my pre-existing created day one hunter into a void elf. Will do the same for a lightforged probably, since both can be hunters and it saves gold on heirlooms.
Literally exactly what I'm planning on doing heh. NE Hunter to VE Hunter. Make him a little less stereotypical.
Oh god, my MMORPG friends restarted their wow accounts, guess I need to too.
So, I was thinking of race changing my Night Elf Hunter to a Void Elf. BUT, he's 110, and I want to get the Heritage armor on him.
Can I unlock the Heritage armor on a different Void Elf and use the appearance on a race changed Void Elf?
I levelled a new void elf hunter to 110, then race changed my pre-existing created day one hunter into a void elf. Will do the same for a lightforged probably, since both can be hunters and it saves gold on heirlooms.
Literally exactly what I'm planning on doing heh. NE Hunter to VE Hunter. Make him a little less stereotypical.
There's a flaw in this plan.
Sssh, let a man dream.
Goateegolas. works for both the void elf and lightforged
I just hate how all the cool mounts are always locked behind something obnoxious, and how some professions get cool mounts and others get garbage. Like leatherworking moose can't compete with the jewelcrafting cats let alone the engineering stuff like the piloted shredder, and the upcoming mimiron head type thing. Meanwhile things like rep youll get by just playing the game like the argus dudes are just boring recolors of talbuk things.
I just hate how all the cool mounts are always locked behind something obnoxious, and how some professions get cool mounts and others get garbage. Like leatherworking moose can't compete with the jewelcrafting cats let alone the engineering stuff like the piloted shredder, and the upcoming mimiron head type thing. Meanwhile things like rep youll get by just playing the game like the argus dudes are just boring recolors of talbuk things.
That leatherworking moose should have had flying or super jump for all the trouble that quest was.
Posts
The havoc aoe stun is actually a stun again, and we get a purge that gives resources when it’s used to remove a buff. I see that being very useful as vengeance.
This is the first time I've heard of this. Looking at the Wowhead page, I bust out laughing at the "Your soundcard works perfectly" response. Took me right back to trying to configure War2 DOS on a Win95 machine way back in the day. I can still hear that footman in my mind.
Edit: YouTube has an example:
I like healing in part because I can catch a breather from time to time--it may not be optimal to sit on a GCD, but it's not a significant failure of my role the way it is as a DPS. I mostly spend my extra GCDs on damage and try to play optimally, but it's a perception thing. It's also satisfying to feel like I can cover most weaknesses in a group if I get good enough at healing.
I've never been good enough at tanking to know how I'll feel about it, so it's hard to commit to pushing through the anxiety of being the front man, where my mistakes are super obvious (loose add, died to tankbuster, positioned poorly and now everyone is standing in fire if they want to dps, etc).
Vengeance is pretty flooded with pain in BFA, so I'm not sure that part will be useful, but a 10 sec CD purge will be very strong. Blood DK has had it for a while. The runic power is much more useful for a BDK than a VDH, but the dispel itself is incredible.
However, I actually am laughing my head off at the latest Azerite powers.
I love how they say "NEW" Next to these, like they aren't just artifact traits returned as Azerite traits.
We're basically in for another 2 years of Legion class design. Not that that's a bad thing, but after how heavily they pruned Legion traits it's funny to see how they are like "oh yeah I guess these all should stay huh"
Is tiring, but is rewarding on it's own way. I had a lot of fun tanking with my Monk.
That said, the way that...not going to say most, but a significant number of tanks decide to deal with the extra criticism is to turn into huge bossy assholes, which I find offputting.
Tanking is very similar to healing in that you can catch a breather pretty regularly, especially during raid encounters.
Yeah after waffling on the missing Frost Mage talent the entire alpha and beta they finally decided fuck it let's take the legendary bracers nerf it and now it's the new talent great let's ship.
Just absolutely silly at this point. Enjoy, AH barons!
Edit: and apparently it comes with an auctioneer, so you can be a baron on the go!
Just make people eyeball it.
most of the current issues with it could be solved really easily, without resorting to anything as complicated as auctioneer/TSM or similar
Pluto was a planet and I'll never forget
The amount of gold put into the game this expansion would likely blow most people's minds.
Steam: https://steamcommunity.com/profiles/76561198004484595
Tanking might be most of the time mechanically easier to play well, but it's also got much greater pressure in that if you fuck up your DPS rotation you do a little bit less damage, while if you fuck up your tanking you die, and then everyone else dies.
also whenever anything goes wrong it's apparently always the tank's fault in rando groups
Steam: https://steamcommunity.com/profiles/76561198004484595
But I don't use any mods or addons or anything so that could just be the inherent shittiness of the base UI.
Steam: https://steamcommunity.com/profiles/76561198004484595
pleasepaypreacher.net
I'm just another lifebar in the pack, but tanks are represented both in the pack and in separate bars near the center of my screen.
Yeah I heal using clique and this is very true.
I have my party frames placed in the lower part of my screen, just to the left of the middle. Basically right next to/below my characters feet (depending on zoom level).
Its perfect for being able to watch my character's position and also see all party health / debuffs.
So, I was thinking of race changing my Night Elf Hunter to a Void Elf. BUT, he's 110, and I want to get the Heritage armor on him.
Can I unlock the Heritage armor on a different Void Elf and use the appearance on a race changed Void Elf?
Yes, pretty sure you only need to unlock it on one Velf, but you can only use the transmog on Velf characters.
I levelled a new void elf hunter to 110, then race changed my pre-existing created day one hunter into a void elf. Will do the same for a lightforged probably, since both can be hunters and it saves gold on heirlooms.
Literally exactly what I'm planning on doing heh. NE Hunter to VE Hunter. Make him a little less stereotypical.
There's a flaw in this plan.
Sssh, let a man dream.
Goateegolas. works for both the void elf and lightforged
Steam: https://steamcommunity.com/profiles/76561198004484595
Yes it is what I did on my warlock after leveling a void elf shadow priest.
A red hearthsteed really.
Steam: https://steamcommunity.com/profiles/76561198004484595
That leatherworking moose should have had flying or super jump for all the trouble that quest was.
Late Netherlight Crucible (the upgrades that you unlock on Argus) traits are on the order of hundreds of billions of AP so there's that.