I would have gained three years of extra, unneeded experience in a field I despise in an industry I want to avoid and have the terrible scenario of still not having shipped a game.
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KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
Or maybe Lionhead would currently be rolling in money from the successful launch of the first of its kind werebear simulator
My memory of Fable 3 is @mully losing her shit when the game was like "nah it's all good you got TONS of time dude PSYCHE there's only 12 hours left sucka".
Fable 2 I remember was good and also chopping a lot of lumber, but it just made me want to actually chop some wood.
Last time we talked about Fable I said some of the accents were bad and a guy pulled up a post from like 2007 where I had chewed him out for saying the same thing and I have never been owned so hard in my life
Was Fable 3 the one where you accrued rent money in real time? So you have a couple of properties and you go on vacation IRL for a week and come back to a ton of money?
Fable 2 did the same thing, IIRC, but I think 3 had properties decay over time so you had to keep maintaining them?
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
I was so thoroughly disappointed by the first Fable that I never recovered
Like I understood that not everything Molyneux said was going to be in the game because he is a madman
But it was sold as an open world game and what we got was a small series of corridors
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
Fable was really good if you were able to play it on its own terms, but I can understand what a crushing disappointment it was given that it was kind of billed as an era-spanning Skyrim.
I liked Fable 1 for what it was. It was an OK action RPG with the focus being on action. The RPG elements are mostly either absurdly rudimentary or mechanics that are now expected in modern open world games.
Assassin's Creed Origins has more meaningful RPG mechanics.
My favorite part about Fable 1 is how ridiculously easy it is to break the economy in that game.
It's a similar reason to why I like Morrowind so much (well, alchemy in that case over economy), although Morrowind also has a good story.
There was no reason in Fable 1 other than not wanting to cheat to not just sell and buy a stack of items over and over again.
For those who don't know, a merchant in Fable 1 will buy an item for more if they have less of that item and will sell an item for less if they have more of that item. The price they give you you does not take into account how many you are trying to buy or sell. You can literally sell them 10 rubies and buy those 10 rubies right back for a profit.
I harvest my own toilet paper straight off the vine because I'm part of no man's system
It's not my intent to razz you specifically, but people who believe themselves to not be susceptible to marketing are actually more susceptible to marketing and I believe it's better to go in with your eyes wide open.
I harvest my own toilet paper straight off the vine because I'm part of no man's system
It's not my intent to razz you specifically, but people who believe themselves to not be susceptible to marketing are actually more susceptible to marketing and I believe it's better to go in with your eyes wide open.
I should've clarified marketing hype, because we live in Capitalism and "marketing" is as ever-present and unavoidable and multifaceted as, like, carbon
I actually didn't feel that hyped for NMS and had what I thought was a very grounded and realistic view of what it would be and it failed spectacularly to meet the very low bar I had set in my mind
The NMS developers saying there wouldn't be space trucking killed any hype I might have had for the game. They could have used all those planets for space truckin' on those planets, but they just had to make it collecting resources instead.
Couscous on
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BroloBroseidonLord of the BroceanRegistered Userregular
when the NMS team said that everything would be procedural I definitely started hearing warning bells
because that wasn't entirely true, and even if it was, procedural generation is really boring
I liked the money making games because I'm a sucker for a game that will let you exist as a commoner in the world if you want to
that's fair
for me it was like...my actual job is underpaid repetitive drudge work, so when you take that and put it in something that is ostensibly for my entertainment, and also make it really cutesy, not only is it not entertaining, it's also insulting as all hell
All I expected was for it not to be constantly anti-fun. I didn't expect huge strides or amazing vistas, I expected to not hate playing it. I was genuinely surprised by how fucking terrible the basic gameplay loops were and how quickly I despised the game. I could easily have hit the refund window, I was having Not Fun within minutes.
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
my main complaint with NMS was that it was hard for me even to access what fun was there because it ran like slapped ass on PC
apparently they just took the PS4 version and ran it in an emulator, which...yeah, at that point, you probably shouldn't even do a port
I asked for a refund and they gave it to me despite being like a week after the deadline and several hours over maximum playtime
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BroloBroseidonLord of the BroceanRegistered Userregular
the last bit of marketing I really bit on was VR
thankfully I didn't actually purchase my Vive, it belongs to a buddy of mine
and honestly I'm having a pretty good time with it, although I wish some of the content creation tools were a little more mature, and the resolution for things like productivity apps was a little higher
Posts
That is nuts
You know I have a design document like
ready to go right
Fable 2 I remember was good and also chopping a lot of lumber, but it just made me want to actually chop some wood.
then I realize wait I could spend that time playing a good game instead
Fable 2 did the same thing, IIRC, but I think 3 had properties decay over time so you had to keep maintaining them?
Like I understood that not everything Molyneux said was going to be in the game because he is a madman
But it was sold as an open world game and what we got was a small series of corridors
...he's definitely buying the beers next time I see him
I think Fable 1 is fine if you weren't aware of all the ridiculous promises Molyneux made
but boy oh boy did he ever make ridiculous promises
Fable 2 I remember very little of, other than the moneymaking minigames, which I thought were all stupid garbage
Assassin's Creed Origins has more meaningful RPG mechanics.
It's a similar reason to why I like Morrowind so much (well, alchemy in that case over economy), although Morrowind also has a good story.
Yeah, the Fable previews/interviews were the hardest I ever bit on marketing, and also the last time I bit on marketing
Which I guess means Fable did me a solid
I mean Spore was... It was fine, in the end, I guess, but man I fell off it quick.
man I called that game out on being bullshit from the first preview
series of 4 mini-games, bite my ass spore
There was no reason in Fable 1 other than not wanting to cheat to not just sell and buy a stack of items over and over again.
For those who don't know, a merchant in Fable 1 will buy an item for more if they have less of that item and will sell an item for less if they have more of that item. The price they give you you does not take into account how many you are trying to buy or sell. You can literally sell them 10 rubies and buy those 10 rubies right back for a profit.
I harvest my own toilet paper straight off the vine because I'm part of no man's system
there's a game that will accurately model an entire universe and let you grow a civilization filled with real people from a single cell
Yeah!
I've invested twelve million dollars into that game and it's gonna be so great, dude!
It's not my intent to razz you specifically, but people who believe themselves to not be susceptible to marketing are actually more susceptible to marketing and I believe it's better to go in with your eyes wide open.
But also I feel like I caught on to the real idea of what that game was and got pretty much what I expected, I had a good time with it
Honestly the recent game where I completely got hooked on the idea of it and totally let down by the reality was The Sexy Brutale
I should've clarified marketing hype, because we live in Capitalism and "marketing" is as ever-present and unavoidable and multifaceted as, like, carbon
because that wasn't entirely true, and even if it was, procedural generation is really boring
that's fair
for me it was like...my actual job is underpaid repetitive drudge work, so when you take that and put it in something that is ostensibly for my entertainment, and also make it really cutesy, not only is it not entertaining, it's also insulting as all hell
apparently they just took the PS4 version and ran it in an emulator, which...yeah, at that point, you probably shouldn't even do a port
I asked for a refund and they gave it to me despite being like a week after the deadline and several hours over maximum playtime
thankfully I didn't actually purchase my Vive, it belongs to a buddy of mine
and honestly I'm having a pretty good time with it, although I wish some of the content creation tools were a little more mature, and the resolution for things like productivity apps was a little higher