Holy shit some of these clips were insane. Can't even say which was the best. Maybe Sumaro?
I think I liked the Azmodan one the most but the clip could have been setup better by not starting off focusing on Azmodan so the hit came as a surprise instead of the audience knowing it was coming from a mile off.
I have a bunch of game keys that have been building up from Humble Bundle over the years so if any of you want one its first come first serve.
For Origin I have - Burnout Paradise: The Ultimate Box, Command & Conquer: Red Alert 3 - Uprising, Crysis 2 Maximum Edition, Medal of Honor, and Mirror's Edge.
For Steam I have all of those mentioned above and - Life is Strange Complete Season, and Snake Pass
Let me know if you want one and I'll message you the key.
the ETC/hanzo boss steal far and away. although the d.va body block was pretty savage
i can play my best heroes (like tyrael or sonya) and it doesn't matter
i am on the biggest losing streak i have ever been on right now, it is insane
literally every game i get the potatoes and the enemy team has the well oiled machine. how is that possible? am i just that unlucky? i guess so. or maybe i just suck really bad.
i forgot what it's like to have fun in this game
Join me in the land of "any other fucking game but Hots", man.
i can play my best heroes (like tyrael or sonya) and it doesn't matter
i am on the biggest losing streak i have ever been on right now, it is insane
literally every game i get the potatoes and the enemy team has the well oiled machine. how is that possible? am i just that unlucky? i guess so. or maybe i just suck really bad.
i forgot what it's like to have fun in this game
Join me in the land of "any other fucking game but Hots", man.
yeah i realized the other day that i just have zero compulsion to play hots currently.
To be fair Dibby, you did literally win 2 in that pic.
Yep, he literally cannot win a single game at this point.
Officially the unluckiest CCG player ever.
+3
Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
I'd recommend Slay the Spire. It's in early access but plays like a finished game. Really fun card-game mechanics a la MtG and Hearthstone combined with rogue-like dungeon crawling. Plus it is only $15.
Q quest takes time for me and 100% depends on the comp I’m facing. Traditional / fat bodies? Ez. When it’s all small, mobile heroes I’m lucky to finish it
I like when the stupid melee in mid lane goes on way too long and i complete Chromie q a few minutes in because enemy team choose not to leave mid.
Q quest takes time for me and 100% depends on the comp I’m facing. Traditional / fat bodies? Ez. When it’s all small, mobile heroes I’m lucky to finish it
I like when the stupid melee in mid lane goes on way too long and i complete Chromie q a few minutes in because enemy team choose not to leave mid.
Yeah that's awesome for a bunch of similar quest heroes, like KT (both KTs)
Q quest takes time for me and 100% depends on the comp I’m facing. Traditional / fat bodies? Ez. When it’s all small, mobile heroes I’m lucky to finish it
I like when the stupid melee in mid lane goes on way too long and i complete Chromie q a few minutes in because enemy team choose not to leave mid.
I like when this happens and I can score that sweet sweet Alarak triple hit to instantly complete his lightning or discord strike quests. It's such a great feeling.
Q quest takes time for me and 100% depends on the comp I’m facing. Traditional / fat bodies? Ez. When it’s all small, mobile heroes I’m lucky to finish it
I like when the stupid melee in mid lane goes on way too long and i complete Chromie q a few minutes in because enemy team choose not to leave mid.
Yeah that's awesome for a bunch of similar quest heroes, like KT (both KTs)
They should make more heroes with the same initials imo.
For what it's worth, I've also experienced an unparalleled losing streak lately. I've had about a 20% win rate over the past two weeks, across ~20 games in QM plus ~10 games in unranked. I've never lost so much before.
But... My teammates aren't even bad; they seem to play well enough, and only two or three of those matches were lost due to trolls. I just keep losing to team composition. Which is fine in quickmatch, since that's what you sign up for. But I can't explain how I keep getting outdrafted so badly in unranked. It almost feels like we need more bans available to keep up with the mobility creep.
+2
Waffles or whateverPreviously known as, I shit you not, "Waffen"Registered Userregular
I chuckled when a few months ago Blizzard was like, "Why doesn't anyone want to play Mages anymore? We want people to play squishy Mages again!" without even glancing at the mobility hero dilema that makes playing squishy heroes unfun.
If you're all out of ideas start watching replays and look at what you're doing wrong. You. Not anybody else but you. Pause every couple of seconds so you can look at the map if you need to, look when you take fights when certain cooldowns are up/down, etc. Take a bad fight because someone showed up since you weren't paying attention to the map.
Score screens leave out a significant portion of information. Also deathless can be a bad thing, too focused on stats rather than willing to go in and use your health bar as a resource. You don't need to come out of every fight alive, just ahead.
I chuckled when a few months ago Blizzard was like, "Why doesn't anyone want to play Mages anymore? We want people to play squishy Mages again!" without even glancing at the mobility hero dilema that makes playing squishy heroes unfun.
hey remember when they changed Garrosh's Q because they wanted to improve counterplay in non-counterplay heroes like that
and they said they were going to keep doing it
did they just like, forget
fuckin' obliterate Genji's E already goddamn
i like mages as much as the next dude but yeah, fuck all this goddamn mobility creep and hyper mobility heroes
can't play mages when literally every hero is capable of jumpin' your shit
Dibby on
Battle.net Tag: Dibby#1582
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
For what it's worth, I've also experienced an unparalleled losing streak lately. I've had about a 20% win rate over the past two weeks, across ~20 games in QM plus ~10 games in unranked. I've never lost so much before.
But... My teammates aren't even bad; they seem to play well enough, and only two or three of those matches were lost due to trolls. I just keep losing to team composition. Which is fine in quickmatch, since that's what you sign up for. But I can't explain how I keep getting outdrafted so badly in unranked. It almost feels like we need more bans available to keep up with the mobility creep.
Dunk's been saying for a while that the game is ready to go up to 4 bans a side, nevermind just adding another set. I'm inclined to agree.
0
Waffles or whateverPreviously known as, I shit you not, "Waffen"Registered Userregular
I chuckled when a few months ago Blizzard was like, "Why doesn't anyone want to play Mages anymore? We want people to play squishy Mages again!" without even glancing at the mobility hero dilema that makes playing squishy heroes unfun.
hey remember when they changed Garrosh's Q because they wanted to improve counterplay in non-counterplay heroes like that
and they said they were going to keep doing it
did they just like, forget
fuckin' obliterate Genji's E already goddamn
i like mages as much as the next dude but yeah, fuck all this goddamn mobility creep and hyper mobility heroes
can't play mages when literally every hero is capable of jumpin' your shit
That's what's really ruining this game for me. I'm just tired of hyper mobility heroes in every game. I can't really play the heroes I like (Mages) anymore without having super mobility heroes just push my crap in every single game.
0
Custom SpecialI know I am, I'm sure I am,I'm Sounders 'til I die!Registered Userregular
Honestly, the solution to everyone's complaints is just more Blaze.
Cyber Ninja jumps on you? 420 Blaze it.
Invisible Ninja jumps on you? 420 Blaze it.
Werewolf Ninja jumps on you? 420 Blaze it.
All Blaze, all the time.
Now where's my Mecha Blaze skin?!
If you're all out of ideas start watching replays and look at what you're doing wrong. You. Not anybody else but you. Pause every couple of seconds so you can look at the map if you need to, look when you take fights when certain cooldowns are up/down, etc. Take a bad fight because someone showed up since you weren't paying attention to the map.
Score screens leave out a significant portion of information. Also deathless can be a bad thing, too focused on stats rather than willing to go in and use your health bar as a resource. You don't need to come out of every fight alive, just ahead.
I also had most kills, bunches of camps, shrine captures, several key saves, the only reason I didn't top hero damage was because Kara fired off a seven sided right at the end of the game... like, literally, there was nothing more i could have done that game. I was all over the map, pulling ganks and covering pushes. Weight was just too much.
XBL: Morgan Coke Yes, there is a space, not an underscore. I'm old school like that.
Battle.net: morgancoke#1589
Oh wow. I'm sure this must be the oldest of news, but I just realized that you chain all three of diablo's basic abilities together into a wombo combo. Fire stomp, then charge someone, and finally overpower them into the path of all of the returning flames. To think that I've just been using fire stomp as awkward aoe damage and wave clear.
3DS Friend Code:
Armchair: 4098-3704-2012
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Oh wow. I'm sure this must be the oldest of news, but I just realized that you chain all three of diablo's basic abilities together into a wombo combo. Fire stomp, then charge someone, and finally overpower them into the path of all of the returning flames. To think that I've just been using fire stomp as awkward aoe damage and wave clear.
That's not really that important, especially not compared to the combo when he dunks someone into Apocalypse.
Yeah, it's kinda minor and probably isn't that great of an idea a lot of the time because it forecasts that you're about to charge, but it's still kinda neat.
Yeah, it's kinda minor and probably isn't that great of an idea a lot of the time because it forecasts that you're about to charge, but it's still kinda neat.
Yeah, it's kinda minor and probably isn't that great of an idea a lot of the time because it forecasts that you're about to charge, but it's still kinda neat.
It used to be more important before they nerfed his W damage.
It was in his old talent tree, you could buff the shit out of W damage and seriously chunk people with it. Not quite anymore.
Though I guess that's what Devastating Charge is for now, huh.
Everytime I try to play Diablo I fail miserably at him. I just do not get him as a hero.
I felt this way too. My experience was the QM special combo: Charge -> Flip -> Die. The problem was that the team wasn't committing with me. Diablo feels like he's an all-in nightmare. Like dude is all in your backline and has to be dealt with, which is where your teammates get mad value. With no escapes, he relies on teammates to do their thing.
Sadly, in QM most people do their worst.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
ive been digging on karazim alot lately. Single support?, no problem. Dub support? take the 'deeps' talents....
Kharazim's great. There have a been a couple changes recently I don't agree with (namely the increase in Breath's cooldown), but you can get around them with Insight.
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I think the thing with Diablo is that he's probably the hero that requires the most patience in the game (aside from maybe Valeera & Zera). You just have to wait and wait and wait until you can set up a combo that fucks someone up and doesn't put you in the middle of the enemy team.
I feel like the mobility creep really hurts Diablo too. Body blocking is particularly important with him, and that does not work against the likes of genji if they just back flip off the screen when your combo doesn't kill them outright.
General_Armchair on
3DS Friend Code:
Armchair: 4098-3704-2012
+2
Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
Yea like 90% of diablo is anchoring while pressing w.
Diablo's peel is incredibly underrated. In games where players know what he does, you can force them to reposition based on where you stand relative to them and a wall. So he has this sort of hidden vector of effect where "the ground is lava" and people will go out of their way to avoid walking.
But in games where players don't know what he does, you play him like an ambush predator. You waddle around in plain sight and wait for someone to walk between you and a wall, and then you blow them up when they wander up all like, "Hey guys wha-" SLAM FLIP BOOM.
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Everytime I try to play Diablo I fail miserably at him. I just do not get him as a hero.
I felt this way too. My experience was the QM special combo: Charge -> Flip -> Die. The problem was that the team wasn't committing with me. Diablo feels like he's an all-in nightmare. Like dude is all in your backline and has to be dealt with, which is where your teammates get mad value. With no escapes, he relies on teammates to do their thing.
Sadly, in QM most people do their worst.
I don't mean to rag on you specifically, Dover, but after thinking about this some more I think there could be a lesson to be learned here. It's something I realized when playing as and with Taunt Varian, and I now realize mostly applies to Diablo as well: You can't feasibly expect your DPS to follow you in when you dive, because you're using a movement ability to engage and DPS plays should (generally) not be doing that. If you used Shadow Charge or... well, Charge to get to your target, it doesn't matter than you're CCing them, because you just bolted away from your DPS who could actually follow up on it and your support that could keep you alive. You're physically out of their damage and heal range, and if they blow escapes to engage with you they're sitting ducks for the counter-engage.
Which then all comes back to the patience thing. You have to plan out where your CC is going to land, and look for opportunities where you can set up the kill for your DPS without forcing them to overextend for it. Which further goes to Ant's point just above, where playing both of those heroes in a peel role is extremely potent, as they turn the area just around your team into a killzone, severely limiting the opposing tank and melee assassin's options.
Now, if the other team is mostly sustained range damage/poke-based, necessitating that you engage on them or just get worn down, the solution is probably just to play any other tank than Diablo (unless your team can capably go full dive which is likely not the case).
Posts
the ETC/hanzo boss steal far and away. although the d.va body block was pretty savage
i want that riding dirty remix though
WoWtcg and general gaming podcast
WoWtcg and gaming website
Join me in the land of "any other fucking game but Hots", man.
yeah i realized the other day that i just have zero compulsion to play hots currently.
WoWtcg and general gaming podcast
WoWtcg and gaming website
Aside from that, I've actually started something from my steam backlog *gasp*
Witty signature comment goes here...
wra
3DS Friend Code: 3110-5393-4113
Steam profile
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
I like when the stupid melee in mid lane goes on way too long and i complete Chromie q a few minutes in because enemy team choose not to leave mid.
Yeah that's awesome for a bunch of similar quest heroes, like KT (both KTs)
3DS Friend Code: 3110-5393-4113
Steam profile
I like when this happens and I can score that sweet sweet Alarak triple hit to instantly complete his lightning or discord strike quests. It's such a great feeling.
Armchair: 4098-3704-2012
They should make more heroes with the same initials imo.
Add me: Saeris#1630. I'll play just about any time.
Outside of playing another game, I honestly don't know what to do anymore.
Battle.net: morgancoke#1589
Titan's Creed: Jump first, don't ask questions, punch everything
But... My teammates aren't even bad; they seem to play well enough, and only two or three of those matches were lost due to trolls. I just keep losing to team composition. Which is fine in quickmatch, since that's what you sign up for. But I can't explain how I keep getting outdrafted so badly in unranked. It almost feels like we need more bans available to keep up with the mobility creep.
Score screens leave out a significant portion of information. Also deathless can be a bad thing, too focused on stats rather than willing to go in and use your health bar as a resource. You don't need to come out of every fight alive, just ahead.
hey remember when they changed Garrosh's Q because they wanted to improve counterplay in non-counterplay heroes like that
and they said they were going to keep doing it
did they just like, forget
fuckin' obliterate Genji's E already goddamn
i like mages as much as the next dude but yeah, fuck all this goddamn mobility creep and hyper mobility heroes
can't play mages when literally every hero is capable of jumpin' your shit
Battle.net Tag: Dibby#1582
Dunk's been saying for a while that the game is ready to go up to 4 bans a side, nevermind just adding another set. I'm inclined to agree.
That's what's really ruining this game for me. I'm just tired of hyper mobility heroes in every game. I can't really play the heroes I like (Mages) anymore without having super mobility heroes just push my crap in every single game.
Cyber Ninja jumps on you? 420 Blaze it.
Invisible Ninja jumps on you? 420 Blaze it.
Werewolf Ninja jumps on you? 420 Blaze it.
All Blaze, all the time.
Now where's my Mecha Blaze skin?!
I also had most kills, bunches of camps, shrine captures, several key saves, the only reason I didn't top hero damage was because Kara fired off a seven sided right at the end of the game... like, literally, there was nothing more i could have done that game. I was all over the map, pulling ganks and covering pushes. Weight was just too much.
Battle.net: morgancoke#1589
Titan's Creed: Jump first, don't ask questions, punch everything
Armchair: 4098-3704-2012
That's not really that important, especially not compared to the combo when he dunks someone into Apocalypse.
Armchair: 4098-3704-2012
It was a thing for a short while to do this.
Witty signature comment goes here...
wra
It used to be more important before they nerfed his W damage.
It was in his old talent tree, you could buff the shit out of W damage and seriously chunk people with it. Not quite anymore.
Though I guess that's what Devastating Charge is for now, huh.
Or R->Q->E.
Battle.net Tag: Dibby#1582
Ps4 : Gigawatt666
Steam I.D. : Gigawatt666
LoL : GiG4W4TT
I felt this way too. My experience was the QM special combo: Charge -> Flip -> Die. The problem was that the team wasn't committing with me. Diablo feels like he's an all-in nightmare. Like dude is all in your backline and has to be dealt with, which is where your teammates get mad value. With no escapes, he relies on teammates to do their thing.
Sadly, in QM most people do their worst.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Kharazim's great. There have a been a couple changes recently I don't agree with (namely the increase in Breath's cooldown), but you can get around them with Insight.
Steam: TimIsOnSteam
Battle.net: TimIsOnBnet#1745
Switch: SW-7012-4788-7410
PSN: TimIsOnTheNet
Armchair: 4098-3704-2012
Diablo's peel is incredibly underrated. In games where players know what he does, you can force them to reposition based on where you stand relative to them and a wall. So he has this sort of hidden vector of effect where "the ground is lava" and people will go out of their way to avoid walking.
But in games where players don't know what he does, you play him like an ambush predator. You waddle around in plain sight and wait for someone to walk between you and a wall, and then you blow them up when they wander up all like, "Hey guys wha-" SLAM FLIP BOOM.
I don't mean to rag on you specifically, Dover, but after thinking about this some more I think there could be a lesson to be learned here. It's something I realized when playing as and with Taunt Varian, and I now realize mostly applies to Diablo as well: You can't feasibly expect your DPS to follow you in when you dive, because you're using a movement ability to engage and DPS plays should (generally) not be doing that. If you used Shadow Charge or... well, Charge to get to your target, it doesn't matter than you're CCing them, because you just bolted away from your DPS who could actually follow up on it and your support that could keep you alive. You're physically out of their damage and heal range, and if they blow escapes to engage with you they're sitting ducks for the counter-engage.
Which then all comes back to the patience thing. You have to plan out where your CC is going to land, and look for opportunities where you can set up the kill for your DPS without forcing them to overextend for it. Which further goes to Ant's point just above, where playing both of those heroes in a peel role is extremely potent, as they turn the area just around your team into a killzone, severely limiting the opposing tank and melee assassin's options.
Now, if the other team is mostly sustained range damage/poke-based, necessitating that you engage on them or just get worn down, the solution is probably just to play any other tank than Diablo (unless your team can capably go full dive which is likely not the case).
Battle.net Tag: Dibby#1582
A strange Hero. The only winning move is not to Q. How about a nice game of chess Slay the Spire?
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page