I hope the dwarf update is good and they keep that up. Chaos and brettonia got recent updates, and vc are probably fine as is, but Empire, orcs, and beastmen could definitely use a refresh, and wood elves wouldn’t hurt for another lord choice.
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I keep wanting to pull the trigger on Total Warhammer 2 but I'm afraid my potato won't cut it. It says it's above the minimums, but so did my last PC when Shogun 2 came out, and it was playable, but not great. And it's never on sale so I'm even more hesitant.
I keep wanting to pull the trigger on Total Warhammer 2 but I'm afraid my potato won't cut it. It says it's above the minimums, but so did my last PC when Shogun 2 came out, and it was playable, but not great. And it's never on sale so I'm even more hesitant.
But I really like Lizard Men.
The Steam Summer Sale is happening around June 21st so will likely see a discount then; also, both TWW1 and 2 run fine on my 4 year old laptop (albeit with dedicated graphics) on low settings (there are a lot of toggles thankfully including unit size), and you can always refund on Steam if it's unplayable for you
+1
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
I hope the dwarf update is good and they keep that up. Chaos and brettonia got recent updates, and vc are probably fine as is, but Empire, orcs, and beastmen could definitely use a refresh, and wood elves wouldn’t hurt for another lord choice.
Wait, I wasn't paying attention. What was the brettonia update?
Also, now that we are getting Giant Dlayers, do you think we're going to get Dragon Slayers in the future?
I hope the dwarf update is good and they keep that up. Chaos and brettonia got recent updates, and vc are probably fine as is, but Empire, orcs, and beastmen could definitely use a refresh, and wood elves wouldn’t hurt for another lord choice.
Wait, I wasn't paying attention. What was the brettonia update?
Also, now that we are getting Giant Dlayers, do you think we're going to get Dragon Slayers in the future?
They gave the Brettonia skills and tech tree an update with tomb kings, and added a couple of unique buildings for them.
I'd start with 1 because it's cheaper and has slightly lower specs.
Is there crossover between 1 and 2? I was under the impression they were separate games, and I was more interested in the WH2 factions, but if there's overlap maybe it's worth picking up 1 as well.
So basically if you just get 2, you get campaign with a map of the new world (so like ulthuan and the warhammer equivalents of North America, South America, and africa). High elves, dark elves, lizardmen, and skaven are playable, with tomb kings as dlc. If you have warhammer 1 you get that but also you get a big map with the warhammer 1 and 2 factions all on it and all continents (a bit condensed though). So empire, vampires, orcs, dwarfs, bretonnia all on one map. Dlc also transfers over for everyone except norsca (they will be implemented in the next patch). So if you buy wood elves, beastmen, or chaos you can play them on the warhammer 2 mortal empires map.
As far as I've seen, Hellebron does not show signs of aging. At least not in any builds they've shown off. They seem to have just made her kind of generically attractive, but with liver-spots and other signs of aging.
Looks like they did a small competition with the new units available, then did a showcase of them afterward.
Linked to the showcase of the new units, though the new RoR Dark Rider unit is not available (their models haven't been finalized, but they ride dark pegasi) and the Right Hand of the Shadow Throne is neither shown nor commented on.
I'd start with 1 because it's cheaper and has slightly lower specs.
Is there crossover between 1 and 2? I was under the impression they were separate games, and I was more interested in the WH2 factions, but if there's overlap maybe it's worth picking up 1 as well.
If you own both games you can combine them into one big game. Most of the DLC also carries over
But if you're more interested in the factions in WH2, then that's the one you should play first
I'd start with 1 because it's cheaper and has slightly lower specs.
Is there crossover between 1 and 2? I was under the impression they were separate games, and I was more interested in the WH2 factions, but if there's overlap maybe it's worth picking up 1 as well.
If you buy 1, you get Empire, Vampire Counts, Dwarfs, Orcs, and Brettonia out of the gate. There are money DLCs for Norsca, Chaos, Beastmen, and Woodelves. The campaign map is the Old World.
If you buy 2, you get Lizardmen, Skaven, Dark Elves, and High Elves out of the gate. There is a paid DLC for Tomb Kings. You play in the New World/Ulthuan/Fantasy Africa
If you own both you get a map that is a mashup of both and you can play any of those factions* in the big combined map.
I hope the dwarf update is good and they keep that up. Chaos and brettonia got recent updates, and vc are probably fine as is, but Empire, orcs, and beastmen could definitely use a refresh, and wood elves wouldn’t hurt for another lord choice.
Wait, I wasn't paying attention. What was the brettonia update?
Also, now that we are getting Giant Dlayers, do you think we're going to get Dragon Slayers in the future?
Dragon Slayers are incredibly rare given that in order to become one you have to have, well, slayed a Dragon. As such I doubt there'd be enough of them in the world to make a full-sized unit, but a lone dragonslayer as a unit or lord isn't out of the question.
I love the auto resolve. Full stack of legion+ aux cav vs 2 stacks of levy spears, almost full red bar. Fight the battle, 2000 kills vs their 200 (mostly from me being a bit too agressive with cav) in a completely uneventful battle.
I guess they don’t take into account counters or troop types at all, just troop values?
I hope the dwarf update is good and they keep that up. Chaos and brettonia got recent updates, and vc are probably fine as is, but Empire, orcs, and beastmen could definitely use a refresh, and wood elves wouldn’t hurt for another lord choice.
Wait, I wasn't paying attention. What was the brettonia update?
Also, now that we are getting Giant Dlayers, do you think we're going to get Dragon Slayers in the future?
Dragon Slayers are incredibly rare given that in order to become one you have to have, well, slayed a Dragon. As such I doubt there'd be enough of them in the world to make a full-sized unit, but a lone dragonslayer as a unit or lord isn't out of the question.
Daemon Slayers I guess could be a RoR. Are Daemons harder to kill than Giants?
I'd start with 1 because it's cheaper and has slightly lower specs.
Is there crossover between 1 and 2? I was under the impression they were separate games, and I was more interested in the WH2 factions, but if there's overlap maybe it's worth picking up 1 as well.
I would 100% recommend going with 2 right off the bat, then if you really enjoy it and want more content, pick up 1 on sale. The campaign in 2 is just more satisfying imo, the races have more interesting mechanics, and there are some nice quality of life improvements.
I hope the dwarf update is good and they keep that up. Chaos and brettonia got recent updates, and vc are probably fine as is, but Empire, orcs, and beastmen could definitely use a refresh, and wood elves wouldn’t hurt for another lord choice.
Wait, I wasn't paying attention. What was the brettonia update?
Also, now that we are getting Giant Dlayers, do you think we're going to get Dragon Slayers in the future?
Dragon Slayers are incredibly rare given that in order to become one you have to have, well, slayed a Dragon. As such I doubt there'd be enough of them in the world to make a full-sized unit, but a lone dragonslayer as a unit or lord isn't out of the question.
Daemon Slayers I guess could be a RoR. Are Daemons harder to kill than Giants?
Blog post on Ungrim's move, the Forge mechanic, and new landmark buildings
An Ungrim campaign where you cut north and take on new Norsca could be fun...
The big points for Ungrim seem to be that the Great Slayer Shrine is now a tier one building, so you can recruit Slayers tier one and his faction counts frozen climates as hospitable. Though Kraka Drak sounds like it has a special financial landmark for Dwarves, so I assume that will be an important location for him to grab.
Crafting sounds similar to Tomb Kings, though they do not get special units. They can however trash random magical items they obtain for material. While I don't want them to go hog wild with crafting, I do hope that when the Skaven DLC rolls around that, assuming it's Skryer, they get a crafting tab.
I hope the dwarf update is good and they keep that up. Chaos and brettonia got recent updates, and vc are probably fine as is, but Empire, orcs, and beastmen could definitely use a refresh, and wood elves wouldn’t hurt for another lord choice.
Wait, I wasn't paying attention. What was the brettonia update?
Also, now that we are getting Giant Dlayers, do you think we're going to get Dragon Slayers in the future?
Dragon Slayers are incredibly rare given that in order to become one you have to have, well, slayed a Dragon. As such I doubt there'd be enough of them in the world to make a full-sized unit, but a lone dragonslayer as a unit or lord isn't out of the question.
Daemon Slayers I guess could be a RoR. Are Daemons harder to kill than Giants?
Daemon Slayers in the tabletop I think are a hero choice, and Dragon Slayers a lord choice (though maybe I have that backwards?). Daemons it tends to vary, but any daemon presents very unique dangers a giant will not. The worst a giant will do is crush you. Daemons can do far worse. Like a horror of tzeentch probably cannot slay a giant in a fight, but a horror can hurl fireballs that trigger rapid mutation or melt away flesh like wax, or even flames that can drive you mad.
I hope the dwarf update is good and they keep that up. Chaos and brettonia got recent updates, and vc are probably fine as is, but Empire, orcs, and beastmen could definitely use a refresh, and wood elves wouldn’t hurt for another lord choice.
Wait, I wasn't paying attention. What was the brettonia update?
Also, now that we are getting Giant Dlayers, do you think we're going to get Dragon Slayers in the future?
Dragon Slayers are incredibly rare given that in order to become one you have to have, well, slayed a Dragon. As such I doubt there'd be enough of them in the world to make a full-sized unit, but a lone dragonslayer as a unit or lord isn't out of the question.
Daemon Slayers I guess could be a RoR. Are Daemons harder to kill than Giants?
Actually after reading up on the lore I've had it wrong.
Slayers progress like this.
Trollslayer: "I seek an honourable death! Orcs and goblins, sure. But if there is an easy way to die honourable it must be to face a troll!"
Giantslayer: "Ok. A troll did not work. In fact, multiple trolls did not work. Lets find a Giant. That has to be enough, right?"
Dragonslayer: "Fuck! Giants didn't work either! . Lets see here, what is more dangerous than Giants? A dragon! A dragon must must surely be enough! Where the 'ell do I find a bloody dragon?"
Daemonslayer: "FUUUUUUUUUCK! There is no natural foe on this earth that is a match for my might. My only hope is a greater daemon, and shit are those hard to find."
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
+3
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
They were given some buffs around the release of mortal empires, I'd say they're pretty usable right now.
My progression of TW play was: Dwarfs at release, be absolutely horrible with Undead, try to play Brettonia without Heavy Cavalry becsuse I can't get the timings over and over again, and right now I don't have a computer. When I get a comp, I will try out Dwarfs again, and buy the Wood Elves DLC.
And also TW2.
0
FreiA French Prometheus UnboundDeadwoodRegistered Userregular
edited May 2018
I saw something something the Shadow King. Does that also mean... DANCE OFFS??!?!
(if you don't like Legion, I guess know that this an Xmen based dance off and one of the dancers is in, some way, The Shadow King. all of that aside it's a really good dance-off, tho)
Frei on
Are you the magic man?
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Pick up 2. It looks pretty rough on my machine but it runs and it’s fun.
I’m pretty bad at it. Started with high elves because Tyrion has the “easy” campaign but I’m just atrocious at fighting actual battles that aren’t lopsided wins for me. I tried making an army of like 60/20/20 spearmen/archers/ellyrian reavers with a bolt thrower and phoenix thrown in there, but I get pretty fucked in any even fight which tells me my comp and/or tactics are bad.
And Tyrion is just forever fighting other high elves which is kinda boring.
My tactics are almost definitely bad. I try and set up a line of spears and let archers/bolt throwers go to town, but my spearman get wrecked by opposing archers. Reavers hide in the trees and charge backlines. But I’m not great at micro/multitasking so my reavers get bogged down in melee and then my archers/artillery get harassed by birds.
Pick up 2. It looks pretty rough on my machine but it runs and it’s fun.
I’m pretty bad at it. Started with high elves because Tyrion has the “easy” campaign but I’m just atrocious at fighting actual battles that aren’t lopsided wins for me. I tried making an army of like 60/20/20 spearmen/archers/ellyrian reavers with a bolt thrower and phoenix thrown in there, but I get pretty fucked in any even fight which tells me my comp and/or tactics are bad.
And Tyrion is just forever fighting other high elves which is kinda boring.
My tactics are almost definitely bad. I try and set up a line of spears and let archers/bolt throwers go to town, but my spearman get wrecked by opposing archers. Reavers hide in the trees and charge backlines. But I’m not great at micro/multitasking so my reavers get bogged down in melee and then my archers/artillery get harassed by birds.
Awesome, glad you're enjoying it! That army comp doesn't sound too bad at all, one small tip: after the front lines (spearmen) engage, use your archers and bolt thrower to manually target enemy archers - they should route pretty quickly. Just make sure you set your archers to guard mode so that they don't start chasing through front lines. With the solid HE archers you can even increase them to 30% of the stack.
I like to hold ellyrian reavers in reserve and use them to harass enemy ranged and chase down routing units (this is a really important concept), and you probably don't need more than 2 or 3 of them per stack.
There is a lot to the combat to learn which is not readily apparent. I found watching Let's Plays helped quite a bit, but a few basic tips;
You can pause or slow the battle at any time if you find your micro suffering. You can also lock multiple units into a formation. If I recall, you either hold and drag the mouse to highlight multiple units or manually select their cards by holding CTRL to highlight multiple, then hit... alt plus a number (I think, going off of memory here), and that will group them. Then you can hit a lock icon on the unit card list to lock that group into their current formation. This also allows you to hit the group number to rapidly highlight them. Ranged units start in skirmish mode which makes them auto-retreat from enemy units that get close. This can be helpful, but irritating on occasion. I tend to turn it off.
Pick up 2. It looks pretty rough on my machine but it runs and it’s fun.
I’m pretty bad at it. Started with high elves because Tyrion has the “easy” campaign but I’m just atrocious at fighting actual battles that aren’t lopsided wins for me. I tried making an army of like 60/20/20 spearmen/archers/ellyrian reavers with a bolt thrower and phoenix thrown in there, but I get pretty fucked in any even fight which tells me my comp and/or tactics are bad.
And Tyrion is just forever fighting other high elves which is kinda boring.
My tactics are almost definitely bad. I try and set up a line of spears and let archers/bolt throwers go to town, but my spearman get wrecked by opposing archers. Reavers hide in the trees and charge backlines. But I’m not great at micro/multitasking so my reavers get bogged down in melee and then my archers/artillery get harassed by birds.
High Elves live or die by their ranged units, you need to kill a substantial chunk of the enemy army before they get to your lines or you'll be overrun. For an early game army try a Lord, Mage, 8 spearmen, 6 archers, 2 cavalry(either horse or chariot), and 2 "special" units(phoenixes, bolt throwers). If you don't have the cavalry or special units replace them with more archers. Focus your archers on whatever non-shield melee infantry the enemy has as they approach then switch fire to the enemy ranged units once they get to your spear line.
If you aren't that good at multitasking you should also consider dropping the reavers in favor of more archers. HE cavalry isn't all that great until you get dragon princes(imo at least) so a pair of archers will get more kills than some cavalry thats stuck in a melee somewhere alone.
I would highly suggest if they have cavalry to keep a couple of spearmen units behind your archers so when they charge your backline you have a way to stop them.
Posts
Video showing Hellebron and Alarielle in action, specifically showing their special campaign mechanics.
But I really like Lizard Men.
PSN: Threeve703
The Steam Summer Sale is happening around June 21st so will likely see a discount then; also, both TWW1 and 2 run fine on my 4 year old laptop (albeit with dedicated graphics) on low settings (there are a lot of toggles thankfully including unit size), and you can always refund on Steam if it's unplayable for you
Wait, I wasn't paying attention. What was the brettonia update?
Also, now that we are getting Giant Dlayers, do you think we're going to get Dragon Slayers in the future?
I got an SSD just for this game. Its a massive quality of life improvement for PC gaming.
I'll have you know I enjoyed my rousing games of The Loading Screen of Shogun 2.
Total War's, thus far, seem a little less rousing.
They gave the Brettonia skills and tech tree an update with tomb kings, and added a couple of unique buildings for them.
Is there crossover between 1 and 2? I was under the impression they were separate games, and I was more interested in the WH2 factions, but if there's overlap maybe it's worth picking up 1 as well.
PSN: Threeve703
Looks like they did a small competition with the new units available, then did a showcase of them afterward.
Linked to the showcase of the new units, though the new RoR Dark Rider unit is not available (their models haven't been finalized, but they ride dark pegasi) and the Right Hand of the Shadow Throne is neither shown nor commented on.
If you own both games you can combine them into one big game. Most of the DLC also carries over
But if you're more interested in the factions in WH2, then that's the one you should play first
If you buy 1, you get Empire, Vampire Counts, Dwarfs, Orcs, and Brettonia out of the gate. There are money DLCs for Norsca, Chaos, Beastmen, and Woodelves. The campaign map is the Old World.
If you buy 2, you get Lizardmen, Skaven, Dark Elves, and High Elves out of the gate. There is a paid DLC for Tomb Kings. You play in the New World/Ulthuan/Fantasy Africa
If you own both you get a map that is a mashup of both and you can play any of those factions* in the big combined map.
*including Norsca as of the end of May
Dragon Slayers are incredibly rare given that in order to become one you have to have, well, slayed a Dragon. As such I doubt there'd be enough of them in the world to make a full-sized unit, but a lone dragonslayer as a unit or lord isn't out of the question.
I guess they don’t take into account counters or troop types at all, just troop values?
Blog post on Ungrim's move, the Forge mechanic, and new landmark buildings
An Ungrim campaign where you cut north and take on new Norsca could be fun...
Daemon Slayers I guess could be a RoR. Are Daemons harder to kill than Giants?
I would 100% recommend going with 2 right off the bat, then if you really enjoy it and want more content, pick up 1 on sale. The campaign in 2 is just more satisfying imo, the races have more interesting mechanics, and there are some nice quality of life improvements.
Probably depends on the demon in question.
The big points for Ungrim seem to be that the Great Slayer Shrine is now a tier one building, so you can recruit Slayers tier one and his faction counts frozen climates as hospitable. Though Kraka Drak sounds like it has a special financial landmark for Dwarves, so I assume that will be an important location for him to grab.
Crafting sounds similar to Tomb Kings, though they do not get special units. They can however trash random magical items they obtain for material. While I don't want them to go hog wild with crafting, I do hope that when the Skaven DLC rolls around that, assuming it's Skryer, they get a crafting tab.
Daemon Slayers in the tabletop I think are a hero choice, and Dragon Slayers a lord choice (though maybe I have that backwards?). Daemons it tends to vary, but any daemon presents very unique dangers a giant will not. The worst a giant will do is crush you. Daemons can do far worse. Like a horror of tzeentch probably cannot slay a giant in a fight, but a horror can hurl fireballs that trigger rapid mutation or melt away flesh like wax, or even flames that can drive you mad.
Actually after reading up on the lore I've had it wrong.
Slayers progress like this.
Trollslayer: "I seek an honourable death! Orcs and goblins, sure. But if there is an easy way to die honourable it must be to face a troll!"
Giantslayer: "Ok. A troll did not work. In fact, multiple trolls did not work. Lets find a Giant. That has to be enough, right?"
Dragonslayer: "Fuck! Giants didn't work either! . Lets see here, what is more dangerous than Giants? A dragon! A dragon must must surely be enough! Where the 'ell do I find a bloody dragon?"
Daemonslayer: "FUUUUUUUUUCK! There is no natural foe on this earth that is a match for my might. My only hope is a greater daemon, and shit are those hard to find."
-Antje Jackelén, Archbishop of the Church of Sweden
My progression of TW play was: Dwarfs at release, be absolutely horrible with Undead, try to play Brettonia without Heavy Cavalry becsuse I can't get the timings over and over again, and right now I don't have a computer. When I get a comp, I will try out Dwarfs again, and buy the Wood Elves DLC.
And also TW2.
(if you don't like Legion, I guess know that this an Xmen based dance off and one of the dancers is in, some way, The Shadow King. all of that aside it's a really good dance-off, tho)
I’m pretty bad at it. Started with high elves because Tyrion has the “easy” campaign but I’m just atrocious at fighting actual battles that aren’t lopsided wins for me. I tried making an army of like 60/20/20 spearmen/archers/ellyrian reavers with a bolt thrower and phoenix thrown in there, but I get pretty fucked in any even fight which tells me my comp and/or tactics are bad.
And Tyrion is just forever fighting other high elves which is kinda boring.
My tactics are almost definitely bad. I try and set up a line of spears and let archers/bolt throwers go to town, but my spearman get wrecked by opposing archers. Reavers hide in the trees and charge backlines. But I’m not great at micro/multitasking so my reavers get bogged down in melee and then my archers/artillery get harassed by birds.
PSN: Threeve703
Also if you feel the units are a bit too samey and don’t mind a bit of historical anachronism this mod is pretty great:
https://steamcommunity.com/sharedfiles/filedetails/?id=1383073081&searchtext=
Awesome, glad you're enjoying it! That army comp doesn't sound too bad at all, one small tip: after the front lines (spearmen) engage, use your archers and bolt thrower to manually target enemy archers - they should route pretty quickly. Just make sure you set your archers to guard mode so that they don't start chasing through front lines. With the solid HE archers you can even increase them to 30% of the stack.
I like to hold ellyrian reavers in reserve and use them to harass enemy ranged and chase down routing units (this is a really important concept), and you probably don't need more than 2 or 3 of them per stack.
You can pause or slow the battle at any time if you find your micro suffering. You can also lock multiple units into a formation. If I recall, you either hold and drag the mouse to highlight multiple units or manually select their cards by holding CTRL to highlight multiple, then hit... alt plus a number (I think, going off of memory here), and that will group them. Then you can hit a lock icon on the unit card list to lock that group into their current formation. This also allows you to hit the group number to rapidly highlight them. Ranged units start in skirmish mode which makes them auto-retreat from enemy units that get close. This can be helpful, but irritating on occasion. I tend to turn it off.
High Elves live or die by their ranged units, you need to kill a substantial chunk of the enemy army before they get to your lines or you'll be overrun. For an early game army try a Lord, Mage, 8 spearmen, 6 archers, 2 cavalry(either horse or chariot), and 2 "special" units(phoenixes, bolt throwers). If you don't have the cavalry or special units replace them with more archers. Focus your archers on whatever non-shield melee infantry the enemy has as they approach then switch fire to the enemy ranged units once they get to your spear line.
If you aren't that good at multitasking you should also consider dropping the reavers in favor of more archers. HE cavalry isn't all that great until you get dragon princes(imo at least) so a pair of archers will get more kills than some cavalry thats stuck in a melee somewhere alone.