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[Total War]: 3 Kingdoms is out! Rats and Lizardman fight it out in WH2.

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Posts

  • IblisIblis Registered User regular
    Ah, I could be wrong then. Going off of memory.

    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
  • FiendishrabbitFiendishrabbit Registered User regular
    edited April 2019
    Iblis wrote: »
    Ah, I could be wrong then. Going off of memory.

    Both our descriptions are correct.
    It's a windswept shithole filled with bogs and moors, located on the border of Norsca. There is a human civilization there (inspired by celtic england) and there are a bunch of chaos worshipping crazies and monsters (including the fimir). The part of the population that aren't worshipping chaos is pretty hardy and warlike (even when compared to other warhammer humans).

    It's basicly Scotland/Ireland if you warhammerize it and make everything shittier.

    Fiendishrabbit on
    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
    Elvenshae
  • LordSolarMachariusLordSolarMacharius Red wine with fish Registered User regular
    edited April 2019
    At the end of the Shadows Over Albion campaign Mazdamundi and Kroq-Gar used the Forge of the Old Ones to begin terraforming parts of central Albion into jungle, and founded the new Temple City of Konquata.

    (The Dark Elves also beached two Black Arks in the north, creating the new Black City of Nagronath, and the Empire began a colonisation effort with Neuland in the south.)

    People in the Warhammer universe are... not great at naming things.

    //

    I'm really hoping that the FLC Lizardmen lord is Gor-Rok in Itza, and that Albion is saved for a bit. As it seems the third Warhammer game is a ways away, I think that it'd be cool to have a smaller bridge "Total War Saga: Warhammer: Shadows Over Albion" game/DLC focused entirely on Albion. You'd have eight lords (who'd end up on the ME map too, provided you owned everything):

    Kurt Helborg
    Neferata
    Thorek Ironbrow
    Grom the Paunch
    Eltharion the Grim
    Malus Darkblade
    Thanquol
    Tiktaq'to

    LordSolarMacharius on
  • FiendishrabbitFiendishrabbit Registered User regular
    At the end of the Shadows Over Albion campaign Mazdamundi and Kroq-Gar used the Forge of the Old Ones to begin terraforming parts of central Albion into jungle, and founded the new Temple City of Konquata.

    (The Dark Elves also beached two Black Arks in the north, creating the new Black City of Nagronath, and the Empire began a colonisation effort with Neuland in the south.)

    People in the Warhammer universe are... not great at naming things.

    Well, they can't do worse than "New South Wales"

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
    Elvenshae
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    At the end of the Shadows Over Albion campaign Mazdamundi and Kroq-Gar used the Forge of the Old Ones to begin terraforming parts of central Albion into jungle, and founded the new Temple City of Konquata.

    (The Dark Elves also beached two Black Arks in the north, creating the new Black City of Nagronath, and the Empire began a colonisation effort with Neuland in the south.)

    People in the Warhammer universe are... not great at naming things.

    //

    I'm really hoping that the FLC Lizardmen lord is Gor-Rok in Itza, and that Albion is saved for a bit. As it seems the third Warhammer game is a ways away, I think that it'd be cool to have a smaller bridge "Total War Saga: Warhammer: Shadows Over Albion" game/DLC focused entirely on Albion. You'd have eight lords (who'd end up on the ME map too, provided you owned everything):

    Kurt Helborg
    Neferata
    Thorek Ironbrow
    Grom the Paunch
    Eltharion the Grim
    Malus Darkblade
    Thanquol
    Tiktaq'to

    ...there's a character in Warhammer called Tic Tac Toe? Fuck this game is so awesomely stupid.
    At the end of the Shadows Over Albion campaign Mazdamundi and Kroq-Gar used the Forge of the Old Ones to begin terraforming parts of central Albion into jungle, and founded the new Temple City of Konquata.

    (The Dark Elves also beached two Black Arks in the north, creating the new Black City of Nagronath, and the Empire began a colonisation effort with Neuland in the south.)

    People in the Warhammer universe are... not great at naming things.

    Well, they can't do worse than "New South Wales"

    MitchellandWebb.youtube

  • IblisIblis Registered User regular
    It's a proud tradition to give Skinks silly names. Like Tehenhaiun is ten in one (and his old name used to be basically teeny weeny), or the unique advisor for the Lizardmen, Yuukannadoozat (I may have misspelled this).

    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
    FencingsaxElvenshae
  • JusticeforPlutoJusticeforPluto Registered User regular
    Malus Darkblade!

  • TheGerbilTheGerbil Registered User regular
    Malus Darkblade!

    Wasn't he the one that was so edgy that he let a daemon possess him then he controlled the daemon or something?

  • Jealous DevaJealous Deva Registered User regular
    New high elven vs dark elven pack: Malus Darkblade vs his lost cousin Bonus Lightblade.

    FencingsaxElvenshae
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    I like how Malus Darkblade is technically the high elf in that combo

  • Lord_MordjaLord_Mordja Registered User regular
    edited April 2019
    Everchosen's going on now after a bunch of technical difficulties. Jezzails can tear through heavy, low-model units such as elite cav but aren't great against stuff like basic infantry because their shots don't pierce. Lord Kroak is just crazy as a single-use nuclear bomb. You can watch the tourney here: https://www.youtube.com/watch?v=pT_SpVLK7_c

    Lord_Mordja on
    KarozFencingsax
  • FiendishrabbitFiendishrabbit Registered User regular
    Wow. The damage on Ratling gunners is pretty...insane.

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
  • LordSolarMachariusLordSolarMacharius Red wine with fish Registered User regular
    Fencingsax wrote: »
    ...there's a character in Warhammer called Tic Tac Toe? Fuck this game is so awesomely stupid.

    The best thing? He's Hexoatl's Master of Skies, so he rides a Terradon named Zwup. Add that to Kroq-Gar's Carnosaur Grymloq and Mazdamundi's Stegadon Zlaaq, and the Hexoatl boys ride around on, well...
    ngk1qgr6iay1.jpg

    GoumindongFencingsaxMetzger MeisterArdolschussIblisLord_AsmodeusElvenshae
  • FiendishrabbitFiendishrabbit Registered User regular
    edited April 2019
    Predator vs Trailer side by side.
    https://youtu.be/MoZRX8c8gGE

    Fiendishrabbit on
    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
    danxKadokenSharpyVIIFencingsaxKarozThe BraysterSproutLordSolarMachariusExtreaminatusEnclaveofGnomesOlivawMortifiedPenguincaligynefobLord_AsmodeusElvenshae
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    Sometimes, video games are All Right

    MassenaKadokenKanaJusticeforPlutoKruiteExtreaminatusEnclaveofGnomesArdolOlivawBloodySlothLord_AsmodeusElvenshae
  • IblisIblis Registered User regular
    The Regiment of Renown Doom Wheel is called Wheelz of Doom and they confirmed it's named after Whelan. So it appears he is definitely still all in on making that happen.

    Watching a lot of the Everchosen and the new units are fun. Jezzails really stole the show for Skaven since they were put to some amazing use. Turin mentioned Rattling Gunners are amazing, but they didn't really get picked at all. So that was a bit weird. Doom Flayers look super fun to use, especially seeing them just plowing through lines of Bretonnian peasants. Ikit Claw is looking awesome and versatile. He's very tanky on foot and his flamethrower has VERY high damage but low ammo. He loses his flamethrower when mounted on a Doomwheel, but of course then he's still a very tanky Doomwheel that can drop Warp Lightning all over the place (which is also why Warlock Masters are gonna be an awesome lord type). Tehenhauin is also looking pretty fun, granting some nice buffs to nearby units and being a pretty tanky melee fighter with Lore of Beasts on the side. Plus his Engine of the Gods grants more buffs, faster WoM regeneration, and of course an orbital laser. I haven't seen as much of the new Lizardman stuff (I am quite biased) but Lord Kroak was hilarious. He can grant a 44% ward save to a unit, as well as cast his signature spell, Deliverance of Itza. DoI is basically an uber Banishment but it doesn't deal friendly fire. Additionally, he apparently has three different levels of the spell he can cast for higher amounts of WoM. He's basically a magical artillery piece, which is about exactly what he should be.

    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
    KarozArdolElvenshae
  • That_GuyThat_Guy I don't wanna be that guy Registered User regular
    I think it's funny that the unofficial YouTube community was taking the event much more seriously then the devs

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  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    Going back to play Shogun 2 and as much as I originally didn't like the streamlined province/army management system introduced in I think Rome 2, in retrospect that makes turns a lot faster

    It's still such a good game, though, and makes me excited for Three Kingdoms as a combination of Warhammer's fantasy stuff and old school Total War historicism

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    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
    MassenaFreiElvenshae
  • KruiteKruite Registered User regular
    So the replay value of WH2 is beyond measure. I have not even played every starting general, but banked so many hours replaying factions that are just FUN (empire, dwarfs, beastmen, brettonia, vampires are the most played so far). I'm doing another playthrough as the Slayer Lord Dwarf, I've reached the point of economic and territory power that I cannot lose (managed to obliterate a wave of 5 beastmen chaos hordes that came at me all at once, lost 2 generals in the battle though :( ). I've noticed something strange though; Archimond is on the map. He is in the chaos wastes. I have no armies nearby to stop him, yet he has not moved for 20 turns. I think the AI has just bugged out. I'm going to use this opportunity to wipe out norsca and invade the dark elves.

    Elvenshae
  • KruiteKruite Registered User regular
    edited April 2019
    Actually, can we get a group vote?

    I need another Mt Range controlled to achieve victory.

    Do I...

    Send an expedition to the Iron Mountains to declare war on Rats and the Goth-boy King?

    Send an expedition south to reclaim the rest of the Worlds Edge Mts and The Atalan Mts from the corpse who would be king?

    Send an expedition to assist the dinosaurs by blasting apart the pirates who have gone far too inland and gotten drunk in ancient dawi halls.

    Kruite on
  • FiendishrabbitFiendishrabbit Registered User regular
    edited April 2019
    Since the new season of Game of Thrones is coming soon I'm going to vote....

    Kruite, King in the North! King in the North!

    Fiendishrabbit on
    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
    Elvenshae
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    I finally broke and bought 2 (with VC. Humble bonuses were just irresistible). Unfortunately, they were out of codes.

  • Metzger MeisterMetzger Meister It Gets Worse before it gets any better.Registered User regular
    Kruite wrote: »
    Actually, can we get a group vote?

    I need another Mt Range controlled to achieve victory.

    Do I...

    Send an expedition to the Iron Mountains to declare war on Rats and the Goth-boy King?

    Send an expedition south to reclaim the rest of the Worlds Edge Mts and The Atalan Mts from the corpse who would be king?

    Send an expedition to assist the dinosaurs by blasting apart the pirates who have gone far too inland and gotten drunk in ancient dawi halls.

    KARAK EIGHT PEAKS WILL NOT REMAIN IN THE HANDS OF THE GROBI SCUM, NOT BY A SINGLE HAIR ON MY BEARD! THERE ARE GRUDGES THAT NEED SETTLING FROM THE OLD TIMES!


    I love playing as Ungrim Ironfist. Just huge armies of slayers howling into combat. He's probably one of the better melee lords too so you can throw him into a fight with damn near any other Lord and feel ok about his odds. The Dwarfs are just a ton of fun, probably my favorite army.

  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    Are Slayers any good now? Last time I checked, they were subpar, I thought.

  • GoumindongGoumindong Registered User regular
    Slayers have always been good. They are just weak to archers and the things you tend to fight early have archers. (They were actually nerfed in 2). The thing to note is that they are not primary infantry so you only need one or two in an army.

    wbBv3fj.png
  • FiendishrabbitFiendishrabbit Registered User regular
    Honestly. Slayers aren't great, since they'll take fairly big losses against even shitty enemy infantry and their armor piercing so-so (not bad, not awesome either).
    However:
    a. Ungrim makes them better since they're cheaper and if they're standing at the end of battle they heal insanely fast thanks to Ungrims +30% slayer&lord replenishment bonus.
    b. The new dwarf red skill tree makes them a lot better with massive melee attack buffs, large melee strength and a physical resistance bonus if they reach rank 7.
    c. The new Giant slayers are extremely powerful with massive charge bonuses, massive attack values, massive AP values and massive anti-large bonuses. Basicly giant slayers are frequently capable of settling a fight before it turns into the grind that they're really bad at. Giantslayers though are at their weakest against undead. While Giantslayers will be able to break most enemies pretty quickly undead just don't run away. As long as something else absorbs the charge though (which other dwarfs are far better at) giant slayers will kill any large enemy in the game, including really expensive stuff like dragon ogres and Demigryph knights.

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
    Elvenshae
  • KruiteKruite Registered User regular
    Kruite wrote: »
    Actually, can we get a group vote?

    I need another Mt Range controlled to achieve victory.

    Do I...

    Send an expedition to the Iron Mountains to declare war on Rats and the Goth-boy King?

    Send an expedition south to reclaim the rest of the Worlds Edge Mts and The Atalan Mts from the corpse who would be king?

    Send an expedition to assist the dinosaurs by blasting apart the pirates who have gone far too inland and gotten drunk in ancient dawi halls.

    KARAK EIGHT PEAKS WILL NOT REMAIN IN THE HANDS OF THE GROBI SCUM, NOT BY A SINGLE HAIR ON MY BEARD! THERE ARE GRUDGES THAT NEED SETTLING FROM THE OLD TIMES!


    I love playing as Ungrim Ironfist. Just huge armies of slayers howling into combat. He's probably one of the better melee lords too so you can throw him into a fight with damn near any other Lord and feel ok about his odds. The Dwarfs are just a ton of fun, probably my favorite army.

    Eight Peaks is captured; frankly most of the dwarf realm is under my control; Border Princes and Kemri have captured settlements in badlands so the 3 coastal provinces I do not have 100% ownership of. I will march north and become King in the North. (Belegar and my #2 are making their way across the sea to take out Malekith.)

    Slayers are still so so, great on the charge, and if you can get them into melee with archers that can't get away (just about everything but skinks, horse skirmishers, and wood elves) they will wreck them. They are highly at risk against ranged fire and anything that can charge into them quickly with high values (wood elf cav, brett cav, reiksgaard). If the cav pull off a good charge and move on through, the slayers are mostly dead before they can do their damage.

    Stats of my Giant Slayer Great Axe units in Ungrim's Army

    Arm 5
    LD 122
    Sp 46
    Atk 91
    Def 45
    WS 55 (13 Base, 42 AP, 30 vs Large)
    Ch 32

    with the gold chevron red skill they get an additional 15% physical resistance, so they actually have some staying power; but they are no means line infantry. charge them in the flanks or charge them through a thin front line at monster units

  • Metzger MeisterMetzger Meister It Gets Worse before it gets any better.Registered User regular
    edited April 2019
    I like to send my slayers in with a Runelord as support. Nothing scarier than slayers with magic armor!

    Edit: I play on easy with lots of mods though so always remember that I am Bad At Videogames

    Metzger Meister on
  • KruiteKruite Registered User regular
    Free plus 60 armor for units designed not to have armor is indeed...scary. but at the end of the day anything with armor piercing is going to ruin a dawi's day; all the extra armor just helps them ignore units without the AP. Thus the hilarity of zombie hordes trying to take down an army of dwarf warriors.

  • GoumindongGoumindong Registered User regular
    Slayers are basically just high unit cavalry. And if you use them like it theyre fantastic.

    They arent as good as Death Runners but they arent in a roster that has that as an advantage.

    wbBv3fj.png
  • TheGerbilTheGerbil Registered User regular
    Goumindong wrote: »
    Slayers are basically just high unit cavalry. And if you use them like it theyre fantastic.

    They arent as good as Death Runners but they arent in a roster that has that as an advantage.

    Yeah and skaven line infantry is... Bad compared to dwarfs.

    So yeah think of slayers as calvary. Not your main line.

    They are the hammer to anvil.

  • IblisIblis Registered User regular
    Looks like tomorrow's Stream is going to be the FLC Lizardmen Lord, and they're going to try and recruit Kroak too during it.

    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
  • KruiteKruite Registered User regular
    Ok, I'm king in the North; short and long complete on the same turn. With something along the lines of 12 armies and 50k income per turn. Dawi economy gets nuts at the end game.

    Elvenshae
  • FiendishrabbitFiendishrabbit Registered User regular
    Kruite wrote: »
    Ok, I'm king in the North; short and long complete on the same turn. With something along the lines of 12 armies and 50k income per turn. Dawi economy gets nuts at the end game.

    All hail Kruite! All hail the Dawi King in the North!

    Dawi just get generally insane when they get lvl4+ cities. The ability to get tier 4 income/resource buildings and Trading posts so that you can field vast numbers of Ironbreakers, Irondrakes, organ guns and Giantslayers...it gets crazy.

    P.S: As a sidenote. in 30 minutes (On total war live) they'll reveal who the FLC lord is.

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
    Elvenshae
  • KanaKana Registered User regular
    edited April 2019
    Kruite wrote: »
    Ok, I'm king in the North; short and long complete on the same turn. With something along the lines of 12 armies and 50k income per turn. Dawi economy gets nuts at the end game.

    All hail Kruite! All hail the Dawi King in the North!

    Dawi just get generally insane when they get lvl4+ cities. The ability to get tier 4 income/resource buildings and Trading posts so that you can field vast numbers of Ironbreakers, Irondrakes, organ guns and Giantslayers...it gets crazy.

    P.S: As a sidenote. in 30 minutes (On total war live) they'll reveal who the FLC lord is.
    It's
    Tik Tak Toe

    edit:

    starts in tlaqua
    He starts mounted and focuses on flying units and skinks, gives skink heroes a free flying mount

    Kana on
    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
    Elvenshae
  • FiendishrabbitFiendishrabbit Registered User regular
    Fuck. The Lizardmen FLC lord is TikTaq'to.

    Disappointment overwhelming.

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
  • A duck!A duck! Moderator, ClubPA mod
    I am the one living person that's thrilled about this, and the threads are like delicious candy to me right now.

    LordSolarMachariusKarozFencingsaxElvenshae
  • KruiteKruite Registered User regular
    I am happy to see the FLC as a LM lord, but I'm wondering where the hell he starts in the ME map.

  • A duck!A duck! Moderator, ClubPA mod
    Kruite wrote: »
    I am happy to see the FLC as a LM lord, but I'm wondering where the hell he starts in the ME map.

    Yeah, that's gonna be a weird one. There's really no jungle in the old world outside of where Kroq-Gar already is, so I wonder if he'll get moved over to Lustria.

  • KruiteKruite Registered User regular
    A duck! wrote: »
    Kruite wrote: »
    I am happy to see the FLC as a LM lord, but I'm wondering where the hell he starts in the ME map.

    Yeah, that's gonna be a weird one. There's really no jungle in the old world outside of where Kroq-Gar already is, so I wonder if he'll get moved over to Lustria.

    the map is huge already, but the bottom half of the continent needs to be added in. The tomb kings always go hog wild and unopposed. Kroq Gar never seems to break out and become a world threat to anyone.

    Moridin889
This discussion has been closed.