Both our descriptions are correct.
It's a windswept shithole filled with bogs and moors, located on the border of Norsca. There is a human civilization there (inspired by celtic england) and there are a bunch of chaos worshipping crazies and monsters (including the fimir). The part of the population that aren't worshipping chaos is pretty hardy and warlike (even when compared to other warhammer humans).
It's basicly Scotland/Ireland if you warhammerize it and make everything shittier.
Fiendishrabbit on
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
At the end of the Shadows Over Albion campaign Mazdamundi and Kroq-Gar used the Forge of the Old Ones to begin terraforming parts of central Albion into jungle, and founded the new Temple City of Konquata.
(The Dark Elves also beached two Black Arks in the north, creating the new Black City of Nagronath, and the Empire began a colonisation effort with Neuland in the south.)
People in the Warhammer universe are... not great at naming things.
//
I'm really hoping that the FLC Lizardmen lord is Gor-Rok in Itza, and that Albion is saved for a bit. As it seems the third Warhammer game is a ways away, I think that it'd be cool to have a smaller bridge "Total War Saga: Warhammer: Shadows Over Albion" game/DLC focused entirely on Albion. You'd have eight lords (who'd end up on the ME map too, provided you owned everything):
Kurt Helborg
Neferata
Thorek Ironbrow
Grom the Paunch
Eltharion the Grim
Malus Darkblade
Thanquol
Tiktaq'to
At the end of the Shadows Over Albion campaign Mazdamundi and Kroq-Gar used the Forge of the Old Ones to begin terraforming parts of central Albion into jungle, and founded the new Temple City of Konquata.
(The Dark Elves also beached two Black Arks in the north, creating the new Black City of Nagronath, and the Empire began a colonisation effort with Neuland in the south.)
People in the Warhammer universe are... not great at naming things.
Well, they can't do worse than "New South Wales"
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
+1
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
At the end of the Shadows Over Albion campaign Mazdamundi and Kroq-Gar used the Forge of the Old Ones to begin terraforming parts of central Albion into jungle, and founded the new Temple City of Konquata.
(The Dark Elves also beached two Black Arks in the north, creating the new Black City of Nagronath, and the Empire began a colonisation effort with Neuland in the south.)
People in the Warhammer universe are... not great at naming things.
//
I'm really hoping that the FLC Lizardmen lord is Gor-Rok in Itza, and that Albion is saved for a bit. As it seems the third Warhammer game is a ways away, I think that it'd be cool to have a smaller bridge "Total War Saga: Warhammer: Shadows Over Albion" game/DLC focused entirely on Albion. You'd have eight lords (who'd end up on the ME map too, provided you owned everything):
Kurt Helborg
Neferata
Thorek Ironbrow
Grom the Paunch
Eltharion the Grim
Malus Darkblade
Thanquol
Tiktaq'to
...there's a character in Warhammer called Tic Tac Toe? Fuck this game is so awesomely stupid.
At the end of the Shadows Over Albion campaign Mazdamundi and Kroq-Gar used the Forge of the Old Ones to begin terraforming parts of central Albion into jungle, and founded the new Temple City of Konquata.
(The Dark Elves also beached two Black Arks in the north, creating the new Black City of Nagronath, and the Empire began a colonisation effort with Neuland in the south.)
People in the Warhammer universe are... not great at naming things.
It's a proud tradition to give Skinks silly names. Like Tehenhaiun is ten in one (and his old name used to be basically teeny weeny), or the unique advisor for the Lizardmen, Yuukannadoozat (I may have misspelled this).
Everchosen's going on now after a bunch of technical difficulties. Jezzails can tear through heavy, low-model units such as elite cav but aren't great against stuff like basic infantry because their shots don't pierce. Lord Kroak is just crazy as a single-use nuclear bomb. You can watch the tourney here: https://www.youtube.com/watch?v=pT_SpVLK7_c
Wow. The damage on Ratling gunners is pretty...insane.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
...there's a character in Warhammer called Tic Tac Toe? Fuck this game is so awesomely stupid.
The best thing? He's Hexoatl's Master of Skies, so he rides a Terradon named Zwup. Add that to Kroq-Gar's Carnosaur Grymloq and Mazdamundi's Stegadon Zlaaq, and the Hexoatl boys ride around on, well...
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
+15
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
The Regiment of Renown Doom Wheel is called Wheelz of Doom and they confirmed it's named after Whelan. So it appears he is definitely still all in on making that happen.
Watching a lot of the Everchosen and the new units are fun. Jezzails really stole the show for Skaven since they were put to some amazing use. Turin mentioned Rattling Gunners are amazing, but they didn't really get picked at all. So that was a bit weird. Doom Flayers look super fun to use, especially seeing them just plowing through lines of Bretonnian peasants. Ikit Claw is looking awesome and versatile. He's very tanky on foot and his flamethrower has VERY high damage but low ammo. He loses his flamethrower when mounted on a Doomwheel, but of course then he's still a very tanky Doomwheel that can drop Warp Lightning all over the place (which is also why Warlock Masters are gonna be an awesome lord type). Tehenhauin is also looking pretty fun, granting some nice buffs to nearby units and being a pretty tanky melee fighter with Lore of Beasts on the side. Plus his Engine of the Gods grants more buffs, faster WoM regeneration, and of course an orbital laser. I haven't seen as much of the new Lizardman stuff (I am quite biased) but Lord Kroak was hilarious. He can grant a 44% ward save to a unit, as well as cast his signature spell, Deliverance of Itza. DoI is basically an uber Banishment but it doesn't deal friendly fire. Additionally, he apparently has three different levels of the spell he can cast for higher amounts of WoM. He's basically a magical artillery piece, which is about exactly what he should be.
That_GuyI don't wanna be that guyRegistered Userregular
I think it's funny that the unofficial YouTube community was taking the event much more seriously then the devs
0
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
Going back to play Shogun 2 and as much as I originally didn't like the streamlined province/army management system introduced in I think Rome 2, in retrospect that makes turns a lot faster
It's still such a good game, though, and makes me excited for Three Kingdoms as a combination of Warhammer's fantasy stuff and old school Total War historicism
So the replay value of WH2 is beyond measure. I have not even played every starting general, but banked so many hours replaying factions that are just FUN (empire, dwarfs, beastmen, brettonia, vampires are the most played so far). I'm doing another playthrough as the Slayer Lord Dwarf, I've reached the point of economic and territory power that I cannot lose (managed to obliterate a wave of 5 beastmen chaos hordes that came at me all at once, lost 2 generals in the battle though ). I've noticed something strange though; Archimond is on the map. He is in the chaos wastes. I have no armies nearby to stop him, yet he has not moved for 20 turns. I think the AI has just bugged out. I'm going to use this opportunity to wipe out norsca and invade the dark elves.
Since the new season of Game of Thrones is coming soon I'm going to vote....
Kruite, King in the North! King in the North!
Fiendishrabbit on
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
+1
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
I finally broke and bought 2 (with VC. Humble bonuses were just irresistible). Unfortunately, they were out of codes.
0
Metzger MeisterIt Gets Worsebefore it gets any better.Registered Userregular
I need another Mt Range controlled to achieve victory.
Do I...
Send an expedition to the Iron Mountains to declare war on Rats and the Goth-boy King?
Send an expedition south to reclaim the rest of the Worlds Edge Mts and The Atalan Mts from the corpse who would be king?
Send an expedition to assist the dinosaurs by blasting apart the pirates who have gone far too inland and gotten drunk in ancient dawi halls.
KARAK EIGHT PEAKS WILL NOT REMAIN IN THE HANDS OF THE GROBI SCUM, NOT BY A SINGLE HAIR ON MY BEARD! THERE ARE GRUDGES THAT NEED SETTLING FROM THE OLD TIMES!
I love playing as Ungrim Ironfist. Just huge armies of slayers howling into combat. He's probably one of the better melee lords too so you can throw him into a fight with damn near any other Lord and feel ok about his odds. The Dwarfs are just a ton of fun, probably my favorite army.
0
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
Are Slayers any good now? Last time I checked, they were subpar, I thought.
Slayers have always been good. They are just weak to archers and the things you tend to fight early have archers. (They were actually nerfed in 2). The thing to note is that they are not primary infantry so you only need one or two in an army.
Honestly. Slayers aren't great, since they'll take fairly big losses against even shitty enemy infantry and their armor piercing so-so (not bad, not awesome either).
However:
a. Ungrim makes them better since they're cheaper and if they're standing at the end of battle they heal insanely fast thanks to Ungrims +30% slayer&lord replenishment bonus.
b. The new dwarf red skill tree makes them a lot better with massive melee attack buffs, large melee strength and a physical resistance bonus if they reach rank 7.
c. The new Giant slayers are extremely powerful with massive charge bonuses, massive attack values, massive AP values and massive anti-large bonuses. Basicly giant slayers are frequently capable of settling a fight before it turns into the grind that they're really bad at. Giantslayers though are at their weakest against undead. While Giantslayers will be able to break most enemies pretty quickly undead just don't run away. As long as something else absorbs the charge though (which other dwarfs are far better at) giant slayers will kill any large enemy in the game, including really expensive stuff like dragon ogres and Demigryph knights.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
I need another Mt Range controlled to achieve victory.
Do I...
Send an expedition to the Iron Mountains to declare war on Rats and the Goth-boy King?
Send an expedition south to reclaim the rest of the Worlds Edge Mts and The Atalan Mts from the corpse who would be king?
Send an expedition to assist the dinosaurs by blasting apart the pirates who have gone far too inland and gotten drunk in ancient dawi halls.
KARAK EIGHT PEAKS WILL NOT REMAIN IN THE HANDS OF THE GROBI SCUM, NOT BY A SINGLE HAIR ON MY BEARD! THERE ARE GRUDGES THAT NEED SETTLING FROM THE OLD TIMES!
I love playing as Ungrim Ironfist. Just huge armies of slayers howling into combat. He's probably one of the better melee lords too so you can throw him into a fight with damn near any other Lord and feel ok about his odds. The Dwarfs are just a ton of fun, probably my favorite army.
Eight Peaks is captured; frankly most of the dwarf realm is under my control; Border Princes and Kemri have captured settlements in badlands so the 3 coastal provinces I do not have 100% ownership of. I will march north and become King in the North. (Belegar and my #2 are making their way across the sea to take out Malekith.)
Slayers are still so so, great on the charge, and if you can get them into melee with archers that can't get away (just about everything but skinks, horse skirmishers, and wood elves) they will wreck them. They are highly at risk against ranged fire and anything that can charge into them quickly with high values (wood elf cav, brett cav, reiksgaard). If the cav pull off a good charge and move on through, the slayers are mostly dead before they can do their damage.
Stats of my Giant Slayer Great Axe units in Ungrim's Army
with the gold chevron red skill they get an additional 15% physical resistance, so they actually have some staying power; but they are no means line infantry. charge them in the flanks or charge them through a thin front line at monster units
0
Metzger MeisterIt Gets Worsebefore it gets any better.Registered Userregular
edited April 2019
I like to send my slayers in with a Runelord as support. Nothing scarier than slayers with magic armor!
Edit: I play on easy with lots of mods though so always remember that I am Bad At Videogames
Free plus 60 armor for units designed not to have armor is indeed...scary. but at the end of the day anything with armor piercing is going to ruin a dawi's day; all the extra armor just helps them ignore units without the AP. Thus the hilarity of zombie hordes trying to take down an army of dwarf warriors.
Ok, I'm king in the North; short and long complete on the same turn. With something along the lines of 12 armies and 50k income per turn. Dawi economy gets nuts at the end game.
Ok, I'm king in the North; short and long complete on the same turn. With something along the lines of 12 armies and 50k income per turn. Dawi economy gets nuts at the end game.
All hail Kruite! All hail the Dawi King in the North!
Dawi just get generally insane when they get lvl4+ cities. The ability to get tier 4 income/resource buildings and Trading posts so that you can field vast numbers of Ironbreakers, Irondrakes, organ guns and Giantslayers...it gets crazy.
P.S: As a sidenote. in 30 minutes (On total war live) they'll reveal who the FLC lord is.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Ok, I'm king in the North; short and long complete on the same turn. With something along the lines of 12 armies and 50k income per turn. Dawi economy gets nuts at the end game.
All hail Kruite! All hail the Dawi King in the North!
Dawi just get generally insane when they get lvl4+ cities. The ability to get tier 4 income/resource buildings and Trading posts so that you can field vast numbers of Ironbreakers, Irondrakes, organ guns and Giantslayers...it gets crazy.
P.S: As a sidenote. in 30 minutes (On total war live) they'll reveal who the FLC lord is.
It's
Tik Tak Toe
edit:
starts in tlaqua
He starts mounted and focuses on flying units and skinks, gives skink heroes a free flying mount
Kana on
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
I am happy to see the FLC as a LM lord, but I'm wondering where the hell he starts in the ME map.
Yeah, that's gonna be a weird one. There's really no jungle in the old world outside of where Kroq-Gar already is, so I wonder if he'll get moved over to Lustria.
I am happy to see the FLC as a LM lord, but I'm wondering where the hell he starts in the ME map.
Yeah, that's gonna be a weird one. There's really no jungle in the old world outside of where Kroq-Gar already is, so I wonder if he'll get moved over to Lustria.
the map is huge already, but the bottom half of the continent needs to be added in. The tomb kings always go hog wild and unopposed. Kroq Gar never seems to break out and become a world threat to anyone.
Posts
Both our descriptions are correct.
It's a windswept shithole filled with bogs and moors, located on the border of Norsca. There is a human civilization there (inspired by celtic england) and there are a bunch of chaos worshipping crazies and monsters (including the fimir). The part of the population that aren't worshipping chaos is pretty hardy and warlike (even when compared to other warhammer humans).
It's basicly Scotland/Ireland if you warhammerize it and make everything shittier.
-Antje Jackelén, Archbishop of the Church of Sweden
(The Dark Elves also beached two Black Arks in the north, creating the new Black City of Nagronath, and the Empire began a colonisation effort with Neuland in the south.)
People in the Warhammer universe are... not great at naming things.
//
I'm really hoping that the FLC Lizardmen lord is Gor-Rok in Itza, and that Albion is saved for a bit. As it seems the third Warhammer game is a ways away, I think that it'd be cool to have a smaller bridge "Total War Saga: Warhammer: Shadows Over Albion" game/DLC focused entirely on Albion. You'd have eight lords (who'd end up on the ME map too, provided you owned everything):
Kurt Helborg
Neferata
Thorek Ironbrow
Grom the Paunch
Eltharion the Grim
Malus Darkblade
Thanquol
Tiktaq'to
Well, they can't do worse than "New South Wales"
-Antje Jackelén, Archbishop of the Church of Sweden
...there's a character in Warhammer called Tic Tac Toe? Fuck this game is so awesomely stupid.
MitchellandWebb.youtube
Wasn't he the one that was so edgy that he let a daemon possess him then he controlled the daemon or something?
-Antje Jackelén, Archbishop of the Church of Sweden
The best thing? He's Hexoatl's Master of Skies, so he rides a Terradon named Zwup. Add that to Kroq-Gar's Carnosaur Grymloq and Mazdamundi's Stegadon Zlaaq, and the Hexoatl boys ride around on, well...
-Antje Jackelén, Archbishop of the Church of Sweden
Watching a lot of the Everchosen and the new units are fun. Jezzails really stole the show for Skaven since they were put to some amazing use. Turin mentioned Rattling Gunners are amazing, but they didn't really get picked at all. So that was a bit weird. Doom Flayers look super fun to use, especially seeing them just plowing through lines of Bretonnian peasants. Ikit Claw is looking awesome and versatile. He's very tanky on foot and his flamethrower has VERY high damage but low ammo. He loses his flamethrower when mounted on a Doomwheel, but of course then he's still a very tanky Doomwheel that can drop Warp Lightning all over the place (which is also why Warlock Masters are gonna be an awesome lord type). Tehenhauin is also looking pretty fun, granting some nice buffs to nearby units and being a pretty tanky melee fighter with Lore of Beasts on the side. Plus his Engine of the Gods grants more buffs, faster WoM regeneration, and of course an orbital laser. I haven't seen as much of the new Lizardman stuff (I am quite biased) but Lord Kroak was hilarious. He can grant a 44% ward save to a unit, as well as cast his signature spell, Deliverance of Itza. DoI is basically an uber Banishment but it doesn't deal friendly fire. Additionally, he apparently has three different levels of the spell he can cast for higher amounts of WoM. He's basically a magical artillery piece, which is about exactly what he should be.
It's still such a good game, though, and makes me excited for Three Kingdoms as a combination of Warhammer's fantasy stuff and old school Total War historicism
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
I need another Mt Range controlled to achieve victory.
Do I...
Send an expedition to the Iron Mountains to declare war on Rats and the Goth-boy King?
Send an expedition south to reclaim the rest of the Worlds Edge Mts and The Atalan Mts from the corpse who would be king?
Send an expedition to assist the dinosaurs by blasting apart the pirates who have gone far too inland and gotten drunk in ancient dawi halls.
Kruite, King in the North! King in the North!
-Antje Jackelén, Archbishop of the Church of Sweden
KARAK EIGHT PEAKS WILL NOT REMAIN IN THE HANDS OF THE GROBI SCUM, NOT BY A SINGLE HAIR ON MY BEARD! THERE ARE GRUDGES THAT NEED SETTLING FROM THE OLD TIMES!
I love playing as Ungrim Ironfist. Just huge armies of slayers howling into combat. He's probably one of the better melee lords too so you can throw him into a fight with damn near any other Lord and feel ok about his odds. The Dwarfs are just a ton of fun, probably my favorite army.
However:
a. Ungrim makes them better since they're cheaper and if they're standing at the end of battle they heal insanely fast thanks to Ungrims +30% slayer&lord replenishment bonus.
b. The new dwarf red skill tree makes them a lot better with massive melee attack buffs, large melee strength and a physical resistance bonus if they reach rank 7.
c. The new Giant slayers are extremely powerful with massive charge bonuses, massive attack values, massive AP values and massive anti-large bonuses. Basicly giant slayers are frequently capable of settling a fight before it turns into the grind that they're really bad at. Giantslayers though are at their weakest against undead. While Giantslayers will be able to break most enemies pretty quickly undead just don't run away. As long as something else absorbs the charge though (which other dwarfs are far better at) giant slayers will kill any large enemy in the game, including really expensive stuff like dragon ogres and Demigryph knights.
-Antje Jackelén, Archbishop of the Church of Sweden
Eight Peaks is captured; frankly most of the dwarf realm is under my control; Border Princes and Kemri have captured settlements in badlands so the 3 coastal provinces I do not have 100% ownership of. I will march north and become King in the North. (Belegar and my #2 are making their way across the sea to take out Malekith.)
Slayers are still so so, great on the charge, and if you can get them into melee with archers that can't get away (just about everything but skinks, horse skirmishers, and wood elves) they will wreck them. They are highly at risk against ranged fire and anything that can charge into them quickly with high values (wood elf cav, brett cav, reiksgaard). If the cav pull off a good charge and move on through, the slayers are mostly dead before they can do their damage.
Stats of my Giant Slayer Great Axe units in Ungrim's Army
Arm 5
LD 122
Sp 46
Atk 91
Def 45
WS 55 (13 Base, 42 AP, 30 vs Large)
Ch 32
with the gold chevron red skill they get an additional 15% physical resistance, so they actually have some staying power; but they are no means line infantry. charge them in the flanks or charge them through a thin front line at monster units
Edit: I play on easy with lots of mods though so always remember that I am Bad At Videogames
They arent as good as Death Runners but they arent in a roster that has that as an advantage.
Yeah and skaven line infantry is... Bad compared to dwarfs.
So yeah think of slayers as calvary. Not your main line.
They are the hammer to anvil.
All hail Kruite! All hail the Dawi King in the North!
Dawi just get generally insane when they get lvl4+ cities. The ability to get tier 4 income/resource buildings and Trading posts so that you can field vast numbers of Ironbreakers, Irondrakes, organ guns and Giantslayers...it gets crazy.
P.S: As a sidenote. in 30 minutes (On total war live) they'll reveal who the FLC lord is.
-Antje Jackelén, Archbishop of the Church of Sweden
edit:
starts in tlaqua
He starts mounted and focuses on flying units and skinks, gives skink heroes a free flying mount
Disappointment overwhelming.
-Antje Jackelén, Archbishop of the Church of Sweden
Yeah, that's gonna be a weird one. There's really no jungle in the old world outside of where Kroq-Gar already is, so I wonder if he'll get moved over to Lustria.
the map is huge already, but the bottom half of the continent needs to be added in. The tomb kings always go hog wild and unopposed. Kroq Gar never seems to break out and become a world threat to anyone.