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[Board games] I choose poorly.

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Posts

  • ArcSynArcSyn Registered User regular
    Pandemic S1 Sept/Oct spoilers
    Ours went very differently, because we didn't use the soldier character much (maybe 1 month?) and didn't use the paramilitary upgrade either. We pretty much stuck with a static team for most of the months, with just a few changes for goal needs.

    jswidget.php?username=ArcSyn&numitems=5&header=0&text=none&images=small&show=recentplays&imagesonly=1&imagepos=center&inline=1&domains%5B%5D=boardgame&imagewidget=1og83npmjgeii.pngT298pV7.pngSteam:ArcSyn
    Ah_Pook
  • MNC DoverMNC Dover Game Designer/Stay-at-home Dad Seattle, WARegistered User regular
    I think S1 September/October works so well is because:
    The designers intentionally played against our desires to min/max situations. The Faded are the biggest threat in the game and you go months without an answer to them. Along comes the Soldier who solves the problem, albeit a bit slowly. Then you get this upgrade and he becomes a clearing machine. I mean, it’s the obvious combo to go with.

    I’m willing to bet 80% of games have the Soldier as the traitor. The loss of your only Faded clearer and the power upgrade is a double punch to the gut that no one but the developers see coming. Great design decision on their part.

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    Ah_PookAthenorArcSynVyolynceMadpoetFishman
  • CaptainPeacockCaptainPeacock Board Game Hoarder Top o' the LakeRegistered User regular
    Pandemic S1 endgame spoiler
    We didn't use the Soldier so much. Our traitor turned out to be the Quarantine Specialist, who had the military escort upgrade. That upgrade was intentionally awesome, I believe, as a honey trap. It works so well for what you need, when you need it, that anyone with any sense would be using and upgrading that character often. That way, when they turn out to be a two-faced traitor, it REALLY hurts.

    Cluck cluck, gibber gibber, my old man's a mushroom, etc.
    AthenorVyolynceAh_PookDarkPrimusSaurfangFremFishman
  • crimsoncoyotecrimsoncoyote Registered User regular
    I *really* need to finish Pandemic S1 with the wifey

    CaptainPeacockHahnsoo1VyolynceArcSyntimhodge
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    Pandemic S1 endgame spoiler
    We didn't use the Soldier so much. Our traitor turned out to be the Quarantine Specialist, who had the military escort upgrade. That upgrade was intentionally awesome, I believe, as a honey trap. It works so well for what you need, when you need it, that anyone with any sense would be using and upgrading that character often. That way, when they turn out to be a two-faced traitor, it REALLY hurts.
    Pandemic S1 endgame spoilers:
    Our traitor also turned out to be the Quarantine Specialist. Weirdly, we never used the Paramilitary Escort, though, because most of the Faded were under control in our games. We had a Red CODA, though, which I think is the easiest (less chokepoints to contain it). So it came down to matching the current date versus the birthdate on the character card. If we had waited to play the game 3 or 4 days later, it would have been a different character, which was disappointing because our Quarantine Specialist was heavily upgraded AND a lynchpin to our strategy in all of the prior months.

    We actually ended up barely winning the month that she turned traitor, even though I was stuck with the Civilian worker. It was pretty epic, and the next card in the turn after we won flipped a game-losing Epidemic.

    We didn't use the Soldier at all until the Quarantine Specialist was removed. We were playing a two-player game, and the Soldier's penalty against finding cures was enough to steer us away from him up until that point. We did notice that finding cures was less important after The Twist, so the Soldier became more appealing after that.

    Di87pOF.jpg
    PSN: Hahnsoo | MHGU: Hahnsoo, Switch FC: SW-0085-2679-5212
    Ah_PookCaptainPeacockFishman
  • JonBobJonBob Registered User regular
    I am working on a new OP, since we are nearing 100 here! I'd like to follow through on MNC's stated intent and gather recommendations in a few different genres. Please send me PMs with your suggestions of favorite games in the following categories, along with one or two sentences about why it's so great. You don't have to have suggestions in every category, and you can have more than one in the same category. We're just trying to provide guidance for those new to the hobby about what tickles your fancy these days.

    Some games will fit more than one category, or not really fit any. That's fine; just choose the best match you can!

    Filler Games
    Games that last 20 minutes or so, perfect for opening or closing a gaming session, or playing at lunch with friends. They are often (but not always) low on the complexity scale.

    Family Strategy Games
    These are often called "gateway games" because they are a frequent entry point into the hobby for people who are used to things like Risk and Monopoly. They are light-to-medium in complexity and often play in 45 to 90 minutes. They can be very interactive or not, but either way tend to avoid "take that" elements that can lead to hurt feelings.

    Heavy Games
    The 2+ hour epic affairs, with higher rules complexity. Most war games and deep economic games fit into this bucket.

    Party Games
    Games that support 6+ players, are quick to teach, and often produce laugh-out-loud moments. Many of these games involve performative elements like drawing or giving clues.

    Cooperative Games
    A comparatively young genre, these games have players working together for a common goal. Included in this group are games that may have a traitor working against the rest, and games you can play solo.

    Dexterity Games
    Games that involve flicking things, or balancing things, or doing something quickly, or that utilize the physical nature of analog games in an interesting way.

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    KasynVyolynce
  • initiatefailureinitiatefailure Registered User regular
    edited August 6
    I asked isnt catacombs a flicking game at work and my co-worker loudly yelled from the back "how dare you! They prefer dexterity!"

    Also I finally got to play forbidden dessert with the gf and won the novice game by doing the rules wrong because I didn't notice the little note saying sand can pile up an unlimited amount. We were capping them at "deep" sand. Pretty fun though. I think we're gonna play it again before I take it back to work tomorrow and try on normal and using the rules. This demo lost it's propeller and navigation pieces which is kind of sad. I really appreciated slotting the engine and sun crystal into the ship

    initiatefailure on
    I Do Design | I PSN- Subtle_Ties | 3DS: 3840-5210-2008 (Subtle)
    tzeentchlingFrem
  • FryFry Registered User regular
    I asked isnt catacombs a flicking game at work and my co-worker loudly yelled from the back "how dare you! They prefer dexterity!"

    Also I finally got to play forbidden dessert with the gf and won the novice game by doing the rules wrong because I didn't notice the little note saying sand can pile up an unlimited amount. We were capping them at "deep" sand. Pretty fun though. I think we're gonna play it again before I take it back to work tomorrow and try on normal and using the rules. This demo lost it's propeller and navigation pieces which is kind of sad. I really appreciated slotting the engine and sun crystal into the ship

    I guess the propeller and navigation looked too tempting not to eat?

    ElvenshaeHahnsoo1
  • Mr. GMr. G Registered User regular
    I really like Sentinels mechanically, but I am having a hard time getting over how ungodly ugly it is

    The artstyle is truly horrendous, it looks like a Newgrounds cartoon, and not even a good one

    6F32U1X.png
    admanbAh_PookJonBobHahnsoo1mysticjuicercaptainkjakobaggerPowerpuppiesArmorocFrem
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    Mr. G wrote: »
    I really like Sentinels mechanically, but I am having a hard time getting over how ungodly ugly it is

    The artstyle is truly horrendous, it looks like a Newgrounds cartoon, and not even a good one
    One thing I've appreciated is that Adam Rebottaro has gotten much better as an artist over the years. It's like watching Gabe's/Mike K's progression here on Penny Arcade.

    You can easily see this by looking at the New Art hero variants, which Greater Than Games made as part of OblivAeon:
    https://store.greaterthangames.com/sentinels-of-the-multiverse-complete-hero-variant-collection.html

    wg4lzxmnjh6x.png

    Sure, it's still not completely awesome, but it's much improved. Young Legacy, in particular, is a fantastic overhaul.

    Di87pOF.jpg
    PSN: Hahnsoo | MHGU: Hahnsoo, Switch FC: SW-0085-2679-5212
    AuralynxVyolynceArmoroc
  • VyolynceVyolynce Registered User regular
    Hahnsoo1 wrote: »
    Mr. G wrote: »
    I really like Sentinels mechanically, but I am having a hard time getting over how ungodly ugly it is

    The artstyle is truly horrendous, it looks like a Newgrounds cartoon, and not even a good one
    One thing I've appreciated is that Adam Rebottaro has gotten much better as an artist over the years. It's like watching Gabe's/Mike K's progression here on Penny Arcade.

    You can easily see this by looking at the New Art hero variants, which Greater Than Games made as part of OblivAeon:
    https://store.greaterthangames.com/sentinels-of-the-multiverse-complete-hero-variant-collection.html

    wg4lzxmnjh6x.png

    Sure, it's still not completely awesome, but it's much improved. Young Legacy, in particular, is a fantastic overhaul.

    Also, the fact that all the art is done by one of the creators makes it more personal. Adam lives these characters.

    Elvenshaejakobagger
  • DarricDarric Santa MonicaRegistered User regular
    I'd urge everyone to try or pick up Welcome To ... when it becomes available later this month, it's perhaps a loose definition of the phrase "roll and write" but it's very quickly become my favourite game in that space.

    38thDoe
  • VyolynceVyolynce Registered User regular
    Speaking of Sentinels, we got our first session vs. OblivAeon in this weekend! Harpy, Setback, Legacy, Luminary, and Stuntman faced down the cosmic entity and his (initial) scion Voidsoul. As our primary objective was... well, Primary Objective, we dove into missions with reckless abandon, finding new allies and neat tricks. Harpy retrieved a ridiculously huge gun from FILTER and eventually earned the trust of Citizen Dawn; Setback became perfected thanks to some alchemy, met up with his alternate-universe equivalent Lucky Strike, and even ran into the Chronoist; Legacy was able to form a back-breaking team with the other-world Haka (more on that in a minute); Luminary, El Mejor Legacio, and Cold War formed an interesting trio behind Luminary's Doomsday devices; and finally Stuntman and Cursor were stealing spotlights everywhere while moving around the Battle Zones freely.

    We broke OblivAeon's shield in about four rounds (Countdown was at 2 IIRC), then moved on to Phase 2. At this point Legacy and Haka 2 put a ridiculous combination into motion. Legacy used a Heroic Interception to protect us all from damage for a round; thanks to the other Haka redirecting damage from Legacy to herself, this meant that we were all immune to damage. Then Legacy did it again the next round. Freed from any risk, we were free to open up on the big guy and whittled down his 180 hp in short order, moving on to the final phase within a couple of rounds. A few extra Scions had shown up, but nothing we couldn't handle (Dark Mind and Emperion, I think).

    In the final phase we lost our first environment when we struck out at Champion Studios, but that was the only loss we experienced as we proceeded to pretty much steamroll him with all of our extra-dimensional allies (not to mention my repeated access to Dawn's Devastating Aurora). Nobody was officially incapacitated, although Luminary did have to use a Bloodstone to keep Harpy up and Setback fell back on a Silver Lining somewhere along the way so we weren't completely without casualties.


    We tried again later that night and were... not so fortunate. It turns out that OblivAeon has a card in his deck that hits everything in both Battle Zones for 2 + 2 damage. If he finds that in his initial phase, he winds up doing 2 + H per hit, which is incredibly painful. When that damage winds up killing three Aeon Men that let him play more cards and one of those cards is another double-batch of two damage strikes? Things do not go well for the heroes. An environment was quickly eaten thanks to our massive build-up of Devastation tokens, but we finally managed to clear the field of Aeon Men (and killed Aeon Master to make sure no more would appear before we wanted them to) to break the shield when we called it a night due to the late hour. That game was shaping up to be an interesting one but the result will forever be lost to time.


    Overall the OblivAeon scenario is intense, and more than a little complicated with its two Battle Zones. In fact, we kept getting the terminology of "Battle Zone" and "Play Area" confused throughout most of the first game. Having to slog through what is effectively a 300hp enemy (180 hp phase 2 and 120 hp phase 3) wasn't as much of a chore as, say, fighting Akash'Bhuta can be thanks to all of the extra shenanigans you can have by then; the trick is surviving long enough to earn them in the first place. Getting the insane damage-immunity combo up two rounds straight felt like easy mode (damage is everywhere) and probably skewed our results pretty heavily, although that's part of the fun in the game so hey. We were also fortunate in which extra Scions came up; GTG has been keeping the identity of the 10th Scion a secret so I won't spoil that here, but if he ever arrives in your game you will probably hate life.

    If you like SotM you definitely need to give this a shot when you can. If you don't enjoy the game this will be exponentially worse so I'd definitely skip it.

    AstaerethAuralynx
  • AetherAether Registered User regular
    Pandemic Season 1 September Spoilers
    Our traitor was the Dispatcher. It hurt us real bad. Rylo Ken now lives in infamy

    CaptainPeacockFrem
  • AuralynxAuralynx Thirty-Seven Keys Registered User regular
    edited August 7
    re: Sentinels, I haven't had the stamina / bodies for a full Oblivaeon run yet but we tried out the RPG kit and played a round with the new Sentinels solo decks - minus Mainstay - and me on La Comodora afterwards.

    La Comodora is probably my new favorite mostly-support character, while Writhe and the Idealist seemed real strong. The sheer card-churn she's capable of while you're fixing either your trash or your deck (preferably both) so you can go off on someone is both helpful for the card-hungry damage guys and entertaining to play out.

    Auralynx on
    Space... what is the point of it? You have no idea.
    5f0qjnu1xfzo.png


  • VyolynceVyolynce Registered User regular
    edited August 7
    Auralynx wrote: »
    re: Sentinels, I haven't had the stamina / bodies for a full Oblivaeon run yet but we tried out the RPG kit and played a round with the new Sentinels solo decks - minus Mainstay - and me on La Comodora afterwards.

    La Comodora is probably my new favorite mostly-support character, while Writhe and the Idealist seemed real strong. The sheer card-churn she's capable of while you're fixing either your trash or your deck (preferably both) so you can go off on someone is both helpful for the card-hungry damage guys and entertaining to play out.

    We tested out the entire Void Guard vs Gloomweaver (chosen by a friend not playing and unfamiliar with the game). Mainstay started a poorly-conceived bar brawl with a bunch of pumped-up Zombies and took like 17 damage, which would have been fine had Gloomy's next play not been a Cultist that smacks everyone. So... man down. But by that time Dr Medico was really rolling and passing out heals, Writhe was preventing the Bag of Bones from healing, and Idealist was wiping things out with her Concepts. Mainstay was still able to pick off annoying threats from Mordengrad so he was still useful as well.

    With two Relics destroyed, we went into a holding pattern waiting for the third to show up; Gloomy was still near full health since we had to focus on crowd/relic control. Eventually there were only a handful of cards left and we realized that if it was the literal bottom card we would need to destroy it that round or his deck would reshuffle. I started stuffing as many cards as I could underneath my Karate Robot. Sure enough, the last relic was the last card in the villain deck.

    By that time I had 14 cards under my concept. GG, skull-face.

    Vyolynce on
  • AuralynxAuralynx Thirty-Seven Keys Registered User regular
    Yeah, the Karate Robot was an all-star in our game (vs Apostate) as well. La Comodora's various irreducible hits were less of a factor than one might've expected - I don't think I used any of them, though I was all set to crash the ship for 10 or so by the time we won. We were at Fort Adamant and the environment did a lot of work on relic crowd-control before we had to clear Char out to "save" the Relic Spirits and get our win locked in. The Defense Cannon or whatever its name really is does work if it comes up early.

    Space... what is the point of it? You have no idea.
    5f0qjnu1xfzo.png


  • Ah_PookAh_Pook Registered User regular
    Yea f
    Ah_Pook wrote: »
    I'm real excited about the new game Newton, from the designers of Lorenzo Il Magnifico (I think?). I guess they had like 30 copies at Gencon which sold out immediately, but it should be coming from Cmon sometime soon. It's a similar weight euro as Marco Polo or Lorenzo, but it's built around a deckbuilding mechanic. Sold!



    Looks cool

    It might seem that we lost the battle
    But if no one wins the war
    Then why keep score
  • ArcticLancerArcticLancer Best served chilled. Registered User regular
    I'm not watching a 100 minute video, but the boards look cool as I scrub through. :P

  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    The words "Karate Robot" alone makes me want to play The Idealist the next time I get to play Sentinels.

    Di87pOF.jpg
    PSN: Hahnsoo | MHGU: Hahnsoo, Switch FC: SW-0085-2679-5212
    FryVyolynceElvenshaeAh_Pook
  • Ah_PookAh_Pook Registered User regular
    I'm not watching a 100 minute video, but the boards look cool as I scrub through. :P

    They do a full 2p playthrough. I watched the rules up front and the review at the end heh.

    It might seem that we lost the battle
    But if no one wins the war
    Then why keep score
  • AuralynxAuralynx Thirty-Seven Keys Registered User regular
    Hahnsoo1 wrote: »
    The words "Karate Robot" alone makes me want to play The Idealist the next time I get to play Sentinels.

    Karate Robot is no joke. Idealist's deck is past my limit for farting-around-with-cards'-position-on-the-table-based gameplay, but it's pretty effective if you're willing to keep shuffling stuff around on your turn.

    Space... what is the point of it? You have no idea.
    5f0qjnu1xfzo.png


  • VyolynceVyolynce Registered User regular
    Auralynx wrote: »
    Hahnsoo1 wrote: »
    The words "Karate Robot" alone makes me want to play The Idealist the next time I get to play Sentinels.

    Karate Robot is no joke. Idealist's deck is past my limit for farting-around-with-cards'-position-on-the-table-based gameplay, but it's pretty effective if you're willing to keep shuffling stuff around on your turn.

    Also her cards have some of the best flavor text.

  • JustTeeJustTee Registered User regular
    So my GF and I finally broke open, organized, and started to play some 7th Continent. That game is insane, for sure. In a way that I *think* will appeal to both of us once we get a little further along. Definitely going to crib some of its mechanics for the game that I'm working on, namely, it's super cool to pull new tiles from the box, and then things that you do on that tile could potentially alter that game tile "permanently". The save function is also really interesting, though my dining room is functionally my gaming room, so for now, I'm just leaving the game set up until she comes back from a trip this weekend.

    Other games we've gotten to the table recently:
    Lantern - She's an artist, so she loved all the different colors. I remain impressed by the depth of strategy required in such a short play period. Yes, somewhat RNG dependent, but short enough that it never really feels bad. I liked it at 2 players. Em grasped the implications of the trading colors mechanic before I did, so she was able to win just before I managed to get a come back together.

    Hive - This isn't her favorite game, but she enjoys playing it with me nonetheless because I get so hype recapping the various moments of cleverness she showed during the game. We've played probably close to 10 or so times, but the last 2 games were the first time she felt comfortable enough with the rules to ask to play with the 3 expansion bugs. The first game with the pillbug she lost because my pillbug explanation didn't grok with her until she tried to use it wrong. The second game with the expansion bugs she won with a couple clever tricks that messed with my math in unexpected ways, giving her back move priority in a way that I could not counter in time. Being that she generally plays Hive with the acceptance that she'll lose (despite having beaten me a few times before), it's really great to see someone gaining confidence in a space that she absolutely thought was a weakness of hers. I absolutely plan to leverage this to help her gain confidence in playing longer strategic games, because it seems like once she gets the nerves/self doubt out of the way, she ends up really loving these kinds of interactions.

    Kingdom Death: Monster - She is so hype for this. We have a mini-painting weekend planned (she's an artist who's medium of choice is acrylics, so I'm excited) already, and she really loves the idea of the game. Neither of us *super* love the grim dark / body horror theme, but we both enjoy the puzzle of the fights. We played through the intro lion, and her mouth was just agape for most of it, shocked that a board game could/would make some of the decisions this game makes.

    Also got a few more plays in with my cousins (age 18 and 14):
    Quantum - Remains my go to "short but deep" game of choice for people who think they don't like strategy games. It has enough depth and decision making to be a solid puzzle, with enough interaction with your opponents that it doesn't feel like multi-player solitaire. The table also ganged up on me to try to prevent my victory, and it ended up down to my cousin winning, but everyone after her in the move order was 1 move away from their own victory. Super dramatic, and everyone enjoyed it.

    Diagnosed with AML on 6/1/12. Read about it: www.effleukemia.com
    FremIvellius
  • FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
    but we both enjoy the puzzle of the fights. We played through the intro lion, and her mouth was just agape for most of it, shocked that a board game could/would make some of the decisions this game makes.

    Sounds like you might like GLOOMHAVEN, too.

    ElvenshaeVyolynceJustTeeIvellius
  • DarkPrimusDarkPrimus Registered User regular
    Fairchild wrote: »
    but we both enjoy the puzzle of the fights. We played through the intro lion, and her mouth was just agape for most of it, shocked that a board game could/would make some of the decisions this game makes.

    Sounds like you might like GLOOMHAVEN, too.

    Why recommend Gloomhaven to someone who just started playing their $400+ board game, though?

    wpyz0Y5.png
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
  • FremFrem Registered User regular
    JustTee wrote: »
    Also got a few more plays in with my cousins (age 18 and 14):
    Quantum - Remains my go to "short but deep" game of choice for people who think they don't like strategy games. It has enough depth and decision making to be a solid puzzle, with enough interaction with your opponents that it doesn't feel like multi-player solitaire. The table also ganged up on me to try to prevent my victory, and it ended up down to my cousin winning, but everyone after her in the move order was 1 move away from their own victory. Super dramatic, and everyone enjoyed it.

    I adore Quantum. It’s relatively short, it supports a bunch of different play styles, and the mechanics feel incredibly tight. The last point is always a huge, hotly contested event that inevitably involves some clever movement everyone else missed.

    ArcSynCaptainPeacockJustTee
  • DarkPrimusDarkPrimus Registered User regular
    Fairchild wrote: »
    Because the $150 boardgame is only a minor expense, by comparison.

    The expense has already been made!

    wpyz0Y5.png
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • AuralynxAuralynx Thirty-Seven Keys Registered User regular
    DarkPrimus wrote: »
    Fairchild wrote: »
    but we both enjoy the puzzle of the fights. We played through the intro lion, and her mouth was just agape for most of it, shocked that a board game could/would make some of the decisions this game makes.

    Sounds like you might like GLOOMHAVEN, too.

    Why recommend Gloomhaven to someone who just started playing their $400+ board game, though?

    Total no-joke seriousness, Gloomhaven killed Kingdom: Death in my house, and nearly killed Spirit Island too. Thankfully I finally got that latter one on the table again over the weekend.

    Space... what is the point of it? You have no idea.
    5f0qjnu1xfzo.png


  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Those categories are infuriating to fit games into.
    Captain Sonar is a coop, but you are also against another team. Its also really easy to understand and play so maybe a family game? 6+ so party game?
    Sheriff of Nottingham is like longer than a filler but not 6+
    Nusfjord is none of the above?



    steam_sig.png
    FuselageAuralynx
  • FuselageFuselage Bantha Three ValhallaRegistered User regular
    38thDoe wrote: »
    Those categories are infuriating to fit games into.
    Captain Sonar is a coop, but you are also against another team. Its also really easy to understand and play so maybe a family game? 6+ so party game?
    Sheriff of Nottingham is like longer than a filler but not 6+
    Nusfjord is none of the above?

    Categorize by experience? Co-op, Team, Stressed.

  • DashuiDashui Registered User regular
    edited August 8
    How is Arkham Horror LCG play with three players? Still fun and balanced? I've got two cores and Dunwich's first two scenarios, but I haven't played the game with more than two people yet.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • CptHamiltonCptHamilton Registered User regular
    Kingdom Death: Monster and Gloomhaven are, from my admittedly limited understanding having not actually played or even seen in person a KD:M set, very different games despite both filling the "campaign combat tactics with miniatures" category. Everything I've read about KD:M says that it's a brutual, unforgiving, grind where you're likely to punch your face against the same couple of bosses again and again trying to progress and probably will have to restart your campaign repeatedly. Gloomhaven can be tough sometimes but my experience with it is a pretty continuous ride through the campaign. If KD:M is as brutal as it seems from the reviews I've read, I can totally see taking a break to play a few dozen hours of Gloomhaven.

    PSN,Steam,Live | CptHamiltonian
    AuralynxJustTee
  • JonBobJonBob Registered User regular
    38thDoe wrote: »
    Those categories are infuriating to fit games into.
    Captain Sonar is a coop, but you are also against another team. Its also really easy to understand and play so maybe a family game? 6+ so party game?
    Sheriff of Nottingham is like longer than a filler but not 6+
    Nusfjord is none of the above?
    No matter how I drew the lines it would be frustrating. I tried to break it down by the type of experience people are looking for, without going super granular because this is just supposed to be a broad introduction.

    Personally, I would not call Captain Sonar a co-op. It's a team game. Possibly a party game because it's for a large group and it's pretty silly, though it skews complex compared to other party games. Family Strategy (gateway games) is likely where it would belong in a store. Nusfjord is medium weight, so I could see an argument for Family Strategy or Heavy there.

    jswidget.php?username=JonBob&numitems=10&header=1&text=none&images=small&show=recentplays&imagesonly=1&imagepos=right&inline=1&domains%5B%5D=boardgame&imagewidget=1
    Hahnsoo1
  • ArmorocArmoroc Registered User regular
    Dashui wrote: »
    How is Arkham Horror LCG play with three players? Still fun and balanced? I've got two cores and Dunwich's first two scenarios, but I haven't played the game with more than two people yet.

    I've played with 4 players who were really knowledgeable about the game (I was the newbie) and I would say it was fun. The game really keeps you on your toes with the encounters it throws at you. The game gets longer with certain aspects of the game, like # clues per investigator, but I don't know how you would view that.

    What I found fun was being able to trade enemies with each other. "This high hp enemies is on to me, do you wanna take a stable at it?" sort of talk. I'm sure it's similar at 3.

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Some games we tr
    Dashui wrote: »
    How is Arkham Horror LCG play with three players? Still fun and balanced? I've got two cores and Dunwich's first two scenarios, but I haven't played the game with more than two people yet.

    Played four player last week for the first time, and it was very fun. I’ve played core, Dunwich, and Carcosa as two player only. It was a stand alone, so I’m not sure how the experience would translate to a full campaign. But I had no real complaints about the four player experience.

  • ArmorocArmoroc Registered User regular
    I have the core box for Arkham Horror LCG and the first advice anyone gives us to get a second core box to get some of the better cards. Does Return of the Night of the Zealot contain the contain those player cards for the investigator decks? I'd like to get Return because as of right now it's cheaper to buy.

  • AthenorAthenor Who needs lions when you have a battlecruiser? Registered User regular
    Armoroc wrote: »
    I have the core box for Arkham Horror LCG and the first advice anyone gives us to get a second core box to get some of the better cards. Does Return of the Night of the Zealot contain the contain those player cards for the investigator decks? I'd like to get Return because as of right now it's cheaper to buy.

    The second core isn't for better cards, it is for consistency. Any card deck can be swingy, but being able to put in a second copy helps with finding a certain tool.

    Return to night does contain player cards, but they are all higher rank versions of the core cards.

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  • AstaerethAstaereth In the belly of the beastRegistered User regular
    More players in Arkham LCG are going to make the game easier, because although some parts of the game scale, the deckbuilding limits don’t. So more players mean more potential for specialization which generally makes the game easier. Speaking as someone who played through a couple campaigns with only one other player, it can be tough to fit everything a team needs into your party without three or four members.

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