Sounds like you made it to Nipton and met the winner of the lottery! That was the point in the game where I really started getting invested in the story. You'll probably want to get Boone on your side once you meet him, which will theoretically be soon.
Once you get to the actual town of New Vegas, you'll probably be overwhelmed. But you'll also meet Mr. House, another very interesting character.
I have indeed made it to Nipton. I wouldn't say I care as much as I'm not a fan of murdering psychos unless it's me. He's stepping on my turf.
I mean, eventually I'll find some good karma shit to do, but what with the sneak-stealing and all, apparently I'm very evil?
I also feel like my skills aren't progressing as much as I'd like. Which is to max all the useful ones (so, like, not hand to hand or melee, but basically all the others maxed at some point). Also, I can't seem to find anything to advance my character's Special skills past the 5-6 I set them all at originally. I remember in Fallout 3 I could potentially max all my stats, which is my ideal. Is this one of those pain in the ass games that doesn't let me be good at everything?
Edit: More specifically, I want all my skills at 100. I'd also like my Special scores at 10, personally, since numbers. But skills are the most important.
Kalnaur on
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
Woo I finished Steamworld Dig 2! It was a really great game, well polished and fun and can be rather difficult but the harder puzzles and whatnot are purely optional so it's great for a wimp like me.
The game takes place sometime after the first with Dorothy (nicknamed Dot), a merchant turned protagonist from the first game, pursuing Rusty, the protagonist from the previous game. She'll go through the same gameplay loop as the first game: dig, collect, sell, repeat. Now that seems simplistic enough but based on your tools, options, and exploration, this can mean very different things. Naturally the main pursuit is always towards those sweet sweet ores and gems to collect so you'll try to dig proper setups to reach them all and expedite the travel into the depths while between the pneumatic tube fast travel points. At the start you'll only have wall jump so you'll make these long shafts that are reachable to jumps/sprint jumps. Later you'll get all sorts of tools to open pathways up that your old limitations feel quaint, which is good because it emphasizes how much progress you've made.
A major change in the second game is the Cogs mechanic. As you upgrade your gear or unlock blueprints from collecting artifacts to turn in to the professor which will make cog slots available. These are various perks you can equip if you have the required amount of spare cogs but you can equip and unequip these perks at will at the workstation allowing you to mix and match and experiment to find what you like. Naturally the better perks require more cogs but you can purchase additional cogs from a vendor and find many on your adventures. It gives a nice flavor to the game as you aren't just upgrading your gear because you can but because it also gives you access to these useful perks (like the +30% sell value for the level 10 bag).
Combat has been revamped a bit. While the pick is still your main form of attack, you'll unlock multiple ways to deal with the various foes that can range from mere annoyances to actual threats. The variety and ease of combat was welcome. Combined with the leveling up system, whose purpose is only to lock high tier gear and improve your bonus sell rate, it gives a reason to kill your foes in 2 to gain their sweet exp which was lacking from 1. It also did away with the consumables you had in 1 and give you more checkpoints to teleport back to town instead of buying new ones and making checkpoints more sparse.
Fun story with interesting twists. Lots of puzzles and what not and always fun. Beat it in about 10 hours though you can go back to get gold star ranks in the various categories.
Sadly only took two pictures that aren't totally spoilery.
Unfortunately this wasn't one of my Winter Gale stretch goals so I must be punished. Therefore I have to beat Dungeon of the Endless since it was the only non-buying tie at the end of the poll before going to Edith Finch and Prey.
Decided I need to shoot some mans. Redownloaded Borderlands TPS to finally run Claptrap DLC. I haven't touched a Borderlands is probably 2, maybe 3 years. I really hope I remember how to play before the dlc is over.
Sounds like you made it to Nipton and met the winner of the lottery! That was the point in the game where I really started getting invested in the story. You'll probably want to get Boone on your side once you meet him, which will theoretically be soon.
Once you get to the actual town of New Vegas, you'll probably be overwhelmed. But you'll also meet Mr. House, another very interesting character.
I have indeed made it to Nipton. I wouldn't say I care as much as I'm not a fan of murdering psychos unless it's me. He's stepping on my turf.
I mean, eventually I'll find some good karma shit to do, but what with the sneak-stealing and all, apparently I'm very evil?
I also feel like my skills aren't progressing as much as I'd like. Which is to max all the useful ones (so, like, not hand to hand or melee, but basically all the others maxed at some point). Also, I can't seem to find anything to advance my character's Special skills past the 5-6 I set them all at originally. I remember in Fallout 3 I could potentially max all my stats, which is my ideal. Is this one of those pain in the ass games that doesn't let me be good at everything?
Edit: More specifically, I want all my skills at 100. I'd also like my Special scores at 10, personally, since numbers. But skills are the most important.
There aren't bobbleheads like in Fallout 3 that you can use to increase your Special skills, but there is a place where you can get implants installed that permanently increase them. I checked the wiki, and apparently the number you can get installed is based on your endurance. The maximum number of Special implants you can get from there is apparently 23(?), and each one gets progressively more expensive. There are also some points you can get in the two DLCs that you do not appear to own: Old World Blues and Lonesome Road. (Old World Blues is pretty fun.)
Just a heads up on what you probably won't like: you definitely can't do everything in the game in one playthrough, as the game is very faction-oriented and you will eventually find that completing one quest makes other quests uncompleteable (and it will tell you once this happens and it removes the quest from your log).
There aren't bobbleheads like in Fallout 3 that you can use to increase your Special skills, but there is a place where you can get implants installed that permanently increase them. I checked the wiki, and apparently the number you can get installed is based on your endurance. The maximum number of Special implants you can get from there is apparently 23(?), and each one gets progressively more expensive. There are also some points you can get in the two DLCs that you do not appear to own: Old World Blues and Lonesome Road. (Old World Blues is pretty fun.)
Just a heads up on what you probably won't like: you definitely can't do everything in the game in one playthrough, as the game is very faction-oriented and you will eventually find that completing one quest makes other quests uncompleteable (and it will tell you once this happens and it removes the quest from your log).
That is annoying, if for no other reason than the fact that it'll only ever get played once. I mean, it'll probably find it's way on to my "beaten but replayable" category, but with the sheer volume of games I have, I doubt I'll ever get back to it.
As far as SPECIAL, goes, I already found a mod to make the game work as I would like to. :biggrin:
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
I also feel like my skills aren't progressing as much as I'd like. Which is to max all the useful ones (so, like, not hand to hand or melee, but basically all the others maxed at some point). Also, I can't seem to find anything to advance my character's Special skills past the 5-6 I set them all at originally. I remember in Fallout 3 I could potentially max all my stats, which is my ideal. Is this one of those pain in the ass games that doesn't let me be good at everything?
Edit: More specifically, I want all my skills at 100. I'd also like my Special scores at 10, personally, since numbers. But skills are the most important.
You're misremembering a bit. Fallout 3 had bobbleheads you could find that boosted a stat or skill but there was only one of each. There is a perk you can take to put in point in one of your SPECIAL stats though. However, NV gives you fewer perks than F3 did and in general the perks specific to NV are much stronger if they fit what you specialize in.
It's also a pretty hefty game too. You've got a level cap of 50 with all the DLC. That's a lot of time to maximize all the skills.
I also feel like my skills aren't progressing as much as I'd like. Which is to max all the useful ones (so, like, not hand to hand or melee, but basically all the others maxed at some point). Also, I can't seem to find anything to advance my character's Special skills past the 5-6 I set them all at originally. I remember in Fallout 3 I could potentially max all my stats, which is my ideal. Is this one of those pain in the ass games that doesn't let me be good at everything?
Edit: More specifically, I want all my skills at 100. I'd also like my Special scores at 10, personally, since numbers. But skills are the most important.
You're misremembering a bit. Fallout 3 had bobbleheads you could find that boosted a stat or skill but there was only one of each. There is a perk you can take to put in point in one of your SPECIAL stats though. However, NV gives you fewer perks than F3 did and in general the perks specific to NV are much stronger if they fit what you specialize in.
It's also a pretty hefty game too. You've got a level cap of 50 with all the DLC. That's a lot of time to maximize all the skills.
You're part right. I forgot that I took the "Almost Perfect" Perk, then grabbed the bobbleheads after, raising everything to a perfect 10.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
I've been a bit too sick the past few days to really push on with Dead State (nothing major but enough to make planning movement less than optimal) and have instead been playing the recently released Avernum 3: Ruined World. This is the second remake of Exile 3: Ruined World that Spiderweb first put out in 1996 or so.
I never really got into the first Avernum series. It was just too jarring coming from the Exile series and all the major changes that occurred while still feeling clunky. And that's on top of 3 being the only Exile game I actually played to completion.
Jeff Vogel got a lot better at making a smoother interface and game flow after starting the Avadon series and it shows here. There's still way too much fiddly crap for my tastes (specifically how you need to apply skill points from leveling, points to skills from training, and then permanent boosts from other sources in that order to maximize a skill) and the balance is still problematic (you can't really have a hybrid character and keep up with how monsters stats go up at high levels so you have a party of four super specialized freaks of nature except for maybe the tank) but the flow of the game with different regions all having their towns and major quests connected to a central monster and striking multiple dungeons to clean things up still works really well.
I've already put in 40 hours into it and eagerly away seeing if Jeff finally found a way to make the golem factory dungeon not suck on his third try.
I beat Deadbolt last night, which was a fun side scrolling version of Hotline Miami, essentially. I'm sure there's a name for that genre by now. You go through about thirty levels of playing a grim reaper hunting down various types of undead that should just be dead. My only issue was that the scythe that you can unlock, which was the most expensive weapon, felt kind of worthless in most scenarios. Didn't do as much damage as the only slightly slower sledgehammer, and takes the place of a gun in your starting loadout which can make a lot of the levels significantly harder at the beginning.
Chipmunks are like nature's nipple clamps, I guess?
+3
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Over the past week and a half I've picked up Dragon Ball, Alwa's Awakening, Momodora, and Iconoclasts. Incidentally that's the worst of how much I enjoy them from least to most. Alwa's is actually especially disappointing, mostly because of the pace of moving and jumping.
It's a great same room multiplayer game (at least on the Switch) but it also has a single player story mode that is pretty funny. I've watched the wife play through some of it and it was definitely a story.
Super fun assuming the port is good.
+2
BeryllineOne Tiara to rule them allRegistered Userregular
One last notice that I'll be streaming Dishonored 2, as voted on by the thread for the charity drive incentive, in just under two hours. (The link is in my signature, but if you're on mobile, it'll be at BerryBea on Twitch.)
SteevLWhat can I do for you?Registered Userregular
Huh, finished the Shadow of War DLC called The Blade of Galadriel. It's pretty short! I didn't do all the orc fights for various legendary gear, but I also feel no need to. Overall, it was an enjoyable experience. Not sure if it's worth the $15 they're charging for it. It also has an ending that seems to imply where they'd go for a sequel, unless it's carried over into the next DLC with Baranor.
It's a great same room multiplayer game (at least on the Switch) but it also has a single player story mode that is pretty funny. I've watched the wife play through some of it and it was definitely a story.
Super fun assuming the port is good.
Online multiplayer for a decent Tetris game is worth the purchase price alone for friendly battles.
I love tactics games, but hated FTL. Am weary...will watch with caution.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
0
KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
edited February 2018
Also, it took 25+ hours and LOTS of resource gathering at the end, but I did it.
Neat exploration game with a well designed treadmill of tiered upgrades and vehicles. Very pretty biomes and wild-life. Some upgrades seemed more useful than others, and I barely ever made an actual base, but more 5 to 6 mini bases with just a scan room attached to them for easier resource gathering.
The cyclops is an unwieldy piece of underwater technology that I can't even fathom why it's in the game in the first place since it's a single player game. The thing is too big for one person.
Either way, I enjoyed it, but I would've been happier with 20 hours instead of 25. Like I said, LOTS of back and forth to get minerals.
The cyclops is an unwieldy piece of underwater technology that I can't even fathom why it's in the game in the first place since it's a single player game. The thing is too big for one person.
I suspect that the original plan was to make one of those social base builder games like Rust and the like, but they backed out at some point in development after creating the sub but before really starting multiplayer.
+1
KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
The cyclops is an unwieldy piece of underwater technology that I can't even fathom why it's in the game in the first place since it's a single player game. The thing is too big for one person.
I suspect that the original plan was to make one of those social base builder games like Rust and the like, but they backed out at some point in development after creating the sub but before really starting multiplayer.
But they also left in that you HAVE to make the sub in order to finish the game, because an upgrade you need to craft can only be crafted on the sub.
Seems unnecessary, and lead to a lot of searching for gold and lithium to make extra computer chips and plasteel ingots.
Isn't the cyclops the only vehicle capable of going to the super deep endgame areas? I thought the seamoth could only be upgraded a few times and then you'd have to switch to the cyclops.
One last notice that I'll be streaming Dishonored 2, as voted on by the thread for the charity drive incentive, in just under two hours. (The link is in my signature, but if you're on mobile, it'll be at BerryBea on Twitch.)
Dishonored 2, reviewed:
"Does the toilet flush? *checks* Toilet flushes. A+ game."
+13
BeryllineOne Tiara to rule them allRegistered Userregular
One last notice that I'll be streaming Dishonored 2, as voted on by the thread for the charity drive incentive, in just under two hours. (The link is in my signature, but if you're on mobile, it'll be at BerryBea on Twitch.)
Ok, so, this did not go as planned. My computer apparently cannot handle streaming this one, even with all of the settings turned down all the way. So, I'm going to have to put it on hold for an unknown amount of time. I've been figuring I'd need to do some computer upgrades for a little while now, and it seems like I've reached that point. It'll take me a bit of time to figure out what kind of budget I'm working with on this and what my options are, but I do plan to stream this some day. I'll certainly update the thread when that happens. I'm so sorry for temporarily backing out, but there doesn't seem to be another option here.
KalnaurI See Rain . . .Centralia, WARegistered Userregular
One of the bar none most useful innovations Fallout 4 has over Fallout 3, New Vegas, and any of the Elder Scrolls series is the very solid streamlining of the home/manufacturing process. By that I mean that anything in "the bench" can be broken down, used for the scrap pieces, and used by any of the crafting stations within the area of the workshop bench proper.
God, Elder Scrolls games need this. The ability to cook, chem, augment, and mod all from a central inventory is . . . well, defining, to be honest. Gone is the need to fill your inventory full of bullshit, or make a shopping list that you consult every time you open a container. Junk is useful as parts, other items can be taken apart as scrap on purpose, and food items can be stored indefinitely to be used in whatever recipes you need (though to be fair, any edible food or water might be eaten or drank by your settlers, so you instead build a container right next to the fireplace).
What I wouldn't give to never have to cart several hundred pounds of dragon bone to the forge just so it can pull from my inventory . . .
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
Ahem, final fantasy viii has my favorite system because everything flowed like Kalnur said, and there was a clear uptic as you refined your way to glory.
Unfortunately there was nothing to test it against except one side boss.
Not that I play much multiplayer games or even use the console much these days anyway but my PlayStation plus has ended and now I'm all in on PC!
Still need to move everything out but overtime at work is making it super brutal to have the energy to do anything but try and sleep. Still only managing around 2 hrs on average. Except Sundays where I crash out. Haven't played anything in a good few days now. Really need to beat agents of Mayhem.
Isn't the cyclops the only vehicle capable of going to the super deep endgame areas? I thought the seamoth could only be upgraded a few times and then you'd have to switch to the cyclops.
Subnautica vague spoiler-ish stuff:
The Seamoth cannot be upgraded enough to withstand the depths of the last two-ish zones. The PRAWN suit very much can, and was the only thing I used to explore those two endgame zones. In fact, I cannot imagine actually piloting the Cyclops through the final zone, but then again I sucked at steering the Cyclops.
For some reason my Steam store page seems to be nothing but open world survival games lately.
The same thing has been happening to me, based entirely on playing way too much Subnautica.
Of course, that did inspire me to try out Conan: Exiles, which so far is like someone took all the jokes I make about Minecraft being about colonizing and enslaving the local populace and actually made a game about exactly that. With dongs.
Isn't the cyclops the only vehicle capable of going to the super deep endgame areas? I thought the seamoth could only be upgraded a few times and then you'd have to switch to the cyclops.
Subnautica vague spoiler-ish stuff:
The Seamoth cannot be upgraded enough to withstand the depths of the last two-ish zones. The PRAWN suit very much can, and was the only thing I used to explore those two endgame zones. In fact, I cannot imagine actually piloting the Cyclops through the final zone, but then again I sucked at steering the Cyclops.
For some reason my Steam store page seems to be nothing but open world survival games lately.
The same thing has been happening to me, based entirely on playing way too much Subnautica.
Of course, that did inspire me to try out Conan: Exiles, which so far is like someone took all the jokes I make about Minecraft being about colonizing and enslaving the local populace and actually made a game about exactly that. With dongs.
Conan Exiles is so fun. Have I mentioned how much fun I'm having with it? Because I'm having a lot of fun with it.
Maybe I should just uninstall the rest of my library...
In case anyone was wondering what a New Vegas fanboy I am, I saw this video and promptly freaked out because it apparently meant that there was official content in New Vegas that I had not yet discovered in my previous three or four complete playthroughs.
Then I discovered it was a mod, and once again I'm thinking of going back to my VR playthrough.
Conan Exiles is so fun. Have I mentioned how much fun I'm having with it? Because I'm having a lot of fun with it.
Right now I'm still wandering around the starting area in singleplayer. I'm hitting a bit of a speed bump in that I've leveled up crafting to the point where I need iron, but all the zones with iron in them are also home to dudes and creatures that kick my ass rather vigorously. Plus I need like a 100 iron bars to build a Wheel of Pain, which is something I never thought I'd say in a video game context outside of rather unsavory Skyrim mods.
Posts
I had a small arsenal, but apparently, if I kill him there, I don't get the XP for the quest he gave me. I can wait. Not long, but I can wait.
I have indeed made it to Nipton. I wouldn't say I care as much as I'm not a fan of murdering psychos unless it's me. He's stepping on my turf.
I mean, eventually I'll find some good karma shit to do, but what with the sneak-stealing and all, apparently I'm very evil?
I also feel like my skills aren't progressing as much as I'd like. Which is to max all the useful ones (so, like, not hand to hand or melee, but basically all the others maxed at some point). Also, I can't seem to find anything to advance my character's Special skills past the 5-6 I set them all at originally. I remember in Fallout 3 I could potentially max all my stats, which is my ideal. Is this one of those pain in the ass games that doesn't let me be good at everything?
Edit: More specifically, I want all my skills at 100. I'd also like my Special scores at 10, personally, since numbers. But skills are the most important.
The game takes place sometime after the first with Dorothy (nicknamed Dot), a merchant turned protagonist from the first game, pursuing Rusty, the protagonist from the previous game. She'll go through the same gameplay loop as the first game: dig, collect, sell, repeat. Now that seems simplistic enough but based on your tools, options, and exploration, this can mean very different things. Naturally the main pursuit is always towards those sweet sweet ores and gems to collect so you'll try to dig proper setups to reach them all and expedite the travel into the depths while between the pneumatic tube fast travel points. At the start you'll only have wall jump so you'll make these long shafts that are reachable to jumps/sprint jumps. Later you'll get all sorts of tools to open pathways up that your old limitations feel quaint, which is good because it emphasizes how much progress you've made.
A major change in the second game is the Cogs mechanic. As you upgrade your gear or unlock blueprints from collecting artifacts to turn in to the professor which will make cog slots available. These are various perks you can equip if you have the required amount of spare cogs but you can equip and unequip these perks at will at the workstation allowing you to mix and match and experiment to find what you like. Naturally the better perks require more cogs but you can purchase additional cogs from a vendor and find many on your adventures. It gives a nice flavor to the game as you aren't just upgrading your gear because you can but because it also gives you access to these useful perks (like the +30% sell value for the level 10 bag).
Combat has been revamped a bit. While the pick is still your main form of attack, you'll unlock multiple ways to deal with the various foes that can range from mere annoyances to actual threats. The variety and ease of combat was welcome. Combined with the leveling up system, whose purpose is only to lock high tier gear and improve your bonus sell rate, it gives a reason to kill your foes in 2 to gain their sweet exp which was lacking from 1. It also did away with the consumables you had in 1 and give you more checkpoints to teleport back to town instead of buying new ones and making checkpoints more sparse.
Fun story with interesting twists. Lots of puzzles and what not and always fun. Beat it in about 10 hours though you can go back to get gold star ranks in the various categories.
Sadly only took two pictures that aren't totally spoilery.
Thanks again to @Iolo for Steamworld Dig 2!
Unfortunately this wasn't one of my Winter Gale stretch goals so I must be punished. Therefore I have to beat Dungeon of the Endless since it was the only non-buying tie at the end of the poll before going to Edith Finch and Prey.
Yes, please.
http://www.fallout3nexus.com/downloads/file.php?id=16534
$1:
Five Nights at Freddy's: Sister Location
Goat Simulator
Hacknet
BTA:
Verdun
Sins of a Solar Empire®: Rebellion
Death Road to Canada
Turmoil
$10:
Dead by Daylight
There aren't bobbleheads like in Fallout 3 that you can use to increase your Special skills, but there is a place where you can get implants installed that permanently increase them. I checked the wiki, and apparently the number you can get installed is based on your endurance. The maximum number of Special implants you can get from there is apparently 23(?), and each one gets progressively more expensive. There are also some points you can get in the two DLCs that you do not appear to own: Old World Blues and Lonesome Road. (Old World Blues is pretty fun.)
Just a heads up on what you probably won't like: you definitely can't do everything in the game in one playthrough, as the game is very faction-oriented and you will eventually find that completing one quest makes other quests uncompleteable (and it will tell you once this happens and it removes the quest from your log).
I mean, Pillars II looking good and dropping in just a couple of months!
(There was a slim chance I'd have played Pillars 1 by the, but you all sent me down the Darkest Dungeon instead.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Do you need to have played anything else or is this a stand alone game?
Steam: betsuni7
That is annoying, if for no other reason than the fact that it'll only ever get played once. I mean, it'll probably find it's way on to my "beaten but replayable" category, but with the sheer volume of games I have, I doubt I'll ever get back to it.
As far as SPECIAL, goes, I already found a mod to make the game work as I would like to. :biggrin:
You're misremembering a bit. Fallout 3 had bobbleheads you could find that boosted a stat or skill but there was only one of each. There is a perk you can take to put in point in one of your SPECIAL stats though. However, NV gives you fewer perks than F3 did and in general the perks specific to NV are much stronger if they fit what you specialize in.
It's also a pretty hefty game too. You've got a level cap of 50 with all the DLC. That's a lot of time to maximize all the skills.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
You're part right. I forgot that I took the "Almost Perfect" Perk, then grabbed the bobbleheads after, raising everything to a perfect 10.
I never really got into the first Avernum series. It was just too jarring coming from the Exile series and all the major changes that occurred while still feeling clunky. And that's on top of 3 being the only Exile game I actually played to completion.
Jeff Vogel got a lot better at making a smoother interface and game flow after starting the Avadon series and it shows here. There's still way too much fiddly crap for my tastes (specifically how you need to apply skill points from leveling, points to skills from training, and then permanent boosts from other sources in that order to maximize a skill) and the balance is still problematic (you can't really have a hybrid character and keep up with how monsters stats go up at high levels so you have a party of four super specialized freaks of nature except for maybe the tank) but the flow of the game with different regions all having their towns and major quests connected to a central monster and striking multiple dungeons to clean things up still works really well.
I've already put in 40 hours into it and eagerly away seeing if Jeff finally found a way to make the golem factory dungeon not suck on his third try.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Yep, time to break out Kerbal Space Program again.
Bravely Default / 3DS Friend Code = 3394-3571-1609
Oh cool. That makes me want to buy the bundle for that then.
Steam: betsuni7
$1 for Hacknet is a deal. For anyone that liked Uplink it is the spiritual successor.
WTF, Steam?
>.>
Clearly you need more VNs then
It's a great same room multiplayer game (at least on the Switch) but it also has a single player story mode that is pretty funny. I've watched the wife play through some of it and it was definitely a story.
Super fun assuming the port is good.
Online multiplayer for a decent Tetris game is worth the purchase price alone for friendly battles.
I love tactics games, but hated FTL. Am weary...will watch with caution.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Neat exploration game with a well designed treadmill of tiered upgrades and vehicles. Very pretty biomes and wild-life. Some upgrades seemed more useful than others, and I barely ever made an actual base, but more 5 to 6 mini bases with just a scan room attached to them for easier resource gathering.
The cyclops is an unwieldy piece of underwater technology that I can't even fathom why it's in the game in the first place since it's a single player game. The thing is too big for one person.
Either way, I enjoyed it, but I would've been happier with 20 hours instead of 25. Like I said, LOTS of back and forth to get minerals.
Scratch one off the backlog, @destroyah87 !
I suspect that the original plan was to make one of those social base builder games like Rust and the like, but they backed out at some point in development after creating the sub but before really starting multiplayer.
But they also left in that you HAVE to make the sub in order to finish the game, because an upgrade you need to craft can only be crafted on the sub.
Seems unnecessary, and lead to a lot of searching for gold and lithium to make extra computer chips and plasteel ingots.
Dishonored 2, reviewed:
"Does the toilet flush? *checks* Toilet flushes. A+ game."
Ok, so, this did not go as planned. My computer apparently cannot handle streaming this one, even with all of the settings turned down all the way. So, I'm going to have to put it on hold for an unknown amount of time. I've been figuring I'd need to do some computer upgrades for a little while now, and it seems like I've reached that point. It'll take me a bit of time to figure out what kind of budget I'm working with on this and what my options are, but I do plan to stream this some day. I'll certainly update the thread when that happens. I'm so sorry for temporarily backing out, but there doesn't seem to be another option here.
God, Elder Scrolls games need this. The ability to cook, chem, augment, and mod all from a central inventory is . . . well, defining, to be honest. Gone is the need to fill your inventory full of bullshit, or make a shopping list that you consult every time you open a container. Junk is useful as parts, other items can be taken apart as scrap on purpose, and food items can be stored indefinitely to be used in whatever recipes you need (though to be fair, any edible food or water might be eaten or drank by your settlers, so you instead build a container right next to the fireplace).
What I wouldn't give to never have to cart several hundred pounds of dragon bone to the forge just so it can pull from my inventory . . .
Ahem, final fantasy viii has my favorite system because everything flowed like Kalnur said, and there was a clear uptic as you refined your way to glory.
Unfortunately there was nothing to test it against except one side boss.
http://www.fallout3nexus.com/downloads/file.php?id=16534
@ReverseCreations did a thing.
Store page says "Become the world's greatest photographer..."
Why do I feel like such a person would be taking entirely different photos? :razz:
Thanks!
Still need to move everything out but overtime at work is making it super brutal to have the energy to do anything but try and sleep. Still only managing around 2 hrs on average. Except Sundays where I crash out. Haven't played anything in a good few days now. Really need to beat agents of Mayhem.
Subnautica vague spoiler-ish stuff:
The same thing has been happening to me, based entirely on playing way too much Subnautica.
Of course, that did inspire me to try out Conan: Exiles, which so far is like someone took all the jokes I make about Minecraft being about colonizing and enslaving the local populace and actually made a game about exactly that. With dongs.
Conan Exiles is so fun. Have I mentioned how much fun I'm having with it? Because I'm having a lot of fun with it.
Maybe I should just uninstall the rest of my library...
In case anyone was wondering what a New Vegas fanboy I am, I saw this video and promptly freaked out because it apparently meant that there was official content in New Vegas that I had not yet discovered in my previous three or four complete playthroughs.
Then I discovered it was a mod, and once again I'm thinking of going back to my VR playthrough.
Right now I'm still wandering around the starting area in singleplayer. I'm hitting a bit of a speed bump in that I've leveled up crafting to the point where I need iron, but all the zones with iron in them are also home to dudes and creatures that kick my ass rather vigorously. Plus I need like a 100 iron bars to build a Wheel of Pain, which is something I never thought I'd say in a video game context outside of rather unsavory Skyrim mods.