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[Steam] Thread: Games, games, and more games - all the games!!!

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Posts

  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    edited January 2018
    If anyone is getting dragon ball fighter Z, please report back on the online play. I read its a well optimized port, but I want to know the net code status before I immediately buy it in three hours.

    KoopahTroopah on
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    If anyone is getting dragon ball fighter Z, please report back on the online play. I read its a well optimized port, but I want to know the net code status before I immediately buy it in three hours.

    The online quality of Guilty Gear Xrd on PC was better than the PS4 version, so it's promising for DBFZ, although of course I'm not able to try it yet to see how it actually is.

  • Pixelated PixiePixelated Pixie They/Them Registered User regular
    Not getting very many (read: 2) suggestions for Steam profile changes. C'mon folks, surely you can come up with some fun stuff! :D

    ~~ Pixie on Steam ~~
    ironzerg wrote: »
    Chipmunks are like nature's nipple clamps, I guess?
  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    I think right now that the only thing keeping me playing The Bard's Tale is that the humor (regardless of snarky or kind responses) is still entertaining. If I ever reach a point where that isn't so, I get the feeling I'll just stop playing the game, because the fighting is pretty bog standard. Hell, it runs on the Dark Alliance engine, which I spent way too many hours playing until I had maxed basically every type of character in that game.

    That said, I don't see them stopping so really, it's more that the humor will stop being funny than stop being present. For now, though, I find myself chuckling quite often, even as I shake my head at the incredible amounts of "wimmins, amirite?" levels of awful. Hell, even the narrator has busted the Bard's balls repeatedly over his treatment of women.

    I think it also helps that the narrator is Tony Jay and god do I miss that dude's voice being in every damn thing.

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
  • Pixelated PixiePixelated Pixie They/Them Registered User regular
    I don't know how one gets through an entire multi-sentence post about The Bard's Tale without saying Cary Elwes even once. Like, not even a single "Cary Elwes is so awesome."

    >.>

    ~~ Pixie on Steam ~~
    ironzerg wrote: »
    Chipmunks are like nature's nipple clamps, I guess?
  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    I don't know how one gets through an entire multi-sentence post about The Bard's Tale without saying Cary Elwes even once. Like, not even a single "Cary Elwes is so awesome."

    >.>

    Sorry, sorry, Cary Elwes is awesome.
    Just not as awesome as Tony Jay. :wink:

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    edited January 2018
    I don't know how one gets through an entire multi-sentence post about The Bard's Tale without saying Cary Elwes even once. Like, not even a single "Cary Elwes is so awesome."

    >.>
    Maid Marian - "Oh, Robin! Promise me you won't go!"
    Robin - "Okay, I promise you won't go."
    Maid Marian - "Oh, than-- :confused: "
    Dave Chappelle - "Wait, Robin you ju-"
    Robin - *kissing Marian's hand in high voice* "Cooool it."
    Dave Chappelle - "Chilled!"

    ...I love Cary Elwes.

    KoopahTroopah on
  • McMoogleMcMoogle Registered User regular
    I don't know how one gets through an entire multi-sentence post about The Bard's Tale without saying Cary Elwes even once. Like, not even a single "Cary Elwes is so awesome."

    >.>

    Maid Marian - "Oh, Robin! Promise me you won't go!"
    Robin - "Okay, I promise you won't go."
    Maid Marian - "Oh, than-- :confused: "
    Dave Chappelle - "Wait, Robin you ju-"
    Robin - *kissing Marian's hand in high voice* "Cooool it."
    Dave Chappelle - "Chilled!"


    ...I love Cary Elwes.

    Did you say Abe Lincoln?

    steam_sig.png
  • SkutSkutSkutSkut Registered User regular
    edited January 2018
  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    My wife watched through all of Psych when it was still on Netflix, and when Pierre Despereaux showed up, she sqee'd so loud I heard it from the other end of our apartment through a door and a pair of headphones.

    It is rather fun every once in a while to hear his voice accidentally come through the Bard's clearly not Cary Elwes accent. Like, sometimes he fudges it just little enough that I'm like, "aaaaaaaaand there's Mr. Elwes".

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
  • Steel AngelSteel Angel Registered User regular
    edited January 2018
    I've reach day 50 in Dead State, about halfway through from what I've read. My shelter has grown from a small crew of my player character, a paralyzed administrator, a rookie small town deputy, a veterinary student turned medic, and trucker into about 40 people, a cat, two dogs, and a stable of horses. And so far I've managed to keep them all from hurting each other or themselves. Barely.

    At some point I'll do a write up on the survivors I've recruited since they're one of the best parts of the game but for now I'm just going to highlight one of them that took a lot of careful handling last night. A lot of the survivors don't have a lot of detail to them. With that many people you can recruit, it's tough to give them all depth. Fiona is one of the npcs with depth and the one I barely held onto.

    Fiona is a sweet, eager to please young woman who was able to survive things going to hell for a bit. Then her car crashed and she had to hide in a tree to avoid zombies before looters helped themselves to her stuff while she was up there. She was able to tail them and steal back her stuff but the looters eventually noticed and followed her back to her bolt hole. You encounter said looters trying to break into her place and quickly get into a fight with them when one decides they don't want to risk being followed again. Kill the looters, and Fiona will come out and thank you. She'll explain why the looters were after her and gladly join your crew of survivors.

    Her skills are okay when you recruit her. Her skills in combat and medicine are in the mid range and not very specialized: Actually pretty high if you recruit her early but more likely to be second string when you find her out of the way hiding spot at the northern edge of the map. When talked to at base, she'll mention that her mother had tried to each her to be a proper lady, polite and sociable. Before she ditched the family when Fiona was 9. Her father, a decorated army veteran, had insisted Fiona learn how to fend for herself and was likely why Fiona is a good deal better in melee and ranged combat plus has a decent survival skill than the other non-military/police/criminal 20 somethings you recruit. Fiona also has some medical skills, good enough to patch people up in the field but not good enough to be a doctor back at base, presumably from after her father attempted but failed suicide and his daughter had to take care of him for 3 years before he expired. Fiona was 15 when the attempt was made. She will relay all this to you while giggling shyly about being asked about herself. A bit odd, but I had several other people dealing with PTSD at this point. My primary anti-zombie melee specialist Max was an elementary school teacher engaged to another teacher before a zombie got in, infected students and teachers, and he had to put down rooms full of zombified kids and his fiancee with a fire axe. My first marksman is a Vietnam vet who kept his infected wife locked in the basement not understanding what was happening and put her down before joining me when I explained the details of the infection to him. Still, Fiona is the only one to date to have most of her trauma occur both before the zombies and well before she was an adult.

    The morning after she joins you, she'll ask where you want her to focus her skills and can be directed to focus on combat or support back at base. I was pretty full up on medical staff and mechanics at this point so I asked her to focus on her field skills. Normally an npc survivor gains a skill point every day they're at your shelter and assigns it based on a character specific upgrade track so over time a second stringer can graduate to a first pick (in contrast a lot of the people that start out strong in fighting spend a lot of their skill points on non-combat skills but other people are another post). Normally an npc with a ranged skill of 6 would take about 4 weeks to bring it up to 10. Fiona did it in one day. That was handy as her melee, medical, and survival skills were a little better than my previous combat medic but also a little unnerving.

    About a week after joining, Fiona approached me and presented me a gift of 10 doses of antibiotics. When questioned, she mentioned that while getting back her stuff from the looters she also swiped some of their medical supplies. Antibiotics are how an infected survivor of a zombie attack staves off death from the infection. It started to become a little clearer why the looters trying to break down her door seemed to be scared as well as angry. It also made me consider the kind of person that would infiltrate a hostile camp alone. And succeed at it. Throughout this and the few other conversations, Fiona displays a high level of hero worship. She specifically wanted to give the antibiotics to my character and was crestfallen when I reminded her we're all in this together just as she was a little deflated when I told her it was the paralyzed administrator that set up the shelter and others who saved me after a plane crash.

    Her battle dialogue lines also are big indications of something not being right even for a zombie apocalypse survivor. Get into combat and my away team's veteran cop declares that everyone is coming home alive and the former biker gang leader proclaims her love of fighting. Fiona yells about making my player character proud or not letting anyone harm me. Kill a zombie or a person and the veteran cop reassures that it was only what had to be done, the former biker amusedly laughs while complementing the kill, the berserker former teacher tiredly notes that it's one less threat in the world, and Fiona will yell that she'll kill anyone in her way.

    This chick is crazy.

    After a few weeks, one morning she approached me and nervously asked what I thought about her. If this were a Bioware game, this would lead to choosing flirty dialogue options followed by awkwardly animated banging. And given both how tragic her backstory is and how the majority of your other dialogue with survivors involves settling disputes or venting frustrations, it's extremely tempting to respond to Fiona's affection with at least some level of warmth. But Fiona is more Fatal Attraction than Mass Effect. Trying to to be warm and tell her to stop the hero worship in the same conversation sent her mixed signals and later resulted in running away after leaving a message written in blood. The same conversation with a more detached appreciation of her bravery resulted in a calmer depressed mood and a later chance to use dialogue skills to articulate the need to be her own person and not just trying to please others. She's a lot colder and more distant now, but still helping out and not going to kill someone in envious paranoia. And in a game where I'm also worried that my mercenary pilot I might need to fly an evacuation might desert after my other subleaders demanded his exclusion from helping out freely be stripped, that probably counts as victory.

    Girl is still kind of crazy though.

    Steel Angel on
    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • JaysonFourJaysonFour Classy Monster Kitteh Registered User regular
    I hear Bard's Tale, I have to listen to this:

    https://www.youtube.com/watch?v=ZzHqXzcuWuE
    JaysonFour wrote: »
    Huh, new thread smell...

    ...needs more cat.

    /gets out spray bottle

    Gift-a-pult always beats spraybottle, I've found. It also works for birthdays and such.

    steam_sig.png
    I can has cheezburger, yes?
  • Lindsay LohanLindsay Lohan Registered User regular
    Hey Steam Thread - long time no post.

    Has anyone out there played Planet Coaster? I was wondering if there were any thoughts on whether it would run on an i3 4370 (despite saying it should have an i5). I have 6gb of ram I think, and an MSI Radeon HD 6870 card. I don't card if it's on high settings, I just want to build pretty, pretty theme parks.

    And yes, I know I need to upgrade again, just trying to push it off a bit longer since most of my gaming on it is Sims 4 anyways.

  • McMoogleMcMoogle Registered User regular
    JaysonFour wrote: »

    Gift-a-pult always beats spraybottle, I've found. It also works for birthdays and such.

    Well yeah, that's just basic physics.

    steam_sig.png
  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    JaysonFour wrote: »
    I hear Bard's Tale, I have to listen to this:

    https://www.youtube.com/watch?v=ZzHqXzcuWuE

    Fun fact, that's an actual song. Like, it existed before the game ever came into being. Theories guess that it goes back as far as the 1800s.

    Also, a lot of the names and concepts are taken from real places of Ireland and the Orkney Isles (Kirkwall, for example), and mythical creatures and concepts heavily feature in the game. For such a standard, single class ARPG, it was definitely made with care when it came to story and elements.

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
  • dresdenphiledresdenphile Watch out for snakes!Registered User regular
    I had my fingers crossed that Xenoverse 2 would go on sale with FighterZ's release, but no such luck. :(

    steam_sig.png
  • Pixelated PixiePixelated Pixie They/Them Registered User regular
    JaysonFour wrote: »
    JaysonFour wrote: »
    Huh, new thread smell...

    ...needs more cat.

    /gets out spray bottle

    Gift-a-pult always beats spraybottle, I've found. It also works for birthdays and such.

    So what you're saying is I need a water cannon. Gotcha. BRB, shopping for J4 deterrent...

    ~~ Pixie on Steam ~~
    ironzerg wrote: »
    Chipmunks are like nature's nipple clamps, I guess?
  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    So is there anything at all that separates Black Desert Online from other MMOGs, other than the obviously insane character creator?

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
  • Pixelated PixiePixelated Pixie They/Them Registered User regular
    edited January 2018
    Kalnaur wrote: »
    So is there anything at all that separates Black Desert Online from other MMOGs, other than the obviously insane character creator?

    You can let your characters play themselves while AFK. For hours.

    Plus your characters will continue to earn money for you -- just by existing -- even if you don't log on for months (I love logging on after a break to find 68,000,000 gold in my mailbox).

    The combat becomes a batshit insane game of remembering a thousand different button combos for different skills. I usually ended up just learning a few key moves and relying on those to get me through.

    It has some really obtuse mechanics. Learning curve be steep, yo. At least, it was for me. The crafting system can just fuck off and die forever.

    EDIT: Yes, I agree with everything Corrigan said below. Including the "two week burnout" thing.

    Pixelated Pixie on
    ~~ Pixie on Steam ~~
    ironzerg wrote: »
    Chipmunks are like nature's nipple clamps, I guess?
  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    Notice: Endless Space 2 is on sale for 50% off, but all the other Endless games and their DLC also seem to have discounts as well from 75% to 66% until . . . February 1st?

    Or should I say February 1th? :wink:

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
  • CorriganXCorriganX Jacksonville, FLRegistered User regular
    Its completely focused on open world stuff, there are no dungeons or group instanced combat, its also all pvp based and heavily pvp focused once you're 50+, its also crazy grindy as in weeks of grinding for a level once you're like 60ish. 60ish is when you unlock the final part of your jobs, the 'awakening' and once thats done you're in for a real huge grind.

    On the bright side, the combat is super fun, the money making shenanigans are engaging, and its got some super weird gathering ideas.


    I like it, but I can't play it for more than like 2 weeks without being kinda burnt on it.

    n1woEHJ.png
    CorriganX on Steam and just about everywhere else.
  • MugsleyMugsley DelawareRegistered User regular
    And yes, I know I need to upgrade again, just trying to push it off a bit longer since most of my gaming on it is Sims 4 anyways.

    Take your time. The current hardware market is fucked. up. I had to recommend prebuilt computers to friends for the first time in nearly a decade because certain individual components have inflated to stupid prices.

    Also, with some poking around, you can do some incremental upgrades, if you're so inclined.

    As for Planet Coaster, I don't know enough about it to say for sure, but I'd hazard a guess that it will work for you.

    This *may* help but I can't open the link at work: LINK

    Similarly for this: LINK

  • Lindsay LohanLindsay Lohan Registered User regular
    Thanks - I went ahead and took the risk and bought it. I figured Steam still has a return policy. Good to know on hardware too - considering I don't really have any cutting edge games I want to play, my next update I was hoping would be a bigger monitor rather than anything internal. Makes sense to wait until things calm down a bit.

  • dresdenphiledresdenphile Watch out for snakes!Registered User regular
    edited January 2018
    Finished Cuphead up last night:

    Pros:
    • The art and music are on point, as they were when I first saw the trailer back in *checks notes* 2014? Really? That long? Ok.
    • The difficulty is maddening at times, but it's oh-so-satisfying when you finally see the Matrix code and can flawlessly defeat a boss.
    • Being able to save a friend from death in co-op by parrying is neat and something we should see in more couch co-op games.
    Cons:
    • Run & Gun and Mausoleum levels just seem like an afterthought compared to the flying levels and "normal" boss levels.
    • Would have liked a color-blind mode for those parryable pink projectiles. I honestly couldn't parse the flaming boxing gloves on the frog level, despite my wife shouting out colors like she was playing Twister on meth.
    • King Dice's Final Form is the Bloody Malth of 2018. The cards' hitboxes are about impossible, and having to resort to tanking attacks if you're not pixel perfect is just annoying.

    Coolest bosses (judged by fewest number of obscenities shouted at a cartoon character):
    Cala Maria and Baroness Bon Bon

    Worst Bosses:

    Toss up between Dr Wily's Iron Giant or King Dice Final Form 100%

    Now, onto XCOM: Enemy Unknown. I hear it's good, but percentages are weird?

    dresdenphile on
    steam_sig.png
  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    The late-level PvP focus is a 100% turn off for me, sadly. I mean, I've also played games where they have built in idlers to grind levels, so that's not much new. Active fighting is always a good one, but after DragonNest and TERA, I think I've sort of had my fill of that.

    I suppose I'm once again safe from time-eating games and can safely proceed with my backlog.

    looks longingly at ARK

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
  • Steel AngelSteel Angel Registered User regular
    Now, onto XCOM: Enemy Unknown. I hear it's good, but percentages are weird?

    On all but the hardest difficult levels, the game fudges rolls in your favor. Doesn't mean players don't complain when that still isn't enough to make results fit their view of probability.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Now, onto XCOM: Enemy Unknown. I hear it's good, but percentages are weird?

    On all but the hardest difficult levels, the game fudges rolls in your favor. Doesn't mean players don't complain when that still isn't enough to make results fit their view of probability.

    Shadowrun does this too (but in the opposite direction) and it drives me nuts. Just tell me the honest percentage dangit!

  • IoloIolo iolo Registered User regular
    Kalnaur wrote: »
    So is there anything at all that separates Black Desert Online from other MMOGs, other than the obviously insane character creator?

    You can let your characters play with themselves while AFK. For hours.

    Initially read as...

    Lt. Iolo's First Day
    Steam profile.
    Getting started with BATTLETECH: Part 1 / Part 2
  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    The Xcom games are generally highly revered around here. So much that people have done multiple run throughs with PA G&T Forumer's names for shits and giggles. More bodies for the blood god.

  • VikingViking Registered User regular
    Now, onto XCOM: Enemy Unknown. I hear it's good, but percentages are weird?

    On all but the hardest difficult levels, the game fudges rolls in your favor. Doesn't mean players don't complain when that still isn't enough to make results fit their view of probability.
    it 100% does cheat in your favor, however because of how the human brain works you wont remember the hits you make.... all you will remember is that you took a 99% chance to hit and missed so badly you shot yourself in the foot and it always happens and why the hell do I even try to play this cheating game oh my god this is the worst I swear if this happens one more time I am going to throw my monitor across the room.

    steam_sig.png
    Bravely Default / 3DS Friend Code = 3394-3571-1609
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited January 2018
    So, Zaccaria Pinball is a surprisingly fun and well put together pinball game, with an arcade mode and a simulation mode. Arcade mode is pretty neat with friendly physics model allowing for easier trapping, juggling and stalls. Also I think you can slam the table around to your hearts content. I haven't really tried to get a tilt yet but I've done some aggressive table nudging in Arcade mode without any alarms so it's really forgiving at the least.

    Simulation mode is pretty much what it sounds like. The table responds realistically and ball physics become more nuanced, with stuff like backspin and english becoming important factors. I had good times with both modes last night, but simulation mode was the one that kept me up way too late.

    Finally the tables are a lot of fun and well rendered with convincing lighting and sound. I remember most of these tables from the arcades when I was a kid but for someone that missed the era of arcades full of pinball machines, these will probably be a bit obscure. And while all of them may not be as exciting as some Bally or Williams classics, some of these tables are just as good. Check out the free table, Time Machine to see for yourself. Spend a bit of time with the other tables. The score limited free mode is good for getting a taste.

    I do ding it a bit for hiding some cosmetic features and custom game features behind some DLC paywalls. I understand it's a super niche genre and you guys need to score your cash where you can, and these kinds of options will get fanatics like me to pay. Still it starts to feel a tad much when there is a DLC for some cosmetic and custom game options, a DLC for tables that unlock with in-game cheevos (you devious bastards), and so on. Buuuut the tables are fairly inexpensive and they have some reasonably priced bundles so I can't really ding them too hard for this. And you can get another free table just by following their Steam Group. That's pretty sweet.

    Short version; A surprisingly good, well rounded pinball game. Newcomers will get plenty from the free package to see if they want to invest further and arcade mode gives them a fun place to start and build fundamental skills. Simulation mode keeps things interesting for wizard and apprentice alike. Lots of fun tables and customization options but if you don't buy a bundle you are going to have to bring all your nickels and dimes. All in all the pricing balances out in the end if you are into this sort of thing and if you aren't then the stuff they charge for isn't anything you will ever miss.

    Drake on
  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    Viking wrote: »
    Now, onto XCOM: Enemy Unknown. I hear it's good, but percentages are weird?

    On all but the hardest difficult levels, the game fudges rolls in your favor. Doesn't mean players don't complain when that still isn't enough to make results fit their view of probability.
    it 100% does cheat in your favor, however because of how the human brain works you wont remember the hits you make.... all you will remember is that you took a 99% chance to hit and missed so badly you shot yourself in the foot and it always happens and why the hell do I even try to play this cheating game oh my god this is the worst I swear if this happens one more time I am going to throw my monitor across the room.

    Mainly because anything over 90% humankind generally sees as "a sure thing" instead of "10-1% chance of failure".

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
  • Pixelated PixiePixelated Pixie They/Them Registered User regular
    Iolo wrote: »
    Kalnaur wrote: »
    So is there anything at all that separates Black Desert Online from other MMOGs, other than the obviously insane character creator?

    You can let your characters play with themselves while AFK. For hours.

    Initially read as...

    :lol:
    Kalnaur wrote: »
    The late-level PvP focus is a 100% turn off for me, sadly. I mean, I've also played games where they have built in idlers to grind levels, so that's not much new. Active fighting is always a good one, but after DragonNest and TERA, I think I've sort of had my fill of that.

    I suppose I'm once again safe from time-eating games and can safely proceed with my backlog.

    looks longingly at ARK

    Have you played Conan: Exiles? Can I introduce you? It's kind of like ARK but with a better single-player experience and without the shitty performance...

    ~~ Pixie on Steam ~~
    ironzerg wrote: »
    Chipmunks are like nature's nipple clamps, I guess?
  • SteevLSteevL What can I do for you? Registered User regular
    Kalnaur wrote: »
    JaysonFour wrote: »
    I hear Bard's Tale, I have to listen to this:

    https://www.youtube.com/watch?v=ZzHqXzcuWuE

    Fun fact, that's an actual song. Like, it existed before the game ever came into being. Theories guess that it goes back as far as the 1800s.

    Also, a lot of the names and concepts are taken from real places of Ireland and the Orkney Isles (Kirkwall, for example), and mythical creatures and concepts heavily feature in the game. For such a standard, single class ARPG, it was definitely made with care when it came to story and elements.

    The Bard's Tale was my first real exposure to that song and I kind of didn't like it. Later on I saw a group called the Minstrels of Mayhem at a renaissance fair do it and liked it a lot better for whatever reason.

  • PoketpixiePoketpixie Siege Registered User regular
    I hear Bard's Tale I always think of this:
    8fy20bezq7mu.jpg
    My lawn...get off it.

  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    Iolo wrote: »
    Kalnaur wrote: »
    So is there anything at all that separates Black Desert Online from other MMOGs, other than the obviously insane character creator?

    You can let your characters play with themselves while AFK. For hours.

    Initially read as...

    :lol:
    Kalnaur wrote: »
    The late-level PvP focus is a 100% turn off for me, sadly. I mean, I've also played games where they have built in idlers to grind levels, so that's not much new. Active fighting is always a good one, but after DragonNest and TERA, I think I've sort of had my fill of that.

    I suppose I'm once again safe from time-eating games and can safely proceed with my backlog.

    looks longingly at ARK

    Have you played Conan: Exiles? Can I introduce you? It's kind of like ARK but with a better single-player experience and without the shitty performance...

    It's on my list. I'm very interested in it, to be sure.

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
  • CenoCeno pizza time Registered User regular
    I’m having the same mind freeze happen in Conan that I had happen in Minecraft, which is that I’ve built my first little house and I’m invested in it, so I never want to stray very far away. Even though I explicitly need to stray away.

  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    Ceno wrote: »
    I’m having the same mind freeze happen in Conan that I had happen in Minecraft, which is that I’ve built my first little house and I’m invested in it, so I never want to stray very far away. Even though I explicitly need to stray away.

    I was having the same problem in ARK until we got a few QoL mods, like the one that you make a tombstone and if you die, you can basically teleport all your shit back to your person, making the actual death penalty much less. Also actual teleporters (Awesome Teleporters, I think), which allows you to place down TPs anywhere, as well as a personal TP remote to bring dinos to you or warp to any placed pad. With those two especially, I'm less worried about dying and I have a TP and a respawn point right in my house, so I can't ever lose it.

    I mean, I might not be able to get it until after launch, but Conan still looks like a really fun experience. Though I get the feeling that you don't get to tame anything like you do in ARK, which is one of two big draws for me.

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
  • CenoCeno pizza time Registered User regular
    The really stupid thing is that I shouldn’t be worried about dying because I’m playing on easy mode, wherein you don’t lose anything if you die.

    My brain is just broken.

  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    Ceno wrote: »
    The really stupid thing is that I shouldn’t be worried about dying because I’m playing on easy mode, wherein you don’t lose anything if you die.

    My brain is just broken.

    Get out there, man! No risk, all the reward! Crush your enemies, blahblahblah lamentations and shit! Crack a few skulls for me!

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
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