I cannot find Fatal Fury ANYWHERE. I'm going crazy. I've checked basically every place in town, and only the rental places have it. It's so cheap I have no interest in renting.
I discovered today while playing the PSP port of SFA3 that I desperately desire a port of Capcom Vs. SNK 2 for the system. With proper team-switching, at that. IP be damned.
Alright, Namco is just creeping me out now. Voldo was wierd before, but it was ha-ha weird. This is not ha-ha wierd. This is OHMYGODWHYCANTIUNSEETHAT wierd.
Call me a purist but I still think Street Fighter 2 is the best fighting game ever. I've been through all the Tekkens, VFs, MKs, and anything in between. Nothing beats SF2.
darklordlaird on
Elei
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I want to see a fighting game that actually makes good use of a 3D area. Like a Ninja Gaiden/Devil May Cry/God of War freedom of movement. I don't see why you should always be facing your opponent... If you're dumb/slow enough to let him get behind you, maybe you deserve a kick in the butt.
Of course, there are problems. Freedom of control would lead to inherently sloppy/haphazard fights at times. Also, it's not exactly easy to jump by hitting "up" or do a quarter circle forward when you're moving around in three dimensional space. (Maybe assign jumping to a button and hold a button when performing a special move?)
At any rate, I think it would be pretty cool.
Also, I have a stupid and mildly embarassing question. Are professional wrestling games lumped into the "fighting games" category? My girlfriend and I have been having a blast playing No Mercy on my N64 lately, but I have a bugged cartridge, so I was considering picking up Smackdown vs Raw 07 for $20. Is it any good, or skip it? (Or wrestling games are ghey, lol?)
How does it compare to No Mercy in terms of gameplay? I've heard it's a bit faster-paced/more arcadey feeling, but does it have quite the range of moves as No Mercy? Furthermore, do you get to customize/tweak as much on a created character?
I must say, it certainly looks more complicated than No Mercy. I'm not sure that's entirely good for the missus, though. I just can't really get a handle on the gameplay from videos and things. I might rent, if there were anywhere to rent things in my area. (Might as well just drop $20 at that rate.)
How does it compare to No Mercy in terms of gameplay? I've heard it's a bit faster-paced/more arcadey feeling, but does it have quite the range of moves as No Mercy? Furthermore, do you get to customize/tweak as much on a created character?
I must say, it certainly looks more complicated than No Mercy. I'm not sure that's entirely good for the missus, though. I just can't really get a handle on the gameplay from videos and things. I might rent, if there were anywhere to rent things in my area. (Might as well just drop $20 at that rate.)
It's a bit deeper and faster than No Mercy (which, I suppose, should be expected). I was a huge fan of the N64 games, but I'd have to say I like SvR's gameplay much better.
The create-a-character is serviceable, but it's nothing to write home about, really. It seems they spent alot of effort on making the game look pretty (which it does) and some of the options paid for it. It has all the bells and whistles, though. Created entrances, created stables, a Manager mode (which is almost intimidatingly deep). The Story mode seems pretty straightforward, between my friends and I, the plotlines stayed the same, regardless of winning or losing matches.
Coming from No Mercy, the controls will take a little getting used to (not too much), but I think they're even better. Basically, almost everything is similar, except grapples are now set to the right analog stick and modified into strong grapples by holding the right trigger. Offers alot of variety, four weak grapples, and then I don't know how many strong grapples (You start choosing one direction for the strong grapple, then you press another direction to choose which grapple you want to do out of those. You've got 4 (or 3, I can't remember) grapple per each direction you start with, if that makes sense). Plus there's contextual grapples, and clicking R3 initiates interactive grapples, where you can use the right analog stick in a variety of ways to do specific moves).
All in all, if you like wrasslin' games (I, myself, only have a passing interest in the games, and none in actual wrestling), you'd probably enjoy 07. My play time is exclusively with the PS2 version, if that factors into anything.
Alright, thanks for the writeup! That actually makes me a little more confident that it would be a nice multiplayer game to pick up. Maybe next time I'm in town I'll double-check the bargain bin. I saw it last week, but didn't have the cash/wasn't sure about it.
Call me a purist but I still think Street Fighter 2 is the best fighting game ever. I've been through all the Tekkens, VFs, MKs, and anything in between. Nothing beats SF2.
So, you don't think parries, super moves, tag team, variable comboes, reversal throws, linker throws, aerial raves and so forth are improvements? Do you love hadoukens? Do you love only hadoukens?
:P
Speaking of SF, I've been getting pretty into SF3:3S, and it's ridiculous how much better Ken & Ryu are than the original SF3 cast. Compare, say, Ken or Chun-Li to Necro or Q. Makoto and Alex are pretty good, but they are easily outclassed by the likes of Ken.
Honestly, the game would probably be better if the Shotos were left out as originally intended, and I say this as a die-hard Ryu fan. On the upside, I can't get enough Shin Shoryuken.
I want to see a fighting game that actually makes good use of a 3D area. Like a Ninja Gaiden/Devil May Cry/God of War freedom of movement. I don't see why you should always be facing your opponent... If you're dumb/slow enough to let him get behind you, maybe you deserve a kick in the butt.
Of course, there are problems. Freedom of control would lead to inherently sloppy/haphazard fights at times. Also, it's not exactly easy to jump by hitting "up" or do a quarter circle forward when you're moving around in three dimensional space. (Maybe assign jumping to a button and hold a button when performing a special move?)
At any rate, I think it would be pretty cool.
Also, I have a stupid and mildly embarassing question. Are professional wrestling games lumped into the "fighting games" category? My girlfriend and I have been having a blast playing No Mercy on my N64 lately, but I have a bugged cartridge, so I was considering picking up Smackdown vs Raw 07 for $20. Is it any good, or skip it? (Or wrestling games are ghey, lol?)
Bushido Blade did that. Huge fighting areas which you can run around in.
But it's pointless in the end, since you'll be facing your opponent face to face anyways. You're only selecting the battleground. That's what stage select is for in the other games. :P
Ergheiz and Power Stone are the other equivalents, but they're called party fighters and not fighting games.
And Wrestling games are wrestling games. They don't count as fighting games as we know it.
I want to see a fighting game that actually makes good use of a 3D area. Like a Ninja Gaiden/Devil May Cry/God of War freedom of movement. I don't see why you should always be facing your opponent... If you're dumb/slow enough to let him get behind you, maybe you deserve a kick in the butt.
Of course, there are problems. Freedom of control would lead to inherently sloppy/haphazard fights at times. Also, it's not exactly easy to jump by hitting "up" or do a quarter circle forward when you're moving around in three dimensional space. (Maybe assign jumping to a button and hold a button when performing a special move?)
At any rate, I think it would be pretty cool.
Also, I have a stupid and mildly embarassing question. Are professional wrestling games lumped into the "fighting games" category? My girlfriend and I have been having a blast playing No Mercy on my N64 lately, but I have a bugged cartridge, so I was considering picking up Smackdown vs Raw 07 for $20. Is it any good, or skip it? (Or wrestling games are ghey, lol?)
Bushido Blade did that. Huge fighting areas which you can run around in.
But it's pointless in the end, since you'll be facing your opponent face to face anyways. You're only selecting the battleground. That's what stage select is for in the other games. :P
Ergheiz and Power Stone are the other equivalents, but they're called party fighters and not fighting games.
And Wrestling games are wrestling games. They don't count as fighting games as we know it.
I loved the Bushido Blade system link back in the day. That was incredibly intense. Looking back though... pretty archaic. Just wish there was a next gen fighting game in development that tried to capture that same intensity. The only fighting game I'm really playing right now is Tekken 5 off of PSN, pretty fun for a few matches with the friends.
SolidSnaku401 on
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I just noticed that they put up the achievements for Fatal Fury Special for Xbox Live arcade, so it seems like that might be coming up as a release on the marketplace sometime in the near future (which is news to me, because I didn't think this was coming out anytime soon, ie, this year . . )
I loved the Bushido Blade system link back in the day. That was incredibly intense. Looking back though... pretty archaic. Just wish there was a next gen fighting game in development that tried to capture that same intensity. The only fighting game I'm really playing right now is Tekken 5 off of PSN, pretty fun for a few matches with the friends.
Man, that game and the sequel were just so intense. They need to bring the series back, or make something similar, because there really isn't a fighting game out there that compares. I'm not saying it's better, I'm just saying it's different.
It's an entirely different dynamic when you could be killed instantly, at any time, if you let your guard down. The games themselves were hardly perfect, but the idea should be expanded upon.
Call me a purist but I still think Street Fighter 2 is the best fighting game ever. I've been through all the Tekkens, VFs, MKs, and anything in between. Nothing beats SF2.
So, you don't think parries, super moves, tag team, variable comboes, reversal throws, linker throws, aerial raves and so forth are improvements? Do you love hadoukens? Do you love only hadoukens?
:P
Speaking of SF, I've been getting pretty into SF3:3S, and it's ridiculous how much better Ken & Ryu are than the original SF3 cast. Compare, say, Ken or Chun-Li to Necro or Q. Makoto and Alex are pretty good, but they are easily outclassed by the likes of Ken.
Honestly, the game would probably be better if the Shotos were left out as originally intended, and I say this as a die-hard Ryu fan. On the upside, I can't get enough Shin Shoryuken.
EDIT:
or enough of Chun-Li's thighs :winky:
A proper Yun is godly. Ryu is tier 1.5 at best (and I'm talking like, SA3 or go home), and characters like Dudley and Makoto can walk all over Ryu and Ken.
In fact, the SF3 cast holds up remarkably well. Yang is a more balanced Yun (but without the linjks that make Genei-Jin brokesauce), Q is slow but a few taunts away from annoying as balls, Hugo is just great fun to play as and against, Dudley is the best 2D boxer ever, etc.
Necro and Q are easily the worst characters in 3rd Strike. However, that's like saying SF2 sucks because Ken blows the gonads. High tier Dudley, Makoto, and Yang players are fascinating to watch, and really the tiers are so close in SF3 (outside of Necro and Q tier) that Dudley is a major tourney win away from being a tier 1 character.
Seriously, in SF3 I play Dudley, Makoto, Hugo (for the Hulk Hogan nod), and Akuma. In no other fighting game are the mid-tier characters so very close to tier 1, which is probably the best thing about SF3:3S.
A proper Yun is godly. Ryu is tier 1.5 at best (and I'm talking like, SA3 or go home), and characters like Dudley and Makoto can walk all over Ryu and Ken.
In fact, the SF3 cast holds up remarkably well. Yang is a more balanced Yun (but without the linjks that make Genei-Jin brokesauce), Q is slow but a few taunts away from annoying as balls, Hugo is just great fun to play as and against, Dudley is the best 2D boxer ever, etc.
Necro and Q are easily the worst characters in 3rd Strike. However, that's like saying SF2 sucks because Ken blows the gonads. High tier Dudley, Makoto, and Yang players are fascinating to watch, and really the tiers are so close in SF3 (outside of Necro and Q tier) that Dudley is a major tourney win away from being a tier 1 character.
Seriously, in SF3 I play Dudley, Makoto, Hugo (for the Hulk Hogan nod), and Akuma. In no other fighting game are the mid-tier characters so very close to tier 1, which is probably the best thing about SF3:3S.
I'm with you on Yun and Makoto, but I couldn't disagree more about Hugo. Dudley is mid-tier, but he just doesn't have anything really impressive going for him. I mean, compare Dudley's combos to something you can pull off with Ken without even thinking. For me, a lot of tier ranking is how easy they are to abuse. I've heard Oro is super-awesome, but when I hear that it just makes me go O_o
I put Ryu in there, because he has some awesome stun game, the Shin-Shoryuken and Doujin hadouken, and he's probably the easiest / second easist to combo with. There's also the fact that the dragon punch and crouching fierce are the two best anti-air options in the game.
I'd rate the characters something like Ken = Chun-Li > Makoto > Yun > Alex > Ryu. Akuma is pretty good, but his stand-out combos require pixel-perfect placement and he takes damage like a newborn retard. Basically, he's great if you're perfect. I feel the same way about Ibuki's weird-ass jump-ins.
I just really, really believe that SF3 would have been a better game without the veteran characters. Not just for balance issues, but for the fact that newer characters get overlooked in the face of nostalgic badasses like Akuma. Nevertheless, SF3:3S is still one of my favorite fighters, and I still use Ryu and Akuma entirely too much.
EDIT:
I think you meant "Andre the Giant" when you mentioned Hugo. Unless you were talking about Alex?
I forgot to mention this previously, but on the back of the instruction manual for Fatal Fury Battle Archives vol 1, there is an overhead picture of many of the characters standing in a circle, and inside the circle it says, 'To Be Continued . .', so hopefully that means they are planing on releasing the second volume in the US as well . . .
*EDIT: In addition to it being 'vol 1' of course, which implies there is at least a 'vol 2' . . . .
A proper Yun is godly. Ryu is tier 1.5 at best (and I'm talking like, SA3 or go home), and characters like Dudley and Makoto can walk all over Ryu and Ken.
In fact, the SF3 cast holds up remarkably well. Yang is a more balanced Yun (but without the linjks that make Genei-Jin brokesauce), Q is slow but a few taunts away from annoying as balls, Hugo is just great fun to play as and against, Dudley is the best 2D boxer ever, etc.
Necro and Q are easily the worst characters in 3rd Strike. However, that's like saying SF2 sucks because Ken blows the gonads. High tier Dudley, Makoto, and Yang players are fascinating to watch, and really the tiers are so close in SF3 (outside of Necro and Q tier) that Dudley is a major tourney win away from being a tier 1 character.
Seriously, in SF3 I play Dudley, Makoto, Hugo (for the Hulk Hogan nod), and Akuma. In no other fighting game are the mid-tier characters so very close to tier 1, which is probably the best thing about SF3:3S.
I'm with you on Yun and Makoto, but I couldn't disagree more about Hugo. Dudley is mid-tier, but he just doesn't have anything really impressive going for him. I mean, compare Dudley's combos to something you can pull off with Ken without even thinking. For me, a lot of tier ranking is how easy they are to abuse. I've heard Oro is super-awesome, but when I hear that it just makes me go O_o
I put Ryu in there, because he has some awesome stun game, the Shin-Shoryuken and Doujin hadouken, and he's probably the easiest / second easist to combo with. There's also the fact that the dragon punch and crouching fierce are the two best anti-air options in the game.
I'd rate the characters something like Ken = Chun-Li > Makoto > Yun > Alex > Ryu. Akuma is pretty good, but his stand-out combos require pixel-perfect placement and he takes damage like a newborn retard. Basically, he's great if you're perfect. I feel the same way about Ibuki's weird-ass jump-ins.
I just really, really believe that SF3 would have been a better game without the veteran characters. Not just for balance issues, but for the fact that newer characters get overlooked in the face of nostalgic badasses like Akuma. Nevertheless, SF3:3S is still one of my favorite fighters, and I still use Ryu and Akuma entirely too much.
EDIT:
I think you meant "Andre the Giant" when you mentioned Hugo. Unless you were talking about Alex?
I have this to say.
I am almost completley ignorant to all things Street Fighter save for my reverance of the series and enough knowledge to know semi what I am doing.
Dudley can pull off some crazy ass shit.
Airtoground parry+middle punch+Dudley's Heavy shoryuken+Dudley's qcfx2 Super is my personal shining moment in SF history.
A proper Yun is godly. Ryu is tier 1.5 at best (and I'm talking like, SA3 or go home), and characters like Dudley and Makoto can walk all over Ryu and Ken.
In fact, the SF3 cast holds up remarkably well. Yang is a more balanced Yun (but without the linjks that make Genei-Jin brokesauce), Q is slow but a few taunts away from annoying as balls, Hugo is just great fun to play as and against, Dudley is the best 2D boxer ever, etc.
Necro and Q are easily the worst characters in 3rd Strike. However, that's like saying SF2 sucks because Ken blows the gonads. High tier Dudley, Makoto, and Yang players are fascinating to watch, and really the tiers are so close in SF3 (outside of Necro and Q tier) that Dudley is a major tourney win away from being a tier 1 character.
Seriously, in SF3 I play Dudley, Makoto, Hugo (for the Hulk Hogan nod), and Akuma. In no other fighting game are the mid-tier characters so very close to tier 1, which is probably the best thing about SF3:3S.
I'm with you on Yun and Makoto, but I couldn't disagree more about Hugo. Dudley is mid-tier, but he just doesn't have anything really impressive going for him. I mean, compare Dudley's combos to something you can pull off with Ken without even thinking. For me, a lot of tier ranking is how easy they are to abuse. I've heard Oro is super-awesome, but when I hear that it just makes me go O_o
I put Ryu in there, because he has some awesome stun game, the Shin-Shoryuken and Doujin hadouken, and he's probably the easiest / second easist to combo with. There's also the fact that the dragon punch and crouching fierce are the two best anti-air options in the game.
I'd rate the characters something like Ken = Chun-Li > Makoto > Yun > Alex > Ryu. Akuma is pretty good, but his stand-out combos require pixel-perfect placement and he takes damage like a newborn retard. Basically, he's great if you're perfect. I feel the same way about Ibuki's weird-ass jump-ins.
I just really, really believe that SF3 would have been a better game without the veteran characters. Not just for balance issues, but for the fact that newer characters get overlooked in the face of nostalgic badasses like Akuma. Nevertheless, SF3:3S is still one of my favorite fighters, and I still use Ryu and Akuma entirely too much.
EDIT:
I think you meant "Andre the Giant" when you mentioned Hugo. Unless you were talking about Alex?
The Hulk Hogan nod is, I believe, Hugo's MK or HK costume. All yellow.
The top tier is Yun, Chun-Li, and Ken, all three based entirely on ease of combos and power of combos.
Ryu is good for 2-3 hit combos, but he doesn't have near the speed required for tier 1 play. I love Ryu, too, and made a point to learn the hell out of him. Got 4th place with him at Ohayocon 2005's SF3 tourney. I wish I'd gone with Dudley though, and I'll tell you why. Dudley is ridiculously fast and able to dodge through everything shy of super fireballs (Shinkuu Hadoken, et al.). His pokes are bar none the best in the game, and almost every hit turns into a combo. He's got a pressure game basically second to none in 3S, and with his SA3 he can bust out EX moves so fast. Not to mention his hits are extremely hard to parry due to their speed, and you've got a recipe for a tier 1.5 character.
Akuma does take damage like a 5 year old girl, but there's got to be some balance to him. He can half health combo so ridiculously easy, and both Raging Demon and Kokuretsuzan are round ending moves. In Second Impact he had, IIRC, Ryu-level defense and was broke beyond imagining. A skilled Akuma player is a sight to see.
As to your central arguement, I think that SF3 really had to include the SF2 characters. Looking at its original arcade release (1997), it would've been franchise suicide to not include anyone from SF2 as was the original intention. Super Street Fighter II Turbo had barely come out three years prior and SFA2 was Capcom's most recent smash. No Ryu and Ken would've been absolutely suicidal on Capcom's part. After the shotos made it in, Akuma had to follow (rising off his popularity in SFA2 and 3), though I've yet to find a good reason for Chun-Li's inclusion.
LibrarianThorne on
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NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
The Hulk Hogan nod is, I believe, Hugo's MK or HK costume. All yellow.
That's weird, I always understood Hugo to be Andre and Alex to be Hulk. Alex even rips his shirt off the same way.
The top tier is Yun, Chun-Li, and Ken, all three based entirely on ease of combos and power of combos. Ryu is good for 2-3 hit combos, but he doesn't have near the speed required for tier 1 play.
That's pretty much what I have, but Makoto (my personal favorite) seems to fluctuate by region. I don't see a lot of Makoto use in the US, but I hear she's considered #1 or 2 in Japan. Ryu's 2-3 hit combos do respectable damage, great stun and are easier to do than comparable combos with other characters. I'd agree he's not up to Ken or Yun standards, but he's probably the most accessible character with a better rounded moveset than most.
(Dudley's) pokes are bar none the best in the game, and almost every hit turns into a combo. He's got a pressure game basically second to none in 3S, and with his SA3 he can bust out EX moves so fast.
I don't know about "pokes are bar none best in the game", but I agree his pressure game is very well-rounded. He's a hell of a lot better than Balrog was, but I just don't see the kind of damage out of him that you can get out of Ken, Chun-Li, or Akuma.
Akuma does take damage like a 5 year old girl, but there's got to be some balance to him. He can half health combo so ridiculously easy, and both Raging Demon and Kokuretsuzan are round ending moves.
I always thought Akuma should be more imposing, like a no-flinch Shotokan equivalent of MvC's Juggernaut. As far as being too good, that's what I'm talking about! Taking damage like that is the only reason I didn't put him on the level of, say, Ken or Chun-Li.
As to your central arguement...
You make a good case, but if it were not named Street Fighter, people would've been perfectly content with the cast as was originally intended. I realize they did it as an economic / fanservice decision, but I think it detracts from the less famous characters. If Ryu could be traded to make Necro, Q, Twelve, Ibuki, Urien or Sean competitive on the level of Yun, I'd lose him in a heartbeat. Keep in mind that I've had a hard-on for Ryu since SF1.
tl;dr: Ryu, Ken, Akuma and Chun-Li are like easy mode. I would object less to their inclusion if lower/mid-tier characters were beefed up / easier to use in comparison.
tl;dr: Yun, Urien, Ken, Akuma and Chun-Li are like easy mode. I would object less to their inclusion if lower/mid-tier characters were beefed up / easier to use in comparison.
Fixed.
Ryu is not as easy to use as these other characters - I'd say nerf these characters (less on Akuma due to his weak weak weaksauce HP) and beef up on Q, Necro, Oro, and Sean.
Those characters need all the help they can get to survive high level play.
Posts
Must....have!
now all they need is MVCap 2 Wii edition, and i can die happy
fix'd
(I'd love to see MvC2, but something tells me it is unlikely at best.)
I was always the only person at the arcade playing a Juggernaut/Blackheart/Sentinel team.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
WILL NEVER HAPPEN.
EA has Marvel rights now, So while Capcom can still publish the title, they can't change any of the content, including adding online play.
*sigh* Man I'm so sad that the online for MVC2 xbox never panned out because of this.
No online play for MvC2 for Marvel:Nemesis. Fair deal, that.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
Elei
LVL 60 Undead Warlock
Dragonblight server
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"He who dares, wins."
Of course, there are problems. Freedom of control would lead to inherently sloppy/haphazard fights at times. Also, it's not exactly easy to jump by hitting "up" or do a quarter circle forward when you're moving around in three dimensional space. (Maybe assign jumping to a button and hold a button when performing a special move?)
At any rate, I think it would be pretty cool.
Also, I have a stupid and mildly embarassing question. Are professional wrestling games lumped into the "fighting games" category? My girlfriend and I have been having a blast playing No Mercy on my N64 lately, but I have a bugged cartridge, so I was considering picking up Smackdown vs Raw 07 for $20. Is it any good, or skip it? (Or wrestling games are ghey, lol?)
Dr. McNinja ftw.
How does it compare to No Mercy in terms of gameplay? I've heard it's a bit faster-paced/more arcadey feeling, but does it have quite the range of moves as No Mercy? Furthermore, do you get to customize/tweak as much on a created character?
I must say, it certainly looks more complicated than No Mercy. I'm not sure that's entirely good for the missus, though. I just can't really get a handle on the gameplay from videos and things. I might rent, if there were anywhere to rent things in my area. (Might as well just drop $20 at that rate.)
It's a bit deeper and faster than No Mercy (which, I suppose, should be expected). I was a huge fan of the N64 games, but I'd have to say I like SvR's gameplay much better.
The create-a-character is serviceable, but it's nothing to write home about, really. It seems they spent alot of effort on making the game look pretty (which it does) and some of the options paid for it. It has all the bells and whistles, though. Created entrances, created stables, a Manager mode (which is almost intimidatingly deep). The Story mode seems pretty straightforward, between my friends and I, the plotlines stayed the same, regardless of winning or losing matches.
Coming from No Mercy, the controls will take a little getting used to (not too much), but I think they're even better. Basically, almost everything is similar, except grapples are now set to the right analog stick and modified into strong grapples by holding the right trigger. Offers alot of variety, four weak grapples, and then I don't know how many strong grapples (You start choosing one direction for the strong grapple, then you press another direction to choose which grapple you want to do out of those. You've got 4 (or 3, I can't remember) grapple per each direction you start with, if that makes sense). Plus there's contextual grapples, and clicking R3 initiates interactive grapples, where you can use the right analog stick in a variety of ways to do specific moves).
All in all, if you like wrasslin' games (I, myself, only have a passing interest in the games, and none in actual wrestling), you'd probably enjoy 07. My play time is exclusively with the PS2 version, if that factors into anything.
:P
Speaking of SF, I've been getting pretty into SF3:3S, and it's ridiculous how much better Ken & Ryu are than the original SF3 cast. Compare, say, Ken or Chun-Li to Necro or Q. Makoto and Alex are pretty good, but they are easily outclassed by the likes of Ken.
Honestly, the game would probably be better if the Shotos were left out as originally intended, and I say this as a die-hard Ryu fan. On the upside, I can't get enough Shin Shoryuken.
EDIT:
or enough of Chun-Li's thighs :winky:
But it's pointless in the end, since you'll be facing your opponent face to face anyways. You're only selecting the battleground. That's what stage select is for in the other games. :P
Ergheiz and Power Stone are the other equivalents, but they're called party fighters and not fighting games.
And Wrestling games are wrestling games. They don't count as fighting games as we know it.
I would love a this-gen Bushido Blade.
I would love it so hard.
Can't Wait For: MGS4, GTA4, ET: Quake Wars, and UT3
"Fortune favors the brave." - Virgil
Man, that game and the sequel were just so intense. They need to bring the series back, or make something similar, because there really isn't a fighting game out there that compares. I'm not saying it's better, I'm just saying it's different.
It's an entirely different dynamic when you could be killed instantly, at any time, if you let your guard down. The games themselves were hardly perfect, but the idea should be expanded upon.
A proper Yun is godly. Ryu is tier 1.5 at best (and I'm talking like, SA3 or go home), and characters like Dudley and Makoto can walk all over Ryu and Ken.
In fact, the SF3 cast holds up remarkably well. Yang is a more balanced Yun (but without the linjks that make Genei-Jin brokesauce), Q is slow but a few taunts away from annoying as balls, Hugo is just great fun to play as and against, Dudley is the best 2D boxer ever, etc.
Necro and Q are easily the worst characters in 3rd Strike. However, that's like saying SF2 sucks because Ken blows the gonads. High tier Dudley, Makoto, and Yang players are fascinating to watch, and really the tiers are so close in SF3 (outside of Necro and Q tier) that Dudley is a major tourney win away from being a tier 1 character.
Seriously, in SF3 I play Dudley, Makoto, Hugo (for the Hulk Hogan nod), and Akuma. In no other fighting game are the mid-tier characters so very close to tier 1, which is probably the best thing about SF3:3S.
IF ONLY!!!
;-)
I put Ryu in there, because he has some awesome stun game, the Shin-Shoryuken and Doujin hadouken, and he's probably the easiest / second easist to combo with. There's also the fact that the dragon punch and crouching fierce are the two best anti-air options in the game.
I'd rate the characters something like Ken = Chun-Li > Makoto > Yun > Alex > Ryu. Akuma is pretty good, but his stand-out combos require pixel-perfect placement and he takes damage like a newborn retard. Basically, he's great if you're perfect. I feel the same way about Ibuki's weird-ass jump-ins.
I just really, really believe that SF3 would have been a better game without the veteran characters. Not just for balance issues, but for the fact that newer characters get overlooked in the face of nostalgic badasses like Akuma. Nevertheless, SF3:3S is still one of my favorite fighters, and I still use Ryu and Akuma entirely too much.
EDIT:
I think you meant "Andre the Giant" when you mentioned Hugo. Unless you were talking about Alex?
You.
I like you.
Now I just need a 360.
e: Are....are those customizable movesets?
*EDIT: In addition to it being 'vol 1' of course, which implies there is at least a 'vol 2' . . . .
I have to second this.
Game was going to fly totally under my radar if it wasn't for these posts.
I have this to say.
I am almost completley ignorant to all things Street Fighter save for my reverance of the series and enough knowledge to know semi what I am doing.
Dudley can pull off some crazy ass shit.
Airtoground parry+middle punch+Dudley's Heavy shoryuken+Dudley's qcfx2 Super is my personal shining moment in SF history.
The Hulk Hogan nod is, I believe, Hugo's MK or HK costume. All yellow.
The top tier is Yun, Chun-Li, and Ken, all three based entirely on ease of combos and power of combos.
Ryu is good for 2-3 hit combos, but he doesn't have near the speed required for tier 1 play. I love Ryu, too, and made a point to learn the hell out of him. Got 4th place with him at Ohayocon 2005's SF3 tourney. I wish I'd gone with Dudley though, and I'll tell you why. Dudley is ridiculously fast and able to dodge through everything shy of super fireballs (Shinkuu Hadoken, et al.). His pokes are bar none the best in the game, and almost every hit turns into a combo. He's got a pressure game basically second to none in 3S, and with his SA3 he can bust out EX moves so fast. Not to mention his hits are extremely hard to parry due to their speed, and you've got a recipe for a tier 1.5 character.
Akuma does take damage like a 5 year old girl, but there's got to be some balance to him. He can half health combo so ridiculously easy, and both Raging Demon and Kokuretsuzan are round ending moves. In Second Impact he had, IIRC, Ryu-level defense and was broke beyond imagining. A skilled Akuma player is a sight to see.
As to your central arguement, I think that SF3 really had to include the SF2 characters. Looking at its original arcade release (1997), it would've been franchise suicide to not include anyone from SF2 as was the original intention. Super Street Fighter II Turbo had barely come out three years prior and SFA2 was Capcom's most recent smash. No Ryu and Ken would've been absolutely suicidal on Capcom's part. After the shotos made it in, Akuma had to follow (rising off his popularity in SFA2 and 3), though I've yet to find a good reason for Chun-Li's inclusion.
Fanservice.
It's amazing that a character created 16 years ago can still be an object of fanservice for any fighting game players.
XBL Gametag: mailarde
Screen Digest LOL3RZZ
Have you seen those thighs man?
That's pretty much what I have, but Makoto (my personal favorite) seems to fluctuate by region. I don't see a lot of Makoto use in the US, but I hear she's considered #1 or 2 in Japan. Ryu's 2-3 hit combos do respectable damage, great stun and are easier to do than comparable combos with other characters. I'd agree he's not up to Ken or Yun standards, but he's probably the most accessible character with a better rounded moveset than most.
I don't know about "pokes are bar none best in the game", but I agree his pressure game is very well-rounded. He's a hell of a lot better than Balrog was, but I just don't see the kind of damage out of him that you can get out of Ken, Chun-Li, or Akuma.
I always thought Akuma should be more imposing, like a no-flinch Shotokan equivalent of MvC's Juggernaut. As far as being too good, that's what I'm talking about! Taking damage like that is the only reason I didn't put him on the level of, say, Ken or Chun-Li.
You make a good case, but if it were not named Street Fighter, people would've been perfectly content with the cast as was originally intended. I realize they did it as an economic / fanservice decision, but I think it detracts from the less famous characters. If Ryu could be traded to make Necro, Q, Twelve, Ibuki, Urien or Sean competitive on the level of Yun, I'd lose him in a heartbeat. Keep in mind that I've had a hard-on for Ryu since SF1.
tl;dr: Ryu, Ken, Akuma and Chun-Li are like easy mode. I would object less to their inclusion if lower/mid-tier characters were beefed up / easier to use in comparison.
Ryu is not as easy to use as these other characters - I'd say nerf these characters (less on Akuma due to his weak weak weaksauce HP) and beef up on Q, Necro, Oro, and Sean.
Those characters need all the help they can get to survive high level play.
XBL Gametag: mailarde
Screen Digest LOL3RZZ