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So, you know, fighting games.....

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Posts

  • PikaPuffPikaPuff Registered User regular
    edited September 2007
    Turkey wrote: »
    It's upsetting me that SF HD is looking more and more like a flash game. It's what turned me off to Atlier Iris. :|

    PikaPuff on
    jCyyTSo.png
  • The Burnin8orThe Burnin8or Registered User regular
    edited October 2007
    So, I was browsing around in the Japanese Playstation Network Store on my PS3, and noticed they have a few fighting games there that I was thinking of getting, but I am not up on my King of Fighters game history for what were some of the better games. Could anyone suggest any of the better games from this list (keeping in mind that these will be PS1 versions of the games).

    Fatal Fury: Wild Ambition
    Galaxy Fight
    King of Fighters 95
    King of Fighters 96
    King of Fighters 97
    King of Fighters 98
    King of Fighters 99
    Samurai Spirits: Amakusa Kourin Special
    Samurai Showdown: Warriors Rage
    Guilty Gear
    Real Bout Fatal Fury
    Real Bout Garou Densetsu Special: Dominated Mind

    I am assuming that they will be releasing a second Fatal Fury Battle Archives here, so I would probably avoid the Fatal Fury games. They also have another King of Fighters game, that looked like it had some animated sequences in it, and perhaps a fighter customization aspect to it, but I didn't feel like translating the name. They also have 2 other Samurai Showdown/Spirits games I didn't feel like translating the names of; I think they were maybe 2 and 3.

    So, any suggestions?

    The Burnin8or on
  • KyouguKyougu Registered User regular
    edited October 2007
    Guilty Gear was really fun on the PS1. It's been ages since i played. Though holy crap, those are alot of downloadble games I didn't even know they had.

    And I just found out that a new Narutilmate Accel game was announced earlier last month. I really don't want to buy it as it seems like another roster update..but I probably will. :(

    Kyougu on
  • The Burnin8orThe Burnin8or Registered User regular
    edited October 2007
    Yeah, even though I have some of the newer Guilty Gear games, I thought about picking that up for nolstagia sake. And yes, the number of PS1 games in the Japanese PS1 store dwarfs the number of titles in the US PSN store. . .

    The Burnin8or on
  • BlueBlueBlueBlue Registered User regular
    edited October 2007
    Allow me to start with saying I am terrible at fighting games. In any case, I dusted off my copy of GGXX recently and was just kind of screwing around. I've been using the dualshock's d-pad to enter in moves... do people actually do it this way? For the life of me I just can't do most supers (is this even what they call them in GG?) on the dpad. I just figured the d-pad was the way to go, since on the snes that was what people (presumably?) used. I can sort-of do them with the stick, but will end up working in a jump half of the time.

    Anyways, stick or dpad?

    BlueBlue on
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  • setrajonassetrajonas Registered User regular
    edited October 2007
    the PS2 d-pad is awful for fighting games, in my experience. Analog is even worse, so I'd just stick with the D-pad for now. If you really want to get better with fighting games, get an arcade stick.

    setrajonas on
  • RuinsRuins Registered User regular
    edited October 2007
    Anyone think there will be a Soul Calibur Arcade Stick for the 360 when IV is released? If not I'm going to buy the Virtua Fighter one soon and use that for both.

    Ruins on
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  • slash000slash000 Registered User regular
    edited October 2007
    BlueBlue wrote: »
    Allow me to start with saying I am terrible at fighting games. In any case, I dusted off my copy of GGXX recently and was just kind of screwing around. I've been using the dualshock's d-pad to enter in moves... do people actually do it this way? For the life of me I just can't do most supers (is this even what they call them in GG?) on the dpad. I just figured the d-pad was the way to go, since on the snes that was what people (presumably?) used. I can sort-of do them with the stick, but will end up working in a jump half of the time.

    Anyways, stick or dpad?


    I don't think anybody really uses the analog stick.

    I think it's either DPad or arcade controller.


    Personally, I'm fantastic with the DualShock2 Dpad on most 2D fighters. But for guilty Gear, I'm actually more comfortable with arcade controls. This is due to the fact that I played an enormous amount of Guilty Gear X2, X2 #R, and Slash, and Accent Core in the local arcade during undergrad.

    slash000 on
  • SixfortyfiveSixfortyfive Registered User regular
    edited October 2007
    Sega really needs to get around to retooling this baby for the 360:

    saturnpad.jpg

    I just can't stand to play VF any other way, and controller converters are pretty much non-existant for the 360.

    Sixfortyfive on
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  • PikaPuffPikaPuff Registered User regular
    edited October 2007
    Yes.

    PikaPuff on
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  • PeekingDuckPeekingDuck __BANNED USERS regular
    edited October 2007
    I want more information on Virtua Fighter 5 for the 360. I feel that this game is not hyped enough - is it not very good or too specific a niche? What's up?

    PeekingDuck on
  • Milquetoast ThugMilquetoast Thug Registered User regular
    edited October 2007
    Who here has followed the results of the most recent Evolution tournament?

    I, for one am seriously glad the fighting game community is finally giving Smash Bros. the love it deserves, even if they did pick fucking terrible announcers for the event.

    That said, the ST matches had the best commentary I've ever heard for any fighting game match. the commentary was insightful and useful in particular to people who were not familiar with the game's finer aspects. (explaining that Blanka has a really bad matchup vs. Deejay; explaining the effectiveness of certain techniques to the audience, giving detailed introductions of the players, etc.)

    Milquetoast Thug on
  • Dareth RamDareth Ram regular
    edited October 2007
    I've made an enemy of the lead audio guy at work, which is probably the worst kind of enemy to make. I beat him everyday at Soul Calibur 2. It's not that he's bad, he's really good. I'm just... better. I came to the realization that I might actually have some competitive skills in the game when I was blocking and breaking his combos with guard impacts and juggling him off the edge with Raphael.

    I usually operate under the assumption that there is always someone better, so it's rare for me to proclaim skill in anything. I'm still sure there's someone better out there, but now I'm pretty sure I'd get a few rounds in and make Him earn his victories.


    I'm passably good with Makoto at Third Strike, which I also play at work everyday, and pretty decent at Smash. Nowhere near as good as I am at Soul Calibur, though.

    Dareth Ram on
  • InquisitorInquisitor Registered User regular
    edited October 2007
    I just got 3rd strike and am loving it. Planning to build myself a custom arcade stick. The plan is to get really good as necro, because really... how can you top dhalsim + blanka?

    Inquisitor on
  • Kevin CristKevin Crist I make the devil hit his knees and say the 'our father'Registered User regular
    edited October 2007
    I want more information on Virtua Fighter 5 for the 360. I feel that this game is not hyped enough - is it not very good or too specific a niche? What's up?

    Here's a taste of some of the possibilities with the costumes in Version C, which VF5360 is based on. Other then a Sept 19th TGS Hands on, there hasn't been much about it.

    30 days and counting down.

    Kevin Crist on
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  • B:LB:L I've done worse. Registered User regular
    edited October 2007
    Dareth Ram wrote: »
    I'm still sure there's someone better out there
    Yo. One of the best Raphael players in America right here.

    With Raph, abuse his 2K (down + kick). It gives a ton of positive frames afterwards where you can trap them with 2A (duck + A to stop steppers), WR A+B (while standing A + B to stop 8wr, can get extra combo hits afterwards), WR B (while standing B to hit duckers), 6B,B,B (forward + B,B,B for the counterhit combo) and some more 2K's. Mix it up along with standing 3B to launch and you'll frustrate your opponent to no end.

    Smash always got love in the "fighting game community", even moreso than any other fighting game. The "indy" tournaments for it are always HUGE, and they were one of the early ones to get the "professional" sponsorships from competitions like MLG, meaning they're the highest paid fighting gamers.

    Virtua Fighter 5 is overhyped in the fighting game community and underhyped in the mainstream. It's just not popular because the game lacks a whole lot of style (which the anime can cover for 100x over) while packing way too much substance (all three buttons to tech roll and multiple throw breaks?). Don't get me wrong, it's a GREAT fighting game, but it's depth and tough controls make it a bit hard to swallow, which affects it's popularity. Looked great on the 360 though.

    B:L on
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  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited October 2007
    sega made a 6 button pad for the playstation?

    Kuribo's Shoe on
    xmassig2.gif
  • Milquetoast ThugMilquetoast Thug Registered User regular
    edited October 2007
    Inquisitor wrote: »
    I just got 3rd strike and am loving it. Planning to build myself a custom arcade stick. The plan is to get really good as necro, because really... how can you top dhalsim + blanka?

    Man, I love playing necro, but damn, he has a lot of bad matchups. I decided to eventually switch to alex, because I love me some grapplers. stille, you just started? here some general thing to know:

    Back + HP is both an anti-air an launches. it's very easy to combo it into crouching back +HP.

    Super Art I (Magnetic Storm) is useful mainly against jumpers, but it takes too long to charge and doesn't do enough damage.

    Super Art II (Slam Dance) is really fucking fun to play around with; it gives you a lot of nasty jump in mixup to work with since on any given jump-in, instead of drilling or going a late HK, you can empty jump, parry any anti-airs on the way in, and then super upon landing. It really messes with people's minds, since the throw is unblockable and they probably won't be expecting it. the only problem is that it's basically pointless against anyone with knows what they're doing and super art III gives you a lot more opportunities to stun and combo people.

    Super Art III (Electric Snake) is his best super art, no question. It would be nice if I could get all the details down right now but, just know that the whole point of of landing it is so you can dizzy the opponent and then combo the crap out of them. You can link it off of standing MP, MP Tornado Hook, and jumping HK (sometimes). After you land it, you can sometimes combo the person a bit longer, but most of the combos are not only difficult, they're all character specific. ouch. anyways, if you DO stun the opponent, follow up wit HP tornado hook followed immediately by EX tornado hook or LP tornado hook, depending if you have enough bar for an EX. if not, try linking back + MK into Snake Fang, that tends to do a great deal of stun damage.

    Annnnnd now I got to write a paper. Peace.

    Milquetoast Thug on
  • slash000slash000 Registered User regular
    edited October 2007
    sega made a 6 button pad for the playstation?

    iirc, once Sega dropped out of the 'console race', they decided to release Saturn-like controllers for the PS2. I think that's what that is.

    slash000 on
  • InquisitorInquisitor Registered User regular
    edited October 2007
    Inquisitor wrote: »
    I just got 3rd strike and am loving it. Planning to build myself a custom arcade stick. The plan is to get really good as necro, because really... how can you top dhalsim + blanka?

    Really damn good advice.

    Good stuff. I was using his super art I, since it came out so fast I could use it in a defensive pinch. Definitely going to give III a shot and see if I can't get some good work out of it.

    Speaking of stun, Back+ Fierce Punch to Back + Roundhouse puts on a TON of stun, less damage then a Down+Back+Fierce but more stun.

    Also, I'm sure you know this but until I figured out he had a down+back+fierce and then it was an amazing move, Necro was alot harder to use.

    Inquisitor on
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited October 2007
    slash000 wrote: »
    sega made a 6 button pad for the playstation?

    iirc, once Sega dropped out of the 'console race', they decided to release Saturn-like controllers for the PS2. I think that's what that is.

    those are really slick. I wouldn't mind having a couple.

    Kuribo's Shoe on
    xmassig2.gif
  • slash000slash000 Registered User regular
    edited October 2007
    slash000 wrote: »
    sega made a 6 button pad for the playstation?

    iirc, once Sega dropped out of the 'console race', they decided to release Saturn-like controllers for the PS2. I think that's what that is.

    those are really slick. I wouldn't mind having a couple.


    Capcom also put out some that look just like it. The Street Fighter Anniversary gamepads:

    exclusivef136399.jpg

    slash000 on
  • Mmmm... Cocks...Mmmm... Cocks... Registered User regular
    edited October 2007
    slash000 wrote: »
    slash000 wrote: »
    sega made a 6 button pad for the playstation?

    iirc, once Sega dropped out of the 'console race', they decided to release Saturn-like controllers for the PS2. I think that's what that is.

    those are really slick. I wouldn't mind having a couple.


    Capcom also put out some that look just like it. The Street Fighter Anniversary gamepads:

    Ryu Controller.jpg
    I really hate those Capcom controllers. I was so psyched for them and me and my friends actually went out the day they were released. They're big a chunky and have this horrible hollow feel. I didn't think they could possibly mess up such a simple design.

    Edit : and I like how the buttons aren't even set up right.

    Mmmm... Cocks... on
  • slash000slash000 Registered User regular
    edited October 2007
    What's wrong with the buttons?

    I think the controller is fine. I don't have a Saturn pad to compare it to though.

    I will agree that it has a hollow feel, though, so if that bothers you, then don't get this one.

    slash000 on
  • KetherialKetherial Registered User regular
    edited October 2007
    slash000 wrote: »
    What's wrong with the buttons?

    I think the controller is fine. I don't have a Saturn pad to compare it to though.

    I will agree that it has a hollow feel, though, so if that bothers you, then don't get this one.

    it's really easy to accidentally hit the start and select buttons on that chunky thing. the saturn pads were infinitely better.

    as for vf5, best fighting game ever designed, bar none. it may not be your cup of tea due to how ridiculously technical it is, but if you get hooked, you literally will not be able to play any other fighting game ever again because all you will do is notice flaws in them.

    Ketherial on
  • Mmmm... Cocks...Mmmm... Cocks... Registered User regular
    edited October 2007
    slash000 wrote: »
    What's wrong with the buttons?
    Last I checked Capcom used R1 and R2 for the fierce attacks.
    You have to reconfigure the buttons in pretty much every game, fun.

    Mmmm... Cocks... on
  • Page-Page- Registered User regular
    edited October 2007
    You'd be surprised about the ps2 pads. I go to a lot of local gatherings, mostly for SC2/3 and Tekken, and at least 40% of the players actually prefer to play with the duelshocks. Nobody uses the analogs, though. And in 3d fighters, where it's mostly single direction inputs and hitting 1 and 3 I can see it being done; I've gotten decent enough with the things if I hold them a little differently. I couldn't imagine playing 2d fighters with them though. Even if it could be done it would be murder on the thumbs.

    The problem my friend and I are having with VF5 is that, just like VF4, it feels a little bit like a regression -- VF3 without dodging and waaay less damage. When it hits the 360 we'll probably give it a shot, but it gets boring quickly. Especially when you play against someone who's made it his business to master the super-safe minimalist Akira. There is nothing more futile and boring than playing against that.

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  • slash000slash000 Registered User regular
    edited October 2007
    Ketherial wrote: »
    slash000 wrote: »
    What's wrong with the buttons?

    I think the controller is fine. I don't have a Saturn pad to compare it to though.

    I will agree that it has a hollow feel, though, so if that bothers you, then don't get this one.

    it's really easy to accidentally hit the start and select buttons on that chunky thing. the saturn pads were infinitely better.

    as for vf5, best fighting game ever designed, bar none. it may not be your cup of tea due to how ridiculously technical it is, but if you get hooked, you literally will not be able to play any other fighting game ever again because all you will do is notice flaws in them.

    You must have ginormous hands if you can manage to accidentally hit start/select.

    I'm not saying it's best pad ever, but I think it gets the job done when I want a six-face-pad-PS2 controller.
    slash000 wrote: »
    What's wrong with the buttons?
    Last I checked Capcom used R1 and R2 for the fierce attacks.
    You have to reconfigure the buttons in pretty much every game, fun.


    I see.

    Well, at least it's configurable.


    I don't play as many Capcom fighters as I used to, though. I love CVS2, but I've mostly played SNK's fighters and Guilty Gear and Soul Caliburs over the past console generation.

    slash000 on
  • PikaPuffPikaPuff Registered User regular
    edited October 2007
    I'm just going to throw this out here. WATCH THE VIDEO BEFORE YOU HATE ME D:.

    I want the game because it reminds me of the combos in fighting games.

    PikaPuff on
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  • Scarlet WingsScarlet Wings Registered User regular
    edited October 2007
    Anyone import Arcana Heart Full?

    It is the first loli/doujin fighter that I've ever played that was actually fun.

    Official .jp site:

    http://www.aqi.co.jp/product/arcana/index.html

    Youtube match videos:

    http://www.youtube.com/watch?v=72jR8Q81Gc4
    http://www.youtube.com/user/tokinomiyarei

    Seriously, super fun and deep system.

    Scarlet Wings on
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  • InquisitorInquisitor Registered User regular
    edited October 2007
    Anyone import Arcana Heart Full?

    It is the first loli/doujin fighter that I've ever played that was actually fun.

    Official .jp site:

    http://www.aqi.co.jp/product/arcana/index.html

    Youtube match videos:

    http://www.youtube.com/watch?v=72jR8Q81Gc4
    http://www.youtube.com/user/tokinomiyarei

    Seriously, super fun and deep system.

    I was pretty interested by the floaty-ness of the game, until I saw the wall combos that took half of one players life.

    Stuff like that turned me off from guilty gear as well.

    Inquisitor on
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited October 2007
    my god I missed the dreamcast

    Capcom 2d fighters, where did you go

    why did you leave me with Capcom Fighting Evolution

    that game was balls

    can't you make a street fighter alpha 4 or something

    that'd be super

    Kuribo's Shoe on
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  • l_gl_g Registered User regular
    edited October 2007
    Inquisitor wrote: »
    I was pretty interested by the floaty-ness of the game, until I saw the wall combos that took half of one players life.

    If your character gets slammed into a wall, you can recover instantly by using one of your boost gauges (of which you have 3, and refill with time). Every round, you can also "burst" once, which refills your boost gauges and can be used as a combo breaker. So just like in guilty gear, tricking your opponent into using these emergency evasions without them actually being able to get free from you is an important part of the game.

    That said, the game is full of long combos that involve looping sequences, nevermind the wall slamming business.

    But you haven't seen people bouncing off of walls until you played Fist of the North Star:
    http://www.youtube.com/watch?v=WplNo0aKe8M
    http://www.youtube.com/watch?v=aabITs1wxB0 (not really infinite... you just die lol)

    l_g on
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  • B:LB:L I've done worse. Registered User regular
    edited October 2007
    PikaPuff wrote: »
    I'm just going to throw this out here. WATCH THE VIDEO BEFORE YOU HATE ME D:.

    I want the game because it reminds me of the combos in fighting games.
    This impressed the hell out of me. I am getting this game so hard.

    Moar combo goodness in non-fighting genres please.

    B:L on
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  • EWomEWom Registered User regular
    edited October 2007
    I'm just chiming in here, on page 31 I think, after not reading much of this thread at all... But I remember Killer Instinct. I think it was the first, but may have been 2nd. I remember seeing it in the arcade for the first time. I remember seeing Fulgore on the character selection screen, and thinking "man that guy looks like Predator, he must be cool." I remember playing with him a lot, and getting pretty good. I remember beating my friends with him pretty easily, and many other kids my age (probably 5th to 6th grade or something). Doing little, like 5 hit combos and thinking I'm badass.

    Then I remember challenging a highschooler with confidence that I would once again win. His character choice, Orchid. "LAWLZ" I thought. Until the billion hit combo came out. Man, fuck.

    EWom on
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  • B:LB:L I've done worse. Registered User regular
    edited October 2007
    EWom wrote: »
    I'm just chiming in here, on page 31 I think, after not reading much of this thread at all... But I remember Killer Instinct. I think it was the first, but may have been 2nd. I remember seeing it in the arcade for the first time. I remember seeing Fulgore on the character selection screen, and thinking "man that guy looks like Predator, he must be cool." I remember playing with him a lot, and getting pretty good. I remember beating my friends with him pretty easily, and many other kids my age (probably 5th to 6th grade or something). Doing little, like 5 hit combos and thinking I'm badass.

    Then I remember challenging a highschooler with confidence that I would once again win. His character choice, Orchid. "LAWLZ" I thought. Until the billion hit combo came out. Man, fuck.
    You shoulda just started pulling this stuff out:

    http://youtube.com/watch?v=xgs-EBzWAFQ

    http://youtube.com/watch?v=wqi1JXdi938

    B:L on
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  • rapstylerapstyle Registered User regular
    edited October 2007
    Now I'm playing Tekken 5.

    rapstyle on
  • Page-Page- Registered User regular
    edited October 2007
    Man, that Spyro game looks hot. I've been hoping that action platformers would go in this direction for years, and I would probably be willing to take a man's life if the MM:ZX series went this way instead of the gimmicky "become the boss" thing it has now.

    I will buy this game in the hopes that the developer recognizes that it's doing the right thing and applies this sort of system to more games, maybe their own unique IP.

    Oh, and Killer Instinct. AHAHAHA.

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  • InquisitorInquisitor Registered User regular
    edited October 2007
    l_g wrote: »
    Inquisitor wrote: »
    I was pretty interested by the floaty-ness of the game, until I saw the wall combos that took half of one players life.

    If your character gets slammed into a wall, you can recover instantly by using one of your boost gauges (of which you have 3, and refill with time). Every round, you can also "burst" once, which refills your boost gauges and can be used as a combo breaker. So just like in guilty gear, tricking your opponent into using these emergency evasions without them actually being able to get free from you is an important part of the game.

    That said, the game is full of long combos that involve looping sequences, nevermind the wall slamming business.

    But you haven't seen people bouncing off of walls until you played Fist of the North Star:
    http://www.youtube.com/watch?v=WplNo0aKe8M
    http://www.youtube.com/watch?v=aabITs1wxB0 (not really infinite... you just die lol)

    Definitely never playing that First of the North Star game. Looks like it was made by the guilty gear guys, but they decided to throw balance to the wind.

    The boost gauges and what not make that other game more appealing. But, I doubt it will ever show up state-side, so I'm not sure I'd be able to get my hands on it in the first place, and finding people to play would be even harder.

    Inquisitor on
  • slash000slash000 Registered User regular
    edited October 2007
    Scaling gravity, scaling damage, and bursting and things like that save Guilty Gear from broken shit like infinites.

    And yeah, sometimes you can get a combo in that does ~45% damage or something, but that also depends heavily on the characteristics of the opponent's character. And you have to be highly skilled to do that most of the time. Plus, every character, given the skill and depending on the opponent and situation, can do combos like that.

    slash000 on
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