Scaling gravity, scaling damage, and bursting and things like that save Guilty Gear from broken shit like infinites.
And yeah, sometimes you can get a combo in that does ~45% damage or something, but that also depends heavily on the characteristics of the opponent's character. And you have to be highly skilled to do that most of the time. Plus, every character, given the skill and depending on the opponent and situation, can do combos like that.
Oh, I know that Guilty Gear has plenty of checks and balances built in. It's a very well balanced game. But, big combos and juggles are simply not what I look for in fighting games, and considering that big combos is the goal you work towards in Guilty Gear, the game's obviously not for me.
Any good fighting games come out for handhelds recently? Specifically the DS? PSP and GBA titles would be fine too. Kinda getting nostalgic for the days of SNK Vs Capcom and Samurai Showdown on my NeoGeo Pocket.
Scaling gravity, scaling damage, and bursting and things like that save Guilty Gear from broken shit like infinites.
And yeah, sometimes you can get a combo in that does ~45% damage or something, but that also depends heavily on the characteristics of the opponent's character. And you have to be highly skilled to do that most of the time. Plus, every character, given the skill and depending on the opponent and situation, can do combos like that.
Oh, I know that Guilty Gear has plenty of checks and balances built in. It's a very well balanced game. But, big combos and juggles are simply not what I look for in fighting games, and considering that big combos is the goal you work towards in Guilty Gear, the game's obviously not for me.
Some characters don't require, or don't really have, big long combos.
Potemkin, for example.. I never see any real long combos from him. He gets his damage done with shorter combos. It's the weak little guys that flip about the screen that have to keep their combos long in order to deal damage.
Scaling gravity, scaling damage, and bursting and things like that save Guilty Gear from broken shit like infinites.
And yeah, sometimes you can get a combo in that does ~45% damage or something, but that also depends heavily on the characteristics of the opponent's character. And you have to be highly skilled to do that most of the time. Plus, every character, given the skill and depending on the opponent and situation, can do combos like that.
Oh, I know that Guilty Gear has plenty of checks and balances built in. It's a very well balanced game. But, big combos and juggles are simply not what I look for in fighting games, and considering that big combos is the goal you work towards in Guilty Gear, the game's obviously not for me.
Some characters don't require, or don't really have, big long combos.
Potemkin, for example.. I never see any real long combos from him. He gets his damage done with shorter combos. It's the weak little guys that flip about the screen that have to keep their combos long in order to deal damage.
Good point. Maybe once I get my fill on VF5, if I still have a fighting game itch I'll pick up some guilty gear.
I d'no. Might want to toy around with the various people first. Potemkin is a tank. He can take tons of damage, and deal tons of damage. He's slow and large, though, as a balance. His combos are short and sweet and powerful though. You can do some pretty cool stuff with some of his special moves that involve grabbing people. Or his moves that charge right through projectiles/first hits and stuff like that.
You could try messing aroudn with the other characters though, as well. see if anything feels natural.
I don't mind the damage thing that much. In fact damage in fighting games has been scaling down steadily lately. Think about VF3 vs VF5 damage. Akira could end a round with 2 really good body-checks, 3 good ones. Nowadays you'd be lucky to do a third of a bar. Most every 2d fighter has very punitive combo damage scaling, too, even KOF has it now.
For me there's no reason why things shouldn't do a lot of damage. Punishing is good.
And the GG balance thing. I'll trust the experts, but any game with that much randomness and with characters that are just so different from each other just raises the alarms for me. And I've noticed noticed that most of the high-level match videos I watch involve that same 4 or 5 characters, and every time I see Jam or Baiken they're getting trashed.
I don't mind the damage thing that much. In fact damage in fighting games has been scaling down steadily lately. Think about VF3 vs VF5 damage. Akira could end a round with 2 really good body-checks, 3 good ones. Nowadays you'd be lucky to do a third of a bar. Most every 2d fighter has very punitive combo damage scaling, too, even KOF has it now.
For me there's no reason why things shouldn't do a lot of damage. Punishing is good.
And the GG balance thing. I'll trust the experts, but any game with that much randomness and with characters that are just so different from each other just raises the alarms for me. And I've noticed noticed that most of the high-level match videos I watch involve that same 4 or 5 characters, and every time I see Jam or Baiken they're getting trashed.
I think this can explain the game balance of Guilty Gear better then any of us here can. And, I hate to burst your bubble but, most fighting games at the tournament level revolve around 4 to 5 characters.
It's because some characters are found to be better then others, and players, instead of trying to perfect a possibly sub-optimal character, switch to these better characters. If a character is 'better' and more people play it because they are 'better', then you will see a ton of then represented at tourneys.
I don't think you could argue that Magic The Gathering is a poorly balanced game, but most players at tourneys will have the same five net-decks with minor alterations. But, people with crazy rogue decks that come out of nowhere still win from time to time.
And the GG balance thing. I'll trust the experts, but any game with that much randomness and with characters that are just so different from each other just raises the alarms for me.
What randomness?
also, how is variety in a fighting game a bad thing, especially considering how well-balanced the large degree of variety is maintained?
I personally love the fact that the characters are so different from each other in Guilty Gear. I can master one character, then pick up someone else, and it opens up a fresh new way of playing the game. It adds variety and replayability. It makes things interesting when you play, especially against other people.
No, my bubble was burst long ago. I KNOW that most fighting games at high levels revolve around only a few characters. I've played them, and I referenced VF3, which really only had maybe 3 really good characters. Obviously this is true, but people still say this game is more balanced than that game, or whatever.
Right now I'm playing a lot of SC3 and using Cassandra. She's a decent character, and the game is fairly balanced, but I've hit her ceiling now that I've realized she has zero good low attacks. No low attacks = no set-ups. Doesn't make her unplayable, but it's still a pain.
That being said, all but the most severely retarded characters are still viable most of the time. A really good player using a upper-mid-tier character can still beat a really good player using a top-tier character. It just takes a little more work, or a lot more work.
And yeah, M:TG. I've played a few CCGs before, but really, in anything competitive people gravitate towards certain characters/decks/units/moves/strategies that are considered better. A great game will keep evolving, though. Think about what people though was "best" in Starcraft a few years ago and how people play now.
Edit: I don't mind variety or even randomness, really, it just seems suspect to me. Since every character doesn't have a move to counter every other character or situation how can overall balance be achieved? Most of it will come down to the players in the end, but I just can't see how a character who has no anti-air attacks or no range can go up against a mobile spam factory like Testament. What can you do but rush? And what is that going to get you? Mangled.
I don't have that much experience with the game, though; there must be ways. It's just counter-intuitive to me, is all.
Edit: I don't mind variety or even randomness, really, it just seems suspect to me. Since every character doesn't have a move to counter every other character or situation how can overall balance be achieved? Most of it will come down to the players in the end, but I just can't see how a character who has no anti-air attacks or no range can go up against a mobile spam factory like Testament. What can you do but rush? And what is that going to get you? Mangled.
I don't have that much experience with the game, though; there must be ways. It's just counter-intuitive to me, is all.
If you read the article I linked, you'd see that every guilty gear character is built on the same skeleton. This basic skeleton provides a counter to every other character and situation. At least, in theory. And every had a built in anti-air attack, in that their forward fierce slash or whatever it's called provides invulnerability to the characters upper half.
Sure, sure. I read the article. I can understand the theory, but the practice is completely different.
There will always be better characters. There will always be characters that match up badly against each other. I understand this. I'm sure that GG is balanced in its own way.
Probably has a lot to do with me just not really liking the game, I guess.
well.. no fighting game is perfectly balanced.. the only way to achieve perfect balance is to eliminate any and all differences between characters. Which would make for the world's most boring fighting game.
MvC2.. I just remember my threesome was usually:
Wolverine/Guile/Ryu in that order. Wolverine to start with could be very lethal, he could move across the screen and do some nice combos to people before they could back flip-roundhouse up to their BS power moves.
Then Guile was my favorite character ever since SFII, so I had to use him, but lack a strong projectile opponent, so I figured I'd use Ryu, since Cable is a cunt. It was a fairly strong combo, and I enjoyed it. But never got nearly good enough for "tourney" stuff, but could play at arcade, or with friends and hold my own most the time.
I'm a bit disappointed Venom sucked so much ass, or at least I sucked terribly with him, and nobody I played with bothered to use him.
EWom on
Whether they find a life there or not, I think Jupiter should be called an enemy planet.
Just thought I'd chime in on fighting game diversity.
How many times must I see a Ryu clone? How many times in CVS2 am I staring down Ryu, Ken, Akuma, Ryo, Sagat, all those dumb bastards. Grow a pair and learn a character that's interesting and unique. Those fights are so boring. I have a huge grin on my face when someone spanks Ryu with Athena, Haohmaru, or Hibiki.
Does anyone know if Neo Geo Battle Coliseum is ever coming out in the US? If so, does it have a console picked or release date yet?
November 13, according to Amazon and EBStop. Hopefully they'll fix those atrocious load times.
I shoulda thought to check Amazon, thanks. I love how SNK's new PS2 games are only 15$. I think I might pick up this and KOFXI just cause theyre so cheap. I hadn't heard about the load times, though, how bad are they?
Anyone tried Bleach : Shattered Blade yet since it just came out?
Haven't seen any reviews for it yet so I was wondering if anyone here actually already tried it or bought it and can give impressions of the gameplay.
I got to try it out at a friend's a while ago. Gameplay summed up: wiimote's waggle allows for three regular attack types that you actually perform: horizontal, vertical, stab (these occur at very high speed). Combine with A for critical versions of attacks that can break guard, or B for special moves. Z guards, hold C to dash, etc. Shake the nunchuck to power up and you can transform into a more powerful form for a short time. There are also sometimes "clashes" that turn into rock-paper-scissors matches with the three attack types.
My impressions were that it seems like kind of an unbalanced system (things like getting locked into a regular combo only to be beaten down by critical attacks since they grant super armor and break defenses) and there are quite a few cinematic bits (particularly transformations) that tend to ruin the flow of battles. A couple times the waggle seemed a bit unresponsive or read wrong, say between a stab and a vertical slice. I didn't play it too much though, so there may be something deeper underneath.
Has anyone else played? It might be good to hear from someone else too.
Just thought I'd chime in on fighting game diversity.
How many times must I see a Ryu clone? How many times in CVS2 am I staring down Ryu, Ken, Akuma, Ryo, Sagat, all those dumb bastards. Grow a pair and learn a character that's interesting and unique. Those fights are so boring. I have a huge grin on my face when someone spanks Ryu with Athena, Haohmaru, or Hibiki.
Um, you realize that Athena plays more like a traditional shoto than Ken or Sagat do, right? Her fireball traps are pretty much the only chance she has at winning in CvS2.
Just thought I'd chime in on fighting game diversity.
How many times must I see a Ryu clone? How many times in CVS2 am I staring down Ryu, Ken, Akuma, Ryo, Sagat, all those dumb bastards. Grow a pair and learn a character that's interesting and unique. Those fights are so boring. I have a huge grin on my face when someone spanks Ryu with Athena, Haohmaru, or Hibiki.
yeah. playing ryu or ken (who are very different characters) or sagat (who's not even close to a shoto) or akuma (who has a playstyle totally different from ryu or ken) means you're a pussy.
also, nobody plays cvs2
they play mvc2, where all the characters are very different (yeah, there's like 4 good ones, but they're very different) and 3s, where ken's upper/top tier while ryu is middle tier and sean is the worst character in the game.(HOW CAN THAT BE IF THEY'RE CLONES LOLOLOL) I sure do feel good when i see some faggot ryu get beat down by the dynamic underdog Yun, whose unique and intersting playstyle gives him a slim fighting chance against the overpowering ryu. man i am so sick of that ryu dick.
spookymuffin( ° ʖ ° )Puyallup WA Registered Userregular
edited October 2007
I'm really hoping for a new Rival Schools game. It had such a good flow and was fun to play. In the age of "omg 2d sux olol", I think it would fit in well and bring Capcom a new name, instead of "rehash rehash rehash". I mean, I love SFA3, but why do I own it on 5 systems?
spookymuffin on
PSN: MegaSpooky // 3DS: 3797-6276-7138 Wii U NNID: MegaSpooky
I picked up Bleach: Blade of Fate for the DS yesterday. Great fighter! Next to the SF:A3 port on PSP its the best fighter I have ever played on a handheld. Wi-Fi matches are a little slow still but still fun and hopefully I'll play more ranking matches that won't lag. The D-Pad on the DS is a bitch to get to work right so im glad the supers can be accessed through the touch screen!
I picked up Bleach: Blade of Fate for the DS yesterday. Great fighter! Next to the SF:A3 port on PSP its the best fighter I have ever played on a handheld. Wi-Fi matches are a little slow still but still fun and hopefully I'll play more ranking matches that won't lag. The D-Pad on the DS is a bitch to get to work right so im glad the supers can be accessed through the touch screen!
If anyone is down to battle later today PM me.
A good number of us PA'ers actually have already owned this game for quite some time. We, including myself, had imported Bleach DS: Souten Ni Kekaru Unmei back when it came out in JPN.
It is indeed awesome, and perhaps the best 'original' portable fighting game out there. Easily my favorite fighter on the DS. It's got a good amount of depth and variety and it's fun with 2 to 4 people, and it plays online... it's awesome.
I find the controls fantastic. The moves don't require you to press diagonals; all of the quarter circle movements are actually just "Down Forward" and such, so that there is no problem pulling them off even if you don't hit the diagonals. But furthermore, there are touchscreen buttons for doing specials/supers anyway, so it makes it even more convenient! Truly an excellent game.
So, Guilty Gear Accent Core comes out for Wii tomorrow. Anyone getting it? I haven't decided yet... I want to, but then, I've been playing GGXX for years now and I'm not sure how much more I can squeeze out of the game at this point. I believe it's $40... so it's not too bad of a price though.. hm.
So, Guilty Gear Accent Core comes out for Wii tomorrow. Anyone getting it? I haven't decided yet... I want to, but then, I've been playing GGXX for years now and I'm not sure how much more I can squeeze out of the game at this point. I believe it's $40... so it's not too bad of a price though.. hm.
The last Guilty Gear I played was X2 on the PS2, so this one has a few new characters and I imagine a lot of changes since theres been a bunch of revisions I haven't played between the two. I want to get it, but I'm not sure whether to get it on the Wii or PS2. The PS2 one is 10 dollars cheaper and I'd most likely play it with the classic controller on the Wii anyway. Are there any differences between the two besides optional Wii controls? I'm also sad there isn't a story mode, the story mode in X2 was super groovy.
If you're looking for opponents for Bleach DS, check the dedicated IRC channel (#bleach_ds on irc.rizon.net). I'm in there most of the time, though I'm usually idle.
Sixfortyfive on
poasting something foolishly foolish.
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
I'm really hoping for a new Rival Schools game. It had such a good flow and was fun to play. In the age of "omg 2d sux olol", I think it would fit in well and bring Capcom a new name, instead of "rehash rehash rehash". I mean, I love SFA3, but why do I own it on 5 systems?
It probably won't happen, if only because it's unlikely they can improve on Project Justice.
(And I can't play as Kyosuke in CvS2. Plays nothing like he does in Rival Schools.)
I'm still waiting for Alpha(any of them) to go Live, because that's when I'll be signing up.
I only own it on two systems(2 on Saturn, and the Anthology on PS2), so there's room to get a few more versions.
Does anyone know if Neo Geo Battle Coliseum is ever coming out in the US? If so, does it have a console picked or release date yet?
November 13, according to Amazon and EBStop. Hopefully they'll fix those atrocious load times.
I shoulda thought to check Amazon, thanks. I love how SNK's new PS2 games are only 15$. I think I might pick up this and KOFXI just cause theyre so cheap. I hadn't heard about the load times, though, how bad are they?
It's been a while since I played, but I remember the Japanese version takes about 20+ seconds to load up a match. Definitely breaks the flow.
I'm pretty sure KOFXI doesn't have that problem, though.
So, I finally got to play Arcana Heart....even though I hate the moe, the gameplay is surprisingly fun. It's what I'd imagine a Guilty Gear game would be if it was made by SNK. I hope that this recent 2d fighter movement ends up bringing this to America, cause I'd love to buy it.
Posts
Oh, I know that Guilty Gear has plenty of checks and balances built in. It's a very well balanced game. But, big combos and juggles are simply not what I look for in fighting games, and considering that big combos is the goal you work towards in Guilty Gear, the game's obviously not for me.
Any good fighting games come out for handhelds recently? Specifically the DS? PSP and GBA titles would be fine too. Kinda getting nostalgic for the days of SNK Vs Capcom and Samurai Showdown on my NeoGeo Pocket.
Some characters don't require, or don't really have, big long combos.
Potemkin, for example.. I never see any real long combos from him. He gets his damage done with shorter combos. It's the weak little guys that flip about the screen that have to keep their combos long in order to deal damage.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Good point. Maybe once I get my fill on VF5, if I still have a fighting game itch I'll pick up some guilty gear.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Well, my brother is always considering picking up guilty gear. So, If he does, then I guess I know my character in advance now.
You could try messing aroudn with the other characters though, as well. see if anything feels natural.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
For me there's no reason why things shouldn't do a lot of damage. Punishing is good.
And the GG balance thing. I'll trust the experts, but any game with that much randomness and with characters that are just so different from each other just raises the alarms for me. And I've noticed noticed that most of the high-level match videos I watch involve that same 4 or 5 characters, and every time I see Jam or Baiken they're getting trashed.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
I think this can explain the game balance of Guilty Gear better then any of us here can. And, I hate to burst your bubble but, most fighting games at the tournament level revolve around 4 to 5 characters.
It's because some characters are found to be better then others, and players, instead of trying to perfect a possibly sub-optimal character, switch to these better characters. If a character is 'better' and more people play it because they are 'better', then you will see a ton of then represented at tourneys.
I don't think you could argue that Magic The Gathering is a poorly balanced game, but most players at tourneys will have the same five net-decks with minor alterations. But, people with crazy rogue decks that come out of nowhere still win from time to time.
What randomness?
also, how is variety in a fighting game a bad thing, especially considering how well-balanced the large degree of variety is maintained?
I personally love the fact that the characters are so different from each other in Guilty Gear. I can master one character, then pick up someone else, and it opens up a fresh new way of playing the game. It adds variety and replayability. It makes things interesting when you play, especially against other people.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Right now I'm playing a lot of SC3 and using Cassandra. She's a decent character, and the game is fairly balanced, but I've hit her ceiling now that I've realized she has zero good low attacks. No low attacks = no set-ups. Doesn't make her unplayable, but it's still a pain.
That being said, all but the most severely retarded characters are still viable most of the time. A really good player using a upper-mid-tier character can still beat a really good player using a top-tier character. It just takes a little more work, or a lot more work.
And yeah, M:TG. I've played a few CCGs before, but really, in anything competitive people gravitate towards certain characters/decks/units/moves/strategies that are considered better. A great game will keep evolving, though. Think about what people though was "best" in Starcraft a few years ago and how people play now.
Edit: I don't mind variety or even randomness, really, it just seems suspect to me. Since every character doesn't have a move to counter every other character or situation how can overall balance be achieved? Most of it will come down to the players in the end, but I just can't see how a character who has no anti-air attacks or no range can go up against a mobile spam factory like Testament. What can you do but rush? And what is that going to get you? Mangled.
I don't have that much experience with the game, though; there must be ways. It's just counter-intuitive to me, is all.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
If you read the article I linked, you'd see that every guilty gear character is built on the same skeleton. This basic skeleton provides a counter to every other character and situation. At least, in theory. And every had a built in anti-air attack, in that their forward fierce slash or whatever it's called provides invulnerability to the characters upper half.
There will always be better characters. There will always be characters that match up badly against each other. I understand this. I'm sure that GG is balanced in its own way.
Probably has a lot to do with me just not really liking the game, I guess.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
VF4- Goh
Soul Calibur 2 - Astaroth
Street Fighter 3 - Alex
Guilty Gear- Potemkin (Hypothetically)
Hmmm....
I really like Goh's playstyle and if i hadn't been using Akira since VF1 i would probably use his as my character of choice.
And Alex is my #2 favorite character in Street Fighter right behind Ryu.
Goh is a ton of fun because his rhythm is so different compared to most characters that it really throws off your opponent.
Wolverine/Guile/Ryu in that order. Wolverine to start with could be very lethal, he could move across the screen and do some nice combos to people before they could back flip-roundhouse up to their BS power moves.
Then Guile was my favorite character ever since SFII, so I had to use him, but lack a strong projectile opponent, so I figured I'd use Ryu, since Cable is a cunt. It was a fairly strong combo, and I enjoyed it. But never got nearly good enough for "tourney" stuff, but could play at arcade, or with friends and hold my own most the time.
I'm a bit disappointed Venom sucked so much ass, or at least I sucked terribly with him, and nobody I played with bothered to use him.
November 13, according to Amazon and EBStop. Hopefully they'll fix those atrocious load times.
How many times must I see a Ryu clone? How many times in CVS2 am I staring down Ryu, Ken, Akuma, Ryo, Sagat, all those dumb bastards. Grow a pair and learn a character that's interesting and unique. Those fights are so boring. I have a huge grin on my face when someone spanks Ryu with Athena, Haohmaru, or Hibiki.
Haven't seen any reviews for it yet so I was wondering if anyone here actually already tried it or bought it and can give impressions of the gameplay.
XBL Gametag: mailarde
Screen Digest LOL3RZZ
I got to try it out at a friend's a while ago. Gameplay summed up: wiimote's waggle allows for three regular attack types that you actually perform: horizontal, vertical, stab (these occur at very high speed). Combine with A for critical versions of attacks that can break guard, or B for special moves. Z guards, hold C to dash, etc. Shake the nunchuck to power up and you can transform into a more powerful form for a short time. There are also sometimes "clashes" that turn into rock-paper-scissors matches with the three attack types.
My impressions were that it seems like kind of an unbalanced system (things like getting locked into a regular combo only to be beaten down by critical attacks since they grant super armor and break defenses) and there are quite a few cinematic bits (particularly transformations) that tend to ruin the flow of battles. A couple times the waggle seemed a bit unresponsive or read wrong, say between a stab and a vertical slice. I didn't play it too much though, so there may be something deeper underneath.
Has anyone else played? It might be good to hear from someone else too.
Um, you realize that Athena plays more like a traditional shoto than Ken or Sagat do, right? Her fireball traps are pretty much the only chance she has at winning in CvS2.
yeah. playing ryu or ken (who are very different characters) or sagat (who's not even close to a shoto) or akuma (who has a playstyle totally different from ryu or ken) means you're a pussy.
also, nobody plays cvs2
they play mvc2, where all the characters are very different (yeah, there's like 4 good ones, but they're very different) and 3s, where ken's upper/top tier while ryu is middle tier and sean is the worst character in the game.(HOW CAN THAT BE IF THEY'RE CLONES LOLOLOL) I sure do feel good when i see some faggot ryu get beat down by the dynamic underdog Yun, whose unique and intersting playstyle gives him a slim fighting chance against the overpowering ryu. man i am so sick of that ryu dick.
as the old quote goes
Capcom Fighting Evolution defines itself for the wrong reasons. It actually is Capcom fighting the very concept of evolution.
MvC2
CvSnk2
SF3
SF3:Alpha
SF3:3rd Strike
UFC
Guilty Gear X
JoJo's
Soul Calibur
... just off the top of my head
Wii U NNID: MegaSpooky
If anyone is down to battle later today PM me.
Because it's that awesome!
.. really, though, I only own the PS1 version and the GBA version. Both suffice for my home gaming and portable gaming needs.
A good number of us PA'ers actually have already owned this game for quite some time. We, including myself, had imported Bleach DS: Souten Ni Kekaru Unmei back when it came out in JPN.
It is indeed awesome, and perhaps the best 'original' portable fighting game out there. Easily my favorite fighter on the DS. It's got a good amount of depth and variety and it's fun with 2 to 4 people, and it plays online... it's awesome.
I find the controls fantastic. The moves don't require you to press diagonals; all of the quarter circle movements are actually just "Down Forward" and such, so that there is no problem pulling them off even if you don't hit the diagonals. But furthermore, there are touchscreen buttons for doing specials/supers anyway, so it makes it even more convenient! Truly an excellent game.
So, Guilty Gear Accent Core comes out for Wii tomorrow. Anyone getting it? I haven't decided yet... I want to, but then, I've been playing GGXX for years now and I'm not sure how much more I can squeeze out of the game at this point. I believe it's $40... so it's not too bad of a price though.. hm.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
The last Guilty Gear I played was X2 on the PS2, so this one has a few new characters and I imagine a lot of changes since theres been a bunch of revisions I haven't played between the two. I want to get it, but I'm not sure whether to get it on the Wii or PS2. The PS2 one is 10 dollars cheaper and I'd most likely play it with the classic controller on the Wii anyway. Are there any differences between the two besides optional Wii controls? I'm also sad there isn't a story mode, the story mode in X2 was super groovy.
It probably won't happen, if only because it's unlikely they can improve on Project Justice.
(And I can't play as Kyosuke in CvS2. Plays nothing like he does in Rival Schools.)
I'm still waiting for Alpha(any of them) to go Live, because that's when I'll be signing up.
I only own it on two systems(2 on Saturn, and the Anthology on PS2), so there's room to get a few more versions.
And when is KOF XI coming out again?
It's been a while since I played, but I remember the Japanese version takes about 20+ seconds to load up a match. Definitely breaks the flow.
I'm pretty sure KOFXI doesn't have that problem, though.
http://www.youtube.com/watch?v=MZP3WYiOncI
I'm... literally... shaking...
Not really old, but there is a thread on it that popped up today.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Oh yeah - Trailer FAPFAPFAPFAPFAP
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