Actually, doesn't Time Lord gain a stack if you play a card? That's probably what I'm thinking of.
Playing cards unnecessarily against Time Lord is bad, yeah. There are times when you save energy against them just because it's not the most efficient card you have to deal damage or whatever.
Unless it trips his timer so you can have a real turn next turn. Time Lord's fun that way.
Beat Ascension 3 on Ironclad against him last night on a run I started by getting Ashes off the Whale and nothing but quality goodies at every other relic drop.
+2
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I pick prepared a lot. Always felt like it gave me another chance at getting what I need. Maybe I’m wrong?
So generally, un-upgraded prepared isn't good. It just gets you one card, at the cost of one in your hand. If you didn't have Prepared, you would have just drawn that extra card instead of Prepared.
That said, I kind of like it too. There's just a lot of times that I want to be discarding a single card or so as Silent, or even just want to be playing a 0-cost card. So it's not the worst thing ever to pick, and it's quite nice upgraded.
Yeah this is part of my reasoning since the silent benefits from playing a lot of cards.
But I think I need to reconsider how I’m playing silent because I’ve had a bunch of shitty runs where the decks didn’t come together as I’d hoped or I make a dumb mistake.
I like the idea of Poison so much on Silent that I haven't even tried experimenting with other decks. I particularly like how it interacts with enemies that have Metallicize or that other armor buff.
I like the idea of Poison so much on Silent that I haven't even tried experimenting with other decks.
Poison is my favorite. Shiv is my second-favorite, even though I've never actually had a complete Shiv deck.
Poison/block is prob the best Silent archetype. It’s easier to build and less fragile than other Silent archetypes and can burst super well. Shiv is underwhelming imho and discard can be super finicky and RNG dependent without Top.
That said, any of them can work with good luck, so go hog wild if the game presents you with the right resources, but on average, poison is will be more reliable.
Also I got super close to finishing IC AS15 but fell 20 dmg short. I will finish it this week tho. The world owes me considering all the other bad events happening.
What? People don't like prepared? That's my favorite card. It's basically a merfolk looter.
I mean, imagine you have 3 cards. You play Prepared, and now you have 2 cards and nothing to show for it (barring discard synergy, "play a skill/card" synergy, etc.).
What do you all think of that pyramid relic where you don't discard your hand at the end of your turn, but you only draw 4 cards each turn? I had it combined with Anchor and felt like it was pretty great.
What do you all think of that pyramid relic where you don't discard your hand at the end of your turn, but you only draw 4 cards each turn? I had it combined with Anchor and felt like it was pretty great.
It's great when you have a small deck that relies on particular combos, but it's bad when you're playing a deck that relies on a lot of card cycling. It also sucks into mobs that will stuff your deck, because the lack of draw can punish you with completely dead turns.
It really shines when you get the relic that lets you dump and re-draw your initial hand, though.
One of the cool things about this game is that almost everything is situational. There are times were some trash-tier card will become amazing with the right relic/deck combination, and the trick seems to be figuring it out and seeing if you can pull it off (assuming RNGesus rolls in your favor in terms of getting the requisite components).
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
What? People don't like prepared? That's my favorite card. It's basically a merfolk looter.
I mean, imagine you have 3 cards. You play Prepared, and now you have 2 cards and nothing to show for it (barring discard synergy, "play a skill/card" synergy, etc.).
It also lets you curate your hand and it’s free cycle. I do see your point about just not taking the card and drawing the card you would have drawn in its place anyway. And you lose a card in the process. But it also has some uses outside of discard.
That said I’ve been using it a lot and having a bad time with the silent, so I’m going to change up my card tactics a bit.
Prepared seems useful when you need block cards and only drew attacks, or vice versa. It's probably less useful in really small decks where you mostly draw what you need every turn? Maybe in that sense it's a bad card, because you should have a smaller deck on general principle.
3 Silent runs this morning that we’re all Shiv/block/1k cuts and each one got wrecked on floor 2. Every path led me to double Elites or the Chosen would wreck my hp allowing the next group to finish me off.
Super frustrating when you know the deck should be working great.
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What? People don't like prepared? That's my favorite card. It's basically a merfolk looter.
I mean, imagine you have 3 cards. You play Prepared, and now you have 2 cards and nothing to show for it (barring discard synergy, "play a skill/card" synergy, etc.).
It also lets you curate your hand and it’s free cycle. I do see your point about just not taking the card and drawing the card you would have drawn in its place anyway. And you lose a card in the process. But it also has some uses outside of discard.
That said I’ve been using it a lot and having a bad time with the silent, so I’m going to change up my card tactics a bit.
Losing a card means it's not really good cycle, just sort of close to it. I do actually like the card, but there are solid arguments against it.
Prepared seems useful when you need block cards and only drew attacks, or vice versa. It's probably less useful in really small decks where you mostly draw what you need every turn? Maybe in that sense it's a bad card, because you should have a smaller deck on general principle.
But Prepared only draws one card. If you didn't draw Prepared into your hand, you would have already drawn the card that Prepared draws you without having to discard anything else.
In other news, there are Sozu changes incoming! It's getting... buffed, I guess. I'm not sure why, it's already really good! But apparently it will be changing to something like: "You can no longer pick up potions. Gain 1 energy each turn." As in, you can use any potions you have accumulated already.
3 Silent runs this morning that we’re all Shiv/block/1k cuts and each one got wrecked on floor 2. Every path led me to double Elites or the Chosen would wreck my hp allowing the next group to finish me off.
Super frustrating when you know the deck should be working great.
What? People don't like prepared? That's my favorite card. It's basically a merfolk looter.
I mean, imagine you have 3 cards. You play Prepared, and now you have 2 cards and nothing to show for it (barring discard synergy, "play a skill/card" synergy, etc.).
It also lets you curate your hand and it’s free cycle. I do see your point about just not taking the card and drawing the card you would have drawn in its place anyway. And you lose a card in the process. But it also has some uses outside of discard.
That said I’ve been using it a lot and having a bad time with the silent, so I’m going to change up my card tactics a bit.
Losing a card means it's not really good cycle, just sort of close to it. I do actually like the card, but there are solid arguments against it.
Prepared seems useful when you need block cards and only drew attacks, or vice versa. It's probably less useful in really small decks where you mostly draw what you need every turn? Maybe in that sense it's a bad card, because you should have a smaller deck on general principle.
But Prepared only draws one card. If you didn't draw Prepared into your hand, you would have already drawn the card that Prepared draws you without having to discard anything else.
In other news, there are Sozu changes incoming! It's getting... buffed, I guess. I'm not sure why, it's already really good! But apparently it will be changing to something like: "You can no longer pick up potions. Gain 1 energy each turn." As in, you can use any potions you have accumulated already.
Does this mean you could buy protions from the vendor?
What? People don't like prepared? That's my favorite card. It's basically a merfolk looter.
I mean, imagine you have 3 cards. You play Prepared, and now you have 2 cards and nothing to show for it (barring discard synergy, "play a skill/card" synergy, etc.).
It also lets you curate your hand and it’s free cycle. I do see your point about just not taking the card and drawing the card you would have drawn in its place anyway. And you lose a card in the process. But it also has some uses outside of discard.
That said I’ve been using it a lot and having a bad time with the silent, so I’m going to change up my card tactics a bit.
Losing a card means it's not really good cycle, just sort of close to it. I do actually like the card, but there are solid arguments against it.
Prepared seems useful when you need block cards and only drew attacks, or vice versa. It's probably less useful in really small decks where you mostly draw what you need every turn? Maybe in that sense it's a bad card, because you should have a smaller deck on general principle.
But Prepared only draws one card. If you didn't draw Prepared into your hand, you would have already drawn the card that Prepared draws you without having to discard anything else.
In other news, there are Sozu changes incoming! It's getting... buffed, I guess. I'm not sure why, it's already really good! But apparently it will be changing to something like: "You can no longer pick up potions. Gain 1 energy each turn." As in, you can use any potions you have accumulated already.
Does this mean you could buy protions from the vendor?
I.... do not know. I haven't actually seen it in action, a streamer just mentioned it.
It's definitely a priority for upgrade, but the card fits 1x into every silent deck. I think it's good to grab one as early as possible. It costs nothing to have in your deck (but yes it does nothing un upgraded)
It costs a card in your hand. This is USUALLY not an issue, unless you have something that gives you mana, a bunch of 0-cost cards (as that tier lists suggests you do... Swift Strike? Seriously?) or just too many Dazes (which you can discard but then they don't exhaust), in which case it's a serious problem. On top of that, spending an upgrade to dig one single card further is... not valuable.
I'll take a Prepared+ if it's offered. I'll almost never take just a Prepared, unless I'm going HARD on discard synergies or am trying to get a Grand Finale running.
It definitely depends on your deck size and how many upgrades you need. I hate blowing an upgrade on a defend.
I really feel like as silent I want to play my entire deck every single turn by end game. Usually more than once. So I'm always grabing discard cards.
The best silent archetype is SNECKO EYE MADNESSSSSSSSSS
Take Blur, Evolve, Backflip, Acrobatics, Dagger toss, etc. Cycle expensive cards out, draw free cards, evolve free cards for big burst. It's stupid but I love it and as long as you have any poison or any on card play powers or relics you can probably scrounge a win.
I beat Timekeeper with this deck by Evolve+ing a 0 cost caltrops and just laughing as he took 25 damage every time he hit me.
Not a great deck, honestly. Barely survived the first couple rounds until I found Corruption, then generated a metric ton of energy, Branch got me a Barricade, and then I stacked defense until I burn things down with Havoc into the random attack cards now in my deck.
Now to grind Silent until AS15. Wish me luck.
+9
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Snecko Eye is the greatest thing in the game and I wish I could start every run with it.
I think that Prepared is really good! Given that the starting situation for any character is to draw more cards than they can use (5 card draw, 3 energy), sacrificing "total" cards for choice is quite powerful. The fact that your starting Relic as The Silent is a card-draw relic only exacerbates your cards-to-resources issues.
Being a zero cost card and "cycler" it also synergizes with:
Effects that trigger when you play any card,
Effects that trigger when your discard is shuffled back into your deck,
Countering undesirable Wounds, Burns, Curses, etc.
Discard cards
Prepared is a deck/hand thinner in a game where thinning out your deck and hand is frankly super powerful. I took this thread's general advice of "just get rid of your Strikes ASAP" and I've just made it to Ascension level 5 with The Silent just now. Given that you know exactly what an enemy will on every turn being able to cater your hand to counter them, even at the cost of one total card, is pretty good.
The Tier-list ranking of that card at "B" seems really... reasonable.
Got through Ascension 9 with Silent with a really fuckin' boring deck, it was just goodcards.txt. Was slow but reliable, Awakened One couldn't deal more than 27 damage a turn so it was pretty easy win.
Stupid relic gave me Accuracy for the final boss, cheers :rotate: Closing in on where I was before I reset my stats!
3 Silent runs this morning that we’re all Shiv/block/1k cuts and each one got wrecked on floor 2. Every path led me to double Elites or the Chosen would wreck my hp allowing the next group to finish me off.
Super frustrating when you know the deck should be working great.
I think you're overrating thousand cuts
Yeah, but at least now I know not to go down that rabbit hole. On the third floor now with a strong poison deck. Let's see if I can make it through.
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Unless it trips his timer so you can have a real turn next turn. Time Lord's fun that way.
Beat Ascension 3 on Ironclad against him last night on a run I started by getting Ashes off the Whale and nothing but quality goodies at every other relic drop.
Yeah this is part of my reasoning since the silent benefits from playing a lot of cards.
But I think I need to reconsider how I’m playing silent because I’ve had a bunch of shitty runs where the decks didn’t come together as I’d hoped or I make a dumb mistake.
PSN: Threeve703
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Poison is my favorite. Shiv is my second-favorite, even though I've never actually had a complete Shiv deck.
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Poison/block is prob the best Silent archetype. It’s easier to build and less fragile than other Silent archetypes and can burst super well. Shiv is underwhelming imho and discard can be super finicky and RNG dependent without Top.
That said, any of them can work with good luck, so go hog wild if the game presents you with the right resources, but on average, poison is will be more reliable.
Also I got super close to finishing IC AS15 but fell 20 dmg short. I will finish it this week tho. The world owes me considering all the other bad events happening.
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I mean, imagine you have 3 cards. You play Prepared, and now you have 2 cards and nothing to show for it (barring discard synergy, "play a skill/card" synergy, etc.).
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It's great when you have a small deck that relies on particular combos, but it's bad when you're playing a deck that relies on a lot of card cycling. It also sucks into mobs that will stuff your deck, because the lack of draw can punish you with completely dead turns.
It really shines when you get the relic that lets you dump and re-draw your initial hand, though.
One of the cool things about this game is that almost everything is situational. There are times were some trash-tier card will become amazing with the right relic/deck combination, and the trick seems to be figuring it out and seeing if you can pull it off (assuming RNGesus rolls in your favor in terms of getting the requisite components).
It also lets you curate your hand and it’s free cycle. I do see your point about just not taking the card and drawing the card you would have drawn in its place anyway. And you lose a card in the process. But it also has some uses outside of discard.
That said I’ve been using it a lot and having a bad time with the silent, so I’m going to change up my card tactics a bit.
PSN: Threeve703
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Super frustrating when you know the deck should be working great.
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Losing a card means it's not really good cycle, just sort of close to it. I do actually like the card, but there are solid arguments against it.
But Prepared only draws one card. If you didn't draw Prepared into your hand, you would have already drawn the card that Prepared draws you without having to discard anything else.
In other news, there are Sozu changes incoming! It's getting... buffed, I guess. I'm not sure why, it's already really good! But apparently it will be changing to something like: "You can no longer pick up potions. Gain 1 energy each turn." As in, you can use any potions you have accumulated already.
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I think you're overrating thousand cuts
I won with 2 HP, and motherfucking Time Lord (who else?) was going to lethal me next turn.
I spent a good 5 minutes flipping off the screen after I killed him.
Does this mean you could buy protions from the vendor?
I.... do not know. I haven't actually seen it in action, a streamer just mentioned it.
I think it can probably work upgraded. It's a bit weak otherwise.
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It definitely depends on your deck size and how many upgrades you need. I hate blowing an upgrade on a defend.
I really feel like as silent I want to play my entire deck every single turn by end game. Usually more than once. So I'm always grabing discard cards.
Take Blur, Evolve, Backflip, Acrobatics, Dagger toss, etc. Cycle expensive cards out, draw free cards, evolve free cards for big burst. It's stupid but I love it and as long as you have any poison or any on card play powers or relics you can probably scrounge a win.
I beat Timekeeper with this deck by Evolve+ing a 0 cost caltrops and just laughing as he took 25 damage every time he hit me.
Not a great deck, honestly. Barely survived the first couple rounds until I found Corruption, then generated a metric ton of energy, Branch got me a Barricade, and then I stacked defense until I burn things down with Havoc into the random attack cards now in my deck.
Now to grind Silent until AS15. Wish me luck.
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Being a zero cost card and "cycler" it also synergizes with:
Prepared is a deck/hand thinner in a game where thinning out your deck and hand is frankly super powerful. I took this thread's general advice of "just get rid of your Strikes ASAP" and I've just made it to Ascension level 5 with The Silent just now. Given that you know exactly what an enemy will on every turn being able to cater your hand to counter them, even at the cost of one total card, is pretty good.
The Tier-list ranking of that card at "B" seems really... reasonable.
Stupid relic gave me Accuracy for the final boss, cheers :rotate: Closing in on where I was before I reset my stats!
Yeah, but at least now I know not to go down that rabbit hole. On the third floor now with a strong poison deck. Let's see if I can make it through.
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I beat pretty much every high AS with a version of that deck
Edit: And it says I have to reach the boss to get a blessing?! ASSJFSDKLFJ:LSKDHKL:SD
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If you took Prepared you could just cycle a new game.
it's
time
for
YOOOOLLLOOOOOOOOOO
It has been a difficult day to be the Silent. Well, except my fuck-all amazing run that didn't get saved. Grumble, grumble...
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I have obtained Corruption.
BEHOLD, FOR I AM A GOD AMONGST MAN
it wouldn't be very different.
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With Corruption in play it gets, ah, somewhat silly.