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[Slay the Spire] THIS THREAD IS DEAD! POST IN THE NEW ONE!

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    kimekime Queen of Blades Registered User regular
    MNC Dover wrote: »
    I gave up on FTL when, in back-to-back games, I tied within 5 turns. Yeah, that’s truly random but not fun.

    To be fair, I've seen streams of really good FTL players, they win most games even in Hard Modes and such :P.

    But yeah, FTL RNG felt more harsh. StS feels like it has more RNG, even if it's not as punishing typically. I'm not an expert, that's just how it feels to me.

    Battle.net ID: kime#1822
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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    MNC Dover wrote: »
    I gave up on FTL when, in back-to-back games, I tied within 5 turns. Yeah, that’s truly random but not fun.

    I think you might have been missing some basic mechanic or strategy, even the bad FTL starts don't get bad until the second sector (in which they can get really bad).

    9uiytxaqj2j0.jpg
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    Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    I mean, it's not exactly rare for you to draw all your block cards while an enemy is using a buff and knowing literally every card in your draw pile is an attack for the enemy attack turn

    VRXwDW7.png
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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Duke 2.0 wrote: »
    I mean, it's not exactly rare for you to draw all your block cards while an enemy is using a buff and knowing literally every card in your draw pile is an attack for the enemy attack turn

    Yeah but that's card games. Draw order is inherent to the genre so you can't really avoid it.

    9uiytxaqj2j0.jpg
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    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited February 2018
    You can also manipulate your draw fairly well by either drafting copious amounts of card draw, or doing things like playing card draw even though you can't play what you draw, solely to thin your draw pile and accelerate when you'd shuffle your deck. Calculated Gamble is good for this.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
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    General_ArmchairGeneral_Armchair Registered User regular
    Duke 2.0 wrote: »
    I mean, it's not exactly rare for you to draw all your block cards while an enemy is using a buff and knowing literally every card in your draw pile is an attack for the enemy attack turn

    That sounds like you have too many offensive cards. You only need a small handful of offensive cards. I try to remove 100% of my strikes. I'd rather have a single Flechette or bouncing flask.

    3DS Friend Code:
    Armchair: 4098-3704-2012
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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Duke 2.0 wrote: »
    I mean, it's not exactly rare for you to draw all your block cards while an enemy is using a buff and knowing literally every card in your draw pile is an attack for the enemy attack turn

    That sounds like you have too many offensive cards. You only need a small handful of offensive cards. I try to remove 100% of my strikes. I'd rather have a single Flechette or bouncing flask.

    This is incorrect. The actual solution is to pick Ironclad and remove all your blocks.

    (I seem to have an irregular playstyle compared to most people I talk to :P)

    9uiytxaqj2j0.jpg
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    Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    I mean, there are two sides of the problem coin in that example

    VRXwDW7.png
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    sanstodosanstodo Registered User regular
    Duke 2.0 wrote: »
    I mean, it's not exactly rare for you to draw all your block cards while an enemy is using a buff and knowing literally every card in your draw pile is an attack for the enemy attack turn

    That sounds like you have too many offensive cards. You only need a small handful of offensive cards. I try to remove 100% of my strikes. I'd rather have a single Flechette or bouncing flask.

    This is incorrect. The actual solution is to pick Ironclad and remove all your blocks.

    (I seem to have an irregular playstyle compared to most people I talk to :P)

    You can do that with strength builds, but it's...........volatile :)

    Had a discard/cycle deck with lots of energy builders and a single Skewer for kills. It was one of the most consistent decks I've ever had.

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    GarthorGarthor Registered User regular
    Man, Dead Branch + Corruption is just such a silly combo. That, calipers, and a Snecko Eye carried me to 1432 points. Only Ascension 10 so I didn't get a full bonus, and didn't manage to score a Perfect on the first boss (didn't yet have the combo online), but otherwise it was basically a perfect run.

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    MirkelMirkel FinlandRegistered User regular
    Hrmm.. first time really tried a Barricade run and I had Barricade, Body Slam and some other decent stuff but Frail debuff shuts the whole thing down hard and first time I ran into a Hexing Cultist the whole thing came apart. My relics weren't all that great though, maybe I'll give it another try later.

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    furbatfurbat Registered User regular
    Awww yeah, this pic is turn 1. And this is why I love playing the silent.
    es5itocss179.jpg

    It's hard to go infinite. It's much harder to do it on turn one. I also managed to go infinite without a single self drawing card in my deck like heel strike. My only win condition was 2 poison strikes.

    It was probably the strangest infinite deck I've ever made. I had the sun dial relic, monkey paw, and tactician+ and had gotten rid of my strikes and defends with the pipe relic. I also hit the madness event and landed a madness on expertise and backflip. I also had an adrenaline in my deck.

    There is a long list of cards I usually depend on that I never saw that run like outmanuever, heel strike, escape plan, and noxious fumes (for early game).

    I think expertise is an awesome card. It doesn't help you go infinite in most cases, because it incentives you to play your hand instead of draw all your bad cards and cycle the rest with a full hand. But, if you are playing your hand nothing beats it for draw. I think a couple of expertises and a couple of outmanuevers would be a perfectly fine way of consistently building a strong silent deck.

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    JookieJookie Registered User regular
    Mirkel wrote: »
    Hrmm.. first time really tried a Barricade run and I had Barricade, Body Slam and some other decent stuff but Frail debuff shuts the whole thing down hard and first time I ran into a Hexing Cultist the whole thing came apart. My relics weren't all that great though, maybe I'll give it another try later.
    I forget the name of the power but if you have the card that gives you block for every exhausted card it's actually not that bad of a deal. Every dazed gets exhausted at the end of the turn if it's in your hand and since it's block from a power rather than block from a card dexterity and frail both have no impact on the amount of block you get.

    butts
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    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Feel No Pain is probably the most important card for exhaust builds, yea.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
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    SokpuppetSokpuppet You only yoyo once Registered User regular
    edited February 2018
    Just had a completely bizarre run;
    6B34CA0F574C3E9FA68A33113C58E7758E31B5FE

    38 cards, but it was actually extremely consistent because of the innates (backstabs, Infinite Blades) interacting with the kunai & fan, and Well-Layed Plans + potion spam to smooth things over. Potions are basically Innates that don't get discarded until use, after all.

    The run started with getting 3x Alchemize very early. The whale gave me one and I snagged another in the first shop (space 2).

    After the first boss I didn't have much going on so I took the encounter that gives you three relics and three curses - which gave me both the Kunai & Fan. Started picking up Infinite Blades and other freebies to proc those.

    A bit later, since I already had a few curses I decided to let some other encounters curse me even more. Turns out that Dash with the Necronomicon is practically a deck by itself.

    To cap things off, I was able to pick up the Toy Ornithopter just before the final boss. Since I was spamming potions like crazy, why not?

    Final boss was the Time Eater - one of the worst possible opponents for the deck?
    I survived & conquered with 3 hp remaining. Toy Ornithopter carry!

    Sokpuppet on
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    Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    edited February 2018
    Had a Silent run with four Accuracy and a storm of steel. Did well until I got to the shapes final boss, where the decks lack of block caused problems. Shivs were doing well over 30 damage each, but they were also dealing 30-40 damage every turn and three backflips in a 20 card deck, unlike the shivs, were not cutting it.

    Weirdly enough I probably would have won against Time Eater. I didn’t have Infinite Blades, Shiv generation was purely from Cloak and Dagger and Storm of Steel. I suspect Runic Pyramid may have been a source of this downfall too.

    Duke 2.0 on
    VRXwDW7.png
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    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Kunai in a Shiv build with the card that gives you 6 block and creates 2 Shivs is beautiful. Between that and the Create 1 Shiv a turn Power, you gain 1 Dexterity minimum each turn from a single card.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
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    Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    Getting Toxic Egg as your first relic on a Silent run makes the whole thing so easy...

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    furbatfurbat Registered User regular
    edited February 2018
    MNC Dover wrote: »
    I gave up on FTL when, in back-to-back games, I tied within 5 turns. Yeah, that’s truly random but not fun.

    I played a ton of FTL. I beat the game with all the ships on hard and unlocked all achievements (I think). The starter ships you can win pretty much all the time with on easy. Some of the ships are designed to be a challenge, and obviously there were difficulty modes to make it even harder. Your comment suggests didn't play enough to unlock those ships.

    I think it depends on your idea of random. Slay the spire is MORE random. You can high roll to victory without understanding the game at all. Your first win is going to come early. What takes skill is winning the games you don't high roll. FTL is a little random, but it's also a lot harder. You aren't going to high roll your way to victory. You can also win pretty much every game you play on easy mode with the engineering ship or the other easy ships.

    Then there are the weird ships that have unique play styles and are intentionally have the odds stacked against you.

    furbat on
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    JookieJookie Registered User regular
    So far my favorite setup has been trading in my starting relic (Silent) and getting the one that lets me not collect gold. And then the very first relic I pick up after that is the one that reduces merchant prices, after also having run into a thief.

    butts
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    MirkelMirkel FinlandRegistered User regular
    Jookie wrote: »
    So far my favorite setup has been trading in my starting relic (Silent) and getting the one that lets me not collect gold. And then the very first relic I pick up after that is the one that reduces merchant prices, after also having run into a thief.

    The possibility of getting Ectoplasm is one of the reasons I don't really want to trade in my starting relic - a whole run without any gold would be so boooring.

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    MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Man I hate Thieves. I'll sacrifice a ton of HP to kill them.

    STAY AWAY FROM MY GOLD!

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
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    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Is it guaranteed to spawn 2 muggers at the very start of the 2nd map?

    Because it's happened far too often now that I'm starting to suspect. Not only do they steal your gold, but fuck 20 damage a turn right out of the gates.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
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    Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    Aegis wrote: »
    Is it guaranteed to spawn 2 muggers at the very start of the 2nd map?

    Because it's happened far too often now that I'm starting to suspect. Not only do they steal your gold, but fuck 20 damage a turn right out of the gates.

    My past few runs the first spawn on the second level has been particularly brutal. Might just be RNG though.

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    kimekime Queen of Blades Registered User regular
    Aegis wrote: »
    Is it guaranteed to spawn 2 muggers at the very start of the 2nd map?

    Because it's happened far too often now that I'm starting to suspect. Not only do they steal your gold, but fuck 20 damage a turn right out of the gates.

    Not guaranteed, but it's one of the most likely encounters. Of course, there are weekly changes so who knows really :P

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
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    General_ArmchairGeneral_Armchair Registered User regular
    I actually really like the Silent's starting relic far more than the Ironclad's. The extra card draw on turn 1 helps keep your deck from starting combat on the wrong foot.

    3DS Friend Code:
    Armchair: 4098-3704-2012
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    MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    I actually really like the Silent's starting relic far more than the Ironclad's. The extra card draw on turn 1 helps keep your deck from starting combat on the wrong foot.

    I'm kind of the opposite. That 6hp per combat (plus a higher starting health) means I can take on Elites with less fear.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
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    FryFry Registered User regular
    I think I have lost gold to muggers maybe once ever. Certainly not in the first biome, anyway, when the deck still has plenty of Strikes to get through their HP before they get away. In the second area, I guess it could be a problem if you have a deck that is super slow.

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    kimekime Queen of Blades Registered User regular
    Fry wrote: »
    I think I have lost gold to muggers maybe once ever. Certainly not in the first biome, anyway, when the deck still has plenty of Strikes to get through their HP before they get away. In the second area, I guess it could be a problem if you have a deck that is super slow.

    I value my hp too much. Or gold too little, I'm pretty sure I didn't hit a single shop in Acts 2-3 in my last two successful runs...

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
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    Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    Yeah the question is always if you're willing to trade the HP for the gold, especially if your deck isn't fully set up and you're still depending on the base attack/defense cards.

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    Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    MNC Dover wrote: »
    I gave up on FTL when, in back-to-back games, I tied within 5 turns. Yeah, that’s truly random but not fun.

    I think you might have been missing some basic mechanic or strategy, even the bad FTL starts don't get bad until the second sector (in which they can get really bad).

    I have no clue as to why anybody would waste their time on a game where victory is as out of the hands of the player as FTL.

    It has zero tension or interest for me, because either the first couple of sectors are good or I'm fucked and I've wasted my time. May as well just write a program that tells me I'm a winner or loser based on RNG, and let that run while I play a game worth actually playing. Getting forty minutes into a game and randomly getting tossed completely unwinnable conditions is about the biggest waste of time I can think of, and about some of the worst game design.

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    kimekime Queen of Blades Registered User regular
    MNC Dover wrote: »
    I gave up on FTL when, in back-to-back games, I tied within 5 turns. Yeah, that’s truly random but not fun.

    I think you might have been missing some basic mechanic or strategy, even the bad FTL starts don't get bad until the second sector (in which they can get really bad).

    I have no clue as to why anybody would waste their time on a game where victory is as out of the hands of the player as FTL.

    It has zero tension or interest for me, because either the first couple of sectors are good or I'm fucked and I've wasted my time. May as well just write a program that tells me I'm a winner or loser based on RNG, and let that run while I play a game worth actually playing. Getting forty minutes into a game and randomly getting tossed completely unwinnable conditions is about the biggest waste of time I can think of, and about some of the worst game design.

    It's not that bad, actually. Good players (not me) can win with very high consistency.

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
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    Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited February 2018
    kime wrote: »
    MNC Dover wrote: »
    I gave up on FTL when, in back-to-back games, I tied within 5 turns. Yeah, that’s truly random but not fun.

    I think you might have been missing some basic mechanic or strategy, even the bad FTL starts don't get bad until the second sector (in which they can get really bad).

    I have no clue as to why anybody would waste their time on a game where victory is as out of the hands of the player as FTL.

    It has zero tension or interest for me, because either the first couple of sectors are good or I'm fucked and I've wasted my time. May as well just write a program that tells me I'm a winner or loser based on RNG, and let that run while I play a game worth actually playing. Getting forty minutes into a game and randomly getting tossed completely unwinnable conditions is about the biggest waste of time I can think of, and about some of the worst game design.

    It's not that bad, actually. Good players (not me) can win with very high consistency.

    "High consistency" means they still lose for reasons beyond their control, despite having far, far more knowledge of the game than I would even remotely consider learning. For people with more limited knowledge, it's basically an ongoing crap shoot.

    So victory is still an RNG situation, and I've got shitloads better things to do than play something that is more dice throw than good design.

    EDIT: If you like FTL, don't take my view on that personally. I lived in Reno for several years and I have a pretty dim view of any kind of random chance masked as entertainment, so I judge something like FTL really harshly.

    Ninja Snarl P on
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    GarthorGarthor Registered User regular
    edited February 2018
    kime wrote: »
    MNC Dover wrote: »
    I gave up on FTL when, in back-to-back games, I tied within 5 turns. Yeah, that’s truly random but not fun.

    I think you might have been missing some basic mechanic or strategy, even the bad FTL starts don't get bad until the second sector (in which they can get really bad).

    I have no clue as to why anybody would waste their time on a game where victory is as out of the hands of the player as FTL.

    It has zero tension or interest for me, because either the first couple of sectors are good or I'm fucked and I've wasted my time. May as well just write a program that tells me I'm a winner or loser based on RNG, and let that run while I play a game worth actually playing. Getting forty minutes into a game and randomly getting tossed completely unwinnable conditions is about the biggest waste of time I can think of, and about some of the worst game design.

    It's not that bad, actually. Good players (not me) can win with very high consistency.

    "High consistency" means they still lose for reasons beyond their control, despite having far, far more knowledge of the game than I would even remotely consider learning. For people with more limited knowledge, it's basically an ongoing crap shoot.

    So victory is still an RNG situation, and I've got shitloads better things to do than play something that is more dice throw than good design.

    "High consistency" as in "winning every single time on normal difficulty".

    Similarly, the winning streak for Slay the Spire is around 25 wins in a row.

    Garthor on
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    Knight_Knight_ Dead Dead Dead Registered User regular
    I could probably win 80% of my FTL runs that got past the 2nd area.

    It is sort of random, but easy to adjust to if you know what you're looking for. I find this game far, far more random than FTL was.

    aeNqQM9.jpg
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    SokpuppetSokpuppet You only yoyo once Registered User regular
    One thing that I think this game needs before exiting early access is a re-shuffle choice.

    There are runs that I straight up lose because of an early-game shuffle that leads to multiple bad turns.

    I know they're coming, but there is nothing I can do about it.

    I need a button I can hit to at least lose a turn -> shuffle my hand & deck.

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    ShenShen Registered User regular
    As someone with 200 hours and all ships unlocked on FTL it really isn't that bad. The most randomness comes from trying to unlock Crystal.

    Finally starting to get good with Silent, 929 and 946 on my last two runs.

    3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
    ladi.png
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    MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    I finally beat Ascension 1 with The Silent by going FULL SHIV MODE! It's insanity when a little 4 damage card is hitting for 20+.

    2dgkqp6smme1.png

    Wasn't offered a single Energy boosting boss Relic, so this was done on the stock 3. I had some ways to manipulate things by killing enemies and/or Adrenaline. Basically I stalled out getting my 3 Accuracy's in play, then held on to Storm of Steel and Acrobatics. A hand full of high damage Shivs is the light.

    But hands-down, the MVP card(s) of the run were Cloak and Dagger. Block + free damage? Yes please!

    Got lucky getting the Shuriken and buying the Letter Opener, the latter of which helped me clear the spike enemies on floor 3.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
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    furbatfurbat Registered User regular
    edited February 2018
    Sokpuppet wrote: »
    One thing that I think this game needs before exiting early access is a re-shuffle choice.

    There are runs that I straight up lose because of an early-game shuffle that leads to multiple bad turns.

    I know they're coming, but there is nothing I can do about it.

    I need a button I can hit to at least lose a turn -> shuffle my hand & deck.

    That's why its important to keep a small deck. By the time it starts to matter you want to cycle through your deck everyother turn at the least. Most games I can cycle through my deck more than once each turn. Buy every card removal you can.

    furbat on
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    FryFry Registered User regular
    edited February 2018
    Sokpuppet wrote: »
    One thing that I think this game needs before exiting early access is a re-shuffle choice.

    There are runs that I straight up lose because of an early-game shuffle that leads to multiple bad turns.

    I know they're coming, but there is nothing I can do about it.

    I need a button I can hit to at least lose a turn -> shuffle my hand & deck.

    I don't think I've ever had a situation where skipping a turn to reshuffle would have had any meaningful value. What does that look like?

    Fry on
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