It's a retarded idea. A game with a good control scheme doesn't need an "easy" mode, because if the control scheme is good, then "easy mode" will be missing shit.
It's a retarded idea. A game with a good control scheme doesn't need an "easy" mode, because if the control scheme is good, then "easy mode" will be missing shit.
It's a good idea because something like WiiSports is impossible to not understand
where as even a really good control scheme is way to daunting for most people
like Smash Bros is pretty basic, but fuck if most people I try to play it with can figure out what to do
Most people can't figure out what to do in Smash Bros. because it looks like an epileptic seizure on acid and that's before you add the drugs.
maybe in 2001 when that kind of on-screen "busyness" was a new thing
but if that's your excuse now you should probably stick with 2d games
nah man, there is never a need for that
I don't need stimulus overload from my games. Just show me what I'm doing and what the other guy(s) is/are doing and let me deal with that. Don't try to make it a better game by jingling a set of keys in front of my face.
It's a retarded idea. A game with a good control scheme doesn't need an "easy" mode, because if the control scheme is good, then "easy mode" will be missing shit.
I believe it's intended for the younger audience, whereas the normal scheme will be intended for their parents. You do have to consider the sizeable audience that Nintendo attracted with Wii Sports and the DS, and the fact that many of them are not even in junior high yet.
It's a retarded idea. A game with a good control scheme doesn't need an "easy" mode, because if the control scheme is good, then "easy mode" will be missing shit.
I believe it's intended for the younger audience, whereas the normal scheme will be intended for their parents. You do have to consider the sizeable audience that Nintendo attracted with Wii Sports and the DS, and the fact that many of them are not even in junior high yet.
I understand that, but I dislike talking down to children.
Obviously I don't mind doing it to adults on internet forums, but the point remains that children don't need dumbed-down games, they don't need you to baby-talk to them, and they don't need totally clean stories with no sexual references or violence. People treat children as though they are infants, and I disagree with it.
Also, children can play some fucking hard video games. Remember the early NES stuff? I don't think I'm the only kid who beat the original Metroid, the original Zelda, the original Super Mario Brothers, and all those other abusively-hard games well before growing pubes. Kids can learn shit that's very complex and difficult. They don't need hand-holding.
Aren't half the "moves" just quirks in the controls that players found through countless hours of running the game into the ground because holy shit I get to play as pikachu PIKA PIKA
Most people can't figure out what to do in Smash Bros. because it looks like an epileptic seizure on acid and that's before you add the drugs.
maybe in 2001 when that kind of on-screen "busyness" was a new thing
but if that's your excuse now you should probably stick with 2d games
nah man, there is never a need for that
I don't need stimulus overload from my games. Just show me what I'm doing and what the other guy(s) is/are doing and let me deal with that. Don't try to make it a better game by jingling a set of keys in front of my face.
Also, don't GIS "OOG" by itself. Apparently that means "eye" in some dirty foreign tongue. Either that or it means "show me some pictures of eye surgery."
It's a retarded idea. A game with a good control scheme doesn't need an "easy" mode, because if the control scheme is good, then "easy mode" will be missing shit.
I believe it's intended for the younger audience, whereas the normal scheme will be intended for their parents. You do have to consider the sizeable audience that Nintendo attracted with Wii Sports and the DS, and the fact that many of them are not even in junior high yet.
I understand that, but I dislike talking down to children.
Obviously I don't mind doing it to adults on internet forums, but the point remains that children don't need dumbed-down games, they don't need you to baby-talk to them, and they don't need totally clean stories with no sexual references or violence. People treat children as though they are infants, and I disagree with it.
Also, children can play some fucking hard video games. Remember the early NES stuff? I don't think I'm the only kid who beat the original Metroid, the original Zelda, the original Super Mario Brothers, and all those other abusively-hard games well before growing pubes. Kids can learn shit that's very complex and difficult. They don't need hand-holding.
Holla.
Kids are traditionally far, far better at video games than adults, so the idea of a bunch of EA-type tools sitting around in a boardroom putting in a special mode of children to me seems like the embodiment of 'Talking Down' to kids.
Plus, kids are super good at learning new stuff, while us coots take data up at a slower rate. I think it's not only an insult to video game playing children everywhere, but a complete waste of resources to boot.
Aren't half the "moves" just quirks in the controls that players found through countless hours of running the game into the ground because holy shit I get to play as pikachu PIKA PIKA
Aren't half the "moves" just quirks in the controls that players found through countless hours of running the game into the ground because holy shit I get to play as pikachu PIKA PIKA
Are you saying that high-level tactics are bad?
I don't know if you're serious or not.
I'm pretty sure you've been on my side of this argument before.
Man, SSBM is incredibly deep; there are many subtleties added in by the developers. It's basically a much better version of the first game.
i wasn't implying otherwise, I'm totally psyched for December 3rd. What I was trying to say is that it's easy to learn and difficult to master. Hell, when I was playing as Pikachu against a friend's Shiek, we hit each other maybe once every twenty seconds. Half of the match was dodging and maneuvering.
Man, SSBM is incredibly deep; there are many subtleties added in by the developers. It's basically a much better version of the first game.
i wasn't implying otherwise, I'm totally psyched for December 3rd. What I was trying to say is that it's easy to learn and difficult to master. Hell, when I was playing as Pikachu against a friend's Shiek, we hit each other maybe once every twenty seconds. Half of the match was dodging and maneuvering.
Oh, yeah. I agree with you. I was really replying to Monkeybomb who passed off the game as being childish. But if it's not your (his) thing that's cool. It's a really good game though.
Aren't half the "moves" just quirks in the controls that players found through countless hours of running the game into the ground because holy shit I get to play as pikachu PIKA PIKA
How many Wii games really need the new controls anyway?
Pretty much none. Which really hammers on the point about it being a cheap marketing gimmick instead of a revolutionary, innovative game system.
That said, the star-shard thing in SMG looks like it's an appropriate use of the pointer feature. And for shooting where you don't need to move the screen (i.e. where all your targets remain on-screen), the pointer is apparently good.
I was talking to Musashi yesterday, and having looked at the specs for the Wii, we're actually wondering if 1:1 is reasonably possible. One obvious issue is that the Wiimote would need some in-game calibration because it has no idea how tall you are or how long your arm is. It would also need to assume that you are standing completely still and not even rotating your torso, which is pretty unnatural when you're pretending to swing a lightsaber, and borderline impossible if you're doing so with two hands.
How many 360 games really need the new graphics anyway?
Pretty much none. Which really hammers on the point about it being a cheap marketing gimmick instead of a living lucid dream.
You've ALWAYS been a fucking retard. Weren't you the person who said that games don't need better CPUs because they don't have AI and they don't do any intense calculation? Look, you goddamn retard, you don't know the first thing about game development, so I don't expect you to understand that the extra power of new consoles IS needed to bring about new gameplay experiences. But given that you don't know jack shit about the topic, I also expect you to shut your ignorant face.
Quick counterexample: Oblivion. Oblivion looks way better on the PS3 than the 360, and those are very similar systems. Taking it down a notch, to the previous X-Box, the game wouldn't have the CPU or GPU or memory to run as intended. It simply would not work.
It's also becoming more and more clear that I'm right, when their big bombshell announcement is the game where you lean on a scale and do yoga poses and pushups.
Aren't half the "moves" just quirks in the controls that players found through countless hours of running the game into the ground because holy shit I get to play as pikachu PIKA PIKA
You have summed up all fighting games ever.
Yeah, there's certainly no strategy or anything. They're all based on control-scheme quirkiness.
Defender on
0
Garlic Breadi'm a bitch i'm a bitch i'm a bitch i'm aRegistered User, Disagreeableregular
Well I'm not exactly surprised WiiFit exists and is coming out. Nintendo said "we want to widen our market" and now they're doing it.
edit - so I'll believe them when they say they want to widen the market but not when they say their console is innovative hmmm interesting furthermore,
Posts
It's a good idea because something like WiiSports is impossible to not understand
where as even a really good control scheme is way to daunting for most people
like Smash Bros is pretty basic, but fuck if most people I try to play it with can figure out what to do
maybe in 2001 when that kind of on-screen "busyness" was a new thing
but if that's your excuse now you should probably stick with 2d games
Have you played smash brothers?
I just talk about games that I've never played because I like to pretend I'm Defender sometimes.
nah man, there is never a need for that
I don't need stimulus overload from my games. Just show me what I'm doing and what the other guy(s) is/are doing and let me deal with that. Don't try to make it a better game by jingling a set of keys in front of my face.
I believe it's intended for the younger audience, whereas the normal scheme will be intended for their parents. You do have to consider the sizeable audience that Nintendo attracted with Wii Sports and the DS, and the fact that many of them are not even in junior high yet.
Vote for my film! (watching it is also an option)
wii friend code: 7623 9955 2119 1775
this is my other qualm with the game
I own SSBM and played it for about three days before getting bored.
What are the controls... jump, punch... like, REALLY punch...
Vote for my film! (watching it is also an option)
wii friend code: 7623 9955 2119 1775
I understand that, but I dislike talking down to children.
Obviously I don't mind doing it to adults on internet forums, but the point remains that children don't need dumbed-down games, they don't need you to baby-talk to them, and they don't need totally clean stories with no sexual references or violence. People treat children as though they are infants, and I disagree with it.
Also, children can play some fucking hard video games. Remember the early NES stuff? I don't think I'm the only kid who beat the original Metroid, the original Zelda, the original Super Mario Brothers, and all those other abusively-hard games well before growing pubes. Kids can learn shit that's very complex and difficult. They don't need hand-holding.
http://www.angelfire.com/theforce/athfpics/suuper_computer.jpg
Also, don't GIS "OOG" by itself. Apparently that means "eye" in some dirty foreign tongue. Either that or it means "show me some pictures of eye surgery."
Holla.
Kids are traditionally far, far better at video games than adults, so the idea of a bunch of EA-type tools sitting around in a boardroom putting in a special mode of children to me seems like the embodiment of 'Talking Down' to kids.
Plus, kids are super good at learning new stuff, while us coots take data up at a slower rate. I think it's not only an insult to video game playing children everywhere, but a complete waste of resources to boot.
LOLEA.
Are you saying that high-level tactics are bad?
I don't know if you're serious or not.
I'm pretty sure you've been on my side of this argument before.
it's for casual gamers
i wasn't implying otherwise, I'm totally psyched for December 3rd. What I was trying to say is that it's easy to learn and difficult to master. Hell, when I was playing as Pikachu against a friend's Shiek, we hit each other maybe once every twenty seconds. Half of the match was dodging and maneuvering.
Oh, yeah. I agree with you. I was really replying to Monkeybomb who passed off the game as being childish. But if it's not your (his) thing that's cool. It's a really good game though.
How many Wii games really need the new controls anyway?
You have summed up all fighting games ever.
Pretty much none. Which really hammers on the point about it being a cheap marketing gimmick instead of a revolutionary, innovative game system.
That said, the star-shard thing in SMG looks like it's an appropriate use of the pointer feature. And for shooting where you don't need to move the screen (i.e. where all your targets remain on-screen), the pointer is apparently good.
I was talking to Musashi yesterday, and having looked at the specs for the Wii, we're actually wondering if 1:1 is reasonably possible. One obvious issue is that the Wiimote would need some in-game calibration because it has no idea how tall you are or how long your arm is. It would also need to assume that you are standing completely still and not even rotating your torso, which is pretty unnatural when you're pretending to swing a lightsaber, and borderline impossible if you're doing so with two hands.
it's a gimmicky console, no shit
can we move on?
e: the first sentence doesn't seem grammatically correct, but I'm not gonna fix it ;o
Nice. Nice.
http://www.gametrailers.com/player/usermovies/84795.html?playlist=featured
it just isn't worth "debating" anymore
that was actually funny
"Wii Fit goes with pretty much anything from Ikea."
You've ALWAYS been a fucking retard. Weren't you the person who said that games don't need better CPUs because they don't have AI and they don't do any intense calculation? Look, you goddamn retard, you don't know the first thing about game development, so I don't expect you to understand that the extra power of new consoles IS needed to bring about new gameplay experiences. But given that you don't know jack shit about the topic, I also expect you to shut your ignorant face.
Quick counterexample: Oblivion. Oblivion looks way better on the PS3 than the 360, and those are very similar systems. Taking it down a notch, to the previous X-Box, the game wouldn't have the CPU or GPU or memory to run as intended. It simply would not work.
It's also becoming more and more clear that I'm right, when their big bombshell announcement is the game where you lean on a scale and do yoga poses and pushups.
Yeah, there's certainly no strategy or anything. They're all based on control-scheme quirkiness.
I'll take "better graphics, same gameplay" over "shitty graphics, bad gameplay" any day
edit - so I'll believe them when they say they want to widen the market but not when they say their console is innovative hmmm interesting furthermore,