This is a 4x Paradox game that let's you conquer the galaxy through various mechanisms.
https://www.paradoxplaza.com/stellaris/STST01G-MASTER.html
There's a slew of DLC available also
---Main Expansions---
MegaCorp (December 6, 2018)
Apocalypse
Utopia
---Content Packs
Distant Stars - Story Pack
Leviathans Story Pack
Synthetic Dawn - Story Pack
---Optional Pictures
Humanoids Species Pack
Plantoids Species Pack
Anniversary Portraits (Free)
If you end up doing a multiplayer game, whatever the host has for DLC is included for other players on galaxy generation. Which means if the host has leviathans but another player doesn't, leviathans will show up and the other player will interact with them. Also some mods that affect local items like UI aren't required by everyone for a multiplayer game to work, but mods that affect resources, ships, planets, gameplay are required to be in sync between players.
Buy it from many places such as
Paradox Plaza,
Steam, or
https://greenmangaming.com/games/stellaris/ or other places
Some other links:
Reddit:
https://www.reddit.com/r/Stellaris/
Discord:
https://discord.gg/dc9CkWk
Posts
Hopefully this attempt will go better than the last, as I'm doing everything I can to build the biggest fleet just to make sure my neighbors don't get any ideas.
Apocalypse (when it releases)
Utopia
Synthetic Dawn
Leviathans
Humanoids
Plantoids
I haven't personally bothered with either species pack because they don't really give any new content other than a bit of visual fluff.
-Ascension paths
-Hives
-Megastructures
-Habitats? (Not sure if 2.0)
-Exterminators? (Not sure if Utopia)
*gets powerpoint presentation on why it is a grand strategy game ready*
*prepares rebuttal powerpoint presentation with every. slide. animated.*
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
*Explore? Yes.
*Expand? Yes.
*Exploit? Yes.
*Exterminate? Yes, unless you're weird.
Oh look, it's the 4 X's
Armchair: 4098-3704-2012
Curses!
And yet, I will soldier on, and just intersperse my presentation with bouts of "Well, if this were working properly you'd see [foo] ..." and then pause awkwardly.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Steam profile - Twitch - YouTube
Switch: SM-6352-8553-6516
All of those (if by exterminators you mean Fanatic Purifiers and Devouering Swarm, the Machine version requires Synthetic Dawn) plus mechanist and syncretic evolution.
That's some good PR you've got there, Paradox.
I still don't own the previous two expansions. A little more than what I'd like to play. But I'm hoping for a sale when the new one hits.
And immediately learned how warscore really works and how I should have asked for more than just my foes humiliation.
When they attacked, we had equivalent fleets, theirs 13.8 to my 13.2. But they did not know I was mineral capped, so as soon as war started I cranked up production, and after destroying their fleet, went on to tear through their empire with a 25k doomstack.
I hope they attack me again, next time I'm making them my vassals.
Or are you suggesting that Stellaris lacks one or more of the X's and is thus a grand strategy that is not also 4X?
I forgot that was a thing. So I said, hey lets try that for our final Tall Min[eral]Max vassal carebear cliche Human fed servitor syncretic evo... psychic? run.
But I cannot think of a single concept that wouldn't be more interesting 2.0. Even modding the megastructures just seemed like cheating, and for what: So I could slowly and painfully assert dominance over a galaxy I refuse to conquer again?
Or wait to bathe in the blood of my enemies with renewed passion, instead of turning off the lights so I can fantasize about soap and water.
Until I can marry off a son I hate to a rival empire then conspire to kill all my misbegotten grandchildren from his issue until I approve of one, who I can then support against him, I am firmly in the 4X camp.
In all seriousness I hope this becomes a thing. The "monarchy" government types seem fairly weak, but it would be super neat if you could marry your heir to an alien Slug Princess to secure an alliance. Game really needs more in the way of diplomatic / espionage options so that you can still throw your weight around without actively being at war with someone.
I just started a game of the Star Trek mod because it was recommended earlier and toward the end of a version life cycle seems like a good time to get a heavy mod game in, and that seems far more grand strategy what with a set map with set starts. Also very EU3 in the use if event chains, the Xindi one was pretty cool. Also individual episodes as anomaly events is a brilliant idea.
Neat!
EU4 doesn’t do any of those things and allows for a great deal of more traditional 4X gameplay (world conquest runs for example) than CK2 and is still considered a grand strategy game. Stellaris is both a 4X and a grand strategy and I think this is the only forum where that’s a remotely controversial notion. The dichotomy, it is false.
White FC: 0819 3350 1787
Only because people were trying to use "It's an X!" to justify their position on whether it's alright for Megastructures to not be competitive with other things you can use ascension perks for.
...Forgetting that balance changes and challenge civs/empires are par for course for both.
I think the terms are distinct in the sense that 'grand strategy' as a genre is useful specifically for identifying large-scale strategy games that are not traditional 4x's and differentiating the two from each other, which makes 'it's both!' a pretty unhelpful way to describe anything about a game.
But even if you don't agree with the distinction, 4x would still be a subset of the grand strategy genre; a 'grand strategy' game has you take control of something approximating a nation and dictate its economic, social, and military development towards a particular goal in a way that may or may not involve the 4 x's, and a '4x' has you do exactly the same thing but specifically in a context that does involve the 4 x's - every 4x game is also a grand strategy game, in the same way that every square is also a rectangle.
Which means that even in a framing that doesn't consider the terms useful only as mutually exclusive identifiers, 'it's not just a 4x, it's both a 4x and a grand strategy game' would be akin to saying 'it's not just a first-person shooter, it's a first-person shooter and a shooter!' or 'it's not just a square, it's a square and a rectangle!'. It might be technically accurate, but it's a redundant use of a less-specific term.
https://www.youtube.com/watch?time_continue=37&v=q-wTKKod0rQ
Besides allowing for a policy settings regarding interspecies unions, leading to pop factions protesting the merits of "Adam and Eve" vs "0xADA and Steve," they've got an interesting opportunity here in that gestalts would be immune from these machinations, but also unable to fully participate. This allows them to either create dynamics to engage with Hives and AI only available in their DLC, or keep them separate making them offer an even more distinct playthrough.
the Cherryh update too? awesome
but if you allow it they start producing hybrid races with random mixes of traits
This could be very frustrating in game, but it is objectively hilarious and I want someone to mod it.
It would allow you to level up the future leader, and, especially for the admirals and generals, create a risk/reward scenario; Do you put them in that dangerous position that would make them a better leader, or keep them somewhere safe so you don't risk a succession crisis should they die and the ruler does before a replacement is found?
They don't have access to a lot of them, but they do have 2 unique ones - one that gets you 2 Free Modification Points and one that lets you terraform planets into Machine Worlds.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
A) Synths don't get a ton of options for traits, and don't have any equivalent to the high-tier organic traits that you'd want those points for.
While specializing synths for minerals, energy, or research is a good idea in theory, actually accomplishing it is super fiddly
C) Sector governors are rock fucking stupid when it comes to distributing specialized AIs, so it will really only ever make a big difference on core worlds.
have a good species with good perks.
set aside one core world, preferably one about 10~size.
immediately genemod the colonists with all negative traits and put in fast breeders.
only allow this one planet to migrate.
set up migration treaties with other players.
I may have caused a couple people to rage quit when they found out about 30minutes later that my trash people were about 50% of their population and completely killed their happiness and tanked their economy...
I call it the Open Borders Gambit.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
It is pretty similar to MoO2 in some ways, although there's a lot of differences too. The game is often a bit more complicated than MoO2, it's a pausable real time game rather than turn-based, the combat is resolved on the strategic layer without any option for you to micromanage the battles, war is resolved with war goals and warscore like Paradox's other grand strategy games rather than using Civilization/MoO2 style wars, and diplomacy has some more complicated systems in it like vassals and federations. But the feel of things like creating your alien race, the general flavor and aesthetic of the game, custom designing your ships, running into space monsters, events and end-game crises are all very MoO2-ish.