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[Gloomhaven] A small, quick party game

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Posts

  • JustTeeJustTee Registered User regular
    I got my main group to try Gloomhaven Helper, and despite a bunch of weird syncing / casting issues, they all agreed that it was a huge improvement! I ended up basically running the whole thing on my phone, that got cast to a TV that the guys could see.

    We played 2 scenarios, and took about ~6.5 hours including a lunch break. I'm not sure why this group seems to take so long to play, but overall we're having fun!

    We did a main mission, scenario 14, and a side mission, scenario 81.

    Spoilers Scenario 81:
    We played this boss completely wrong, and way easier than we should have, and we still almost wiped. Crazy difficult scenario for me (MT) as I basically couldn't ever use my main jam and the spellweaver couldn't really generate much ice for me on his turns. I don't think I have any interest in re-doing this scenario with the rules correct, but man, this one seems like a total EFF YOU if you try it without having way more items / classes than we did.

    I was reading a thread on BGG with the designer who was kind of a dick about the difficulty level, saying that you could totally trivialize it with some items you get at higher prosperity levels. To which, someone replied, well, then you should have gated it to a higher prosperity level than "0", so that people might have a hint how much harder this scenario is than basically any others before.

    We "won", but only because we cheated (not intentionally).

    Diagnosed with AML on 6/1/12. Read about it: www.effleukemia.com
  • VyolynceVyolynce Registered User regular
    Riokenn wrote: »
    Played a 2nd campaign of Gloomhaven with a group of friends during New Years and we came across an ability question between these two classes...
    Brute LV1. Provoking Roar (bottom)
    Cragheart Lv1. Opposing Strike (bottom)

    If the Brute does Provoking Roar next to the Cragheart and the Cragheart does Opposing Strike in the same round and the Cragheart gets hit, does he gain Retaliate? Or does it not since Brute receives the damage.

    Retaliate only triggers on attack actions. Anything that simply causes "damage" ignores retaliate and shield.

    Auralynx
  • RiokennRiokenn Registered User regular
    Vyolynce wrote: »
    Riokenn wrote: »
    Played a 2nd campaign of Gloomhaven with a group of friends during New Years and we came across an ability question between these two classes...
    Brute LV1. Provoking Roar (bottom)
    Cragheart Lv1. Opposing Strike (bottom)

    If the Brute does Provoking Roar next to the Cragheart and the Cragheart does Opposing Strike in the same round and the Cragheart gets hit, does he gain Retaliate? Or does it not since Brute receives the damage.

    Retaliate only triggers on attack actions. Anything that simply causes "damage" ignores retaliate and shield.

    Alright. Cause in my game the enemy Bandit melee attacked the Cragheart. But with Provoking Roar the attack was redirected to the Brute instead. I ruled that the Cragheart would gain Retaliate. Whoops.

  • joshofalltradesjoshofalltrades 地獄のようにかわいい あなたは嫉妬深いかRegistered User regular
    I wouldn’t agonize over it too much. Mistakes get made even in way less complicated games. Whatever you ruled is just the way it happened to play out that time. :)

    ジェイムズ・ブラウンの好きな色は何ですか?
    青!
    RiokennElvenshaeVyolynceJustTee
  • VyolynceVyolynce Registered User regular
    Car trouble kept one of my group away tonight, so the rest of us held a retirement party. Literally: the entire party retired.

    Re-ran Scenario 4 as our newest Scoundrel needed to axe a couple of more undead. My Eclipse was one Battle Goal away from retiring and was dealt an absolute lay-up (don't gather loot). And our Sun was looking to watch two characters retire, which she did. We unlocked Notes and a couple of random things.

    The other two characters were substitutes anyway and will not be replaced any time soon. But since my Eclipse was my main (and I have no interest in ever reviving my substitute Spellweaver) I had a choice to make. Ultimately I settled on Notes, which should be an interesting change of pace from Eclipse to say the least. We will all be missing what Eclipse brought to the table (or, more accurately, what it removed from the table with extreme prejudice) but let's see how this goes...

    JustTee
  • JustTeeJustTee Registered User regular
    edited January 9
    Gloomhaven Session #6 is tonight! I'm really excited. I still haven't done a single scenario towards my MT's retirement goals, but we're gonna hit:

    Scenario #20:
    Necromancer's Sanctum, where our tinkerer needs to loot an axe and kill things! I'm not sure how long it'll take him to kill 7 things once he's gotten the axe, but it'll be exciting to see!

    Our first potential close-to-retirement case. The other two characters I think are ~half done on one, and the other I think is pretty close? I think our last session unlocked a new scenario for them to complete, and after that they can retire?

    I feel like my PQ is going to take me until level 9 (or longer, potentially). I have:
    PQ533:
    I have to kill 3 spitting drakes, 3 lurkers, and 3 oozes. I haven't even *seen* any of these monsters on our unlocked scenarios, with the exception of Spitting Drakes in scenario 13 (which we haven't done yet). At the pace of leveling as we're going, even if we focus hard on my mission specifically (which I'm not going to push for, nor do I think as a group we "should", either), I can't see how it would take less than ~10 scenarios to finish, which is about how much longer I expect it to take to get me to level 9...

    Last session, on the 30th, I missed hitting level 4 by 1 experience point, and I'm so salty about it. On my last turn, I wasn't able to use the main line on a card that granted an experience, so that's what cost me level 4.

    Oh well. We have a level 4 spellweaver, and everyone else is level 3. Does this mean default scenario level bumps up to 2? Or not yet (as in, we need a second level 4 character before scenario difficulty bumps up?) If that's the case, then I guess it's a good thing I didn't level up last time, as after our next scenario we should all be level 4...

    JustTee on
    Diagnosed with AML on 6/1/12. Read about it: www.effleukemia.com
  • VyolynceVyolynce Registered User regular
    Your PQ is definitely one of the hardest, especially for new characters. But it could be worse; in 1E, you had to kill four of each. It will be quite a while before you find at least one of those things (they are quite rare; tip: look for water), although you will eventually become sick of encountering another...

    JustTee
  • FryFry Registered User regular
    I've noticed there are a lot of personal quests that seem like they could take forever, particularly when just starting a campaign. And there are some that could take forever if drawn at the beginning of a campaign, or become impossible if drawn later in a campaign (if you don't allow backtracking to previously completed quests).

    Also, it's hard to judge how long a PQ will take when you're starting a campaign. I thought "get 18 checkmarks" would take forever, but actually that might be one of the shorter ones, compared to "wait until you unlock a specific sidequest, do it, then do some other stuff" or "do four missions in (region)"

    JustTeeAuralynx
  • BursarBursar Hee Noooo! Registered User regular
    There's nothing as disheartening as losing a drawn-out mission by everyone running out of cards with one enemy left on the board at 1 hp.

    I can't say we didn't go down fighting, though.

    GNU Terry Pratchett
    3DS FC: 0810-0331-1324 | PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
    ElvenshaeVyolynce
  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    So, next mission we're going to unlock a character as a scenario reward (assuming we complete it, of course :) ).

    However, one of our party will unlock the same character as soon as he completes his personal quest. Which seems a bit of a waste/letdown.

    Thoughts on potential house rules for that situation?

    Sic transit gloria mundi.
  • ElvenshaeElvenshae Registered User regular
    edited January 10
    So, next mission we're going to unlock a character as a scenario reward (assuming we complete it, of course :) ).

    However, one of our party will unlock the same character as soon as he completes his personal quest. Which seems a bit of a waste/letdown.

    Thoughts on potential house rules for that situation?

    When you unlock a character class you've already unlocked, you get a side scenario and an item, instead:
    Any time players are directed to open a box or envelope and it has already been opened because of some previous condition, a new random item design and random side scenario are unlocked instead (see p. 38 for details). When a personal quest is fulfilled, the personal quest card is removed from the game.

    Elvenshae on
    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
    FryVyolynceRiokennjoshofalltradesMvrck
  • VyolynceVyolynce Registered User regular
    edited January 10
    So, next mission we're going to unlock a character as a scenario reward (assuming we complete it, of course :) ).

    Are you sure? A lot of those retirement-unlocking quests tend to be rabbit holes. If the PQ says "follow to its completion" you might have a longer road ahead of you than you think.

    Vyolynce on
  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    Vyolynce wrote: »
    So, next mission we're going to unlock a character as a scenario reward (assuming we complete it, of course :) ).

    Are you sure? A lot of those retirement-unlocking quests tend to be rabbit holes. If the PQ says "follow to its completion" you might have a longer road ahead of you than you think.

    I am absolutely sure. Spoilering it just in case, but it is seriously not a spoiler:
    Our 3 quests: Complete 15 scenarios. Kill 4 bosses. Watch two other characters retire.

    No follow-ups on any of them. Just do the things.

    Incidentally, characters can retire whenever they want, right? That would obviously not give personal quest rewards, but the other effects would kick in. (I.e., adding cards to city/road decks, unsealing town records, the PQ in the spoiler, etc.) Right?

    (Also: Thanks, @Elvenshae :heartbeat:)

    Sic transit gloria mundi.
    Elvenshae
  • VyolynceVyolynce Registered User regular
    Ah, ok. I interpeted "as a scenario reward" literally since those rewards actually exist.

    And no, you only "retire" by achieving your PQ. If you want a character to just go away that's probably fine but you get nothing.

    Elvenshae
  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    We unlock the character since it's listed under "Rewards" in the scenario description in the big scenario book. It's a regular scenario. (And that character is also the PQ reward for one of the group members, but the PQ won't be unlocked for several more scenarios.)

    Sic transit gloria mundi.
  • VyolynceVyolynce Registered User regular
    edited January 12
    Dug deep into the thread and noticed I posted about our first session in February.

    It's nearly been a goddamned year, one night a week (and one scenario a night barring early TPKs or our New Year's marathon) nearly every week. That's some value right there.

    Vyolynce on
    joshofalltradesAuralynxJustTeeRiokenn
  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    I've played it since February, but we've only gotten 11 scenarios done. And no retirements yet.

    Still good value.

    Sic transit gloria mundi.
    Bursar
  • RiokennRiokenn Registered User regular
    Hurray! After 3 months my second group finally started playing again! But of course a question came up...

    Our Cragheart used Poison Dagger with Dirt Tornado. Would Poison effect everyone in the red hex or only the first guy he picks?

  • LykouraghLykouragh Registered User regular
    Poison dagger is melee only so it's actually not legal with Dirt Tornado I think. If you use it with a melee AOE, it will hit multiple targets (one "attack" is one line that says attack).

    Elvenshae
  • RiokennRiokenn Registered User regular
    edited January 18
    Lykouragh wrote: »
    Poison dagger is melee only so it's actually not legal with Dirt Tornado I think. If you use it with a melee AOE, it will hit multiple targets (one "attack" is one line that says attack).

    My fault, it was Unstable Upheaval he used. He consumed Earth as well, granting it range 2.
    1. Does Poison Dagger hit them all or just the first guy
    2. Is Posion Dagger even usable at that point since the attack changed to range with Earth being consumed.
    3. The last line says adjacent allies suffer 2 damage. Is that adjacent to the enemy or the Cragheart?

    Riokenn on
  • AuralynxAuralynx Thirty-Seven Keys Registered User regular
    Riokenn wrote: »
    Lykouragh wrote: »
    Poison dagger is melee only so it's actually not legal with Dirt Tornado I think. If you use it with a melee AOE, it will hit multiple targets (one "attack" is one line that says attack).

    My fault, it was Unstable Upheaval he used. He consumed Earth as well, granting it range 2.
    1. Does Poison Dagger hit them all or just the first guy
    2. Is Posion Dagger even usable at that point since the attack changed to range with Earth being consumed.

    Empowered Upheaval got errata'd to being a "melee" throughout a very large area in v2, I believe. The Dagger, I believe, only adds poison on one of the several attacks thus generated.

    Space... what is the point of it? You have no idea.
    5f0qjnu1xfzo.png


    RiokennVyolynce
  • RiokennRiokenn Registered User regular
    edited January 18
    Thank you so much! I was very unsure about Poison Dagger, just need to make sure!
    I was thinking single attack but my friend was telling me the top part of the card is the single attack. -w-

    Riokenn on
  • KorrorKorror Registered User regular
    edited January 18
    Auralynx wrote: »
    Riokenn wrote: »
    Lykouragh wrote: »
    Poison dagger is melee only so it's actually not legal with Dirt Tornado I think. If you use it with a melee AOE, it will hit multiple targets (one "attack" is one line that says attack).

    My fault, it was Unstable Upheaval he used. He consumed Earth as well, granting it range 2.
    1. Does Poison Dagger hit them all or just the first guy
    2. Is Posion Dagger even usable at that point since the attack changed to range with Earth being consumed.

    Empowered Upheaval got errata'd to being a "melee" throughout a very large area in v2, I believe. The Dagger, I believe, only adds poison on one of the several attacks thus generated.

    As per the FAQ
    Unstable Upheaval (Card 123) (R1):
    For the top action, if you consume earth, this turns from a melee attack into a ranged attack because a range is specified. Note that for R2+, the attack is always melee.

    I believe this means that the poison dagger can only be used if it earth is not consumed. If earth is consumed then the attack becomes ranged and invalid for poison dagger. If earth is not consumed the attack becomes "Attack 3. Target all adjacent enemies. Poison." I'm pretty sure that this will poison all enemies targeted by this attack in the same way as my mind thief has an target 4 Muddle attack that muddles everything that it hits.

    Edit: Hmm, looked a bit more and it seems that this card should be melee even if earth is consumed in R2. This looks to be what the designer intended and the card was changed.

    Korror on
    Battlenet ID: NullPointer
  • VyolynceVyolynce Registered User regular
    Lykouragh wrote: »
    Poison dagger is melee only so it's actually not legal with Dirt Tornado I think. If you use it with a melee AOE, it will hit multiple targets (one "attack" is one line that says attack).

    IIRC one "attack" is one flip of the modifier deck. A line on a card is an "attack action".

    AuralynxJustTee
  • FryFry Registered User regular
    My Scoundrel finally feels like she's doing cool things. Her base kit just does not synergize well with my party's characters and playstyle, so I've leaned harder into her multitarget ranged attacks (notably, I picked up Flurry of Blades at level 4). I got to use Duelist's Advance + Flurry of Blades twice, which was rad. Even though I had disadvantage against several targets due to Muddle and/or being adjacent to them, that was fine because I've trimmed all of the bad modifiers out of my deck, so I still got +1s on most of those attacks.

    Interestingly, I noticed that we actually have enough Dagger Forest missions unlocked that I could go after my retirement objective, though now that my character is finally clicking, I'm not really in a rush to do that.

    Question about "Drake Nest" scenario introductory flavor text/rewards:
    We picked this mission due to the name and the fact that it was in Dagger Forest (to make progress on my retirement). Hail starts the mission by saying something like "Oh, so you want to breathe underwater, do you?" To which my response was, "uh, what?" I don't remember there being anything in the previous mission explaining that that was even an option. We also hadn't found any other missions with prerequisites of Water Breathing or anything, so that was strange.

    Did we miss something that would have explained that that was the reward we were going after for this mission? Are we supposed to read the scenario introduction before choosing which scenario to play?

  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    Fry wrote: »
    My Scoundrel finally feels like she's doing cool things. Her base kit just does not synergize well with my party's characters and playstyle, so I've leaned harder into her multitarget ranged attacks (notably, I picked up Flurry of Blades at level 4). I got to use Duelist's Advance + Flurry of Blades twice, which was rad. Even though I had disadvantage against several targets due to Muddle and/or being adjacent to them, that was fine because I've trimmed all of the bad modifiers out of my deck, so I still got +1s on most of those attacks.

    Interestingly, I noticed that we actually have enough Dagger Forest missions unlocked that I could go after my retirement objective, though now that my character is finally clicking, I'm not really in a rush to do that.

    Question about "Drake Nest" scenario introductory flavor text/rewards:
    We picked this mission due to the name and the fact that it was in Dagger Forest (to make progress on my retirement). Hail starts the mission by saying something like "Oh, so you want to breathe underwater, do you?" To which my response was, "uh, what?" I don't remember there being anything in the previous mission explaining that that was even an option. We also hadn't found any other missions with prerequisites of Water Breathing or anything, so that was strange.

    Did we miss something that would have explained that that was the reward we were going after for this mission? Are we supposed to read the scenario introduction before choosing which scenario to play?

    You didn't miss anything.

    Sic transit gloria mundi.
  • VyolynceVyolynce Registered User regular
    Fry wrote: »
    My Scoundrel finally feels like she's doing cool things. Her base kit just does not synergize well with my party's characters and playstyle, so I've leaned harder into her multitarget ranged attacks (notably, I picked up Flurry of Blades at level 4). I got to use Duelist's Advance + Flurry of Blades twice, which was rad. Even though I had disadvantage against several targets due to Muddle and/or being adjacent to them, that was fine because I've trimmed all of the bad modifiers out of my deck, so I still got +1s on most of those attacks.

    Interestingly, I noticed that we actually have enough Dagger Forest missions unlocked that I could go after my retirement objective, though now that my character is finally clicking, I'm not really in a rush to do that.

    Question about "Drake Nest" scenario introductory flavor text/rewards:
    We picked this mission due to the name and the fact that it was in Dagger Forest (to make progress on my retirement). Hail starts the mission by saying something like "Oh, so you want to breathe underwater, do you?" To which my response was, "uh, what?" I don't remember there being anything in the previous mission explaining that that was even an option. We also hadn't found any other missions with prerequisites of Water Breathing or anything, so that was strange.

    Did we miss something that would have explained that that was the reward we were going after for this mission? Are we supposed to read the scenario introduction before choosing which scenario to play?

    How did you unlock Drake's Nest? Whatever scenario did that (probably #18) should have suggested that this is where you go to do this (possibly with #14 also unlocked if you didn't already have it, as it is a prerequisite). Check the old scenario's conclusion text.

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