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[Gloomhaven] A small, quick party game

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Posts

  • VyolynceVyolynce Registered User regular
    Cerberus wrote: »
    Vyolynce wrote: »
    Cerberus wrote: »
    How bad are oozes. Just about to hit our first mission with them

    My condolences...

    That bad?
    I'm glad we are back to level 2 enemies due to my character change then.
    Any tips?

    Hit them hard and fast before they have a chance to divide. Failing that, hope they divide themselves to death.

    Also, get used to those bastards. You're going to be seeing them for quite a while depending on where you go.

    Auralynxtaoofshinsei
  • CerberusCerberus Registered User regular
    Can we help them divide to death, for example using obstacles created by the Cragheart?

  • VyolynceVyolynce Registered User regular
    Cerberus wrote: »
    Can we help them divide to death, for example using obstacles created by the Cragheart?

    No, it's triggered by one of their action cards. IIRC it's a reshuffle so it's always in the deck.

  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Vyolynce wrote: »
    Cerberus wrote: »
    Can we help them divide to death, for example using obstacles created by the Cragheart?

    No, it's triggered by one of their action cards. IIRC it's a reshuffle so it's always in the deck.

    So yes, in a way, if you can box them in a corner or something. The slimes are another of many mid-Gloomhaven progression problems that are helped pretty noticeably by having access to Piercing in some form.

    Space... what is the point of it? You have no idea.
    OSvv7zs.png


  • VyolynceVyolynce Registered User regular
    edited March 6
    Auralynx wrote: »
    Vyolynce wrote: »
    Cerberus wrote: »
    Can we help them divide to death, for example using obstacles created by the Cragheart?

    No, it's triggered by one of their action cards. IIRC it's a reshuffle so it's always in the deck.

    So yes, in a way, if you can box them in a corner or something.

    Fair but that only works for as long as you can keep them contained. We've set up some impressive Cragheart-assisted killboxes (especially on my Mindthief's retirement mission) but I don't think we ever managed it with Oozes.

    The fact that they attack at range doesn't help either.

    Vyolynce on
    Auralynx
  • CerberusCerberus Registered User regular
    We did Scenario 14 last night.
    This was my first outing as the Beast Tyrant. Super fun character, though I definitely think the bear command path is stronger. I can see the disarm being useful early though until you get left behind.

    The scenario was fine, the only challenge was huge numbers of enemies with Retribution and bear intelligence meaning there was a constant need for heals. Bear can kick out some serious damage, even being a lower level and with less gear he was super powerful.

    And now we have enchantments :biggrin:

    Vyolynce
  • VyolynceVyolynce Registered User regular
    edited March 12
    Cerberus wrote: »
    We did Scenario 14 last night.
    This was my first outing as the Beast Tyrant. Super fun character, though I definitely think the bear command path is stronger. I can see the disarm being useful early though until you get left behind.

    The scenario was fine, the only challenge was huge numbers of enemies with Retribution and bear intelligence meaning there was a constant need for heals. Bear can kick out some serious damage, even being a lower level and with less gear he was super powerful.

    And now we have enchantments :biggrin:

    Re: two-minis
    Check your perks. There should be a ton of rolling heals to keep the bear happy. Our Tyrant eventually hit lv9 (started at 3 IIRC) and I don't think the Bear ever died outside of one of our few TPKs.

    Vyolynce on
  • CerberusCerberus Registered User regular
    He was level 2

  • VyolynceVyolynce Registered User regular
    Cerberus wrote: »
    He was level 2

    Fair. Just something to keep in mind.

    Auralynx
  • Redcoat-13Redcoat-13 Registered User regular
    I went around to an old school friend's house with 2 others and we spent an enjoysble weekend playing this.

    However I can't help but feel slightly superfluous to the group. The make up is Tinkerer, Scoundrel, Cragheart and myself as a Mindthief.

    The Scoundrel seems to kill a lot of things quicker and better, the Cragheart clears big groups and takes hits, Tinkerer heals and I line up big hits in things only to see the scoundrel zip in before me and kill the target.

    Just wondering if I should switch to one of the other starter classes (like the tank) as my Mindthief isn't retiring any time soon.

    PSN Fleety2009
  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Re: Two-mini
    Ours had a rough time at low levels for the same reasons, but the rolling heal mods really do solve the worst of it. It also helps, when possible, to work action timings on your end so as to massage the bear's targeting.

    Space... what is the point of it? You have no idea.
    OSvv7zs.png


  • VyolynceVyolynce Registered User regular
    Redcoat-13 wrote: »
    I went around to an old school friend's house with 2 others and we spent an enjoysble weekend playing this.

    However I can't help but feel slightly superfluous to the group. The make up is Tinkerer, Scoundrel, Cragheart and myself as a Mindthief.

    The Scoundrel seems to kill a lot of things quicker and better, the Cragheart clears big groups and takes hits, Tinkerer heals and I line up big hits in things only to see the scoundrel zip in before me and kill the target.

    Just wondering if I should switch to one of the other starter classes (like the tank) as my Mindthief isn't retiring any time soon.

    Mindthief is tough early but learns some neat tricks. As long as you're generating xp, getting credit for actual kills is only important if your PQ or BG demand it. You should be able to disable/muddle/stun things to keep the heat off and chip in where you can.

    Oh and dump the rat summon if it's still in your deck.

    AuralynxElvenshae
  • CerberusCerberus Registered User regular
    I really enjoyed playing the Mind Thief. The Minds Weakness augment is a key card that you should get down early, I rarely used another augment. Then I tried to be the person stunning, immobilising and generally stopping them from attacking character. You do great damage with the augment, but it is something I focus on when mopping up. I found the cloak of invisibility a great item for the character as it allows you to do some damage and no die, as well as blocking off paths to your other party members.

    JPantsVyolynce
  • KorrorKorror Registered User regular
    I recently retired my mind-thief at level 9 so I've been playing the mind-thief for quite a while. He's an awesome little rat with a bunch of cool stuff he can do.

    My usual starting pattern was to start with the ranged stun on the most dangerous enemy, then stun them with the frost you generated last turn for 2 turns of stuns. You can then pop a stamina potion and do the cycle all over again. You can guarantee that you'll be going first in initiative most of the time so you can finish off the most weakened enemies before they have a chance to act.

    One thing to note is that you gradually morph more into a ranged character as you get into the higher levels. You don't need to swap your augments as nothing is as good as The Mind's Weakness but you start hovering more at range than you did at the beginning.

    Battlenet ID: NullPointer
    Vyolynce
  • AetherAether Registered User regular
    My Mindthief is maybe one or two scenarios from retiring. We mostly play with two, at the moment the other guy is a Sun. My choices of non-base classes that I haven't played yet will Cthulu Face and Notes (which will be unlocked). What do you suggest I pick?

  • VyolynceVyolynce Registered User regular
    Aether wrote: »
    My Mindthief is maybe one or two scenarios from retiring. We mostly play with two, at the moment the other guy is a Sun. My choices of non-base classes that I haven't played yet will Cthulu Face and Notes (which will be unlocked). What do you suggest I pick?

    Notes should be an easy transition from Mindthief. They occupy the same general strategic role.

    Cthulu-face is... different. TBH I don't really have a good grasp on that character since ours retired so quickly, but I took a look at it (before deciding to create the Notes I just unlocked) and I couldn't find a decent build in my mind for it.

    Aether
  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    edited March 12
    Aether wrote: »
    My Mindthief is maybe one or two scenarios from retiring. We mostly play with two, at the moment the other guy is a Sun. My choices of non-base classes that I haven't played yet will Cthulu Face and Notes (which will be unlocked). What do you suggest I pick?

    My vote is for Cthulhu-face. Ours is only barely-played but the synergy with what Sun puts on the table should be noticeable. Notes, IME, plays better in large teams; we also found it a little redundant with some of Sun's options.

    Auralynx on
    Space... what is the point of it? You have no idea.
    OSvv7zs.png


    Aether
  • FryFry Registered User regular
    Invisibility cloak is super duper good on melee type characters, my life as a scoundrel got so much easier after I picked that up.

  • AetherAether Registered User regular
    Thanks for the recommendations. I initially disregarded the Cthulhu-Face because he looked a bit complicated, but he might be worth a second look. I still have no idea how Notes works yet, but hopefully I'll open him up tomorrow night when I get my
    15th Battle Goal tick.

  • AetherAether Registered User regular
    After looking at Notes they look like a fun character to play, so I'm going to go that way.
    Because of prosperity it's coming in at level 5. Going to go with either the move before attack song, or the monsters hit with disadvantage song. Then curses, curses, curses. Take that monster deck. I've got exactly one card with the word attack on it, so, if I'm in a place to hit I'll be losing a top action to do so, but given that the other guy seems to be a heavy hitter it should be fine.

    Vyolynce
  • VyolynceVyolynce Registered User regular
    edited 3:44AM
    Important notes on Notes:
    Remember that your songs only affect your allies for the most part; you don't get any benefit (other than the free xp every round). The disadvantage one is the only exception, as it technically affects the enemies.

    My bread and butter has been the Retaliate 2 at Range 2 song, with the disadvantage song a distant second. That said, I recently hit L8 and now have the Heal 2 song and that one is insane.

    Also, finding an excuse to unleash that monster of a modifier deck is great. If you have access to the Versatile Dagger it's a no-brainer just in case you need to shank something.

    Vyolynce at
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