Into The Breach is a turn-based tactical game that looks a bit like this:
Imagine Edge of Tomorrow meets Pacific Rim meets Advance Wars and you've got a good idea of what you're in for. The Vek, kaiju-like behemoths, have overtaken the world, so you're sent back in time to stop them with a complement of equally gigantic mechs. You fight them on an isometric battlescape, where your goal is generally to survive an onslaught and complete bonus objectives, in one of four environments with unique attributes.
More info and screenshots can be found on the
subset games webpage.
Much like FTL before it, a lot of the game is procedurally generated, and your playthroughs, be they victories or failures, lead to unlocking of new mech squads (each squad is comprised of 3 mechs, melee, ranged, and artillery) all of which have different attributes and types of attacks. On the battlefield, mech have pilots who gain experience through defeating the Vek, which can be done in a number of different ways. For example, on the ice terrain map, shooting ice turns it into water, and these kaiju can't swim. Alternatively, you can fire a shot so powerful it knocks the Vek back into a mountain, dealing extra environmental damage. Unlike games such as X-COM and Advance Wars, you can always see what your enemies are intending to do, whether it's new enemies burrowing up onto the battlefield, or a giant hornet trying to sting your mech (and yes, Vek attacks can damage Vek units), so good planning is critical. All the while you have to try and keep as many cities and power grids standing; losing the power grid over the course of the campaign is the strategic fail condition, and that's when you retreat to try and save another time line.
Oh, and as you might have noticed from the trailer, Ben Prunty is back for the music again, and they've got Chris Avellone on writing again as well!
Into The Breach is available on Windows platforms on Steam, GOG and Humble. The grapevine has indicated there should be later releases for linux and Mac as well.
...and of course, as always, Kill Hitler.
Posts
Gonna go home and beat up some aliens after work
It has a lot more depth than I originally thought. Did 3 playthroughs so far and I can see myself sinking about as much time into this as I have with binding of isaac or ftl
edit: which is to say, too much
It's a neat design that's basically a random tactical puzzle generator.
Also all the squads that aren't the first one are way harder than the first team.
This is Kaiju Chess.
The resist feature feels out of place, though. As far as I can tell, it's the one bit of RNG in the game, and in the best traditions of RNG it has consistently screwed me over. A resist of 31% should mean roughly a third of buildings resist, right? So losing six without it ever triggering is pretty frustrating.
Oh, and I found two pilots in pods. And promptly lost them in the very next missions.
Warframe/Steam: NFyt
I love that your surviving pilot gets to go back and arrive in other campaigns too.
That starting artillery mech is so damn good at repositioning shit. Saved my ass so many times.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Got up to the third island and I didn't even have enough power for a damage upgrade yet, at least not without outright crippling two of the three mechs by stripping away their health and movement. Combined with the enemies giving all their buddies armor, it was an unavoidable game over the moment I couldn't kill that thing on the first turn.
Rescue a time pod? Pretty good odds it has a reactor core.
Clear an island? Buy some reactor cores.
Those are your main sources.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Oh no. Couldn't even use 'em.
You gotta buy cores.
That run didn't go too well.
Womp womp.
Bought this day 1.
Quite frankly, I could set up a direct debit to subset for $5 a month for 10 years* and still not feel ripped off that I didn't get my money's worth - just based on the hours I put into FTL. And now they've gone and released a game in one of my top 3 favourite genres? TAKE MY MONEY!
Now just the 34 hour wait until I can play it thanks to the "Gaming Thursday" arrangement I have with 'er indoors.
* but, obviously I wont
The artillery piece can drop them pretty easily though.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
T-Rex railgun is pretty great, second is like one of the roaches that they have at airports that rams other units for two damage while taking one and the last one can pull units into itself to damage them as well as create bubbles on two units per battle.
There is a pick and mix option, so I might ditch the roller for Punch Mech.
Hey now, don't be hating on Murderbuggy.
Warframe/Steam: NFyt
Law and Order ≠ Justice
Man, you aren't kidding. I picked up the blitzkrieg squad last night and I was getting stomped.
The chain lightning is a bit fickle to work around. Even after you upgrade to 0 building damage
Especially when you suck it up. "Thanks..I guess"
In my current run, one of my mechs has a passive that makes all enemies take double damage from blocking an enemy spawn. It's a good passive.
I managed to pull off a few seemingly impossible turns last night with a Rube Goldberg machine of bugs killing each other in a specific order, and it is SO satisfying when that happens.
I bought the laser shield team, blitzkrieg, and the smoke team and I think the smoke team might be my favorite, but I swap the mech that pushes things around for the starting punchbot
I also found out a few things.
One, that you can take the "smoke clouds turn into lightning" passive off of the mech it starts on, if needed
Two, if you are running this team, by God keep your eyes peeled for the weapon upgrade that just drops a bunch of smoke on the battlefield, and pay attention on the desert maps
Finally, don't be afraid to be ridiculous with this game
I used three artillery mechs (cloud generator, starting artillery mech, and the blitzkrieg boulder mech) and it was incredibly fun and surprisingly potent, since I had so much control
I barely killed anything, but I was able to push bugs all over the place, and prevent a lot of damage
For 15 bucks this game will most likely be a fantastic bargain for me. Especially if they support it with more mech groups etc.