You don't need to be masters to do well with Widow or Hanzo any more. Since the latest D.Va nerf, Hanzo's mega buff, and Brig got added, the only counters Hanzo and Widow have are eachother, and all they have to do to win is be a bit better than the other snipers. Then they can just stand there knocking 200-300HP a shot off the tanks, and if anyone tries to dive them, they can easily escape. I can't believe how quickly playing comp has gone from one of my favourite things to do, to utter dogshit.
You don't need to be masters to do well with Widow or Hanzo any more. Since the latest D.Va nerf, Hanzo's mega buff, and Brig got added, the only counters Hanzo and Widow have are eachother, and all they have to do to win is be a bit better than the other snipers. Then they can just stand there knocking 200-300HP a shot off the tanks, and if anyone tries to dive them, they can easily escape. I can't believe how quickly playing comp has gone from one of my favourite things to do, to utter dogshit.
The recent ptr changes are a major nerf to widow. Dropping the damage falloff on the hitscans, and removing it from Mei entirely is a pretty big nerf to Widow.
A damage boosted Mei can now one-shot Widow across a map, more accurately than Hanzo can.
I don't think Widow is the problem (though for the sake of OWL I think she needs a nerf to her grapple CD and she could maybe lose the bonus damage to her 100% shots), it's just she takes advantage of the other meta changes. Brig means that Tracer, Genji, Winston, and D.Va, are all less effective and therefore played less, meaning it's open season for Widow right now. Hanzo further punishes tanks, meaning it's even harder to play the dive tanks to stop the snipers.
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UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
Well that was the most fun I’ve had losing a comp match. Solo queued, but had 5/6 people in voice chat, with both tanks and the other healer all actually talking. Calling targets, warning of flanks, etc. Ran a pretty solid defense on Eichenwalde, but unfortunately were full held on attack. Still super positive and fun. One of the tanks sounded about 12 but was super excited to have healers they could trust.
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
For anyone that can't read the blizz forums for whatever reason:
In the next patch we’re reviewing the current state of support heroes and are making some changes to nearly all of them to keep them competitive with each other. I’ll start by just listing the changes below:
Ana
Nano Boost additionally heals the target instantly for 300 HP.
Brigitte
Shield Bash cooldown increased from 6 to 7 seconds.
Lúcio
Sound Barrier effect increased 50% from 500 to 750 shields.
Crossfade aura radius increased 20% from 10m to 12m.
Mercy
Primary fire healing beam reduced 17% from 60 HP/s to 50 HP/s.
Moira
Healing resource base regen rate increased 20%.
Ana
Ana has a very strong and unique toolbox, with the potential to dish out more healing than any other hero in the game. That said, she has a couple disadvantages that can be difficult to overcome, such the potential to miss your targets, not having any mobility options, and having a more difficult time keeping herself healed up. Her ultimate can be very powerful but often feels like it can be difficult to use effectively unless it is used in combination with other allied ultimates such as Genji’s Dragonblade. This new change allows Ana to use her ultimate as a clutch save on a dying teammate, or even use it in combination with her Biotic Grenade for a huge instant heal on even the biggest of tank health pools.
Brigitte
Shield Bash is Brigitte’s strongest ability, and its short cooldown makes it very difficult to play around. We’d like to keep her Shield Bash and subsequent melee combos powerful and effective, while just allowing a little more counter-play against it. We’ve talked about possibly reducing her defense somewhere, such as reducing her barrier health. However, her tank-hybrid nature is a core part of her kit and we want to make sure she maintains that feeling of being a difficult target to take down. Overall Brigitte’s win rate is still the highest of any support, despite dishing out the lowest amount of raw healing per second. This speaks volumes to how powerful her kit can be outside of her direct healing numbers.
Lúcio
Lucio’s Crossfade aura can be an invaluable addition for any team, but it can sometimes be difficult to keep your whole team boosted. We’re increasing the radius of Lucio’s Crossfade aura to allow more flexibility in how he moves while still maintaining his powerful support songs to help out his team. His ultimate is also being increased to help counter large spikes of damage. For example, Junkrat’s ultimate can deal a maximum of 600 damage, which Sound Barrier can now potentially negate completely. It is worth noting that even though the initial shield he provides is larger, it still takes the same amount of time to destroy itself.
Mercy
Mercy is intended to be able to consistently pump out more healing than any other healer over the course of a match. While this is currently true, the difference in healing is so significant that it makes it very difficult for other healers to compete with her for a spot on a team. Reducing her healing output will close this gap a little, but she will still maintain her status as the go-to pick for raw healing power. We’ll keep an eye on her to make sure she is still a strong pick.
Moira
Moira is a strong hero that doesn’t need a ton of changes. The resource change her is mostly to help her out in the situations where you’re just not able to get close enough the enemy to drain them for resources. Now if you’re team is sparring with the enemy team at super long ranges, you’ll have a bit more resources to work with to keep your team topped off.
Zenyatta
We aren’t making any changes to Zen right now, as we feel he is in a pretty good spot. He is doing his job well as a hybrid damage/healer and being able to provide discord orb for your team will always be welcome.
These changes are coming to the PTR very soon. We’re always looking at our stats, gathering feedback 3 and playing the game to make sure we keep all the heroes viable. We will have time to watch and iterate on these changes throughout this PTR cycle, so please play and give feedback!
Fucking hell they're never going to remove E-Rez, are they?
I'm kind of torn on this cause the sniper meta is already bad rn and as much as folks complain Mercy is the only thing keeping that in check.
Also someone made a good point that while she is a must pick Mercy is becoming less and less of an impactful hero. Like I know folks used to joke about rez PotGs but getting them with her now is next to impossible without battle Mercying which is rarely a good idea.
Really I don't even know if Mercy is the problem and I think snipers are because she both counters and synergizes with them. And folks will never complain about snipers cause they require "skill"(I actually kind of think the skill thing is overblown myself and that snipers are some of the hardest to kill DPS rn).
I'm assuming we're going to have another "best Hanzo wins" week?
Well...depends on how Hammond and the hitscan buffs work out.
Hammond is interesting cause he's a dive tank that can't easily be headshot, which are D.Va's and Winston's biggest problems. And McCree being better at longer range might help diversify the midfight.
Dragkonias on
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UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
I'm assuming we're going to have another "best Hanzo wins" week?
Well...depends on how Hammond and the hitscan buffs work out.
Hammond is interesting cause he's a dive tank that can't easily be headshot, which are D.Va's and Winston's biggest problems. And McCree being better at longer range might help diversify the midfight.
They were talking about OWL, Hammond isn’t even in the main game until next week
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FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
I am steadfast in my belief that Snipers just aren't good for the type of game Overwatch is.
TF2 worked because of the way maps were designed, and the way characters interacted with each other.
Overpowered snipers makes the game less interesting to play and watch. I was fine when it was just widow being strong because her one shots always look better compared to Mr. Accidental snipe. But even before when NYE would play double sniper it was just so boring because it only magnifies the way pro play is 90% first team to get a pick wins the fight/lose one player - instant disengage.
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UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
if matches were decided by walkout swagger NYXL would have this one in the bag
Changed the name of Junkrat’s Buccaneer skin to Bilgerat
this is a good ptr patch
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
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Steam: MightyPotatoKing
That opening area the payload starts on is just wide enough that you can do the endless Hammond swing circle around the payload
We had all 6 of us doing it, by time enemy could manage to kill 2 of us, the first would be returning and setting back up.
Just endless hamster balls swinging around a payload knocking anyone back who tries to get near
The recent ptr changes are a major nerf to widow. Dropping the damage falloff on the hitscans, and removing it from Mei entirely is a pretty big nerf to Widow.
A damage boosted Mei can now one-shot Widow across a map, more accurately than Hanzo can.
Also, next week for the Grand Finals, you'll be able to earn 4 sprays by watching the games, and token drops (but not the 100 token drops) will be doubled.
https://us.forums.blizzard.com/en/overwatch/t/upcoming-balance-changes-for-support-heroes/163703
For anyone that can't read the blizz forums for whatever reason:
all those changes very much
I don't know what it is but this is the saltiest a FPS has ever made me in prolonged play.
Also those changes are really nice.
I'm kind of torn on this cause the sniper meta is already bad rn and as much as folks complain Mercy is the only thing keeping that in check.
Also someone made a good point that while she is a must pick Mercy is becoming less and less of an impactful hero. Like I know folks used to joke about rez PotGs but getting them with her now is next to impossible without battle Mercying which is rarely a good idea.
Really I don't even know if Mercy is the problem and I think snipers are because she both counters and synergizes with them. And folks will never complain about snipers cause they require "skill"(I actually kind of think the skill thing is overblown myself and that snipers are some of the hardest to kill DPS rn).
Steam: MightyPotatoKing
Well...depends on how Hammond and the hitscan buffs work out.
Hammond is interesting cause he's a dive tank that can't easily be headshot, which are D.Va's and Winston's biggest problems. And McCree being better at longer range might help diversify the midfight.
They were talking about OWL, Hammond isn’t even in the main game until next week
TF2 worked because of the way maps were designed, and the way characters interacted with each other.
Steam: MightyPotatoKing
Folks are saying Widow's grapple is now 10 secs and Hanzo's evade is an extra 1 second.
If true I agree with this and that change was exactly what I would have suggested for Widow.
Yes, that would be the fix to make if you wanted to make sure Widow never gets played ever again.
These are the messiest fights I think I've seen.
this is a good ptr patch
Focusing on the things that matter
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