I get not liking the light level requirements or what the clan engrams drop, but besides the clan do bug none of this oh silly Bungo. There are 6 months’ worth of vitriolic community feedback that produced all those clickbaity headlines about the game, that’s now starting to be directly addressed.
370. This might be the first Raid I don't beat during the week of its release. Because that's a pretty severe penalty with most players being around 350ish
I can't remember, does that number usually represent the initial power level or the ultimate (i.e. boss) power level?
Initial. The boss is generally tougher than that.
+1
ObiFettUse the ForceAs You WishRegistered Userregular
I get not liking the light level requirements or what the clan engrams drop, but besides the clan do bug none of this oh silly Bungo. There are 6 months’ worth of vitriolic community feedback that produced all those clickbaity headlines about the game, that’s now starting to be directly addressed.
There really wasnt a huge groundswell or any major support to remove clan engrams giving clanmates guns. This wasn't a change being called for that ever hit the front page of reddit or ever got complained about in articles.
Outside of some monkey's paw version of some general community request, this is not something that was being asking for.
370. This might be the first Raid I don't beat during the week of its release. Because that's a pretty severe penalty with most players being around 350ish
I can't remember, does that number usually represent the initial power level or the ultimate (i.e. boss) power level?
Initial. The boss is generally tougher than that.
Thats true for normal Raids, but is that also how EoW works? Despite running it every week, I still have no idea how the PL requirements work in there.
I get not liking the light level requirements or what the clan engrams drop, but besides the clan do bug none of this oh silly Bungo. There are 6 months’ worth of vitriolic community feedback that produced all those clickbaity headlines about the game, that’s now starting to be directly addressed.
There really wasnt a huge groundswell or any major support to remove clan engrams giving clanmates guns. This wasn't a change being called for that ever hit the front page of reddit or ever got complained about in articles.
Outside of some monkey's paw version of some general community request, this is not something that was being asking for.
I guess it falls under the general purview of streamers who do nothing but play D2 all day going MAKE THIS GAME HARDER FOR ME but like hey yet another reason not to listen to those people ever.
+3
awsimoa perfectly cromulent human; definitely not a robotRegistered Userregular
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I get not liking the light level requirements or what the clan engrams drop, but besides the clan do bug none of this oh silly Bungo. There are 6 months’ worth of vitriolic community feedback that produced all those clickbaity headlines about the game, that’s now starting to be directly addressed.
There really wasnt a huge groundswell or any major support to remove clan engrams giving clanmates guns. This wasn't a change being called for that ever hit the front page of reddit or ever got complained about in articles.
Outside of some monkey's paw version of some general community request, this is not something that was being asking for.
No, it was pretty common sentiment to see in even unrelated topics, it was an undercurrent in almost every D2 topic, how the game was just giving handouts for casuals who don't do anything. It's an impression that I clearly picked up many months ago, and here it is being implemented. I don't think this is entirely inexplicable change that just came out of nowhere.
370. This might be the first Raid I don't beat during the week of its release. Because that's a pretty severe penalty with most players being around 350ish
That sounds awful.
It's so dumb that we need to spend a few weeks running the old raids to be ready for the new raid.
I don't have a ton of experience with the raids but during the Calus fight last night I was pleasantly surprised with how good the darci sniper rifle did during the damage phase. I think was getting 75k a hit with the perk active.
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+3
ObiFettUse the ForceAs You WishRegistered Userregular
I get not liking the light level requirements or what the clan engrams drop, but besides the clan do bug none of this oh silly Bungo. There are 6 months’ worth of vitriolic community feedback that produced all those clickbaity headlines about the game, that’s now starting to be directly addressed.
There really wasnt a huge groundswell or any major support to remove clan engrams giving clanmates guns. This wasn't a change being called for that ever hit the front page of reddit or ever got complained about in articles.
Outside of some monkey's paw version of some general community request, this is not something that was being asking for.
No, it was pretty common sentiment to see in even unrelated topics, it was an undercurrent in almost every D2 topic, how the game was just giving handouts for casuals who don't do anything. It's an impression that I clearly picked up many months ago, and here it is being implemented. I don't think this is entirely inexplicable change that just came out of nowhere.
I disagree. You think that a smattering of comments makes it common. I think that a smattering of comments means nothing, since I can find a smattering of comments to support any type dumb change that Bungie decides to make. Even the ones they made for Destiny 2! The things that matter are the posts that get a major amount of support from the forum communities, articles that aggregate the common community complaints, and similar complaints made across the general streamer community.
There was not a groundswell to remove clan engrams from giving clanmates weapons. I get you want to lump that in with "things are too easy to obtain!", but if you look at the context of those complaints it always came down to general loot drops from world activities and that there was nothing to really work over time to achieve.
Honestly, I'm not even sure why I am typing all this up, tbh. I doubt I am going to change your mind that "the community is dumb and any changes they hate are exactly what they asked for" and you aren't going to change my mind that some of the hated changes (like the clan engram one) are, at best, monkey-paw type implementations of fringe complaints or, at worst, show a complete lack of understanding what the community wants.
the fighting lions adjusted passive is interesting too
you can get a LOT of shots out of it without reloading without needing to weapon swap except at the beginning or end of a multiple shot sequence
the wording on the passive is now basically wrong, but it lets you do some interesting things. problem is if you let the reload animation start then refilling the mag does nothing, so in that case you have to cancel it with a weapon swap, which means you want to start with a different weapon, kill, frag something with an ability, kill something with fl, etc and then when you fuck up and end the sequence with fl you switch weapon and reset it quickly
I get not liking the light level requirements or what the clan engrams drop, but besides the clan do bug none of this oh silly Bungo. There are 6 months’ worth of vitriolic community feedback that produced all those clickbaity headlines about the game, that’s now starting to be directly addressed.
There really wasnt a huge groundswell or any major support to remove clan engrams giving clanmates guns. This wasn't a change being called for that ever hit the front page of reddit or ever got complained about in articles.
Outside of some monkey's paw version of some general community request, this is not something that was being asking for.
No, it was pretty common sentiment to see in even unrelated topics, it was an undercurrent in almost every D2 topic, how the game was just giving handouts for casuals who don't do anything. It's an impression that I clearly picked up many months ago, and here it is being implemented. I don't think this is entirely inexplicable change that just came out of nowhere.
I disagree. You think that a smattering of comments makes it common. I think that a smattering of comments means nothing, since I can find a smattering of comments to support any type dumb change that Bungie decides to make. Even the ones they made for Destiny 2! The things that matter are the posts that get a major amount of support from the forum communities, articles that aggregate the common community complaints, and similar complaints made across the general streamer community.
There was not a groundswell to remove clan engrams from giving clanmates weapons. I get you want to lump that in with "things are too easy to obtain!", but if you look at the context of those complaints it always came down to general loot drops from world activities and that there was nothing to really work over time to achieve.
Honestly, I'm not even sure why I am typing all this up, tbh. I doubt I am going to change your mind that "the community is dumb and any changes they hate are exactly what they asked for" and you aren't going to change my mind that some of the hated changes (like the clan engram one) are, at best, monkey-paw type implementations of fringe complaints or, at worst, show a complete lack of understanding what the community wants.
My point isn't that the community is dumb, but that the changes are explicable and based on feedback.
Like, I would think the fact that clan engrams for raids/trials/nightfall/crucible were all powerful rewards would be a thing. That is a quasi-reasonable change, at least with their stated goal of slower advancement.
Like many of their goals though, that raid progression puts the lie to that. Old raids just rain powerful engrams down on you.
the fighting lions adjusted passive is interesting too
you can get a LOT of shots out of it without reloading without needing to weapon swap except at the beginning or end of a multiple shot sequence
the wording on the passive is now basically wrong, but it lets you do some interesting things. problem is if you let the reload animation start then refilling the mag does nothing, so in that case you have to cancel it with a weapon swap, which means you want to start with a different weapon, kill, frag something with an ability, kill something with fl, etc and then when you fuck up and end the sequence with fl you switch weapon and reset it quickly
Posted up a Lair 1 raid for tomorrow afternoon (EST) since I'm definitely not high enough LL for the new one. And I haven't done the first one yet anyway.
IMO I prefer raid/trials gear to only come from raids and trials.
Give clanmates a generic powerful engram and a stack of raid/trials tokens instead. Raids are amazing and Bungie should try and encourage players to actually do these activities.
Like, I would think the fact that clan engrams for raids/trials/nightfall/crucible were all powerful rewards would be a thing. That is a quasi-reasonable change, at least with their stated goal of slower advancement.
Like many of their goals though, that raid progression puts the lie to that. Old raids just rain powerful engrams down on you.
But, of course, one of their goals since RoI has been to make each raid perpetually meaningful in the progression structure, such that old raids don't become obsolete and prevent new players from finding teams willing to engage that content.
They are ensnared in a trap of wanting to meet the demands of a playerbase that is huge and diffuse in its expectations, and now spread across three platforms.
Sirialisof the Halite Throne.Registered Userregular
edited May 2018
So why release the raid lair now if we cant play it for a couple of weeks due to the power level being too high?
Same with Escalation Protocol.
“Its ready! ... But you cant really play it” is the dumbest shit I’ve seen recently, I wonder which streamer is getting blamed for this stupidity.
Sirialis on
+3
Fondor_YardsElite Four Member: HydraRegistered Userregular
I forget since it's been a while, I know you don't need to have your best gear own when you get drops for them to be max LL, but do you need them in that character's inventory? IE do I need to move over my best weapons when I switch characters?
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3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
I forget since it's been a while, I know you don't need to have your best gear own when you get drops for them to be max LL, but do you need them in that character's inventory? IE do I need to move over my best weapons when I switch characters?
So why release the raid lair now if we cant play it for a couple of weeks due to the power level being too high?
Same with Escalation Protocol.
“Its ready! ... But you cant really play it” is the dumbest shit I’ve seen recently, I wonder which streamer is getting blamed for this stupidity.
It sounds like the Escalation Protocol is being cleared, but it requires getting three coordinated teams using tethers and tractor cannons to debuff mobs to boost damage into the same world instance.
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0
jefe414"My Other Drill Hole is a Teleporter"Mechagodzilla is Best GodzillaRegistered Userregular
No. According to the devs, as before, it will check other characters, your vault, etc. Obviously armor is class specific so it's not counted.
So why release the raid lair now if we cant play it for a couple of weeks due to the power level being too high?
Same with Escalation Protocol.
“Its ready! ... But you cant really play it” is the dumbest shit I’ve seen recently, I wonder which streamer is getting blamed for this stupidity.
Meh. I mean, why not? It'll only be an issue for a couple of weeks for active players and is apparently not an issue now for the hardcore-est. Having higher-level content right there where you can see it is probably a motivating factor for people who otherwise might play less once they finish seeing new stuff and are just grinding again.
The original clan system gave me probably my favorite moment in vanilla d2-
I was away on a work trip when d2 came out and didn’t get to play until about a month after release, which is about the length of the Paleolithic Era in Destiny Progression Time.
I was in the Social Entropy clan which is a lot less active than the GT one. There already wasn’t a regular team running the raid a month out from release.
We organized a noob (and chanus) leviathan run. It took LITERALLY ALL WEEKEND and several participants went insane in the process but we did it. 2 daysbefore reset we unlocked the raid drop for the SE++ clan, and it felt great to be getting drops for other forumers that they actually cared about.
But I can understand why they are going in this direction. It’s a shame though because clans are one of the few metagame things that I think are a big improvement to Destiny 1. They should be beefing up the clan system, not stripping it back.
It’s another example of Destiny 2 having some really good ideas but no follow through
370. This might be the first Raid I don't beat during the week of its release. Because that's a pretty severe penalty with most players being around 350ish
Yikes, okay so maybe we just do the older raid lair tonight, what's recommended on that one?
Sir Landsharkresting shark faceRegistered Userregular
edited May 2018
The entire light level system is just artificial content gating to try and force you to spend more time doing things you might otherwise not want to do
It's my least favorite part of destiny, but the raids are fun enough that I'm not going anywhere. My group will probably take about 2 months for everyone to be close to LL370.
Sir Landshark on
Please consider the environment before printing this post.
+3
Fondor_YardsElite Four Member: HydraRegistered Userregular
Same as standard iirc, or at worse 330 so either way we're fine.
Secrets, lies, and tragedy. The trifecta.
3DS Code: 5043-2172-1361
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0
Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
All I know is I felt super great when I was able to provide my clan a Trials engram so that all these people that normally don’t play Trials got a chance at a cool and different gun
I did not feel slighted at all that they got something cool for my hard work
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
I have definitely heard the community wondering why you get raid gear for not doing the raid in the past, I am not at all surprised at that change. I thought it was strange you could get rewards without doing the activity.
I think you can beef up the clan system in lots of ways that aren't giving out unique loot from activities to people that didn't do the activity.
For instance, where is PC clan chat how hard is a text chat I literally don't know but c'mon!
All I know is I felt super great when I was able to provide my clan a Trials engram so that all these people that normally don’t play Trials got a chance at a cool and different gun
I did not feel slighted at all that they got something cool for my hard work
I love that gun.
+1
Sir Landsharkresting shark faceRegistered Userregular
I have definitely heard the community wondering why you get raid gear for not doing the raid in the past, I am not at all surprised at that change. I thought it was strange you could get rewards without doing the activity.
I think you can beef up the clan system in lots of ways that aren't giving out unique loot from activities to people that didn't do the activity.
For instance, where is PC clan chat how hard is a text chat I literally don't know but c'mon!
Overwatch and Destiny 2 are pretty much the only two console games I've played in the past several years
It's hilarious how much Overwatch is a PC game with a console port as an afterthought, and vice versa for Destiny 2
Please consider the environment before printing this post.
0
jefe414"My Other Drill Hole is a Teleporter"Mechagodzilla is Best GodzillaRegistered Userregular
edited May 2018
When D2 launched, people in the clan were earning the Trials engrams. I'd go pick one up and it would be a gun at power 10. I assumed it was on purpose and since I didn't do jack to earn it, it wouldn't help me out on a power level but I could infuse something into it . Then it turned out to have been a bug. I think they should have kept that as a feature. Also, with the raid engrams, were they only leviathan or could you get lair items?
EDIT : Also I just read Obifett's comment in the MCU Infinity War thread and sir, you've won the internet.
Posts
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Initial. The boss is generally tougher than that.
There really wasnt a huge groundswell or any major support to remove clan engrams giving clanmates guns. This wasn't a change being called for that ever hit the front page of reddit or ever got complained about in articles.
Outside of some monkey's paw version of some general community request, this is not something that was being asking for.
Xbox Live / Steam
Thats true for normal Raids, but is that also how EoW works? Despite running it every week, I still have no idea how the PL requirements work in there.
Xbox Live / Steam
I guess it falls under the general purview of streamers who do nothing but play D2 all day going MAKE THIS GAME HARDER FOR ME but like hey yet another reason not to listen to those people ever.
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Knucklehead Radar
Ashen Wake
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Only one new Exotic? Awwwww
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
No, it was pretty common sentiment to see in even unrelated topics, it was an undercurrent in almost every D2 topic, how the game was just giving handouts for casuals who don't do anything. It's an impression that I clearly picked up many months ago, and here it is being implemented. I don't think this is entirely inexplicable change that just came out of nowhere.
It's so dumb that we need to spend a few weeks running the old raids to be ready for the new raid.
Origin: theRealElMucho
I disagree. You think that a smattering of comments makes it common. I think that a smattering of comments means nothing, since I can find a smattering of comments to support any type dumb change that Bungie decides to make. Even the ones they made for Destiny 2! The things that matter are the posts that get a major amount of support from the forum communities, articles that aggregate the common community complaints, and similar complaints made across the general streamer community.
There was not a groundswell to remove clan engrams from giving clanmates weapons. I get you want to lump that in with "things are too easy to obtain!", but if you look at the context of those complaints it always came down to general loot drops from world activities and that there was nothing to really work over time to achieve.
Honestly, I'm not even sure why I am typing all this up, tbh. I doubt I am going to change your mind that "the community is dumb and any changes they hate are exactly what they asked for" and you aren't going to change my mind that some of the hated changes (like the clan engram one) are, at best, monkey-paw type implementations of fringe complaints or, at worst, show a complete lack of understanding what the community wants.
Xbox Live / Steam
Nice. Have you managed to kill yourself with the increased blast radius, yet?
My point isn't that the community is dumb, but that the changes are explicable and based on feedback.
Like many of their goals though, that raid progression puts the lie to that. Old raids just rain powerful engrams down on you.
its almost impossible not to rub yourself on people while using it life is very hard
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(Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
Give clanmates a generic powerful engram and a stack of raid/trials tokens instead. Raids are amazing and Bungie should try and encourage players to actually do these activities.
But, of course, one of their goals since RoI has been to make each raid perpetually meaningful in the progression structure, such that old raids don't become obsolete and prevent new players from finding teams willing to engage that content.
They are ensnared in a trap of wanting to meet the demands of a playerbase that is huge and diffuse in its expectations, and now spread across three platforms.
Same with Escalation Protocol.
“Its ready! ... But you cant really play it” is the dumbest shit I’ve seen recently, I wonder which streamer is getting blamed for this stupidity.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
Yes.
It sounds like the Escalation Protocol is being cleared, but it requires getting three coordinated teams using tethers and tractor cannons to debuff mobs to boost damage into the same world instance.
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Still waiting on Dan "Man of his Word" Ryckert to eat a hat
Meh. I mean, why not? It'll only be an issue for a couple of weeks for active players and is apparently not an issue now for the hardcore-est. Having higher-level content right there where you can see it is probably a motivating factor for people who otherwise might play less once they finish seeing new stuff and are just grinding again.
I was away on a work trip when d2 came out and didn’t get to play until about a month after release, which is about the length of the Paleolithic Era in Destiny Progression Time.
I was in the Social Entropy clan which is a lot less active than the GT one. There already wasn’t a regular team running the raid a month out from release.
We organized a noob (and chanus) leviathan run. It took LITERALLY ALL WEEKEND and several participants went insane in the process but we did it. 2 daysbefore reset we unlocked the raid drop for the SE++ clan, and it felt great to be getting drops for other forumers that they actually cared about.
But I can understand why they are going in this direction. It’s a shame though because clans are one of the few metagame things that I think are a big improvement to Destiny 1. They should be beefing up the clan system, not stripping it back.
It’s another example of Destiny 2 having some really good ideas but no follow through
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get fucked, bruv.
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This is kind of the whole point of having bars and mmo brain trickery. If the barz don’t go anywhere the drugs don’t work
And you can play it now you just can’t finish it
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Yikes, okay so maybe we just do the older raid lair tonight, what's recommended on that one?
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
It's my least favorite part of destiny, but the raids are fun enough that I'm not going anywhere. My group will probably take about 2 months for everyone to be close to LL370.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
I did not feel slighted at all that they got something cool for my hard work
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
I think you can beef up the clan system in lots of ways that aren't giving out unique loot from activities to people that didn't do the activity.
For instance, where is PC clan chat how hard is a text chat I literally don't know but c'mon!
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
Origin: theRealElMucho
I love that gun.
Overwatch and Destiny 2 are pretty much the only two console games I've played in the past several years
It's hilarious how much Overwatch is a PC game with a console port as an afterthought, and vice versa for Destiny 2
EDIT : Also I just read Obifett's comment in the MCU Infinity War thread and sir, you've won the internet.