The driller is king of making a quick exit when leaving. Which direction is the escape pod....brrrrrrrrrr.
I seriously can't get enough of playing driller. Just the fact that any wall or obstacle is just "hehe drills go brrrrrrrrrrrrrrrrrrrrghghgghgghghgh". I'd say the only levels I struggle with are the ones where it's a massive open cavern with scattered lattice crystal formations and then I do miss the extra vertical mobility of the scout. That said, I'm kind of impressed how much firepower the driller brings to the fight. Yeah the range is short, but man that flamethrower CHEWS through enemies. Speaking of that, I just finished the assignment to unlock the cryo thrower. I noticed in all of my playthroughs that not many drillers have it equipped. Does it suck or something? Or maybe I haven't played enough to see folks with it yet.
Cryo isn't bad, it's just not as good as the flamethrower. It does fine against all smaller type creatures. But where you really want ice is against the big guys, Praetorian, Oppressors, Bulk detonators, etc. And they just shrug off being frozen. I've tried using the Ice Storm OC which really bumps up the damage but then you lose a ton of freezing power and ammo.
The Flamethrower gives you everything, it's great on large or small enemies, provides crowd control, all without an OC taking ammo or damage away.
I feel some minds will change when you upgrade your Gunner autocannon to "Carpet Bomber" mod.
Carpet Bomber is amazing. Though I also like Burning Hell and Bullet Hell on the minigun. Burning hell works great in combo Aggressive Venting. Burn all things then scare any left away while you drain heat. Bullet hell is a lot like Carpet Bomber and is amazing with blow-through since your bullets hit 1 enemy then "auto target" another. DPS takes a hit but crowd control is amazing.
StragintDo Not GiftAlways DeclinesRegistered Userregular
I love the cryo gun, the upgrade that had a chance to shatter enemies is awesome.l and it definitely works on enemies up to praetorians but I don't remember if it works on oppressors and up.
It is also nice against flying enemies, I'd they freeze they just drop and die regardless of health.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Praetorian's don't stay frozen for long, less than the Scouts Ice grenade. But your right, they do at least freeze, so if your team is on it, they can focus it down. The others are the issue, it just slows them down and thus makes the driller kind of useless in those fights. Technically with a top notch group, you'd handle all the small fodder and leave the big enemies to the Gunner or Engineer. But even with my friends, we're not that coordinated lol.
Like I mentioned, it's not that it's bad. It's just that the flamethrower can slow down the big guys and deal damage at range, while also doing crowd control on fodder.
Origin ID\ Steam ID: Warder45
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ThegreatcowLord of All BaconsWashington State - It's Wet up here innit? Registered Userregular
Darn I was worried about that. I do like just how much sheer damage the flamethrower can bring to the table, but having such a severe damage dropoff and not having that good CC on the bigger dudes is concerning. I suppose it'd be op if it had the same damage + CC like that but still. Gotta mine some more enor pearls in order to officially unlock it but good to know.
I have a feeling it'll get another buff at some point. Either that or the Engineer's Breach Cutter will get nerfed. The BC just eats large and small mobs. Allowing the Cryo cannon to freeze larger targets, even for a short time would be a great buff. Maybe a tweak to the OC's as well. Removing the smaller tank penalty from Ice Storm would really help. You lose a ton of CC but gain a ton of damage. I've heard Ice Spear can be good, but I don't have it to test.
There are still some balancing issues for them to work out. The EPC still suffers from a massive nerf way back and could use some minor buffing. The M1000 Classic could use some help. Even the PGL could use a little love compared to the BC.
Edit: Yeah I can agree that the Breach Cutter is insanely powerful. I love that gun but it does seem maybe too strong. It just annihilates the tougher enemies
Al_wat on
0
StragintDo Not GiftAlways DeclinesRegistered Userregular
Praetorian's don't stay frozen for long, less than the Scouts Ice grenade. But your right, they do at least freeze, so if your team is on it, they can focus it down. The others are the issue, it just slows them down and thus makes the driller kind of useless in those fights. Technically with a top notch group, you'd handle all the small fodder and leave the big enemies to the Gunner or Engineer. But even with my friends, we're not that coordinated lol.
Like I mentioned, it's not that it's bad. It's just that the flamethrower can slow down the big guys and deal damage at range, while also doing crowd control on fodder.
The biggest benefit to the cryo gun is the increased damage when freezing an enemy.
The chance to insta kill something when freezing them is also extremely useful though, especially with big hordes of enemies. I tune mine to increase freeze and shatter and I prefer it over the flamethrower in basically every situation.
Flamethrower is definitely fun though. Exploding the gas that Praetorians give off after dying is always fun.
Stragint on
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I main engineer. Maximum size upgraded breach cutter basically lets me solo kill the bulk detonators (even in a team), but it's not nearly as effective on dreadnoughts for some reason. Probably the regrowing protective layer? The long fall platforms are great until you're on a team with another engineer, and you mistake one of their platforms for your own. Being an engineer means Scouts don't annoy me because I'm placing high platforms for them before they can ping anything in a new area.
GSM on
We'll get back there someday.
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ThegreatcowLord of All BaconsWashington State - It's Wet up here innit? Registered Userregular
Oooof. Finally did my first hazard 4 missions yesterday to work through the Hazard 5 assignment. Good freaking lord the sheer number of bugs the level throws at you is INSANE! Like, I was calling supply drop after resupply drop trying to keep my flamethrower filled up. I was frankly more focused on finding more nitra sources than anything else on account of how badly I was running out of ammo. Did get to experience my first bulk detonator though. And a gold one at that! So that was nice.
I also discovered that Neocyte spitters will one hit instakill you in that very same mission...
After Hazard 3, things just get too dicey in 4 and 5 to be fun for me, especially when you have really complex cave systems to contend with. I use to do them here and there many patches back, but my attempts at Elite Deep Dives these days have been a bit of a nightmare so I steer clear.
Salute to those who take the challenge on with ease but 3 gives the right combo since I'm usually with randos.
ThegreatcowLord of All BaconsWashington State - It's Wet up here innit? Registered Userregular
Yeah that's the vibe I'm getting more and more. Hazard 3 is riding that sweet spot it seems of risk vs rewards what you can accomplish with PUGS. After doing four hazard 4 missions with PUGS last night and dying on 2 of them I'm not too keen on doing more of them unless absolutely necessary for an assignment and I'll try to form a premade from there.
I main engineer. Maximum size upgraded breach cutter basically lets me solo kill the bulk detonators (even in a team), but it's not nearly as effective on dreadnoughts for some reason. Probably the regrowing protective layer? The long fall platforms are great until you're on a team with another engineer, and you mistake one of their platforms for your own. Being an engineer means Scouts don't annoy me because I'm placing high platforms for them before they can ping anything in a new area.
I haven't tried it yet but supposedly ctrl+left clicking on platforms give an identifier if it's fall damage reduced or not.
I mostly play hazard 3. I did attempt the "unlock hazard 5" assignment a couple weeks ago. Its... 3 missions? 4?
Anyways, I pugged the first few successfully with no failures. Then I failed the final one probably 10 times before abandoning it to focus on other assignments. I did actually have a lot of fun on them but yeah, hazard 3 is mostly where I'm at. Maybe when I get more upgrades for my characters I'll be able to finish that assignment.
I pug exclusively because none of my friend group plays. I'd say I never wipe in Haz 3, Haz 4 about 5% of the time, Haz 5 about 25% of the time, and EDD about 40% of the time.
I think that the risk of failure is what makes games interesting. I'm pretty comfortable on Haz4 when solo when I'm comfortable with my loadout. At least back when I last played this past winter. Balance changes have been made since then.
On haz 3 something terrible needs to happen for me to wipe. I recall one particular map when I was trying to level up gunner. It was a series of HUGE arctic caverns and NO NITRA. I was desperately looking for nitra and there was none to be found. There may have been some in the caverns, but I couldn't find it the the expanses that were hundreds of meters across without the help of a scout (again, I was solo gunner). Eventually I just succumbed after my fifth of sixth swarm simply because I ran out of ammo. If I would have been able to resupply even once, then I probably would have been fine.
Yeah Haz 3 is sort of the screw around with new load out's or just causal fun setting. Haz 4 is when we go in with classes we're good with and loaded out. Haz 5 is just too much for us.
Origin ID\ Steam ID: Warder45
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ThegreatcowLord of All BaconsWashington State - It's Wet up here innit? Registered Userregular
Alrighty well after doing several matches now, I'm fully turned around on the Cryo Cannon. I focused upgrades on more fuel, faster chill time and the final random "shatter" perk and holy crap this thing is amazing. What I've found works to preserve ammo is to learn to flutter the trigger a bit so you're quickly freezing the smaller bugs then quickly swapping to the subata pistol to 1-2 shot them due to the extra damage from being frozen. Coupled with the extra ammo mods for the subata and suddenly I can take on huge swarms of critters with very little trouble. Plus, being able to single just...delete praetorions and oppressors when they're frozen just with pistol fire is damn nice. My major complaint is that flyers, while it is nice that I can freeze them and have them fall to their deaths have become a bigger annoyance as of late as especially the goo bombers take a crapton of cryo to freeze before they snap and fall so they've definitely become a problem but otherwise I'm enjoying using this thing. I'm working on my promotion assignments for the Driller and I'm having a blast with this guy. Just being able to carve a path to various things regardless of the terrain is just so fun I can't help it. Exit to the drop pod? No problem, I'll make a path! Nitra up on a wall, easy peasy tunnel for you. Aquarqs? got it.
Elite deep dive stage 3 (hazard 5.5) shield disruption and mini mule/pod repair on scout with team down and half a wave sitting on their corpses with 2 bulk detonators and the other wave half coming after me...mission complete, I love the stuff you can pull off in this game.
Seems a patch came out with some alternate secondary objectives. Encountered fester fleas and filth nuts? Nice to change things up though always confusing at first for what you're looking for exactly.
Seems a patch came out with some alternate secondary objectives. Encountered fester fleas and filth nuts? Nice to change things up though always confusing at first for what you're looking for exactly.
Yeah I played with a couple and not sure how I feel about them. The nuts take 2-3 axe hits to open up and then grab which just makes them a more annoying version of existing side quests. Especially since it wanted me to get 15 or something. If I needed less, that might be something.
Fleas have 80 health so you can one shot them with the M1000, a damage modded Bulldog, or a power attack. Chasing them around the map as an Engi or a Driller sucks though. It would be nice if the turret could target them (maybe Hawkeye works?).
Ebonuts seems to largely grow on the floor and power attacks break them in one hit, I certainly prefer them to the impossible to see Fossils stuck in the ceiling.
Gunk seeds only spawn on the ceilings of open rooms, not tunnels, so whenever you get to a new room and the Scout lights it up you can just pop everything on the ceiling and the Gunner and Driller have something to do while Scout and Engi clear the rest of the room.
The new plant boss is also significantly harder than a Dreadnought, especially if it spawns in an open area with limited cover, but you get about the equivalent of 1000 gold for killing it.
Yeah the plant boss was intense, especially with a swarm going on at the same time. Took a bit to realize it spawns healing pods as well combined with its limited vulnerability makes it pretty messy fight.
Played some more tonight. Still hate the ebonuts, they are don't stand out at all and look like rocks, it's just a PITA to do. We gave up in the dense biozone with 7 out of 14 because it was boring as hell looking for the rest.
That said, the Fleas are great! I really like their addition as something new.
Origin ID\ Steam ID: Warder45
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ThegreatcowLord of All BaconsWashington State - It's Wet up here innit? Registered Userregular
Yeah the ebonuts either need to have their spawns adjusted and/or made more visible/frequent. I've had to abandon that 2ndary objective twice now because we simply can't find the last 2-3 of them no matter how hard we search. Worse, when you pop an ebonut, the remaining stalk can still be pinged as a live ebonut! So I spent a good 30 minutes in a match scrambling around trying to find un-popped ebonuts and responding to teammates' pings only to find the pinged one had already been harvested.
Update 32: Roughnecks At Work - The two new missions are called Escort Duty and On-Site Refining and the overall theme is about working with heavy machinery deep in the mines of Hoxxes. Update 32 will also deliver a bunch of new fancy cosmetics, an updated Assignment terminal screen, a couple of new achievements, weapon balancing, a new cosmetic DLC (called Roughneck Pack), and many other smaller things.
content update had to get pushed back a bit but it's out now!
i've been playing a lot of this game in recent weeks bc my brother built a pc recently and it's been our go-to co-op game, just promoted my gunner for the second time last night
Jumped in for a short bit tonight. The roughneck stuff is fun, more cosmetics and the new armor is great. I solo'd each of the new missions at hazard 2 to get a feeling for them and results are mixed so far. They both feel like they were design to help the Gunner and the Driller classes.
The Oil one seems like it will be the more fun one. Having a driller would be a godsend. I tried it on the sand level which was a mixed bag. On one hand, I was able to dig tunnels ok, since sand. On the other, they increased the wind tunnel generation off the charts and it was annoying as hell. But with a team and a driller, I think it could be a lot of fun.
The escort one I'm not sure about yet. The gunner seemed to be a great fit to protect the machine. But it was a bit boring on hazard 2. I was able to repair the main body but not the treads, maybe that's by design. Either way, the end and the oil parts were the most fun. Having to protect it while gathering oil is an interesting mechanic. Also the final "boss" had some Machine Events vibes from it.
We did the two new missions on Hazard 4 and we enjoyed both of them.
The escort required two tries as we had to figure out you could only repair the treads while standing on top of them. I think once we get a handle on the pacing of the escort machine it will become our least favorite as the mission time is pretty fixed, with little room for optimization.
The oil mission was really enjoyable but we had a gunner and driller so it might the crafting components really efficient. The increased movement around the map is really nice as it allows you to play riskier and spread out since you can always quickly regroup.
+1
Orphanerivers of redthat run to seaRegistered Userregular
the new missions definitely do feel like a breath of fresh air in overall objective variety. the escort seemed a bit long given that you have travel through the caves, stop to refuel, and then do the encounter at the end, but that can probably be adjusted. no real complaints about the onsite refining since it's a lot of fun, but could definitely be painful without a driller/engineer depending on pump site spawn rng
hopefully this is a precursor of more content to come
Yeah a friend and I tried out the two mission types and we enjoyed them both.
Escort mission is slow and steady but fun, it was about a minute before we realized you mine with the tanks rather than dig the oil and put it in something. Slow but fun.
The pipeline one was fun though some markers on the map for all the spots be handy but otherwise it’s fun making your own pipeline and grinding along it while killing bugs.
Nice stuff and I look forward to more. It’s been a while since I played it but I forgot how much fun and a chill game galactic is.
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Orphanerivers of redthat run to seaRegistered Userregular
Yeah a friend and I tried out the two mission types and we enjoyed them both.
Escort mission is slow and steady but fun, it was about a minute before we realized you mine with the tanks rather than dig the oil and put it in something. Slow but fun.
The pipeline one was fun though some markers on the map for all the spots be handy but otherwise it’s fun making your own pipeline and grinding along it while killing bugs.
Nice stuff and I look forward to more. It’s been a while since I played it but I forgot how much fun and a chill game galactic is.
i mean you can also dig out the oil with regular mining/driller c4 while people with the tanks are getting fuel elsewhere/you want to speed things up since i think picking up chunks of oil shale is a bit faster than lasering it out assuming someone else has done the work
just tried the escort on haz 5..we fought our way to the core and..the drilldozer stopped w/ its activation button right over a launch you into the air blast thingy so we couldn't activate. tried mining it out, c4'ing it, dropping a supply pod on it, nadda. So that's a fun thing that can happen
The escort mission felt like it needed a little more explanation - my group spent a few minutes being baffled that we couldn't pick up chunks of shale before realising that, unlike literally every other important thing in the game, we needed to use a special tool to grab it.
+1
Nova_CI have the needThe need for speedRegistered Userregular
The escort mission felt like it needed a little more explanation - my group spent a few minutes being baffled that we couldn't pick up chunks of shale before realising that, unlike literally every other important thing in the game, we needed to use a special tool to grab it.
I didn't know until I saw my buddy doing it that you can just point the fuel cell at the shale deposit on the wall and pick it straight up from there.
Posts
Cryo isn't bad, it's just not as good as the flamethrower. It does fine against all smaller type creatures. But where you really want ice is against the big guys, Praetorian, Oppressors, Bulk detonators, etc. And they just shrug off being frozen. I've tried using the Ice Storm OC which really bumps up the damage but then you lose a ton of freezing power and ammo.
The Flamethrower gives you everything, it's great on large or small enemies, provides crowd control, all without an OC taking ammo or damage away.
Carpet Bomber is amazing. Though I also like Burning Hell and Bullet Hell on the minigun. Burning hell works great in combo Aggressive Venting. Burn all things then scare any left away while you drain heat. Bullet hell is a lot like Carpet Bomber and is amazing with blow-through since your bullets hit 1 enemy then "auto target" another. DPS takes a hit but crowd control is amazing.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
It is also nice against flying enemies, I'd they freeze they just drop and die regardless of health.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Like I mentioned, it's not that it's bad. It's just that the flamethrower can slow down the big guys and deal damage at range, while also doing crowd control on fodder.
Wud yoo laek to lern aboot meatz? Look here!
There are still some balancing issues for them to work out. The EPC still suffers from a massive nerf way back and could use some minor buffing. The M1000 Classic could use some help. Even the PGL could use a little love compared to the BC.
Edit: Yeah I can agree that the Breach Cutter is insanely powerful. I love that gun but it does seem maybe too strong. It just annihilates the tougher enemies
The biggest benefit to the cryo gun is the increased damage when freezing an enemy.
The chance to insta kill something when freezing them is also extremely useful though, especially with big hordes of enemies. I tune mine to increase freeze and shatter and I prefer it over the flamethrower in basically every situation.
Flamethrower is definitely fun though. Exploding the gas that Praetorians give off after dying is always fun.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I also discovered that Neocyte spitters will one hit instakill you in that very same mission...
I guess I at least got the gold....
Wud yoo laek to lern aboot meatz? Look here!
Salute to those who take the challenge on with ease but 3 gives the right combo since I'm usually with randos.
Wud yoo laek to lern aboot meatz? Look here!
I haven't tried it yet but supposedly ctrl+left clicking on platforms give an identifier if it's fall damage reduced or not.
www.twitch.tv/Teknotier
Haven't gotten a look at 4.5/5 yet
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Anyways, I pugged the first few successfully with no failures. Then I failed the final one probably 10 times before abandoning it to focus on other assignments. I did actually have a lot of fun on them but yeah, hazard 3 is mostly where I'm at. Maybe when I get more upgrades for my characters I'll be able to finish that assignment.
On haz 3 something terrible needs to happen for me to wipe. I recall one particular map when I was trying to level up gunner. It was a series of HUGE arctic caverns and NO NITRA. I was desperately looking for nitra and there was none to be found. There may have been some in the caverns, but I couldn't find it the the expanses that were hundreds of meters across without the help of a scout (again, I was solo gunner). Eventually I just succumbed after my fifth of sixth swarm simply because I ran out of ammo. If I would have been able to resupply even once, then I probably would have been fine.
Armchair: 4098-3704-2012
Love the drilly-boi.
Wud yoo laek to lern aboot meatz? Look here!
www.twitch.tv/Teknotier
Yeah I played with a couple and not sure how I feel about them. The nuts take 2-3 axe hits to open up and then grab which just makes them a more annoying version of existing side quests. Especially since it wanted me to get 15 or something. If I needed less, that might be something.
Ebonuts seems to largely grow on the floor and power attacks break them in one hit, I certainly prefer them to the impossible to see Fossils stuck in the ceiling.
Gunk seeds only spawn on the ceilings of open rooms, not tunnels, so whenever you get to a new room and the Scout lights it up you can just pop everything on the ceiling and the Gunner and Driller have something to do while Scout and Engi clear the rest of the room.
The new plant boss is also significantly harder than a Dreadnought, especially if it spawns in an open area with limited cover, but you get about the equivalent of 1000 gold for killing it.
Haven't played the new plant boss. Definitely want to try it out. Is it only in certain biomes?
I've only seen the plant in the Fungus Bogs, which is the most apt location for it, but I think they can spawn anywhere.
That said, the Fleas are great! I really like their addition as something new.
Wud yoo laek to lern aboot meatz? Look here!
Update 32: Roughnecks At Work - The two new missions are called Escort Duty and On-Site Refining and the overall theme is about working with heavy machinery deep in the mines of Hoxxes. Update 32 will also deliver a bunch of new fancy cosmetics, an updated Assignment terminal screen, a couple of new achievements, weapon balancing, a new cosmetic DLC (called Roughneck Pack), and many other smaller things.
October 8th, can't wait!
content update had to get pushed back a bit but it's out now!
i've been playing a lot of this game in recent weeks bc my brother built a pc recently and it's been our go-to co-op game, just promoted my gunner for the second time last night
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The Oil one seems like it will be the more fun one. Having a driller would be a godsend. I tried it on the sand level which was a mixed bag. On one hand, I was able to dig tunnels ok, since sand. On the other, they increased the wind tunnel generation off the charts and it was annoying as hell. But with a team and a driller, I think it could be a lot of fun.
The escort one I'm not sure about yet. The gunner seemed to be a great fit to protect the machine. But it was a bit boring on hazard 2. I was able to repair the main body but not the treads, maybe that's by design. Either way, the end and the oil parts were the most fun. Having to protect it while gathering oil is an interesting mechanic. Also the final "boss" had some Machine Events vibes from it.
The escort required two tries as we had to figure out you could only repair the treads while standing on top of them. I think once we get a handle on the pacing of the escort machine it will become our least favorite as the mission time is pretty fixed, with little room for optimization.
The oil mission was really enjoyable but we had a gunner and driller so it might the crafting components really efficient. The increased movement around the map is really nice as it allows you to play riskier and spread out since you can always quickly regroup.
hopefully this is a precursor of more content to come
Escort mission is slow and steady but fun, it was about a minute before we realized you mine with the tanks rather than dig the oil and put it in something. Slow but fun.
The pipeline one was fun though some markers on the map for all the spots be handy but otherwise it’s fun making your own pipeline and grinding along it while killing bugs.
Nice stuff and I look forward to more. It’s been a while since I played it but I forgot how much fun and a chill game galactic is.
i mean you can also dig out the oil with regular mining/driller c4 while people with the tanks are getting fuel elsewhere/you want to speed things up since i think picking up chunks of oil shale is a bit faster than lasering it out assuming someone else has done the work
I didn't know until I saw my buddy doing it that you can just point the fuel cell at the shale deposit on the wall and pick it straight up from there.