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What's the best monster race in [Tabletop Games]

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    TubeTube Registered User admin
    VtM makes a lot more sense as a solo game in setting terms, whether it works in a practical sense I'm not sure.

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    JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    Humans
    Honestly, I've always thought V:tM worked far better one-on-one than it did with a group. Hunting and feeding is clearly supposed to be a central part of gameplay, but different vampire PCs tend to have such a variety of approaches, favorite hunting grounds, favorite victim types, etc., that it's really unusual to see group hunting actions work well unless the players coordinated their group unusually well at character creation. So instead it all gets shoved off into 'downtime', or glossed over with as few rolls as possible to get back to the group action, and I think that shift in focus is a major part of why so many V:tM tables wind up mutating into games of Gothic Superheroes instead.

    Yeah. And the whole neonate/apprenticeship/etc phase of a World of Darkness game, the part where your ordinary human realizes they're a fanged monster or a wizard or whatever and has to learn the ropes and learn how to relate to their sire or mentor, is also kind of kludgy and difficult to do with a group, and the games by default tend to kind of skip over it and assume you know the basics (and in NWoD/CoD, enough of the basics to have joined a political faction!).

    Which is kind of a shame because that is pretty fruitful territory for roleplaying and establishing character. how you came into this world and the person who guided you are probably pretty important to how you turn out. Someone who's played a bunch can safely skip that stuff because they probably have a pretty good idea of what their person thinks about the new supernatural milieu and why they'd prefer one side or another, but for a newbie, questions like "what faction do I sympathize with?" and "is my sire around" are one more blind choice to make during chargen.

    Running solo seems like a great chance to actually work through that stuff and let the PC make big decisions in play.

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    ArdentArdent Down UpsideRegistered User regular
    Humans
    Jacobkosh wrote: »
    astrobstrd wrote: »
    A solo Shadowrun game focused on a decker or a spell caster would let you run the net and astral plane stuff that usually becomes unbearable in a group.

    That could be super interesting if the GM is really willing to commit to the bit and write up a whole campaign that highlights online or astral shenanigans, and you'd probably want to do something like provide the player with some hireable NPC shadowrunners for when they have to do something outside of their wheelhouse.
    The universe already supports the idea of specialist runners who are only available for certain kinds of jobs against certain targets; more than a few of the canon characters would qualify. I think playing a solo campaign with a specialist runner who occasionally works with an NPC runner crew wouldn't be any harder than just trying to run regular ol' Shadowrun, frankly.

    Steam ID | Origin ID: ArdentX | Uplay ID: theardent | Battle.net: Ardent#11476
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    Dex DynamoDex Dynamo Registered User regular
    Kenku
    Has anyone ever run a game for one person? My husband and I are bored and don't know anyone up here and also are scared of other humans so I was thinking I might could run a campaign special for him. Maybe Victorian Vampire or something. D&D could work too but vampire sprang to mind first

    Yes, often, and with gusto. I have... a lot to say on this topic, but you should do it! It's fun! And there are so many options!

    I always refer to this list of awesome 2-player games, which includes some mentioned here and some not. But also, MOST games will work just fine with one player. D&D is one of the few that DOESN'T, but Scarlet Heroes has good hacks to make it work.
    Ardent wrote: »
    astrobstrd wrote: »
    I've only thumbed through my copy so far, but would Night's Black Agents work well solo? Jason Bournes versus some Draculas sounds pretty dope if you are isolated.
    It's designed for 3 players at minimum, but explicitly so as it provides characters with more investigative skills so they can generate more forward momentum via investigation.

    I don't see why you couldn't play it one-on-one, but Gumshoe is premised on the idea that you just hand over the information players need to solve a case when they use the investigation skills, and if one person has all of them...

    Traditional GUMSHOE is a weird fit for one-to-one play, because the point spend system limits what you're capable of. But, the nice thing, is there's Gumshoe One-2-One designed with this exact purpose in mind! And it's great, it tweaks the game into a traditional detective narrative, and Cthulhu Confidential includes guidelines for both playing CoC solo, as well as character sheets for Night's Black Agents characters, Timewatch Agents, Mutant City Police, and Bubblegumshoe kids.
    Inquisitor wrote: »
    I know there is a 2 player, DM-less RPG that I forget the name of where two samurai are in a duel and their flashback through their entire shared life experiences together before one of them strikes the killing blow of the fight. Forget the name though.

    Reflections! Or possibly A Single Moment. There's also Showdown but that isn't explicitly Samurai.

    It's a whole genre.
    Tube wrote: »
    VtM makes a lot more sense as a solo game in setting terms, whether it works in a practical sense I'm not sure.

    I find all of the WoD games work really well solo--they become HORROR games in a way they're sometimes not when played with a group. You don't have a political structure to support you--a Mage's coven, a Werewolf's pack, etc.--so you're kind of stuck... just navigating this hellhole world on your own. It's cool.
    nuMummy is the weird case where I feel like it *only* works as a solo game.

    Which is a pity because I really liked what it was bringing.

    Promethean is EXTREMELY the same way. I don't see how it works with a full group, tbh.

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    Metzger MeisterMetzger Meister It Gets Worse before it gets any better.Registered User regular
    Minotaurs
    Hmmm... I certainly have a lot to think about. My husband is very excited, he's poring over the wiki pages and everything finding out about clans and whatnot.

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    DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    Lizardfolk
    @The Hanged Man we could do a solo game and record that sucker

    Miss me? Find me on:

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    MsAnthropyMsAnthropy The Lady of Pain Breaks the Rhythm, Breaks the Rhythm, Breaks the Rhythm The City of FlowersRegistered User regular
    Kenku
    Dex Dynamo wrote: »
    Has anyone ever run a game for one person? My husband and I are bored and don't know anyone up here and also are scared of other humans so I was thinking I might could run a campaign special for him. Maybe Victorian Vampire or something. D&D could work too but vampire sprang to mind first

    Yes, often, and with gusto. I have... a lot to say on this topic, but you should do it! It's fun! And there are so many options!

    I always refer to this list of awesome 2-player games, which includes some mentioned here and some not. But also, MOST games will work just fine with one player. D&D is one of the few that DOESN'T, but Scarlet Heroes has good hacks to make it work.
    Ardent wrote: »
    astrobstrd wrote: »
    I've only thumbed through my copy so far, but would Night's Black Agents work well solo? Jason Bournes versus some Draculas sounds pretty dope if you are isolated.
    It's designed for 3 players at minimum, but explicitly so as it provides characters with more investigative skills so they can generate more forward momentum via investigation.

    I don't see why you couldn't play it one-on-one, but Gumshoe is premised on the idea that you just hand over the information players need to solve a case when they use the investigation skills, and if one person has all of them...

    Traditional GUMSHOE is a weird fit for one-to-one play, because the point spend system limits what you're capable of. But, the nice thing, is there's Gumshoe One-2-One designed with this exact purpose in mind! And it's great, it tweaks the game into a traditional detective narrative, and Cthulhu Confidential includes guidelines for both playing CoC solo, as well as character sheets for Night's Black Agents characters, Timewatch Agents, Mutant City Police, and Bubblegumshoe kids.
    Inquisitor wrote: »
    I know there is a 2 player, DM-less RPG that I forget the name of where two samurai are in a duel and their flashback through their entire shared life experiences together before one of them strikes the killing blow of the fight. Forget the name though.

    Reflections! Or possibly A Single Moment. There's also Showdown but that isn't explicitly Samurai.

    It's a whole genre.
    Tube wrote: »
    VtM makes a lot more sense as a solo game in setting terms, whether it works in a practical sense I'm not sure.

    I find all of the WoD games work really well solo--they become HORROR games in a way they're sometimes not when played with a group. You don't have a political structure to support you--a Mage's coven, a Werewolf's pack, etc.--so you're kind of stuck... just navigating this hellhole world on your own. It's cool.
    nuMummy is the weird case where I feel like it *only* works as a solo game.

    Which is a pity because I really liked what it was bringing.

    Promethean is EXTREMELY the same way. I don't see how it works with a full group, tbh.

    I don’t have ton to add other than to say that I own Cthulhu Confidential and is simply full of awesome sauce. Have run it for someone with no RPG experience and it went pretty well.

    Luscious Sounds Spotify Playlist

    "The only real politics I knew was that if a guy liked Hitler, I’d beat the stuffing out of him and that would be it." -- Jack Kirby
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    Metzger MeisterMetzger Meister It Gets Worse before it gets any better.Registered User regular
    Minotaurs
    Also I had never heard about the White Wolf game Scion

    It sound as if it's my amigara fault game. IT WAS MADE FOR ME

    DRRR DRRRR DRRRRR

    https://en.m.wikipedia.org/wiki/Scion_(role-playing_game)?wprov=sfla1

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    astrobstrdastrobstrd So full of mercy... Registered User regular
    Gnolls
    I just saw a set of Scion books at the local used book store on Sunday. Wonder if Demigod only had a limited print run, because they wanted 40 for the other two, but 85 for that one. I was tempted, but I tend to really like WoD type books for the fluff, but absolutely hate their class balance and rules.

    Selling the Scream Podcast: https://anchor.fm/jeremy-donaldson
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    Desert LeviathanDesert Leviathan Registered User regular
    edited July 2018
    Doobh wrote: »
    "The Hanged Man" we could do a solo game and record that sucker

    You offering to run something, or recruiting me to do it? Because you know I've got ideas either way!

    Desert Leviathan on
    Realizing lately that I don't really trust or respect basically any of the moderators here. So, good luck with life, friends! Hit me up on Twitter @DesertLeviathan
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    RingoRingo He/Him a distinct lack of substanceRegistered User regular
    Gnolls
    Ringo wrote: »
    Ringo wrote: »
    My only experience with 4E is running Gamma World for like 4 years.

    Gamma World rocks, though.

    I grabbed the Gamma World box a couple years ago, but never ran it.

    I should give it a look now that I have a little bit of 4e experience
    Drac's Findings About Gamma World

    There are two expansions and they are both worthwhile: they are more monsters, more characters, more maps, and complete extra adventures.

    4E monsters are a little weak if ported into GW; I recommend either using the GW critters or downgrading the level of 4E creatures by 1 before calculating their XP encounter value.

    Alpha Flux is awesome. You ever have players praying for a crit fail? I have. Gamma World revolves around natural 1s.

    The rules about resting have the PCs healing fully with a short rest. I find that this degrades the tension in an adventuring day, so I have the PCs heal their bloodied value only after resting between envounters. A full night's rest will fully heal them, but I like to have them on some sort of clock.

    I also dispensed with the gear rules and just made decks of gear cards that PCs could find or barter for. The equipment mostly had conditions where they would break and be discarded (usually after a mighty crit for weapons), but new gear is cheap and easy to find, while Omega Tech is not quite as common.

    Oh, speaking of Omega Tech and Alpha Mutations: try to find a bunch of the CCG-style packs they used to sell, because having a big 'ol mutation deck is the spice of life. I found unopened box on a dusty shelf in a game store and bought the whole thing for $25; I now have enough that I can let players open a couple packs when they start new characters just to give them their starting mutation deck.

    That's all for now. I can regurgitate more GW wisdom on request.

    I just saw that Drivethrurpg sells all 120 cards from the booster packs for 20 bucks.

    And now I have all 120 cards shipped in a nice clear plastic deck holder.

    I guess I should really see about running Gamma World now...

    Sterica wrote: »
    I know my last visit to my grandpa on his deathbed was to find out how the whole Nazi werewolf thing turned out.
    Edcrab's Exigency RPG
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    Desert LeviathanDesert Leviathan Registered User regular
    The nice thing about Scion these days is that Onyx Path wholly owns it, and Paradox/New White-Wolf has no involvement whatsoever. Rich Thomas has many sins, but he's never courted the white supremacist audience, so far as I've observed.

    Realizing lately that I don't really trust or respect basically any of the moderators here. So, good luck with life, friends! Hit me up on Twitter @DesertLeviathan
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    DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    Lizardfolk
    Doobh wrote: »
    "The Hanged Man" we could do a solo game and record that sucker

    You offering to run something, or recruiting me to do it? Because you know I've got ideas either way!

    you're way more familiar with white wolf stuff than I am

    you could gm in some sort of weird crash course for me

    Miss me? Find me on:

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    RainfallRainfall Registered User regular
    edited July 2018
    Gnolls
    Also I had never heard about the White Wolf game Scion

    It sound as if it's my amigara fault game. IT WAS MADE FOR ME

    DRRR DRRRR DRRRRR

    https://en.m.wikipedia.org/wiki/Scion_(role-playing_game)?wprov=sfla1

    Scion is a really cool game wrapped in a whole bunch of bullshit. If you can be patient, I strongly recommend waiting for Scion 2.0 which cuts a whole ton of racism/sexism and has way better mechanics.

    Rainfall on
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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    I already have the 20th anniversary vampire books well as the victorian setting supplements so I think I'm gonna do that. And I'm familiar with the system too!

    Edit: oh it turns out that I've got 2nd edition requiem and the new chronicles of darkness books. O: neat! The interactive character sheet pdfs sure are neat.

    I have no idea where I can get the 2nd edition VTR book and what it looks like

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    JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    Humans
    Brainleech wrote: »
    I already have the 20th anniversary vampire books well as the victorian setting supplements so I think I'm gonna do that. And I'm familiar with the system too!

    Edit: oh it turns out that I've got 2nd edition requiem and the new chronicles of darkness books. O: neat! The interactive character sheet pdfs sure are neat.

    I have no idea where I can get the 2nd edition VTR book and what it looks like

    I posted a link on the last page. You get it from Drivethrurpg.com, as either PDF or a print-on-demand physical copy.

    http://www.drivethrurpg.com/product/123898/Vampire-The-Requiem-2nd-Edition

    I'm told that Drivethru's print-on-demand stuff was kind of dodgy several years ago, with, like, ink coming off on your fingers as you turned the pages, but the process seems to have improved a ton. I've gotten eight or ten books from them in the last couple of years (both hardcover and paperback) and they've all been solid books that have stood up under use.

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    MeldingMelding Registered User regular
    Humans
    i have been putting away at my dumb idea still, i kind of hit another dump in the road, so i shifted focus onto getting a better map made, but that has been more time consuming than anticipated.

    but also it's kind of a kitchen sink setting i've been hoping someone is just interested enough to run with to maybe get something off the ground, but that secret hasn't happened so i might just get it to a playable state and then stare at it forever.

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    Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    Minotaurs
    People that insist they are from Orlando, its actually doing fine and not underwater at all. Actually a pleasant place you should go there if you have the chance. The rumors of entities from the deep emerging from the ocean, eating brains, dominating mortals is just hogwash. It's got a rough part of town but what city doesn't. We can just go and crash there for the weekend invite all your friends it'll be great.

    VRXwDW7.png
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    MeldingMelding Registered User regular
    Humans
    i think orlando is mostly above water atm, Jacksonville though, you should go there. it's fine.

    Enjoy, Jacksonville.

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    doomybeardoomybear Hi People Registered User regular
    Kobolds
    Melding wrote: »
    i think orlando is mostly above water atm, Jacksonville though, you should go there. it's fine.

    Enjoy, Jacksonville.

    Jacksonville is an 8/13

    what a happy day it is
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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Jacobkosh wrote: »
    Brainleech wrote: »
    I already have the 20th anniversary vampire books well as the victorian setting supplements so I think I'm gonna do that. And I'm familiar with the system too!

    Edit: oh it turns out that I've got 2nd edition requiem and the new chronicles of darkness books. O: neat! The interactive character sheet pdfs sure are neat.

    I have no idea where I can get the 2nd edition VTR book and what it looks like

    I posted a link on the last page. You get it from Drivethrurpg.com, as either PDF or a print-on-demand physical copy.

    http://www.drivethrurpg.com/product/123898/Vampire-The-Requiem-2nd-Edition

    I'm told that Drivethru's print-on-demand stuff was kind of dodgy several years ago, with, like, ink coming off on your fingers as you turned the pages, but the process seems to have improved a ton. I've gotten eight or ten books from them in the last couple of years (both hardcover and paperback) and they've all been solid books that have stood up under use.

    I heard a lot about the dubious quality of the print on demand they had but nothing new since I heard all this back around 2010 or so
    I feel I will get it digitally since I have a rather large pile of books and I did upgrade my kindle {I just dislike the cases you can get for it so I have been looking into a lot of building one

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    GrogGrog My sword is only steel in a useful shape.Registered User regular
    Gnolls
    Are there any solo games that dip into typically anti-social player behaviour? Like playing a secretly evil character in a dungeon crawl, try to get your teammates killed and grab as much loot as you can before they find out.

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    MatevMatev Cero Miedo Registered User regular
    Humans
    Grog wrote: »
    Are there any solo games that dip into typically anti-social player behaviour? Like playing a secretly evil character in a dungeon crawl, try to get your teammates killed and grab as much loot as you can before they find out.

    I mean, you could do a Paranoia game in that vein.

    "Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
    Hail Hydra
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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    Lizardfolk
    Wait, how would that differ from a normal Paranoia game?

    Nod. Get treat. PSN: Quippish
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    Albino BunnyAlbino Bunny Jackie Registered User regular
    Gnolls
    I think they mean a solo game where the player is playing the 'bad' character and the GM is controlling the normal party members.

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    StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    Gnolls
    I feel like if you're just tacking that onto a standard party based game it would just have some real bad GM PC feelings

    The way that I would think to do it is to make both the lone player character and the party as a whole as two separate characters that the player can control, with the party character as this weird gestalt of all of the abilities from the characters that make up the party itself that you'd use for like, standard dungeon crawling combat sort of things

    Which leads to a thing where by doing actions as your individual character, you might in turn be making the party character weaker (because everyone else in the party doesn't have money for equipment, or because their god(s) disapprove of their actions)

    And trying to balance between getting what you want as an individual with having a competent party that can still insulate you from monsters

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    InquisitorInquisitor Registered User regular
    Kobolds
    It’s been very fun having my PC slide to evil in the party but always offering a very rational and logical, if cold and inhumane, justification for his actions. Mostly because the party has been buying it without too much question so far.

    Yes I HAD to kill those two prisoners in those cells last session even though they posed no real threat to us because if the enemy later came to this cell they could potentially reveal information about us. Wait what, you are cool with this party? Ok, slotting then with my crossbow brb.

    In reality he’s just become so selfish about his own survival that he’d rather murder than have any loose ends that could bite him in the ass, no matter how low the odds.

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    Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    Minotaurs
    Having an antagonistic player character works better in systems where failure is half the fun. Call of Cthulhu, where one of the players is a cultist trying to steer the other investigators into the sacrificial chamber.

    VRXwDW7.png
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    MeldingMelding Registered User regular
    Humans
    so, integrating fantasy cities into modern stuff. i have a few specced out places for where i might put like known friendly orc settlements, and like a dwarven city and stuff.

    i'm thinking one or two might be near rail ways, other won't, and these will be where the more "traditional" fantasy versions of these guys come from, like the always mining kind of hostile to outsiders dwarfs, and your millions of different kind of elves because these ones don't wear blue socks, where these ones don't were grey socks, so on come from.

    any suggestions on good places to slap those down?

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    NotoriusBENNotoriusBEN Registered User regular
    edited July 2018
    Orcs
    Minotaurs actually have good middle management acumen and they fucking love cubicle mazes.

    Dorfs in coal mining towns.

    Orcs like the military, and often go career. Same with police and firefighting.

    Everyone is different, but you see the trends in a given population as a whole.

    NotoriusBEN on
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    MatevMatev Cero Miedo Registered User regular
    Humans
    West Virginia? You mean Dwarf country.

    "Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
    Hail Hydra
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    Metzger MeisterMetzger Meister It Gets Worse before it gets any better.Registered User regular
    edited July 2018
    Minotaurs
    Hillfolk halflings. Just brewing moonshine and walking around shoeless.

    Edit: also, this!

    https://www.mmorpg.com/world-of-darkness/news/paradox-making-progress-to-develop-world-of-darkness-vampire-the-masquerade-news-1000047395

    Metzger Meister on
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    MeldingMelding Registered User regular
    Humans
    also while i'm here, what species do you think needs more subtypes that don't already have them? i got a few in mind for orcs, elves, and dwarves. i have three for humans, kobolds i'm probably going to do different types based on dragon types indirectly.

    minotaurs could have like bufflemen as well as cows.

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    MatevMatev Cero Miedo Registered User regular
    Humans
    Melding wrote: »
    also while i'm here, what species do you think needs more subtypes that don't already have them? i got a few in mind for orcs, elves, and dwarves. i have three for humans, kobolds i'm probably going to do different types based on dragon types indirectly.

    minotaurs could have like bufflemen as well as cows.

    Yak People?

    But more seriously, if you do merfolk, more types of merfolk. And halflings as well.

    "Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
    Hail Hydra
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    Mr. GMr. G Registered User regular
    On time my DrivethruRPG order of the Sprawl book came with 2 dozen pages of someone’s Microsoft Word-created evangelical Christianity pamphlet bound in it

    6F32U1X.png
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    DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    Humans
    Minotaurs actually have good middle management acumen and they fucking love cubicle mazes.

    Dorfs in coal mining towns.

    Orcs like the military, and often go career. Same with police and firefighting.

    Everyone is different, but you see the trends in a given population as a whole.

    This isn't a direct criticism of you but this sort of "this humanoid species does this activity really well" really bothers me

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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Kobolds
    Fuck, cubicle maze for Minotaur office workers is still a really good bit though

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    MeldingMelding Registered User regular
    Humans
    plus saying orcs are cops is real mean

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    NarbusNarbus Registered User regular
    Cactuars
    Melding wrote: »
    also while i'm here, what species do you think needs more subtypes that don't already have them? i got a few in mind for orcs, elves, and dwarves. i have three for humans, kobolds i'm probably going to do different types based on dragon types indirectly.

    minotaurs could have like bufflemen as well as cows.

    Antelope Minotaurs hiding in maze-like canyonlands could be a fun twist. They'd be more finesse-y, more agile than their labryinth-based cousins.

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    BahamutZEROBahamutZERO Registered User, Moderator mod
    stuff like all elves getting shortbow, longbow, shortsword and longsword proficiency would make more sense as a worldbuilding suggestion that most members of this specific elven culture train in those martial arts, rather than having them as "elf babies inherently know how to use a longbow" type racial bonuses.

    BahamutZERO.gif
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