AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Codes here as well.
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WearingglassesOf the friendly neighborhood varietyRegistered Userregular
Would making this kind of card be feasible, or would it just induce too much of a clusterfuck?
Obvious Plains
Land - Plains
Obvious (You may mark this card in your deck so that it is visible from within your library).
I'm picturing the extra information could be useful depending on what kind of card it's attached to, but I think vanilla lands are the only ones with it that can be not-broken, unless we add additional restrictions. There's also the fact that it's information the opponent will also be privy to.
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
I think they could probably make the rules accommodate a mechanic like that, but it seems like the utility of putting it on a card would be pretty low, and hugely outweighed by the confusion it would cause.
Lord Palingtonhe.him.hisHistory-loving pal!Registered Userregular
Yeah, shuffling with that would make it kind of weird. Obviously I can't stack the deck to have 2-3 of those in my opening hand, but can I shuffle (riffle, mash, etc) until it happens? Can my opponent cut my deck to make absolutely sure those are all at the bottom?
It's an interesting idea, but you'd need a digital game like Hex (or all of the other digital card games that exist now) for that to work properly.
Would making this kind of card be feasible, or would it just induce too much of a clusterfuck?
Obvious Plains
Land - Plains
Obvious (You may mark this card in your deck so that it is visible from within your library).
I'm picturing the extra information could be useful depending on what kind of card it's attached to, but I think vanilla lands are the only ones with it that can be not-broken, unless we add additional restrictions. There's also the fact that it's information the opponent will also be privy to.
Could work in a digital card game but not in paper. It just encourages and enables cheating. Consider: I shuffle my deck "randomly" and those four obvious cards just happen to end up on top. You could run a four land deck against an unaware opponent.
Or, I hand my deck to my opponent and they "randomly" shuffle it and those cards just happen to end up on the bottom. Or on top, if they know they're lands and want me to flood.
Along with being infeasible in paper, it's a basic land with upside, which means they'd never print it. It'd have to come into play tapped or something of that nature.
I ate an engineer
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WearingglassesOf the friendly neighborhood varietyRegistered Userregular
And like everyone else in Arena, I have five closed Beta keys as well.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Thanks for the beta invite!
Now I have to worry.
How the fuck do I build my deck.
Humor can be dissected as a frog can, but dies in the process.
Got this yesterday, and holy moley it is exactly what I have been waiting for since playing MTG: Online (which I think is still ongoing and I have money in). Really like the interface, games are nice and paced well and things are explained really well for someone who hasn't been playing the game for awhile (except Aftermath which I'm not quite sure I understand; does this card become something else after it's played. . .does it require another card to be played, kind of weird).
I also like how they just dump decks on you and give you a pretty decent group of cards to chose from. I do wish I knew more about the individual Expansions though; like the themes and what not, and perhaps what one should be spending their pack money on.
. . .also that welcome bundle seems pretty legit.
EDIT: Is there no way to filter by set to see what the flavor on each set/expansion is? That seems like. . .an oversight?
ED! on
"Get the hell out of me" - [ex]girlfriend
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astrobstrdSo full of mercy...Registered Userregular
Aftermath gives you side A from hand, and side B from the graveyard and then exiles itself after.
Kaladrsh is Artifacts and Vehicles, Aether Revolt is bounce shenanigans with Artifacts, Amonkhet is crazy swings and cycling, Hour of Devastation is withering, death, and unlife, Dominaria is all about them legendaries and escalating enchantments (slight side bar with artifacts) and 2019 is the grab bag express.
Kaladrsh is Artifacts and Vehicles, Aether Revolt is bounce shenanigans with Artifacts, Amonkhet is crazy swings and cycling, Hour of Devastation is withering, death, and unlife, Dominaria is all about them legendaries and escalating enchantments (slight side bar with artifacts) and 2019 is the grab bag express.
Nice. That makes flipping through these cards easier.
. . .and I just lost a game because I forgot you can multiple-block. . .probably need to review all the rules, because that tutorial is sparse (though at least it's not Eternal and it's tutorial gauntlet).
EDIT: Can someone explain to my why you would put Rabid Bite (target creature deals damage to creature equal to power) over Nature's Way (same as Rabid bite but creature gains trample and vigil)? They're both Sorceries with the same cost and I'm not seeing why the former is better than the later at all. Also, when you get the new "Decks" do these sometimes add new cards to your collection?
ED! on
"Get the hell out of me" - [ex]girlfriend
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IlpalaJust this guy, y'knowTexasRegistered Userregular
Kaladrsh is Artifacts and Vehicles, Aether Revolt is bounce shenanigans with Artifacts, Amonkhet is crazy swings and cycling, Hour of Devastation is withering, death, and unlife, Dominaria is all about them legendaries and escalating enchantments (slight side bar with artifacts) and 2019 is the grab bag express.
EDIT: Can someone explain to my why you would put Rabid Bite (target creature deals damage to creature equal to power) over Nature's Way (same as Rabid bite but creature gains trample and vigil)? They're both Sorceries with the same cost and I'm not seeing why the former is better than the later at all. Also, when you get the new "Decks" do these sometimes add new cards to your collection?
You wouldn't, you'll just see a lot of "close but not quite the same" cards, potentially at different rarities, due to limited design space and Limited formats in general. A large percentage of sets are designed with Limited play (sealed and draft) in mind.
FF XIV - Qih'to Furishu (on Siren), Battle.Net - Ilpala#1975
Switch - SW-7373-3669-3011
Fuck Joe Manchin
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KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
I think the new decks you earn do add cards to your collection.
Ixalan is Vampire (life drain), merfolk (+1/+1 counters) Dinosaur (mana acceleration into fat synergy) and pirate (attack to do good shit and mana acceleration counters) tribal. Rivals is more tribal along with board threshold. (Ascension/getting 10 permanents out at once)
Matev on
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Kaladrsh is Artifacts and Vehicles, Aether Revolt is bounce shenanigans with Artifacts, Amonkhet is crazy swings and cycling, Hour of Devastation is withering, death, and unlife, Dominaria is all about them legendaries and escalating enchantments (slight side bar with artifacts) and 2019 is the grab bag express.
Nice. That makes flipping through these cards easier.
. . .and I just lost a game because I forgot you can multiple-block. . .probably need to review all the rules, because that tutorial is sparse (though at least it's not Eternal and it's tutorial gauntlet).
EDIT: Can someone explain to my why you would put Rabid Bite (target creature deals damage to creature equal to power) over Nature's Way (same as Rabid bite but creature gains trample and vigil)? They're both Sorceries with the same cost and I'm not seeing why the former is better than the later at all. Also, when you get the new "Decks" do these sometimes add new cards to your collection?
I run a few Rabid Bites in my mono-Green deck because I don't have a full set of Nature's Way yet and I need the removal. And I haven't traded any of my Wildcards in for them because I'm paralyzed by the typical 'But what if I need it later' or 'What if I waste them on cards that turn out to be worthless' irrational fears.
Kaladrsh is Artifacts and Vehicles, Aether Revolt is bounce shenanigans with Artifacts, Amonkhet is crazy swings and cycling, Hour of Devastation is withering, death, and unlife, Dominaria is all about them legendaries and escalating enchantments (slight side bar with artifacts) and 2019 is the grab bag express.
Nice. That makes flipping through these cards easier.
. . .and I just lost a game because I forgot you can multiple-block. . .probably need to review all the rules, because that tutorial is sparse (though at least it's not Eternal and it's tutorial gauntlet).
EDIT: Can someone explain to my why you would put Rabid Bite (target creature deals damage to creature equal to power) over Nature's Way (same as Rabid bite but creature gains trample and vigil)? They're both Sorceries with the same cost and I'm not seeing why the former is better than the later at all. Also, when you get the new "Decks" do these sometimes add new cards to your collection?
I run a few Rabid Bites in my mono-Green deck because I don't have a full set of Nature's Way yet and I need the removal. And I haven't traded any of my Wildcards in for them because I'm paralyzed by the typical 'But what if I need it later' or 'What if I waste them on cards that turn out to be worthless' irrational fears.
But at least I'm not running Pounce any more.
Pounce is instant. That's huge value if you're playing Green Fatties
A deck with 12 plains. . .drawing with 40 cards in the deck left and I can't get one plains card. This is the frustrating thing that I did not miss about the game.
Also, judging by this Frank Karsten article, 12 colored mana sources is not very much if you actually want consistency in getting two of that color. Granted, being at 40 cards is like turn 13, but you need 14 sources to get 2 of a color by turn 7, so 12 plains is probably like 5-8% to not be able to cast WW on turn 13.
E: misread, you saw zero plains. If you have none of a core color in your opening hand you should mulligan unless you have a bomb hand of another core color
milski on
I ate an engineer
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Tynnanseldom correct, never unsureRegistered Userregular
Correct decision-making in the mulligan is among the most difficult skills in the entire game, and it's where a huge chunk of win% is won or lost.
My general rule is unles i’ve got a turn 1 or 2 play, ditch if i’m not in colors or at least 3 lands (or i’ve got strong cards. But dicards and doomfall are showing up a bit in my games, so I might even mull to keep my combo intact.)
Also, 60 card deck should be rocking like 23-25 lands, 40 card draft deck should have 16-17 land to be viable. You risk flood, but i’d rather have the land to play cards I draw rather than the other way around.
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Correct decision-making in the mulligan is among the most difficult skills in the entire game, and it's where a huge chunk of win% is won or lost.
Yeah, correct mulligans are the hardest part if the game to learn at a competitive level.
The other hardest part is learning to relax during high-stakes moments and really think your plays through, not getting tunnel vision. Case in point, when I played myself out of the top 8 cut at a States tournament because "I needed a blocker up" and played a Thrun, the Last Troll when I already had a Thrun on the board. This was before the legend rule change so instead of gaining a blocker I lost my only path to victory.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Oh, that's why the game freaked the fuck out when I was trying to click shit.
And now I can't log back in.
Humor can be dissected as a frog can, but dies in the process.
First time starting up the game, I got stuck on the title screen.
Second time worked. The game ran a bit choppier than usual, but I did get four games in before I quit because I don't actually really have time to play Magic right now.
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IlpalaJust this guy, y'knowTexasRegistered Userregular
When I get home I will try to get into a half-price draft and if I'm able to that will be a win. I don't even expect to be able to complete the drafting portion.
FF XIV - Qih'to Furishu (on Siren), Battle.Net - Ilpala#1975
Switch - SW-7373-3669-3011
Fuck Joe Manchin
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Dogbone33I bleed Red and Gold!State of ConfusionRegistered Userregular
I finally got in, started a draft, and am currently sitting at 3 minutes waiting for an opponent
Play Diablo 3 RoS with me. PSN-Dogbone19
Play Fanduel. One Day Fantasy Leagues use my referral
Be my friend on Magic Online! Dogbone19 is me.
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IlpalaJust this guy, y'knowTexasRegistered Userregular
Oh yea, they were not prepared.
FF XIV - Qih'to Furishu (on Siren), Battle.Net - Ilpala#1975
Switch - SW-7373-3669-3011
Fuck Joe Manchin
So Blue Control seems to be kind of oppressive at the lower end in the Noob Pool. Players just don't know what to do when everything they try gets countered, or their creatures get sacked by no-untap Enchants. I kind of wish I hadn't spent all my wildcards on this Evra, Halcyon BlahBlah deck and spent my tokens on this deck to make it maybe flashier.
I just went 3-0 in my first in-person draft of M19. The last set was shaky; I was on RB aggro and barely won game one with an alpha-strike plus shock plus vampire sovereign for exact lethal against a strong defensive UW fliers. Game 2, opponent resolved Tezzeret and buried me in thopters.
But game 3, on my first draw step I saw my beautiful perfect RR horse, and my opponent had no answers as he got unblockably hoofstomped for 12 damage with a Boggart and a Brawl-Bash ogre as backup damage.
Fire horse is real, and strong, and my friend.
milski on
I ate an engineer
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Dogbone33I bleed Red and Gold!State of ConfusionRegistered Userregular
Arena draft went good for the first 3 games then the punt count went to 3 over my next 3 games. The B/W lifegain achetype is good if you have enough payoff cards.
Play Diablo 3 RoS with me. PSN-Dogbone19
Play Fanduel. One Day Fantasy Leagues use my referral
Posts
Obvious Plains
Land - Plains
Obvious (You may mark this card in your deck so that it is visible from within your library).
I'm picturing the extra information could be useful depending on what kind of card it's attached to, but I think vanilla lands are the only ones with it that can be not-broken, unless we add additional restrictions. There's also the fact that it's information the opponent will also be privy to.
It's an interesting idea, but you'd need a digital game like Hex (or all of the other digital card games that exist now) for that to work properly.
Could work in a digital card game but not in paper. It just encourages and enables cheating. Consider: I shuffle my deck "randomly" and those four obvious cards just happen to end up on top. You could run a four land deck against an unaware opponent.
Or, I hand my deck to my opponent and they "randomly" shuffle it and those cards just happen to end up on the bottom. Or on top, if they know they're lands and want me to flood.
Now I have to worry.
How the fuck do I build my deck.
gpx-bgce-gto
e49-fyso-bwf
rdw-hx7i-mcf
bif-467a-z5x
Fighting autocorrect on those sucks.
Play Fanduel. One Day Fantasy Leagues use my referral
Be my friend on Magic Online! Dogbone19 is me.
I also like how they just dump decks on you and give you a pretty decent group of cards to chose from. I do wish I knew more about the individual Expansions though; like the themes and what not, and perhaps what one should be spending their pack money on.
. . .also that welcome bundle seems pretty legit.
EDIT: Is there no way to filter by set to see what the flavor on each set/expansion is? That seems like. . .an oversight?
I also have beta codes, feast!
84w-sgqm-cwo
9m9-8rx8-p7i
z5k-xjnk-39t
4wh-wqor-cjm
975-4e6u-16z
Nice. That makes flipping through these cards easier.
. . .and I just lost a game because I forgot you can multiple-block. . .probably need to review all the rules, because that tutorial is sparse (though at least it's not Eternal and it's tutorial gauntlet).
EDIT: Can someone explain to my why you would put Rabid Bite (target creature deals damage to creature equal to power) over Nature's Way (same as Rabid bite but creature gains trample and vigil)? They're both Sorceries with the same cost and I'm not seeing why the former is better than the later at all. Also, when you get the new "Decks" do these sometimes add new cards to your collection?
You wouldn't, you'll just see a lot of "close but not quite the same" cards, potentially at different rarities, due to limited design space and Limited formats in general. A large percentage of sets are designed with Limited play (sealed and draft) in mind.
Switch - SW-7373-3669-3011
Fuck Joe Manchin
Ixalan is Vampire (life drain), merfolk (+1/+1 counters) Dinosaur (mana acceleration into fat synergy) and pirate (attack to do good shit and mana acceleration counters) tribal. Rivals is more tribal along with board threshold. (Ascension/getting 10 permanents out at once)
I run a few Rabid Bites in my mono-Green deck because I don't have a full set of Nature's Way yet and I need the removal. And I haven't traded any of my Wildcards in for them because I'm paralyzed by the typical 'But what if I need it later' or 'What if I waste them on cards that turn out to be worthless' irrational fears.
But at least I'm not running Pounce any more.
Pounce is instant. That's huge value if you're playing Green Fatties
E: misread, you saw zero plains. If you have none of a core color in your opening hand you should mulligan unless you have a bomb hand of another core color
Also, 60 card deck should be rocking like 23-25 lands, 40 card draft deck should have 16-17 land to be viable. You risk flood, but i’d rather have the land to play cards I draw rather than the other way around.
Yeah, correct mulligans are the hardest part if the game to learn at a competitive level.
The other hardest part is learning to relax during high-stakes moments and really think your plays through, not getting tunnel vision. Case in point, when I played myself out of the top 8 cut at a States tournament because "I needed a blocker up" and played a Thrun, the Last Troll when I already had a Thrun on the board. This was before the legend rule change so instead of gaining a blocker I lost my only path to victory.
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
5 codes
ie6-geag-c4k
1i7-ytb6-we1
ejs-pt1t-pm8
j1c-q8zu-pme
And now I can't log back in.
Second time worked. The game ran a bit choppier than usual, but I did get four games in before I quit because I don't actually really have time to play Magic right now.
Switch - SW-7373-3669-3011
Fuck Joe Manchin
Play Fanduel. One Day Fantasy Leagues use my referral
Be my friend on Magic Online! Dogbone19 is me.
Switch - SW-7373-3669-3011
Fuck Joe Manchin
Wow, that’s amazing. I’ve never had to wait more than a minute. I dread what i’ll come home to
But game 3, on my first draw step I saw my beautiful perfect RR horse, and my opponent had no answers as he got unblockably hoofstomped for 12 damage with a Boggart and a Brawl-Bash ogre as backup damage.
Fire horse is real, and strong, and my friend.
Play Fanduel. One Day Fantasy Leagues use my referral
Be my friend on Magic Online! Dogbone19 is me.