He is absolutely the coolest frame I have, simply because of how much he changes the terms of engagement. Rhino and Oberon are simply hard as balls to kill, Ember can set people on fire, Frost can make ice balls to defend a point, but in the end I don't play too differently with them. Limbo basically interacts with the game differently.
But he IS way harder to play efficiently than any of the others.
Settled on a few nice builds for my Harpak since I had a riven that gave + Multishot, + Critical Damage, - Base Damage and a reload slow down. While not an absolute destroyer vs heavy armored high level mobs it still takes down guys pretty damn quick.
Now to work on the Soma Riven and see what I can do what that..
Huh. The Braton Prime seems kinda okay? I made it on a lark and honestly it seems like a decent ol'reliable. Decent clip, decent damage, decent accuracy. Not stellar at anything but a good all-arounder.
Huh. The Braton Prime seems kinda okay? I made it on a lark and honestly it seems like a decent ol'reliable. Decent clip, decent damage, decent accuracy. Not stellar at anything but a good all-arounder.
Yeah, no, Braton Prime is great and is one of my most used weapons.
I got quite good at Limbo because in one (long) mission I accidentally screwed something up and someone got mad and threw slurs at me.
So I spent the rest of the mission ruining his shit, which taught me a lot.
As I pug a lot and don't care to ruin other's experience, I also had to figure him out while leveling to avoid that. And to precision troll That One Guy if someone went off.
Good proc gun. Slap a 120% slash mod on it and it'll gib mans good.
Afraid I don't follow. I thought slash procs only did the weapon damage, slowly, over a few seconds?
Also, spent a bit mining in the plains, and so now I have all three pieces of Gara in the oven.
When procs are applied, the chance of that proc being a physical damage proc is affected by how much of a weapon's damage is made up of that physical damage type. So, more slash damage, more slash procs. Enemy gibbing is a result of... i don't understand it completely, but dealing slash procs to the enemy corpse, I think? So more slash procs means more enemy gibs.
Good proc gun. Slap a 120% slash mod on it and it'll gib mans good.
Afraid I don't follow. I thought slash procs only did the weapon damage, slowly, over a few seconds?
Also, spent a bit mining in the plains, and so now I have all three pieces of Gara in the oven.
Status proc picks status as a weighted roll based on the breakdown of damage types. More slash damage increases the odds a proc is slash.
Slash proc deals 245% base damage over 6 seconds, ignoring armor and shields. It stacks.
So basically, you're using that to make more of your hits inflict slash, which rapidly tears through enemy HP.
Good proc gun. Slap a 120% slash mod on it and it'll gib mans good.
Afraid I don't follow. I thought slash procs only did the weapon damage, slowly, over a few seconds?
Also, spent a bit mining in the plains, and so now I have all three pieces of Gara in the oven.
There's a "Slash Proc", which is as you describe, but there's also the "Slash Effect" which causes guns to chop enemies in pieces when you kill them. Which is why Nekros likes Slash-weapons, as his Desecrate ability counts each gibbed piece of an enemy to be a separate corpse.
He is absolutely the coolest frame I have, simply because of how much he changes the terms of engagement. Rhino and Oberon are simply hard as balls to kill, Ember can set people on fire, Frost can make ice balls to defend a point, but in the end I don't play too differently with them. Limbo basically interacts with the game differently.
But he IS way harder to play efficiently than any of the others.
My main issue is that he also changes how everyone else has to interact with the game.
Which is usually not what people signed up for when they queued for a mission.
Slash procs + high status chance is what makes a status weapon viable at higher ranges. Then you match it with Corrosive (if it's hellagood at status and fast firing) or Viral (if it's only kinda good or slow-firing).
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Good proc gun. Slap a 120% slash mod on it and it'll gib mans good.
Afraid I don't follow. I thought slash procs only did the weapon damage, slowly, over a few seconds?
Also, spent a bit mining in the plains, and so now I have all three pieces of Gara in the oven.
Status proc picks status as a weighted roll based on the breakdown of damage types. More slash damage increases the odds a proc is slash.
Slash proc deals 245% base damage over 6 seconds, ignoring armor and shields. It stacks.
So basically, you're using that to make more of your hits inflict slash, which rapidly tears through enemy HP.
I see. Don't really have any big Slash mods, but I'll keep it in mind. My only complaint is that it comes with no polarities. I'm kind of perennially low on Forma from all the crafting, so I have yet to polarize anything.
In other news, Polyp, my helminth charger, continues to earn her keep something fierce. Yeah, losing Carrier's ammo transmutation magic is a pain, but Polyp just keeps throwing dudes to the ground to shotgun easily, and more importantly she actually stays alive and can equip a mod that lets me heal her by shanking dudes, while it seems physically impossible to keep a sentinel alive if things get hairy.
Fortunately I have kind friends that allowed me to use them as test subjects while I was getting acquainted with Limbo
At some point a light bulb when off in my head and I realized why during certain missions loot would follow me around but never get picked up. Limbros spammin 1 on me!
Also, did pick up Khora with platinum. I checked the drop chances in sanctuary onslaught, compared to Ivara's, and went "yeah, no, fuck that". I have done Uranus's spy mission somewhere near 20 times, and I still haven't gotten either the neuroptics or main blueprint, and those have better rates than most of Khora's pieces. And I enjoy Spy missions, so I'm willing to farm them, but fuck sanctuary onslaught.
Also, did pick up Khora with platinum. I checked the drop chances in sanctuary onslaught, compared to Ivara's, and went "yeah, no, fuck that". I have done Uranus's spy mission somewhere near 20 times, and I still haven't gotten either the neuroptics or main blueprint, and those have better rates than most of Khora's pieces. And I enjoy Spy missions, so I'm willing to farm them, but fuck sanctuary onslaught.
I must have lucked out with Khora, got all her bits pretty fast.
Well there it is, Architect with the Quills. Now what?
Pretty proud of the group of newbies I've built into hardened Eidolon killers - I get to tag out and let the four of them amok on the plains. They return with Shards in the same way my cat used to leave mice on the porch.
I've been levelling up a Lanka for more efficient Eidolon farming- using Equinox is good fun. I got a 50% discount today so picked up her/his/its new helmet, which looks awesome.
I've nothing left to do but wait for Nyx to get unvaulted and to max out the last 15% or so of Zenurik. I guess I'll focus on writing and getting my newer recruits to The Second Dream!
He is absolutely the coolest frame I have, simply because of how much he changes the terms of engagement. Rhino and Oberon are simply hard as balls to kill, Ember can set people on fire, Frost can make ice balls to defend a point, but in the end I don't play too differently with them. Limbo basically interacts with the game differently.
But he IS way harder to play efficiently than any of the others.
My main issue is that he also changes how everyone else has to interact with the game.
Which is usually not what people signed up for when they queued for a mission.
From what I understand, and in my own opinion, it's not that folks don't know how to play limbo well or effectively that makes folks not want to group with one.
The problem is that limbos powers, when they're used as intended with no intent to troll will make changes to the area mechanics that people don't want changed. If you don't know how to use his powers well that's actually better than using them efficiently. The better you know how to play limbo, the more I don't want to squad with him.
I've been levelling up a Lanka for more efficient Eidolon farming- using Equinox is good fun. I got a 50% discount today so picked up her/his/its new helmet, which looks awesome!
I bought that helm too.... then two days later I saw an alert for it.... doh
Good proc gun. Slap a 120% slash mod on it and it'll gib mans good.
Afraid I don't follow. I thought slash procs only did the weapon damage, slowly, over a few seconds?
Also, spent a bit mining in the plains, and so now I have all three pieces of Gara in the oven.
Slap Hunter Munitions on a Soma or other slash weapon and you'll find out how broken that status effect REALLY is. It scales.
Lenz. The mother of all slash procs, there.
Why get
[Lenz] (100+% Crit) x (30% HM Proc) x (0.97 shots/second)* = 0.291 HM procs per second
when you can get
[Soma-P] (75% Crit) x (30% HM Proc) x (15 shots/second) = 3.375 HM procs per second
before multishot. On top of the better status and status proc/second chances of the Soma-P.
The math is sloppy, but if you're looking to tear down a target with Hunter Munition procs I'd suggest going with the highest-rate highest-crit weapon you can wield.
*with Vile Acceleration, 0.429 s draw speed plus 0.6 second reload = 1.029 seconds per shot
Good proc gun. Slap a 120% slash mod on it and it'll gib mans good.
Afraid I don't follow. I thought slash procs only did the weapon damage, slowly, over a few seconds?
Also, spent a bit mining in the plains, and so now I have all three pieces of Gara in the oven.
Slap Hunter Munitions on a Soma or other slash weapon and you'll find out how broken that status effect REALLY is. It scales.
Lenz. The mother of all slash procs, there.
Why get
[Lenz] (100+% Crit) x (30% HM Proc) x (0.97 shots/second)* = 0.291 HM procs per second
when you can get
[Soma-P] (75% Crit) x (30% HM Proc) x (15 shots/second) = 3.375 HM procs per second
before multishot. On top of the better status and status proc/second chances of the Soma-P.
The math is sloppy, but if you're looking to tear down a target with Hunter Munition procs I'd suggest going with the highest-rate highest-crit weapon you can wield.
*with Vile Acceleration, 0.429 s draw speed plus 0.6 second reload = 1.029 seconds per shot
the procs per second aren't super important, as the bleed effect is a percentage of the base damage, effected by mods and critical hits. The bigger, less frequent slash bleeds are going to be doing significantly more than the more frequent tiny bleeds.
is the slash proc's damage not based on the damage per shot of the weapon that inflicted it? IE wouldn't a lenz slash proc hit for a lot more, thus evening out DPS compared with the multiple smaller procs from a rapid fire weapon like soma prime?
Yeah, it's mostly 'cause I wanna say my average Lenz slash proc was like 30k/tick minimum. It's kinda absurd, even more so on red crits. No question you get more procs from the other guns, but they are less... Mighty.
Edit: Yeah, https://goo.gl/pgsXSJ is about it I think, though ignore the particular formaing. It has "a bunch", but those numbers look about right. It absolutely 100% doesn't proc as much as the Braton, but dear god when it does...
the wiki says the formula is each instance of slash proc does 35% of the weapon's base damage over 6 seconds as true damage, multiplied by general damage boost mods like serration and also multiplied by critical hit multipliers and headshot multipliers if the proc was on a crit or headshot, but not increased by specific status damage boosting mods including slash damage mods.
Good proc gun. Slap a 120% slash mod on it and it'll gib mans good.
Afraid I don't follow. I thought slash procs only did the weapon damage, slowly, over a few seconds?
Also, spent a bit mining in the plains, and so now I have all three pieces of Gara in the oven.
There's a "Slash Proc", which is as you describe, but there's also the "Slash Effect" which causes guns to chop enemies in pieces when you kill them. Which is why Nekros likes Slash-weapons, as his Desecrate ability counts each gibbed piece of an enemy to be a separate corpse.
This.
If you’re not there already, you will reach a point where the only challenge in the game is in completing missions and/or eliminating enemies
quickly and efficiently enough to shave hours off a very real grind.
Which is why Nekros P and Braton P could very well become good friends in a way that more powerful frames and weapons, strictly speaking, never quiite manage.
Zoku Gojira on
"Because things are the way they are, things will not stay the way they are." - Bertolt Brecht
0
DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
okay, I'm legit mad at this game.
These stupid Lua challenge rooms are gating my progress and I just cannot seem to EVER find them. I've watched the videos and read the wiki but either I just don't know what to look for or I have missed them on the 20+ runs of the moon I've done.
Plus I am so sick running that spy mission with the janky ass time-travel mechanics.
someone... anyone... what the hell am I doing wrong?
These stupid Lua challenge rooms are gating my progress and I just cannot seem to EVER find them. I've watched the videos and read the wiki but either I just don't know what to look for or I have missed them on the 20+ runs of the moon I've done.
Plus I am so sick running that spy mission with the janky ass time-travel mechanics.
someone... anyone... what the hell am I doing wrong?
Dang, I just got to that point and I was thinking I was just unlucky. But it seems like it's a pain in the butt for everyone.
Don't do the spy mission. Run the Crossfire Exterminate - generally a larger tileset, which means a higher chance for the rooms to spawn.
The easiest ones are the coop room with the platform jumping, the one with the energy balls at the corner of the (circular) chamber, the mobility one (with the big tubes, where you have to shoot yourself up into the ceiling), and finally the room where you have to dodge the beams and get to the far pressure pad. As I type this I realise how obscure it sounds, but you do get the hang of them.
If you were on Xbox I could help, but the good news is you don't have to do 3 separate challenge rooms - you can do the same challenge rooms repeatedly (on separate missions), and it counts towards your junction.
I genuinely had little trouble with challenge rooms by Limbo-ing the Spy mission. I assumed one was always there, because I did it four times (I kinda didn't realize it was a challenge room the first time so I failed it) and there was a challenge room in there all four times. Though admittedly the stealth room is WAY easier to notice, because it has these huge blue banners hanging on the wall and it's super big so it's impossible to miss in the map if you run into it. The other room I did was a thing in a circular room where you had to feed energy to four switch pads. Thankfully Limbo has energy regen on tap.
Hopefully y'all aren't trying to find/do the challenge rooms solo. But yeah, like Katsuhiro said: run Plato (Crossfire Exterminate), not Pavlov (Crossfire Spy) — you'll usually find other folks trying to find them too, and most of the rooms/trials kinda need multiple people to complete, especially at low MR.
Posts
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
You guys are partypoopers
Limbo is dope :'[
He is absolutely the coolest frame I have, simply because of how much he changes the terms of engagement. Rhino and Oberon are simply hard as balls to kill, Ember can set people on fire, Frost can make ice balls to defend a point, but in the end I don't play too differently with them. Limbo basically interacts with the game differently.
But he IS way harder to play efficiently than any of the others.
Based on random scans and rewards in the past, I think I'm actually pretty good on that, but it is indeed another consideration to add to the pile.
Now to work on the Soma Riven and see what I can do what that..
Yeah, no, Braton Prime is great and is one of my most used weapons.
It’s mostly status, but I went more hybrid. Usually with corrosive/heat.
So I spent the rest of the mission ruining his shit, which taught me a lot.
As I pug a lot and don't care to ruin other's experience, I also had to figure him out while leveling to avoid that. And to precision troll That One Guy if someone went off.
Afraid I don't follow. I thought slash procs only did the weapon damage, slowly, over a few seconds?
Also, spent a bit mining in the plains, and so now I have all three pieces of Gara in the oven.
Status proc picks status as a weighted roll based on the breakdown of damage types. More slash damage increases the odds a proc is slash.
Slash proc deals 245% base damage over 6 seconds, ignoring armor and shields. It stacks.
So basically, you're using that to make more of your hits inflict slash, which rapidly tears through enemy HP.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
There's a "Slash Proc", which is as you describe, but there's also the "Slash Effect" which causes guns to chop enemies in pieces when you kill them. Which is why Nekros likes Slash-weapons, as his Desecrate ability counts each gibbed piece of an enemy to be a separate corpse.
My main issue is that he also changes how everyone else has to interact with the game.
Which is usually not what people signed up for when they queued for a mission.
PSN: ShogunGunshow
Origin: ShogunGunshow
-Antje Jackelén, Archbishop of the Church of Sweden
I see. Don't really have any big Slash mods, but I'll keep it in mind. My only complaint is that it comes with no polarities. I'm kind of perennially low on Forma from all the crafting, so I have yet to polarize anything.
In other news, Polyp, my helminth charger, continues to earn her keep something fierce. Yeah, losing Carrier's ammo transmutation magic is a pain, but Polyp just keeps throwing dudes to the ground to shotgun easily, and more importantly she actually stays alive and can equip a mod that lets me heal her by shanking dudes, while it seems physically impossible to keep a sentinel alive if things get hairy.
At some point a light bulb when off in my head and I realized why during certain missions loot would follow me around but never get picked up. Limbros spammin 1 on me!
Giving other limbos a bad name I tell ya hwat!
i've only got one last orokin reactor, and while i'm sure to get more, i'm not sure if i drop it on him now or when khora is finally built.
but he seems pretty cool. I sort of get him, but i guess i've got to figure out a few things, and probably punch up duration as much as possible.
in other news, mirage prime is still great fun.
i've decided to stop ranking up red veil, and instead focus on on arbiters and suda, so that i can get some more augments.
Steam // Secret Satan
I must have lucked out with Khora, got all her bits pretty fast.
Pretty proud of the group of newbies I've built into hardened Eidolon killers - I get to tag out and let the four of them amok on the plains. They return with Shards in the same way my cat used to leave mice on the porch.
I've been levelling up a Lanka for more efficient Eidolon farming- using Equinox is good fun. I got a 50% discount today so picked up her/his/its new helmet, which looks awesome.
I've nothing left to do but wait for Nyx to get unvaulted and to max out the last 15% or so of Zenurik. I guess I'll focus on writing and getting my newer recruits to The Second Dream!
From what I understand, and in my own opinion, it's not that folks don't know how to play limbo well or effectively that makes folks not want to group with one.
The problem is that limbos powers, when they're used as intended with no intent to troll will make changes to the area mechanics that people don't want changed. If you don't know how to use his powers well that's actually better than using them efficiently. The better you know how to play limbo, the more I don't want to squad with him.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Slap Hunter Munitions on a Soma or other slash weapon and you'll find out how broken that status effect REALLY is. It scales.
I bought that helm too.... then two days later I saw an alert for it.... doh
Lenz.
Why get
[Lenz] (100+% Crit) x (30% HM Proc) x (0.97 shots/second)* = 0.291 HM procs per second
when you can get
[Soma-P] (75% Crit) x (30% HM Proc) x (15 shots/second) = 3.375 HM procs per second
before multishot. On top of the better status and status proc/second chances of the Soma-P.
The math is sloppy, but if you're looking to tear down a target with Hunter Munition procs I'd suggest going with the highest-rate highest-crit weapon you can wield.
*with Vile Acceleration, 0.429 s draw speed plus 0.6 second reload = 1.029 seconds per shot
the procs per second aren't super important, as the bleed effect is a percentage of the base damage, effected by mods and critical hits. The bigger, less frequent slash bleeds are going to be doing significantly more than the more frequent tiny bleeds.
Edit: Yeah, https://goo.gl/pgsXSJ is about it I think, though ignore the particular formaing. It has "a bunch", but those numbers look about right. It absolutely 100% doesn't proc as much as the Braton, but dear god when it does...
This.
If you’re not there already, you will reach a point where the only challenge in the game is in completing missions and/or eliminating enemies
quickly and efficiently enough to shave hours off a very real grind.
Which is why Nekros P and Braton P could very well become good friends in a way that more powerful frames and weapons, strictly speaking, never quiite manage.
These stupid Lua challenge rooms are gating my progress and I just cannot seem to EVER find them. I've watched the videos and read the wiki but either I just don't know what to look for or I have missed them on the 20+ runs of the moon I've done.
Plus I am so sick running that spy mission with the janky ass time-travel mechanics.
someone... anyone... what the hell am I doing wrong?
Dang, I just got to that point and I was thinking I was just unlucky. But it seems like it's a pain in the butt for everyone.
The easiest ones are the coop room with the platform jumping, the one with the energy balls at the corner of the (circular) chamber, the mobility one (with the big tubes, where you have to shoot yourself up into the ceiling), and finally the room where you have to dodge the beams and get to the far pressure pad. As I type this I realise how obscure it sounds, but you do get the hang of them.
If you were on Xbox I could help, but the good news is you don't have to do 3 separate challenge rooms - you can do the same challenge rooms repeatedly (on separate missions), and it counts towards your junction.
I'm normally on around 5pmCST if anyone ever wants to group