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  • BizazedoBizazedo Registered User regular
    I'm actually getting tired of them abandoning expansion keywords. Have an Inspire here and there, damnit.

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  • The JudgeThe Judge The Terwilliger CurvesRegistered User regular
    edited April 2018
    Second one revealed was:

    h9gmxwn6bbbq.png

    Pick Pocket
    Class: Rogue
    Card type: Spell
    Rarity: Rare
    Mana cost: 2
    Card text: Echo - Add a random card to your hand (from your opponent's class).

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  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    bwanie wrote: »
    I feel like we're only an expansion or two away from something like:

    Legendary: Coinflipper (5 mana)
    Neutral 1/1
    Battlecry: add "The ultimate coin" to your hand

    The ultimate coin (0 mana)
    Heads you win the game
    Tails: you lose the game

    but Elise Starseeker is already a card

    (@3clipse )

    oh no she can come from Toki

    fuck the PTSD's kicking in

    forty
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    The Judge wrote: »
    Second one revealed was:

    h9gmxwn6bbbq.png

    Pick Pocket
    Class: Rogue
    Card type: Spell
    Rarity: Rare
    Mana cost: 2
    Card text: Echo - Add a random card to your hand (from your opponent's class).

    Wow, it's a much shittier version of Hallucinate and Swashburgler. phhhhbbbtttt

  • MMMigMMMig Registered User regular

    I think it's a good naked drop because it needs to be answered otherwise you run into the same risk as leaving a questing alive.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
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  • FeralFeral MEMETICHARIZARD interior crocodile alligator ⇔ ǝɹʇɐǝɥʇ ǝᴉʌoɯ ʇǝloɹʌǝɥɔ ɐ ǝʌᴉɹp ᴉRegistered User regular
    (2) Echo
    Give your VanCleef +2/+2 and do somethingelsemumbleumblewhocares

    every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.

    the "no true scotch man" fallacy.
  • I needed anime to post.I needed anime to post. boom Registered User regular
    nCFt7SZ.png?1

    liEt3nH.png
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  • kimekime Queen of Blades Registered User regular
    Impossible to judge because we've only seen 2 echo cards rogue can play so far

    Also will have the classic problem all expansion keyword related cards do, in that they will perpetually forget to print Echo cards ever again

    What about Discover, huh huh? :P

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  • FeralFeral MEMETICHARIZARD interior crocodile alligator ⇔ ǝɹʇɐǝɥʇ ǝᴉʌoɯ ʇǝloɹʌǝɥɔ ɐ ǝʌᴉɹp ᴉRegistered User regular
    I love that Discover is an evergreen mechanic and I think it's one of the best decisions HS has ever made.

    every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.

    the "no true scotch man" fallacy.
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  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Pick Pocket should at the very least have had Discover on it.

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  • MMMigMMMig Registered User regular
    The Judge wrote: »
    Second one revealed was:

    h9gmxwn6bbbq.png

    Pick Pocket
    Class: Rogue
    Card type: Spell
    Rarity: Rare
    Mana cost: 2
    Card text: Echo - Add a random card to your hand (from your opponent's class).

    See, the reason I think this card is good is because it's an echo card and not too cost-prohibitive.

    Basically meaning that if it's turn 8 or 15 and I'm topdecking, getting this card means a ton of value and potentially getting something broken for Rogue to abuse.


    If it was 1 mana it'd just be a little too busted.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
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  • RozRoz Boss of InternetRegistered User regular
    Feral wrote: »
    (2) Echo
    Give your VanCleef +2/+2 and do somethingelsemumbleumblewhocares

    Finally, we have that card that can get us two Radiant Elementals or two Sorcerer's Apprentice.

    Meme cannon activate.

    MMMigDehumanizedThawmusMNC DoverFeralDibbyThe Escape GoatElvenshaeforty
  • IlpalaIlpala Just this guy, y'know TexasRegistered User regular
    Discover without Echo would've been fine but Discover with Echo would be silly good.

    I think it's fine. We'll see if it's worth it. I do wish they had pushed these a little more. Maybe something like "If your last copy of this spell cost X, this costs X-1" on a few of them.

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  • ThawmusThawmus +Jackface Registered User regular
    Why do I get the feeling that these cards are being tested in a 10-mana vacuum?

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    forty
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited April 2018
    Thawmus wrote: »
    Why do I get the feeling that these cards are being tested in a 10-mana vacuum?

    LOL!

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  • ShenShen Registered User regular
    Man, Counterfeit Coin is rotating. Hallucination instead I guess?

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  • ThawmusThawmus +Jackface Registered User regular
    MNC Dover wrote: »
    Thawmus wrote: »
    Why do I get the feeling that these cards are being tested in a 10-mana vacuum?

    LOL!

    Okay I have to ask, are they known for not bothering to playtest or is their playtesting just inadequate?

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  • FeralFeral MEMETICHARIZARD interior crocodile alligator ⇔ ǝɹʇɐǝɥʇ ǝᴉʌoɯ ʇǝloɹʌǝɥɔ ɐ ǝʌᴉɹp ᴉRegistered User regular
    The biggest problem with Echo + Discover isn't game balance, it's that watching your opponent go through multiple Discovers in a single turn is boring as hell.

    every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.

    the "no true scotch man" fallacy.
    MNC DoverRozDuke 2.0GMaster7MMMigDibbyElvenshaeenvoy1forty
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Thawmus wrote: »
    MNC Dover wrote: »
    Thawmus wrote: »
    Why do I get the feeling that these cards are being tested in a 10-mana vacuum?

    LOL!

    Okay I have to ask, are they known for not bothering to playtest or is their playtesting just inadequate?

    They're infamous for having laughably poor testing. They do it all in-house with totally non-competitive decks. It's why they release busted cards that they're later shocked are busted, because they didn't consult any pro players beforehand.

    MNC DoverFeralThawmusElvenshaeTheBlackWind
  • DibbyDibby I'll do my best! Registered User regular
    The Judge wrote: »
    Second one revealed was:

    h9gmxwn6bbbq.png

    Pick Pocket
    Class: Rogue
    Card type: Spell
    Rarity: Rare
    Mana cost: 2
    Card text: Echo - Add a random card to your hand (from your opponent's class).

    First thought: Oh, that's kinda cool! It's kinda like Hallucination/Swashburgie and it's got Echo!

    Second thought: Oh, but... I mean it's 2 mana, and.... if you're gonna be chaining it, that's basically gonna be your whole turn..... And...... Ehhhhh.....

    Third thought:
    nCFt7SZ.png?1

    DNiDlnb.png
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  • YiliasYilias Registered User regular
    If Thoughtsteal and Devour Mind aren't good enough to see play then Pick Pocket isn't.

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  • RozRoz Boss of InternetRegistered User regular
    3clipse wrote: »
    Thawmus wrote: »
    MNC Dover wrote: »
    Thawmus wrote: »
    Why do I get the feeling that these cards are being tested in a 10-mana vacuum?

    LOL!

    Okay I have to ask, are they known for not bothering to playtest or is their playtesting just inadequate?

    They're infamous for having laughably poor testing. They do it all in-house with totally non-competitive decks. It's why they release busted cards that they're later shocked are busted, because they didn't consult any pro players beforehand.

    And the opposite is true as well. There are a bunch of times where they've hinted that they think X is super broken and they were terrified to release it, and then it turns out it's barely playable in a tier 3 deck somewhere.

    3cl1ps3FeralThawmusDibbyElvenshaeforty
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Roz wrote: »
    3clipse wrote: »
    Thawmus wrote: »
    MNC Dover wrote: »
    Thawmus wrote: »
    Why do I get the feeling that these cards are being tested in a 10-mana vacuum?

    LOL!

    Okay I have to ask, are they known for not bothering to playtest or is their playtesting just inadequate?

    They're infamous for having laughably poor testing. They do it all in-house with totally non-competitive decks. It's why they release busted cards that they're later shocked are busted, because they didn't consult any pro players beforehand.

    And the opposite is true as well. There are a bunch of times where they've hinted that they think X is super broken and they were terrified to release it, and then it turns out it's barely playable in a tier 3 deck somewhere.

    "Valeera's DK is seriously insane!" comes to mind.

    Meanwhile no fanfare for DK Anduin or Gul'Dan, who are both amaaaaaaaaaaazing.

    FeralThawmusDibbyElvenshaeforty
  • morgan_cokemorgan_coke Registered User regular
    edited April 2018
    There is nothing outside of Combo Priest BS that's as frustrating as fighting through five Doomguards, only to get OTK'd by another five of the dang things.

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  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    DK Valeera is probably incredibly oppressive in formats where nobody else is running an actual win condition.

    9uiytxaqj2j0.jpg
    morgan_cokemysticjuicer3cl1ps3MNC DoverFeralDuke 2.0ThawmusDehumanizedDibbyElvenshaefortyJuliusTheBlackWind
  • YiliasYilias Registered User regular
    edited April 2018
    -

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  • morgan_cokemorgan_coke Registered User regular
    I really hope Shaman is playable this time around. And Hunter is moreso. The best counter to Cubelock would be having more decks that run burn/face damage spells than just Mage.

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  • WyvernWyvern Registered User regular
    The more time goes by, the more angry I am that Blizzard implemented Echo in the worst, most inflexible way possible. Choose One and the Forbidden spells exist; they know that people will pay extra for flexibility, and the amount extra that they're willing to pay is 0.5-1 mana. But if an Echo card is one mana overcosted, then playing it twice is two mana overcosted, and playing it three times is three mana overcosted. There's no mana point where you're actually happy with the play.

    The keyword should have been Echo: N, where N is the mana cost of the subsequent casts. The paradigm could have been "decent on curve or scales up inefficiently", or "kind of bad on curve but with a good discount for buying in bulk". Pick Pocket might have been good if it was one mana with Echo: 2, or two cards for three mana with Echo: 2. But instead the paradigm is "it sucks at 2, it sucks at 4, it sucks at 6, it sucks at 8". Instead of being always on curve it's never on curve.

    The current implementation sort of works with removal or board clear, because with those sorts of spells if you can solve a crucial problem on a crucial turn then you don't really care if it's a little bit inefficient. But bodies and card draw don't solve problems, they generate value, and when it comes to generating value efficiency is everything.

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  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    DK Valeera is probably incredibly oppressive in formats where nobody else is running an actual win condition.

    So, Blizzard's internal testing environment then.

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  • BizazedoBizazedo Registered User regular
    edited April 2018
    I think the situation is more complicated than that regarding card quality. Some of the cards we think or know suck, they have to as well. Some cards aren't designed to be meta warping and some, like that Druid legendary, are just fun ones. They're not interested in every card improving a class (and they shouldn't be, really).

    The other issue is if they really are trying to scale back the power creep a lot, it'll be through bad cards and rotations....so a question I have to a lot of the complaints here is, do you want 40 new cards on the level of Gul'Dangerous?

    That could be crazy fun or a disaster, I dunno, but reining in power creep it certainly would not do.

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  • RozRoz Boss of InternetRegistered User regular
    3clipse wrote: »
    DK Valeera is probably incredibly oppressive in formats where nobody else is running an actual win condition.

    So, Blizzard's internal testing environment then.

    When your format consists of nothing but purify priest decks...

  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    Does anyone have a beta invite for Magic Arena that they're not using? I watched Day 9 fiddle and I want to fiddle now.

  • I needed anime to post.I needed anime to post. boom Registered User regular
    the struggle with blizzard's internal testing environment is that they very aggressively try to make specific kinds of decks - the Forced Archetypes meme everyone loves throwing about - and then they test those specific decks against each other

    they have very few explorative deckbuilders - i would pretty much assume that no one internally built cubelock, for example

    in a vacuum, it's fine to not predict every playable deck. most card games pretty openly accept that it's not possible for them to do so, even! but blizzard's style of testing is why you have an expansion devoted to an incredibly unpushed Freeze Shaman, because it's being tested against equally unpushed decks like Damaged Minions Warrior

    liEt3nH.png
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  • BizazedoBizazedo Registered User regular
    I got bored and tried the Blizzard generated deck using Moorabi earlier.

    It was soooooooooo bad. It had elements of the overload deck in it, but so much worse.

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  • WyvernWyvern Registered User regular
    Bizazedo wrote: »
    I think the situation is more complicated than that regarding card quality. Some of the cards we think or know suck, they have to as well. Some cards aren't designed to be meta warping and some, like that Druid legendary, are just fun ones. They're not interested in every card improving a class (and they shouldn't be, really).

    The other issue is if they really are trying to scale back the power creep a lot, it'll be through bad cards and rotations....so a question I have to a lot of the complaints here is, do you want 40 new cards on the level of Gul'Dangerous?

    That could be crazy fun or a disaster, I dunno, but reining in power creep it certainly would not do.
    Trying to reign in power creep by releasing bad sets and not nerfing cards sucks, because with the rotation schedule they have it takes a full year before it sticks. If barely any cards are added that can compete with Un'Goro/Frozen Throne/Catacombs, then whichever existing class lost the fewest relevant cards in the rotation (Warlock, probably, under current conditions) just becomes unbeatable and the meta stagnates. And it seems impractical to just take a hatchet to every card that was good enough to see play in the last meta.

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  • kimekime Queen of Blades Registered User regular
    Keep in mind, we're all mostly guessing at their testing environment. The simple fact of the matter is card balance is hard, and it's hard to invest too much resources into in-house testing when you know, 24 hours after release, you'll have 10x the amount of data for free...

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  • morgan_cokemorgan_coke Registered User regular
    edited April 2018
    Does anyone have a beta invite for Magic Arena that they're not using? I watched Day 9 fiddle and I want to fiddle now.

    Something like 1/3rd of the Beta testers have quit in protest because the new economy is so awful. It's really not worth messing with until they fix it, and given the radio silence they're putting out after everyone laughed in their faces about their concept of "goals", I'm guessing they're going to DoA that game on release.

    Last time I checked the Beta forums they were pretty much just flame wars over whether the econ was bad, or all time terrible, plus a bunch of I quit posts. Hang on, I'll go check again real quick.

    EDIT: forums are not as bad as they used to be, but judging from the grammar and topics I'd guess it's mostly kids and casuals there now. The grinders appear to have moved on.

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  • R-demR-dem Registered User regular
    I have literally never seen a DK Valeera.

    I have no idea what it does or even what the card art is.

    Unfortunately, pro player input / former pro on design staff doesn't preclude terribly broken design - see how Standard Showdown became nothing but Energy Splash Scarab God Splash Hostage Taker mirror matches.

    TheBlackWind
  • kimekime Queen of Blades Registered User regular
    R-dem wrote: »
    I have literally never seen a DK Valeera.

    I have no idea what it does or even what the card art is.

    Unfortunately, pro player input / former pro on design staff doesn't preclude terribly broken design - see how Standard Showdown became nothing but Energy Splash Scarab God Splash Hostage Taker mirror matches.

    DK Valeera is more common than, say, DK Uther. And Grommash/Thrall, but that's because lol who plays Warrior/Shaman?

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  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    the struggle with blizzard's internal testing environment is that they very aggressively try to make specific kinds of decks - the Forced Archetypes meme everyone loves throwing about - and then they test those specific decks against each other

    they have very few explorative deckbuilders - i would pretty much assume that no one internally built cubelock, for example

    in a vacuum, it's fine to not predict every playable deck. most card games pretty openly accept that it's not possible for them to do so, even! but blizzard's style of testing is why you have an expansion devoted to an incredibly unpushed Freeze Shaman, because it's being tested against equally unpushed decks like Damaged Minions Warrior

    I'd say it should be explicitly be the goal that you can't catch everything when testing your (digital) card game, because that means you're creating an environment where deckbuilding is complex and dynamic and interesting. But on the other hand, you have to be willing to actually take action when it becomes clear some of those things are overtuned, rather than just shrugging and say "eh, rotation'll sweep it up eventually."

    9uiytxaqj2j0.jpg
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