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Posts

  • kimekime Queen of Blades Registered User regular
    the struggle with blizzard's internal testing environment is that they very aggressively try to make specific kinds of decks - the Forced Archetypes meme everyone loves throwing about - and then they test those specific decks against each other

    they have very few explorative deckbuilders - i would pretty much assume that no one internally built cubelock, for example

    in a vacuum, it's fine to not predict every playable deck. most card games pretty openly accept that it's not possible for them to do so, even! but blizzard's style of testing is why you have an expansion devoted to an incredibly unpushed Freeze Shaman, because it's being tested against equally unpushed decks like Damaged Minions Warrior

    I'd say it should be explicitly be the goal that you can't catch everything when testing your (digital) card game, because that means you're creating an environment where deckbuilding is complex and dynamic and interesting. But on the other hand, you have to be willing to actually take action when it becomes clear some of those things are overtuned, rather than just shrugging and say "eh, rotation'll sweep it up eventually."

    Yeah, for a digital card game, Blizzard makes changes super rarely. It's weird.

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  • PeccaviPeccavi Registered User regular
    I run DK Valeera in Quest Rogue. Never really excited to play her, she's not like Guldan where you play him and win the game. The turn you play her she's a 9 mana Ice Block, but after you can get good value by being able to play the best card in your hand twice each turn.

  • RozRoz Boss of InternetRegistered User regular
    kime wrote: »
    Keep in mind, we're all mostly guessing at their testing environment. The simple fact of the matter is card balance is hard, and it's hard to invest too much resources into in-house testing when you know, 24 hours after release, you'll have 10x the amount of data for free...

    It's perfectly fine to not know exactly how the metagame will shape out. That's actually probably for the best anyway, so that players feel there's a sense of discovery. The problem is that formats like Druidstone and Shamanstone shouldn't happen. It shouldn't be obvious to everyone a day after the set release what the best deck is and how warping it is. Warrior being so bad that it's basically an extinct class shouldn't happen either. (I fear Druid is moving there).

    Players spend a ton of money on this game; Blizzard rakes in more cash than probably any other CCG, and I can't honestly say that they have the best testing team or the best understanding of how their game actually works. This is absolutely a problem that you can partially solve by throwing more money at it. There are many pros that I'm sure would be willing to work on Blizzard's testing team.

    3cl1ps3FeralkimeDibby
  • ThawmusThawmus +Jackface Registered User regular
    I run DK Valeera because she and DK Gul'Dan are the only DK's I own, and I can't make a Rogue deck to save my life.

    Her hero power has won me games I should have lost, many times. One time it even let me cycle Headcrack when my opponent had run out of gas, to the point where I just won out of attrition.

    Twitch: Thawmus83
  • FeralFeral MEMETICHARIZARD interior crocodile alligator ⇔ ǝɹʇɐǝɥʇ ǝᴉʌoɯ ʇǝloɹʌǝɥɔ ɐ ǝʌᴉɹp ᴉRegistered User regular
    Wyvern wrote: »
    Bizazedo wrote: »
    I think the situation is more complicated than that regarding card quality. Some of the cards we think or know suck, they have to as well. Some cards aren't designed to be meta warping and some, like that Druid legendary, are just fun ones. They're not interested in every card improving a class (and they shouldn't be, really).

    The other issue is if they really are trying to scale back the power creep a lot, it'll be through bad cards and rotations....so a question I have to a lot of the complaints here is, do you want 40 new cards on the level of Gul'Dangerous?

    That could be crazy fun or a disaster, I dunno, but reining in power creep it certainly would not do.
    Trying to reign in power creep by releasing bad sets and not nerfing cards sucks, because with the rotation schedule they have it takes a full year before it sticks. If barely any cards are added that can compete with Un'Goro/Frozen Throne/Catacombs, then whichever existing class lost the fewest relevant cards in the rotation (Warlock, probably, under current conditions) just becomes unbeatable and the meta stagnates. And it seems impractical to just take a hatchet to every card that was good enough to see play in the last meta.

    I'm firmly anti-rotation and this is a hill I will merrily die on.

    Rotation is a silly way to deal with power balance.

    Rotation in a paper CCG makes sense because of physical inventory and production overhead and the painfulness of dealing with errata lists. But it's still kind of crappy.

    CCGs benefit from having large card pools with lots of different archetypes. Limiting the card pool to two years of releases means that formats get "solved" much faster and fewer archetypes are viable. Metagame decisions become "does this deck beat the flavor of the week?"

    every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.

    the "no true scotch man" fallacy.
    Juliuslazegamer
  • I needed anime to post.I needed anime to post. boom Registered User regular
    Rotation is an extremely good thing, however you need to actually make sure that the formats you create that don't rotate are properly supported. This is the big gut punch on Hearthstone's part. Wild is a red-headed stepchild with almost no tournament support, and gets acknowledged in-game like once a year - usually during a downtime between set releases where they need to give people something to buy!

    liEt3nH.png
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  • ThawmusThawmus +Jackface Registered User regular
    I'm firmly pro-rotation because it allows new players to join the freaking game. In a couple of weeks I'll finally be on mostly equal footing with other players, and a year from now I'll be on actual equal footing with other players.

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  • ShenShen Registered User regular
    Rotation is a far better 'alright time's up, everyone's had enough of you' than the butchering we've seen with cards like Keeper of the Grove. It's a shame we're stuck with the core set and that Blizz are so hands off.

    3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
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    The Escape Goat3cl1ps3Thawmus
  • Who-PsydWho-Psyd Registered User regular
    Thawmus wrote: »
    I run DK Valeera because she and DK Gul'Dan are the only DK's I own, and I can't make a Rogue deck to save my life.

    Her hero power has won me games I should have lost, many times. One time it even let me cycle Headcrack when my opponent had run out of gas, to the point where I just won out of attrition.

    The forever Rogue Problem, Blizzard prints Value Cards for them and no support for running a Value oriented Deck.

    Thawmus
  • GMaster7GMaster7 Goggles Paesano Registered User regular
    edited April 2018
    I like Pick Pocket. It's fun, it keeps Rogue's "get enemy class cards" mechanic alive, and it has Echo, which will make it fun to use in late-game. I do think it would be broken at 1 mana, with Echo.

    Not sure how playable it'll be, though. Maybe I'll run one of 'em? Problem is that you're either using your whole turn on card generation and doing nothing to affect board state, or else, if you're only using, say, half of your mana on it, you're sacrificing a lot of its potential in order to do something else.

    GMaster7 on
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  • MuffinatronMuffinatron Registered User regular
    edited April 2018
    New Paladin rare:
    VMHlJl2.jpg

    Silver Sword
    Paladin Rare Weapon
    8 mana 3/4
    After your hero attacks, give your minions +1/+1.

    Muffinatron on
    PSN: Holy-Promethium
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  • GMaster7GMaster7 Goggles Paesano Registered User regular
    edited April 2018
    Welp, Paladin is definitely still buffin' babies in the Witchwood.

    BIG BOIS & BABY BUFFIN': A G&T HEARTHSTONE STORY

    GMaster7 on
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  • I needed anime to post.I needed anime to post. boom Registered User regular
    I think that doesn't see play primarily because Vinecleaver is probably the better weapon and you only have room for so many High Cost Weapons due to the inherent anti-synergy of weapons

    Not terrible though

    liEt3nH.png
    ShadowhopekimeElvenshaeThe Escape GoatMuffinatron3cl1ps3TeriferinMMMigThawmus
  • DibbyDibby I'll do my best! Registered User regular
    edited April 2018
    New Paladin rare:
    VMHlJl2.jpg

    Silver Sword
    Paladin Rare Weapon
    8 mana 3/4
    After your hero attacks, give your minions +1/+1.

    oh, check it, it's Better Sword of Justice

    i think this could see play though. very strong effect. people said vinecleaver was too slow and that saw play (granted, Dude synergy, but). if this does see play, probably not in any kind of aggro deck, that's for sure (you're looking to close out the game at that point, and Val'anyr is a better lategame weapon for that purpose). so, maybe a midrange deck?

    i like it.

    edit: i also like the idea that if you happen to draw CTA a bit too late you can instantly buff up your board with this.

    Dibby on
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    Elvenshae
  • ShenShen Registered User regular
    It is crazy how many weapons Paladins get. Good rarity but I don't see it seeing play over Tirion or Uther.

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  • I needed anime to post.I needed anime to post. boom Registered User regular
    Better Sword of Justice? Not if I'm playing a creature into an Explosive Runes!

    liEt3nH.png
    The Escape Goat3cl1ps3Thawmus
  • fortyforty Registered User regular
    forty wrote: »
    I didn't get a new quest today... is this shit happening again?
    Apparently it just happened to me. WTF? Fucked out of a pack... :(

    Officially the unluckiest CCG player ever.
  • Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    The Judge wrote: »
    Second one revealed was:

    h9gmxwn6bbbq.png

    Pick Pocket
    Class: Rogue
    Card type: Spell
    Rarity: Rare
    Mana cost: 2
    Card text: Echo - Add a random card to your hand (from your opponent's class).

    It's like being able to play 10 5 Burgles!

    pickup-sig.php?name=Orthanc

    Switch Friend Code: SW-1406-1275-7906
    Feral
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    The Judge wrote: »
    Second one revealed was:

    h9gmxwn6bbbq.png

    Pick Pocket
    Class: Rogue
    Card type: Spell
    Rarity: Rare
    Mana cost: 2
    Card text: Echo - Add a random card to your hand (from your opponent's class).

    It's like being able to play 10 5 Burgles!

    2 and a half Burgles. Burgle gives you 2 cards.

    Teriferin
  • bwaniebwanie Posting into the void Registered User regular
    forty wrote: »
    forty wrote: »
    I didn't get a new quest today... is this shit happening again?
    Apparently it just happened to me. WTF? Fucked out of a pack... :(

    I..i got an extra one.

    Yh6tI4T.jpg
    kimeThe Escape GoatMNC DoverMMMigmorgan_cokeElvenshaeThawmusKoopahTroopah
  • Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    3clipse wrote: »
    The Judge wrote: »
    Second one revealed was:

    h9gmxwn6bbbq.png

    Pick Pocket
    Class: Rogue
    Card type: Spell
    Rarity: Rare
    Mana cost: 2
    Card text: Echo - Add a random card to your hand (from your opponent's class).

    It's like being able to play 10 5 Burgles!

    2 and a half Burgles. Burgle gives you 2 cards.

    I thought we already established you'd be running two of each Echo card.

    pickup-sig.php?name=Orthanc

    Switch Friend Code: SW-1406-1275-7906
    forty
  • SensationalSensational Registered User regular
    Pardon me for skipping a thousand pages of discussion since the reveal started. I finally looked through the cards and they're all garbage except for warlock (lol) and priest. Druid is getting put in a timeout, shaman is in the "wtf" zone and warrior is the sad guinea pig for the new mechanics. The only interesting neutral is dollmaster.

    That about sum it up?

    FeralfortyTeriferinRozMMMigmorgan_cokeThawmus
  • bwaniebwanie Posting into the void Registered User regular
    win 3 shaman games, so its kinda monkey pawish.

    But il be sure to reroll that sucker come tomorrow.

    Yh6tI4T.jpg
    forty
  • kimekime Queen of Blades Registered User regular
    Pardon me for skipping a thousand pages of discussion since the reveal started. I finally looked through the cards and they're all garbage except for warlock (lol) and priest. Druid is getting put in a timeout, shaman is in the "wtf" zone and warrior is the sad guinea pig for the new mechanics. The only interesting neutral is dollmaster.

    That about sum it up?

    There's a good chunk of cards to go, but a lot of the reactions have been "meh" so far, yes.

    Of course, for some of us that leaves us paradoxically excited, since the last big "meh" reaction to card reveals was Un'Goro, which turned out to be a fantastic expansion.

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  • bsjezzbsjezz Registered User regular
    edited April 2018
    i like splintergraft. it makes for an excellent twig follow-up play on turn 9 - say boar - splintergraft - break twig - 10/10 charger. it also could be cool on that minion only you can target with spells, though druid's buffs are pretty crap at the moment.

    i'm also interested in the poor reception echo cards are getting. i'm not so pessimistic, i like value mechanics in general, but i understand why it might not be enough - card draw has become problematically cheap and easy. almost all classes now have reliable ways to refill the hand, so why bother worrying about value or card advantage?

    bsjezz on
    sC4Q4nq.jpg
  • ShadowhopeShadowhope Baa. Registered User regular
    bwanie wrote: »
    win 3 shaman games, so its kinda monkey pawish.

    But il be sure to reroll that sucker come tomorrow.

    Wild Aggro Shaman is life.

    Civics is not a consumer product that you can ignore because you don’t like the options presented.
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Silverware Golem is right up there with Imp-losion for worst card they've ever printed.

    9uiytxaqj2j0.jpg
  • fortyforty Registered User regular
    bwanie wrote: »
    forty wrote: »
    forty wrote: »
    I didn't get a new quest today... is this shit happening again?
    Apparently it just happened to me. WTF? Fucked out of a pack... :(

    I..i got an extra one.
    Looks like you Pick Pocketed me. :( I hope you're out of mana tomorrow.

    Officially the unluckiest CCG player ever.
    KoopahTroopah
  • fortyforty Registered User regular
    Actually, speaking of Pick Pocket, do we know how Echo works as far as when the Echo is created vs. the effect is played out? For example, if I have 10 cards in hand and play Pick Pocket, does my random card get destroyed or does my echoed Pick Pocket get destroyed?

    Officially the unluckiest CCG player ever.
  • DibbyDibby I'll do my best! Registered User regular
    toki and voodoo doll were some of my favorite reveals so far

    i'm really, really excited about those two

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    FeralThawmus
  • kimekime Queen of Blades Registered User regular
    Dibby wrote: »
    toki and voodoo doll were some of my favorite reveals so far

    i'm really, really excited about those two

    Voodoo doll is really interesting, yeah.

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  • IlpalaIlpala Just this guy, y'know TexasRegistered User regular
    That sword seems kinda terrible to me. Like, with Vinecleaver your consolation is it's okay as a way to build back up from an empty/sparse board state. This thing is closer to Mukla's Champion than anything, though granted harder to remove and not dependent on the hero power (you're so strapped for mana as paladin on turn 9+ I know)

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  • emnmnmeemnmnme Registered User regular
    I'm surprised there is no worm-in-an-apple card or gingerbread and candy house, what with the forest theme.

  • I needed anime to post.I needed anime to post. boom Registered User regular
    well yeah those are fairy tales

    forests have real things in them, like wolves

    liEt3nH.png
    The Escape Goat3cl1ps3DibbyThawmus
  • emnmnmeemnmnme Registered User regular
    well yeah those are fairy tales

    forests have real things in them, like wolves

    Wolves and voodoo dolls.

  • I needed anime to post.I needed anime to post. boom Registered User regular
    i can go buy a voodoo doll right now!

    liEt3nH.png
    Thawmus
  • emnmnmeemnmnme Registered User regular
    What else do you think of when you think of Warcraft forests ... walking sticks ... hunters ... satyrs?

  • FeralFeral MEMETICHARIZARD interior crocodile alligator ⇔ ǝɹʇɐǝɥʇ ǝᴉʌoɯ ʇǝloɹʌǝɥɔ ɐ ǝʌᴉɹp ᴉRegistered User regular
    I really love Voodoo Doll.

    I just wish it didn't synergize so well with Darkpact and Defile.

    every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.

    the "no true scotch man" fallacy.
    ElvenshaefortyThawmus
  • Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    New Paladin rare:
    VMHlJl2.jpg

    Silver Sword
    Paladin Rare Weapon
    8 mana 3/4
    After your hero attacks, give your minions +1/+1.

    Source on this?

    I can't find it mentioned on my usual sites.

    pickup-sig.php?name=Orthanc

    Switch Friend Code: SW-1406-1275-7906
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    New Paladin rare:
    VMHlJl2.jpg

    Silver Sword
    Paladin Rare Weapon
    8 mana 3/4
    After your hero attacks, give your minions +1/+1.

    Source on this?

    I can't find it mentioned on my usual sites.

    Yeah, me neither. I'm thinking you got fooled @Muffinatron

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