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PbF Unicornus Knights - Are you a bad enough dude to escort the princess?

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Posts

  • DaemonisDaemonis Registered User regular
    I can't do much. So
    1. Gain resources (2)
    2. Move NE (0)
    3. Gain resources (3)


    We have to kill someone this turn!
    @Preda

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Take damage on soldiers

    Magic Box
    Academician Prokhor "Phyphor" Zakharov, Chief Scientist of China, Provost of the University of Planet - SE++ Megagame
  • MrBodyMrBody Registered User regular
  • PredaPreda Registered User regular
    I think the only way we have to kill an imperial is to put the elf king between the princess and the emperor (maybe after attacking one of the 2 city area and moving back, to lower the enemy counterattack strenght) forcing her to move left and to be attacked from Lyla. So I plan to forage than send to either @Phyphor or @AustinP0027 1 troop and 3 resource, than I move on the road on the nuked tile and send 2 resources and 2 troops to both the king and the princess.
    @Elvenshae are you up to that?

  • AustinP0027AustinP0027 Registered User regular
    Where are you thinking Elf King sits? The only thing that changes Princess course is if he's in the city directly above her correct? Otherwise, she'll just move up and around. She has 3 troops and 9 resources, so she can move 3. If Elf King blocks her though, won't she just go right towards the twin?

    For myself, I'll have enough resources this turn to move one space north onto the mountain, but not enough to attack the twin directly, so I can't kill anyone.

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited September 7
    The princess should have 1

    Send her troops but no more resources
    She will gather, gather, gather. Gather, gather, move and we slow the game down to prep. There needs to be more damage to the emperor than to the princess's health and soldier count to win and we still have to kill the Chancellor

    Phyphor on
    Magic Box
    Academician Prokhor "Phyphor" Zakharov, Chief Scientist of China, Provost of the University of Planet - SE++ Megagame
  • AustinP0027AustinP0027 Registered User regular
    Last update says 9 (even after MrBody went back to fix them)

  • PredaPreda Registered User regular
    The problem is that if we don't kill someone, everyone princess included will lose 2 life. So if elf king moves exactly over the princess (attack somenoe and come back) she will have to move around, and go left because the road is easyer to move into. And be attacked, killing the imperial character. The princess has 1 resources, spended 8 of the 9 to move where she is.

  • AustinP0027AustinP0027 Registered User regular
    Directly over meaning the grassland above her? If so, she wouldn't attack the empire character there, should would go left one, then north once and north east once to go around Elf King. Those wouldn't push her into the empire character that is northwest two of her.

    Elvenshae
  • AustinP0027AustinP0027 Registered User regular
    Alternatively, with 14 resources I can attack the twin above me. 6 soldiers versus 5 total defense though, so not completely solid on that actually being able to be pulled off (short of a good card play to help). I'd probably need a really good roll to make it happen.

  • AustinP0027AustinP0027 Registered User regular
    Are you allowed to play more than 1 card a turn? I think rules say yes, but want to clarify, as that may matter.

  • PredaPreda Registered User regular
    She wouldn't attack the imperial character, would be the imperial character to attack her...

  • AustinP0027AustinP0027 Registered User regular
    I don't know how feasible it is, but if I can get my hands on 15 resources total, I can attack the twin twice. +3 to move to mountain, then 12 for two attacks. I think I could actually clear him out with two attacks. Requires people giving up resources though, so not sure if we'd rather let the princess take a hit.

  • MrBodyMrBody Registered User regular
    Are you allowed to play more than 1 card a turn? I think rules say yes, but want to clarify, as that may matter.

    yes

  • MrBodyMrBody Registered User regular
    *taps coward sign*

  • PredaPreda Registered User regular
    @AustinP0027 I could give you 1 Troop and all my resources (and send @Phyphor the troops to give to the princess) but the twin has strenght 6 and you have 2 dice less for attacking in a castle... I could gather, gather, gather, send, send and Give 21 resources(1 move 2 attacks WITH DRAGON HELP) and 1 soldiers to you and 4 sodiers and 3 resources to @Phyphor to pass to the princess.

    Seems a waste, because the twin will resurrect, but anyway better then the alternative. It's a plan?

  • ElvenshaeElvenshae Registered User regular
    If someone can kill a twin, I can prevent resurrection.

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • AustinP0027AustinP0027 Registered User regular
    Even if the twin ressurects, they'll just bash against me in that castle spot and I have an extra defense die as well (so I'd be rolling 9 dice each time) so that's not a huge negative. I'd rather that then have the princess take any more hits.

  • NotoriusBENNotoriusBEN Registered User regular
    edited September 12
    im too far to put a healing word on the princess so im going to start my death march towards the chancellor

    NotoriusBEN on
    notoriusben_zpsa205e831.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
  • NotoriusBENNotoriusBEN Registered User regular
    actually, i can deal with that hopelessness card this turn only. if we cant kill a guy this turn, since im towards the end of turn order i can safety net us for not losing hp.

    do we want to keep it and have total warfare assist us the rest of the game to move that or are we too close to the end to be dealing with all the bosses that are left?

    notoriusben_zpsa205e831.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
  • PredaPreda Registered User regular
    Good!
    1. Gather Supply (+3, 18);
    2. Gather Supply (+3, 21);
    3. Gather Supply (+3, 24);
    4. Free Send 1 soldier and 21 resources to Zyne;
    5. Free Send 4 soldiers and 2 resources (I need 1 to move next turn) to Josephine.


    @AustinP0027

  • discriderdiscrider Registered User regular
    Preda wrote: »
    Good!
    1. Gather Supply (+3, 18);
    2. Gather Supply (+3, 21);
    3. Gather Supply (+3, 24);
    4. Free Send 1 soldier and 21 resources to Zyne;
    5. Free Send 4 soldiers and 2 resources (I need 1 to move next turn) to Josephine.


    @AustinP0027

    (Isn't it 1 soldier per ten resources @Preda ? )

    Steam Community page: http://steamcommunity.com/id/discrider/
    Oh hey! A knife!
  • PredaPreda Registered User regular
    Ops...

    1. Gather Supply (+3, 18);
    2. Gather Supply (+3, 21);
    3. Gather Supply (+3, 24);
    4. Free Send 2 soldier and 20 resources to Zyne;
    5. Free Send 3 soldiers and 3 resources (I need 1 to move next turn) to Josephine.

  • AustinP0027AustinP0027 Registered User regular
    Alright. I have 25 resources. And actions aren't a concern this turn, so let's start with.

    1. Draw a Card
    @MrBody for card

  • MrBodyMrBody Registered User regular
    Sorry busy week. I have the entire next week off and will get on this.

    Elvenshae
  • AustinP0027AustinP0027 Registered User regular
    Ok, card recieved, so let's do this.

    First, play Divine Favor: gain 3 actions
    6 Actions left in total.

    2. Move N (-8 resources)
    3. Powerful Magic- Use 1 action - Destroy all soldiers in an adjacent space or any space in your area. - Hit Twin to remove all his Soldiers
    4. Move N onto twin (6 resources + spend 3 to add 4 dice)

    Geth, roll 10d6t4 for Time to die! (6 soldiers plus 4 ally dice)

    Time to die! (6 soldiers plus 4 ally dice):
    10d6t4 5 [10d6t4=5, 3, 5, 1, 5, 2, 4, 3, 1, 5]

    Elvenshae
  • AustinP0027AustinP0027 Registered User regular
    5 hits to Twin, so he's dead.

    Where did the second twin respawn to again? Just north of the one I just killed?

    If so, should I take a shot at her or just sit in the castle and defend?

  • AustinP0027AustinP0027 Registered User regular
    I still have 3 actions left, so thinking I'll just sit and resource gather for 3 action's worth.

  • ElvenshaeElvenshae Registered User regular
    edited September 17
    5 hits to Twin, so he's dead.

    Where did the second twin respawn to again? Just north of the one I just killed?

    If so, should I take a shot at her or just sit in the castle and defend?

    She's north, but has moved 1 square further away onto the Vampire's tile.

    Might be interesting to go chase down the Dark Knight? Like, it would be really cool if we could get the Red Twin to come my way.

    Elvenshae on
    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • AustinP0027AustinP0027 Registered User regular
    If I'm going to for the Black Knight, I think I'll have to try hit and run tactics of moving to hit, then moving back to this castle. He's got a lot of troops and a lot of health.

    If I'm doing that, then I'll for sure sit here and collect for 3 actions, as that will help build up resources faster.

  • ElvenshaeElvenshae Registered User regular
    He's blue, though - and so he never moves from his spot.

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • AustinP0027AustinP0027 Registered User regular
    Remind me, does blue mean they'll never attack even if I'm right next to them?

    Elvenshae
  • ElvenshaeElvenshae Registered User regular
    Remind me, does blue mean they'll never attack even if I'm right next to them?

    Yep! Blue is completely passive.

    White is "attack adjacent," and Red is "hunt your ass down."

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Also note that the black knight will still ignore the total war effect while other blue characters won't

    Magic Box
    Academician Prokhor "Phyphor" Zakharov, Chief Scientist of China, Provost of the University of Planet - SE++ Megagame
  • AustinP0027AustinP0027 Registered User regular
    Ok, so if the plan is for me to go after Black Knight, someone quickly validate if there's a reason that me grabbing 9 more resources this turn doesn't make sense.

  • ElvenshaeElvenshae Registered User regular
    Ok, so if the plan is for me to go after Black Knight, someone quickly validate if there's a reason that me grabbing 9 more resources this turn doesn't make sense.

    I might kinda need you out of the way?

    Hint, hint.

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • AustinP0027AustinP0027 Registered User regular
    Alright. One space away good enough?

    Elvenshae
  • ElvenshaeElvenshae Registered User regular
    Alright. One space away good enough?

    Perfect. :)

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • AustinP0027AustinP0027 Registered User regular
    Still have 3 actions left, so:
    1. Collect Resources (+3)
    2. Collect Resources (+3)
    3. Move SE (- 8 resources)

    I end up with 14 resources (Start 25, -8 for move, -9 for attack, +6 for collects, -8 for move).

    @NotoriusBEN
    No Fate card since it's Black Knight

  • MrBodyMrBody Registered User regular
    The Black Knight also does not count towards the emperor's strength.

    Elvenshae
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