Don’t forget he’s allowed to attack through the pillars like they don’t exist. Also his jump attack curves AROUND a SQUARE pillar to still get you.
Everything about that fight is some of Fromsofts worst shit.
Bloodborne has almost 6 of the top 10 slots for worst soulsborne bosses and nearly 4 of them come from Chalice Dungeons.
He was incredibly hard but I wouldn't say he was a terrible boss. The room layout was trolling bullshit and he was hyper-aggressive but after figuring out his parry windows and some of his cues he became manageable. The throw attack through the environment was annoying, but I cannot claim to be innocent of attacking bad guys through scenery, your honour.
Defiled Amygdala was more of a ballache, I think, until I found a cheese strat that works 100% of the time and makes the fight last about a minute.
Go to just behind his back left foot, wait until he jumps, immediately start charging R2, when he lands over you direct the attack at his head. Caught him every single time for thousands of damage and was never in any danger.
the secret of parrying in these games is that you're not trying to reaction parry everything the enemy does, you're seeing the moveset, seeing where there are consistent openers and followups and getting used to those specific timings
silver knights are kind of the ur example, you see that horizontal swing start up, you pop off the parry and you're good. you see gundyr's double tap thrust, parry it, pontiff uses the same approach almost every time, parry it, an NPC swings a straight sword one-handed R1, just parry it
obviously the bigger library of attacks you have to work with that you can parry the better, but even learning a few common low-hanging fruit parries is going to make life a lot easier
This is why i don't parry in anything.
My brain doesn't work fast enough to see a move wind-up, figure out which move it's going to be and then choose to press the correct button in reaction all before I'm hit.
That's like some bullet time slowdown shit your brains must be doing(that's what it feels like to me haha).
But just rolling in reaction to everything works fantastically! So I'll continue to do that forever.
Yeah, this. The best I can do is a yikes block or dodge for every attack and hope I get through it. In fact I'm more prone to double dodging backwards from an attack than side or forward, because I invariably eat a hit half the time if I go anywhere other than back.
I know that an attack is coming, but there's not a huge chance I'll know exactly what that attack is.
Might I suggest a little game called The Surge 2?
I probably already have and just forgot about it?
Attack coming from the left and it can be parried. Still need to know the timing for the left attack from this enemy, but just knowing which attack frees up most of my brain power.
Also makes the indicator red if an unparryable attack is coming and you need to dodge.
0
KalnaurI See Rain . . .Centralia, WARegistered Userregular
I'm currently near the start of The Surge on PS4. Got The Surge 2 as part of a Humble thing I think? So that's on Steam. I'll get there, eventually.
My biggest problem, still, is that I have a 5 year old that I'm holding back on most T rated games, let alone M games, and very few to none of these sorts of games are exactly E rated. So actually getting time to play is a miracle of sorts.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
Finally decided to try to get through Mortal Shell, since I was able to pick it up for Steam for $20 (deal's still up for the next 11 hours, AFAIK Fanatical is a legit vendor and not gray market) and the game comes with its DLC atm, so that seems a fair price even if I still can't get into it. Apparently it's also on Gamepass and going to be a PS+ game, so if you prefer either of those options...
Maybe I'll bind attacks to a face button, since spamming those comes more naturally to me and that will help with my buffer issues since afaik that never got changed.
Also I fired up my uchigatana character in DS1 on a whim, was mid-death to Lautrec. Was on a roll even though it's been a few months since I touched DS1. Killed him, O&S (still hate that fight, Ornstein is easier to kill in both phases and I don't get people who feel the opposite), Sif, Four Kings, and Bed of Chaos in like an hour. Parked in the Archives prison so at least I'll know wtf I'm supposed to be doing when I boot the character again.
at least in 3, parry frames depend on the shield itself on how long the parry window is and when it starts, afaik. different classes of shields have different window setups
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
The other thing is that parry relies on you hitting the attack with the shield, so the timing is different as you physically need to make contact with the attack. If you are too early you miss the strike, if you are too late they'll be posing with the shield up but you'll get smacked anyway.
This is the biggest determinant if I can actually parry or not and once I realized that I got a lot better at it. Then I immediately stopped using the shield and two handed my weapon for the rest of the game.
I'm able to intuit parry timing reliably in 1 and 3. Can't parry anything without practice--even on enemies I've learned previously, i.e. Heide Knights--in DS2, though.
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited December 2021
If you parry an elevator's walls in 1 while it's moving it'll hit spark the parry frames letting you visualise the length and timing of the parry window.
Can't remember if this worked in later games. I think so?
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
+1
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
By far the most egregious issue with parries throughout the Soulsborne games is that parry windows for the various shields and attacks have zero gameplay indicator for when any of it stops or starts. You literally cannot learn how to parry without a shitload of trial and error, with each attack on each shield requiring a different timing.
Sekiro just had the parry windows be something close to the weapon attack landing so it made learning parries pretty instinctive. All you had to know was when an attack was going to land and parry that, instead of insane Soulsborne parries which seem to have largely arbitrary parry windows. None of this guesswork with which part of an attack can be parried, you just parried that shit if it was an attack.
Which is why I never really bothered with any of that shit, even though I try it every time I replay a Soulsborne game. Spending dozens and dozens of hours trying to learn the timings blind when they should just have a weapon flash or something is a big, stupid waste of time. I can only handle so much of parried attacks swinging right through my character before I say fuck it and just block with a better shield.
Were they really that disconnected from the attack landing in dark souls? I've never been a parry master but trying to hit it a split second before the attack lands is usually how I tried to do it.
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited December 2021
Not really its just tight.
Sekiro feels good cos the parry window is 30 frames long. Half a second. In souls its like 7 to 9 frames.
That's literally it. Like sorry I know everyone has these big personal theories but that's dwarfed by 30 frames vs 7. It's a significantly longer window than a traditional souls dodge. It's longer than Sekiro's own dodge.
The difference is massive.
Everytime you mashed parry within a short amount of time, every button press cut the window in half. A double mash is still longer than a souls dodge. You have to mash 4 times to approach souls parry window length.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
+1
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Sekiro feels good cos the parry window is 30 frames long. Half a second. In souls its like 7 to 9 frames.
That's literally it. Like sorry I know everyone has these big personal theories but that's dwarfed by 30 frames vs 7. It's a significantly longer window than a traditional souls dodge. It's longer than Sekiro's own dodge.
The difference is massive.
Everytime you mashed parry within a short amount of time, every button press cut the window in half. A double mash is still longer than a souls dodge. You have to mash 4 times to approach souls parry window length.
I held off too long on the deal that had it for $17 and it sold out. That's alright we have Christmas coming up soon and hopefully I'll get a gift card or something.
Sekiro feels good cos the parry window is 30 frames long. Half a second. In souls its like 7 to 9 frames.
That's literally it. Like sorry I know everyone has these big personal theories but that's dwarfed by 30 frames vs 7. It's a significantly longer window than a traditional souls dodge. It's longer than Sekiro's own dodge.
The difference is massive.
Everytime you mashed parry within a short amount of time, every button press cut the window in half. A double mash is still longer than a souls dodge. You have to mash 4 times to approach souls parry window length.
20+ frames is a massive difference, but I don't think you can discount the difficulty of parrying just in time vs early parrying
In Sekiro, you have a generous window AND you can wait until the attack is landing. In Souls games, that narrower window is also much earlier in the attack animation, and therefore inconsistent (you can always see when the attack is about to hit, but the timing for an early parry could be at various points in animations of various speeds)
That said, if the parry window in Sekiro were 6 frames, the game would be nearly impossible and we'd all eat shit against every boss, or worse, we'd end up playing hit and run like Demon Stacey and our souls would be marked by shame for all time
I think I've stalled out on Dark souls 2 like immediately. I started as Deprived, but died so many times all my equipment is broken. I don't have the souls to actually repair anything and my stats aren't high enough to actually equip things.
And my health is like half cause of all the deaths.
Should I just restart?
I am in the business of saving lives.
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
I'm just bitter that my honest, manful defeat of Sekiro's last boss took a dozen attempts and several hours, but your powerful run-in-a-circle technique defeated him in a fraction of the time
+4
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited December 2021
Wolf doesn't give a shit how you win, only that you win. He's a ninja, not some namby-pamby samurai with rules on how to kill people or wear a shirt or drink tea and shit. You can literally throw ash in the face of the enemy if it will help you win, and your "father" is a the ninja King of Dirty Tricks.
I, on the other hand, hew to a higher standard of mighty judgement. Shame.
Mine too! Dark Souls 1 and Bloodborne have the best vibes by far, but mechanically and in terms of encounter and boss design, Sekiro is my favourite
The only barrier to replaying it constantly, for me, is that I find the giant snake to be extremely freaky. I'm not even bothered by snakes in real life, but that thing makes my soul quail
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
I'm just bitter that my honest, manful defeat of Sekiro's last boss took a dozen attempts and several hours, but your powerful run-in-a-circle technique defeated him in a fraction of the time
If it helps I was running in circles for so long that I quite literally had to keep putting the controller against my face to hold the stick in place while I reset the position of my thumb because it kept slowly sliding off the stick..
I think I've stalled out on Dark souls 2 like immediately. I started as Deprived, but died so many times all my equipment is broken. I don't have the souls to actually repair anything and my stats aren't high enough to actually equip things.
And my health is like half cause of all the deaths.
Should I just restart?
It sounds like you should. Souls aren't easy to come by in 2 until you start getting the Silver Rings and merchant headwear and stuff.
+2
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
I think I've stalled out on Dark souls 2 like immediately. I started as Deprived, but died so many times all my equipment is broken. I don't have the souls to actually repair anything and my stats aren't high enough to actually equip things.
And my health is like half cause of all the deaths.
Should I just restart?
It sounds like you should. Souls aren't easy to come by in 2 until you start getting the Silver Rings and merchant headwear and stuff.
Start as Explorer for the ADP.
Kill the merchant in the house in Majula and steal his clothing with the witching jars.
Farm the hippo monster in the Forest area by Crestfallen Retreat with the merchant clothes on, spend 10k at Melentia to get the Silver Serpent +1 ring.
Level up to 10 str 9 dex and get the firesword from the cave outside of the Melentia bonfire.
DS2 ez game ez life.
jungleroomx on
+1
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Sekiro feels good cos the parry window is 30 frames long. Half a second. In souls its like 7 to 9 frames.
That's literally it. Like sorry I know everyone has these big personal theories but that's dwarfed by 30 frames vs 7. It's a significantly longer window than a traditional souls dodge. It's longer than Sekiro's own dodge.
The difference is massive.
Everytime you mashed parry within a short amount of time, every button press cut the window in half. A double mash is still longer than a souls dodge. You have to mash 4 times to approach souls parry window length.
20+ frames is a massive difference, but I don't think you can discount the difficulty of parrying just in time vs early parrying
In Sekiro, you have a generous window AND you can wait until the attack is landing. In Souls games, that narrower window is also much earlier in the attack animation, and therefore inconsistent (you can always see when the attack is about to hit, but the timing for an early parry could be at various points in animations of various speeds)
That said, if the parry window in Sekiro were 6 frames, the game would be nearly impossible and we'd all eat shit against every boss, or worse, we'd end up playing hit and run like Demon Stacey and our souls would be marked by shame for all time
Thats only the case in 2 and 3. 1 has instant startup so its the same deal.
Parry frame timings in 2 and 3 are...some shit however.
2
Not as good a resource in 3 but here's some of them.
But the window in sekiro is so incredibly huge that you can literally get it wrong by half a second and still get it right. This still absolutely dwarfs any other difficulty problem. There's no need for "just before it lands" you can just parry anytime mid swing.
Bloodborne has simultaneously the hardest and easiest parry system. On one hand you have to time a bullet to land in the middle of their swing, an actual physical projectile moving away from you at a target at various distances.
On the other, the window is humongous, and you can do it from ages away then dash in for the riposte.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited December 2021
Oh yeah and while I'm on the topic Sekiro has the most forgiving "parry multiple quick hits in combos" system in any of the games.
There's a mid boss enemy anyone who hates parrying dislikes, needlessly. They swing really fast about six times, then a delayed swing. The way to beat it is to parry all the hits to quickly break its posture.
The trick is tho that once you start blocking these fast hits you cannot drop your guard. You can literally put the controller down and you'll keep blocking all the fast hits, up until the delayed one.
But you can still parry. So there's literally no penalty for attempting to parry that string once you are locked into it. You cannot "fail" and get hit. Simply block the first one and then the next 5 attempts are "free".
So if you eat a posture boosting item (this boosts posture regen and reduced the posture damage you take from blocking) you can easily deal with this enemy even if you have no idea how to parry at all, just mash away and get a few right accidentally. Repeat.
This is a mechanic across the entire game. You cannot unblock fast combos once you start. So any such combo is a free parry attempt on the followup hits after the first.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
If you are talking about the dude with the centipede name then yea, that is one of exactly two moves in the entire game that even *I* parried. I never disliked or felt anything negative towards those guys because they are so comically easy thanks to spam parrying.
Their flurry and Genichiro's one flurry attack are the only things in the game that I used parry on. Because rapid tapping worked every time.
+1
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Also I had no idea about the being locked into the block so that is cool to know!
Also explains why it felt so easy to pull off on those two given how awful I am at it otherwise haha.
+1
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited December 2021
In the strategy guide I had a little popout bit that explained it separate from the main strategy text. "Btw you can't fail this so parry away" paraphrased obviously.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
+1
ButtersA glass of some milksRegistered Userregular
I still think (at least initially) that you're better off ignoring Genichiro's flurry and just getting a couple smacks in when he's done. It's not hard but the posture damage you do isn't worth how much he'll do back unless you get a few perfect parries.
I prefer to bring his health down a bit before I worry about parrying except the thrust. That's an easy counter and does pretty massive posture damage.
I still think (at least initially) that you're better off ignoring Genichiro's flurry and just getting a couple smacks in when he's done. It's not hard but the posture damage you do isn't worth how much he'll do back unless you get a few perfect parries.
I prefer to bring his health down a bit before I worry about parrying except the thrust. That's an easy counter and does pretty massive posture damage.
When it's the only attack you can parry you always choose to parry it because your own posture damage is completely unimportant and the random perfect parries are the only thing you are doing besides health damage haha.
Killed my way through Archives/Caves, Catacombs/Tomb, and Oolacile/Abyss and their bosses (edit: and Kiln+Gwyn) without dying once on my katana character. Katanas get real beefy at +15 with 40 dex, and who cares about having 20 vit when you can kill them fast.
Now I only have a mace run left to do in DS1. And a bow run, I guess.
Kamar on
0
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
Posts
He was incredibly hard but I wouldn't say he was a terrible boss. The room layout was trolling bullshit and he was hyper-aggressive but after figuring out his parry windows and some of his cues he became manageable. The throw attack through the environment was annoying, but I cannot claim to be innocent of attacking bad guys through scenery, your honour.
Defiled Amygdala was more of a ballache, I think, until I found a cheese strat that works 100% of the time and makes the fight last about a minute.
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
Might I suggest a little game called The Surge 2?
I probably already have and just forgot about it?
Attack coming from the left and it can be parried. Still need to know the timing for the left attack from this enemy, but just knowing which attack frees up most of my brain power.
Also makes the indicator red if an unparryable attack is coming and you need to dodge.
My biggest problem, still, is that I have a 5 year old that I'm holding back on most T rated games, let alone M games, and very few to none of these sorts of games are exactly E rated.
Maybe I'll bind attacks to a face button, since spamming those comes more naturally to me and that will help with my buffer issues since afaik that never got changed.
Also I fired up my uchigatana character in DS1 on a whim, was mid-death to Lautrec. Was on a roll even though it's been a few months since I touched DS1. Killed him, O&S (still hate that fight, Ornstein is easier to kill in both phases and I don't get people who feel the opposite), Sif, Four Kings, and Bed of Chaos in like an hour. Parked in the Archives prison so at least I'll know wtf I'm supposed to be doing when I boot the character again.
This is the biggest determinant if I can actually parry or not and once I realized that I got a lot better at it. Then I immediately stopped using the shield and two handed my weapon for the rest of the game.
I am just like that I guess.
Can't remember if this worked in later games. I think so?
Sekiro just had the parry windows be something close to the weapon attack landing so it made learning parries pretty instinctive. All you had to know was when an attack was going to land and parry that, instead of insane Soulsborne parries which seem to have largely arbitrary parry windows. None of this guesswork with which part of an attack can be parried, you just parried that shit if it was an attack.
Which is why I never really bothered with any of that shit, even though I try it every time I replay a Soulsborne game. Spending dozens and dozens of hours trying to learn the timings blind when they should just have a weapon flash or something is a big, stupid waste of time. I can only handle so much of parried attacks swinging right through my character before I say fuck it and just block with a better shield.
Sekiro feels good cos the parry window is 30 frames long. Half a second. In souls its like 7 to 9 frames.
That's literally it. Like sorry I know everyone has these big personal theories but that's dwarfed by 30 frames vs 7. It's a significantly longer window than a traditional souls dodge. It's longer than Sekiro's own dodge.
The difference is massive.
Everytime you mashed parry within a short amount of time, every button press cut the window in half. A double mash is still longer than a souls dodge. You have to mash 4 times to approach souls parry window length.
And I STILL can't hit that shit.
And I'm pretty good at dodging in that. Maybe I should give Sekiro a shot soon.
That's it. That's the post
20+ frames is a massive difference, but I don't think you can discount the difficulty of parrying just in time vs early parrying
In Sekiro, you have a generous window AND you can wait until the attack is landing. In Souls games, that narrower window is also much earlier in the attack animation, and therefore inconsistent (you can always see when the attack is about to hit, but the timing for an early parry could be at various points in animations of various speeds)
That said, if the parry window in Sekiro were 6 frames, the game would be nearly impossible and we'd all eat shit against every boss, or worse, we'd end up playing hit and run like Demon Stacey and our souls would be marked by shame for all time
And my health is like half cause of all the deaths.
Should I just restart?
I, on the other hand, hew to a higher standard of mighty judgement. Shame.
Mine too! Dark Souls 1 and Bloodborne have the best vibes by far, but mechanically and in terms of encounter and boss design, Sekiro is my favourite
The only barrier to replaying it constantly, for me, is that I find the giant snake to be extremely freaky. I'm not even bothered by snakes in real life, but that thing makes my soul quail
If it helps I was running in circles for so long that I quite literally had to keep putting the controller against my face to hold the stick in place while I reset the position of my thumb because it kept slowly sliding off the stick..
It sounds like you should. Souls aren't easy to come by in 2 until you start getting the Silver Rings and merchant headwear and stuff.
Start as Explorer for the ADP.
Kill the merchant in the house in Majula and steal his clothing with the witching jars.
Farm the hippo monster in the Forest area by Crestfallen Retreat with the merchant clothes on, spend 10k at Melentia to get the Silver Serpent +1 ring.
Level up to 10 str 9 dex and get the firesword from the cave outside of the Melentia bonfire.
DS2 ez game ez life.
Thats only the case in 2 and 3. 1 has instant startup so its the same deal.
Parry frame timings in 2 and 3 are...some shit however.
2
Not as good a resource in 3 but here's some of them.
But the window in sekiro is so incredibly huge that you can literally get it wrong by half a second and still get it right. This still absolutely dwarfs any other difficulty problem. There's no need for "just before it lands" you can just parry anytime mid swing.
Bloodborne has simultaneously the hardest and easiest parry system. On one hand you have to time a bullet to land in the middle of their swing, an actual physical projectile moving away from you at a target at various distances.
On the other, the window is humongous, and you can do it from ages away then dash in for the riposte.
There's a mid boss enemy anyone who hates parrying dislikes, needlessly. They swing really fast about six times, then a delayed swing. The way to beat it is to parry all the hits to quickly break its posture.
The trick is tho that once you start blocking these fast hits you cannot drop your guard. You can literally put the controller down and you'll keep blocking all the fast hits, up until the delayed one.
But you can still parry. So there's literally no penalty for attempting to parry that string once you are locked into it. You cannot "fail" and get hit. Simply block the first one and then the next 5 attempts are "free".
So if you eat a posture boosting item (this boosts posture regen and reduced the posture damage you take from blocking) you can easily deal with this enemy even if you have no idea how to parry at all, just mash away and get a few right accidentally. Repeat.
This is a mechanic across the entire game. You cannot unblock fast combos once you start. So any such combo is a free parry attempt on the followup hits after the first.
Their flurry and Genichiro's one flurry attack are the only things in the game that I used parry on. Because rapid tapping worked every time.
Also explains why it felt so easy to pull off on those two given how awful I am at it otherwise haha.
I prefer to bring his health down a bit before I worry about parrying except the thrust. That's an easy counter and does pretty massive posture damage.
When it's the only attack you can parry you always choose to parry it because your own posture damage is completely unimportant and the random perfect parries are the only thing you are doing besides health damage haha.
Now I only have a mace run left to do in DS1. And a bow run, I guess.
Dinkus?
Strong, but I think it's been firmly established that this is peak Dark Souls.
https://www.reddit.com/r/shittydarksouls/comments/c4rz6l/peak_of_dark_souls_multiplayer/
Got video coming