KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
I'd really love a bloodborne PC release just so I can play a bloodborne randomizer. I hope they announce whatever they're doing with Bloodborne in relation to the HD patch or whatever soon.
tiny, weak kitten, less a threat than your own greed and poor judgment
NG++ drakekeeper phantom
unstoppable force, fast, precise, apparently capable of overcoming speedrun save and quit reset tech by simply choosing not to reset or drop aggro upon reload
Elendil on
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ButtersA glass of some milksRegistered Userregular
Played a bit of Bloodborne co-op with @Naphtali NYE and I would gladly pay like $20 for an optimization patch. The frame drops in Forbidden Woods even on my PS4 Pro are absolutely brutal
I decided to do a fresh run through Dark Souls and to avoid builds I'd done before. It's gonna be an assassin, I guess? I picked thief as my starting class.
30 VIT
19 ATT
40 END
14 STR
40 DEX
16 INT
5 spell slots, enough STR to use katanas, enough INT to use the cloaking spells and Great Magic Weapon, two relatively free ring slots, and done at lvl99.
Bandit Knife/ Uchi
Heater Shield/ Oocaile Wand
Thief's Gear
Wolf Ring
Hornet/ Wood Grain/ whatever
So far, so good. Parrying is an acquired skill but it's oh so satisfying when you land one.
I'm on my second playthrough of Demon's Souls and I would like magic weapon recommendations! I've been pumping Int and Magic and having a grand old time but am not sure what to do for the weapon. I hear the phosphorescent pole is good but has the same moveset as the mirdan hammer which I used for my first playthrough, so variety'd be nice. Any recommendations for a good build? I'm trying to get all the trophies and this is my run to get all the spells. I'm getting close! Just need all the spells and all the rings, I think.
I just finished my play through as a straight up magic user, was 50MAG/40INT/20VIT; I did wooden catalyst left hand and Kris in the right hand. For melee/magic regen I used crescent falchion +5 and for when rolling wasnt an option or just less than ideal, I carried a heater shield and then replaced it with the shade heater shield for extra magic resistance.
Even as a Royal the initial difficulty was uh rough since after I did 1-1 I went straight to 4-1 to get the falchion and those silver skeletons just kept stuffing me, my route was pretty much get falchion, get kris, free sage, clear an archstone free yuria then go about rest of my business.
Was nice to finally beat the game after all these years, I still have my OG copy from the ps3 days but I bounced off it hard around the tower knight, I definitely was not keen on the idea of the game at the time as I remember thinking it was going to be much of a classic sword and board dungeon diving game.
Played a bit of Bloodborne co-op with @Naphtali NYE and I would gladly pay like $20 for an optimization patch. The frame drops in Forbidden Woods even on my PS4 Pro are absolutely brutal
Make sure boost mode is on. My friend was complaining a lot about drops and that helped.
Since I already know Demon's Souls so-and-so from watching an LP a couple years back I decided to allow myself to have a look at the trophies.
This seems to be a terrible platinum to try for even by From Software standards.
Not gonna happen I think.
it seems relatively easy
I'm thinking about the ones where
You need to do specific weird things like beat Adjudicator without staggering and beat another boss with a specific NPC helper. I don't remember those bosses or NPC's in particular but those situations seem easy to fuck up unless you do everything in the right order, protect your npc's etc.
Sekiro and even Bloodborne seem easier in the way that you can't really miss them, can make steady progress and do them in few NG's if you backup your save.
Since I already know Demon's Souls so-and-so from watching an LP a couple years back I decided to allow myself to have a look at the trophies.
This seems to be a terrible platinum to try for even by From Software standards.
Not gonna happen I think.
it seems relatively easy
I'm thinking about the ones where
You need to do specific weird things like beat Adjudicator without staggering and beat another boss with a specific NPC helper. I don't remember those bosses or NPC's in particular but those situations seem easy to fuck up unless you do everything in the right order, protect your npc's etc.
Sekiro and even Bloodborne seem easier in the way that you can't really miss them, can make steady progress and do them in few NG's if you backup your save.
they are extremely easy
ps5 demon's is maybe the easiest platinum of the bunch to get, as it requires little in terms of NG+ cycles or grinding
the DS3 plat requires a full NG+ run and maxing nearly every covenant
You need to do specific weird things like beat Adjudicator without staggering and beat another boss with a specific NPC helper. I don't remember those bosses or NPC's in particular but those situations seem easy to fuck up unless you do everything in the right order, protect your npc's etc.
Sekiro and even Bloodborne seem easier in the way that you can't really miss them, can make steady progress and do them in few NG's if you backup your save.
ps5 demon's is maybe the easiest platinum of the bunch to get, as it requires little in terms of NG+ cycles or grinding
the DS3 plat requires a full NG+ run and maxing nearly every covenant
I suppose this distinction relies on how you play and what you find challenging, as well as what value you place on time. If multiple NG+ cycles or grinding are "hard" because you don't have the time. On the other hand, having the right NPCs alive or using very specific tactics on bosses might be easy if your playstyle is pliable, but if for example you're supposed to beat a boss without stunning them and your main build is made to stunlock, you suddenly need to find a whole new way to confront the challenge. You might even mess something up regardless of your prep and then have to play an NG+ and hope to get it next time.
Basically, if time is an issue, then older games are harder to platinum, if very specific circumstances and the ability to prep for them and carry them out without fail is an issue, Demon's Souls on PS5 would totally be an issue instead.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
This bigger 2H sword in Mortal Shell is pretty amazing.
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HonkHonk is this poster.Registered User, __BANNED USERSregular
edited January 2021
I didn’t do the DS3 so I don’t remember it perfectly. But compared to like Sekiro’s anyway - it’s straightforward. Two playthroughs with two instances of savegame backup, essentially one quest line for npc, then grind the rest.
Seems like there’s a lot of stunt trophies here to get wrong along the way forcing another NG. And tendency trickery required for items I assume.
I might be wrong it just seems like a lot of systems to fuck up in a moment of weakness.
I didn’t do the DS3 so I don’t remember it perfectly. But compared to like Sekiro’s anyway - it’s straightforward. Two playthroughs with two instances of savegame backup, essentially one quest line for npc, then grind the rest.
Seems like there’s a lot of stunt trophies here to get wrong along the way forcing another NG. And tendency trickery required for items I assume.
I might be wrong it just seems like a lot of systems to fuck up in a moment of weakness.
you'll have to play through with intentionality but i don't think that's a particularly onerous requirement
it's a really short game - shorter than most souls games even - so doing like, a burner playthrough on your first run and then another run on another file is pretty whatever imo
i just got done wrapping up DS2's plat and it was, all told, about an additional 20 hours on a very, very thorough file that had already completed NG+. about 7-8 of those were pure grinding. you could do an entire playthrough of demon's in that time frame.
I got the Demon's Souls plat and the hardest part was getting all the spells and all the miracles since they require NG+ and multiple runs. Also the rings are tricky due to world tendency, but overall not that bad.
Some time I'm gonna go back and make an asshole scraping spear build and hang out in Latria for fun
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Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
I got the Demon's Souls plat and the hardest part was getting all the spells and all the miracles since they require NG+ and multiple runs. Also the rings are tricky due to world tendency, but overall not that bad.
Some time I'm gonna go back and make an asshole scraping spear build and hang out in Latria for fun
I got tired of bashing my head against the wall trying to beat Ornstein in Super Sayan mode so I finally went the easy route and killed him first.
I’m weak.
I have way trouble with Super Smough. Though it's easier for me to kill Ornstein first because it's easier to get him alone.
Ornstein will just let you stand between his legs 90% of the time. As long as you learn what it looks like when he's going to do his backhop stab and learn to either run away from or roll the butt slam.
To echo the difficulty with Platinum Demon's Souls, I'm on my first playthrough and last night entered a frustrating scenario that makes the Platinum just all the more difficult.
I went to fight the Maiden Astraea, and managed to take her down from a distance with arrows. On my way down to the archstone I tried to collect a few objects and of course slipped into the pool of plague, and got swarmed by a bunch of bloody babies. Of course I died, in body-form, and instantly lose the PWWT that I'd just gotten by taking the Maiden down. So now to get PWWT I would have to be invaded and somehow beat them?
I'm probably not a typical person to try to Plat a game, but that kind of stuff is definitely frustrating. Makes me want to shelf that trophy indefinitely.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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HonkHonk is this poster.Registered User, __BANNED USERSregular
I'm in Tunnel City now and the area is complete dogshit.
This whole map - there is no point in killing any enemy, there's no point in doing anything except run and dodge and try to pick up items. You'll just fall -somewhere- and lose all souls eventually anyway. I've always tried to play these games methodically but now I just respawn and run to pick up one or two things and then die. The miners only provide 9 souls anyway, the firebugs give more but are only worth picking off when you need to get past to pick something up given how long it takes, there's one Official that provides souls.
The area is very bad.
Honestly throughout World 1 I felt like it was the regular From's great level design and that the visual work from Bluepoint for the remake was extremely good.
Not only is the core level design of World 2 so far straight up bad but it also looks much much worse visually. I haven't set foot in the other worlds yet but I really hope that they are better in both senses than World 2.
Posts
I did 2, 4, 5, 1, 3. So my "last bosses" were
Twitch: KoopahTroopah - Steam: Koopah
also congrats, historic dub bossman, etc
Twitch: KoopahTroopah - Steam: Koopah
Twitch: KoopahTroopah - Steam: Koopah
https://www.youtube.com/watch?v=8W0Cnivzo-0
Twitch: KoopahTroopah - Steam: Koopah
May the paleblood preserve us all, grant us eyes and open the eldritch truth to us all.
AND UNDONE THE SAME
GRANT US EYES
WE WHO KNOW YOUR NAME
https://www.youtube.com/watch?v=cA70nDp23Is
Get to the Iron Keep and see SOTFS is 10 bucks standalone. So I get it.
Long story short, its uninstalled and I'm continuing my dark build in vanilla DS2.
the rest is relatively runnable
upgraded a rapier to get through the next challenge: killing an NG+7 Rotten like 15 times
tiny, weak kitten, less a threat than your own greed and poor judgment
NG++ drakekeeper phantom
unstoppable force, fast, precise, apparently capable of overcoming speedrun save and quit reset tech by simply choosing not to reset or drop aggro upon reload
30 VIT
19 ATT
40 END
14 STR
40 DEX
16 INT
5 spell slots, enough STR to use katanas, enough INT to use the cloaking spells and Great Magic Weapon, two relatively free ring slots, and done at lvl99.
Bandit Knife/ Uchi
Heater Shield/ Oocaile Wand
Thief's Gear
Wolf Ring
Hornet/ Wood Grain/ whatever
So far, so good. Parrying is an acquired skill but it's oh so satisfying when you land one.
I just finished my play through as a straight up magic user, was 50MAG/40INT/20VIT; I did wooden catalyst left hand and Kris in the right hand. For melee/magic regen I used crescent falchion +5 and for when rolling wasnt an option or just less than ideal, I carried a heater shield and then replaced it with the shade heater shield for extra magic resistance.
Even as a Royal the initial difficulty was uh rough since after I did 1-1 I went straight to 4-1 to get the falchion and those silver skeletons just kept stuffing me, my route was pretty much get falchion, get kris, free sage, clear an archstone free yuria then go about rest of my business.
Was nice to finally beat the game after all these years, I still have my OG copy from the ps3 days but I bounced off it hard around the tower knight, I definitely was not keen on the idea of the game at the time as I remember thinking it was going to be much of a classic sword and board dungeon diving game.
Make sure boost mode is on. My friend was complaining a lot about drops and that helped.
Took me five years and three play throughs.
They still sending out that theme to people who platinum?
This seems to be a terrible platinum to try for even by From Software standards.
Not gonna happen I think.
I'm thinking about the ones where
Sekiro and even Bloodborne seem easier in the way that you can't really miss them, can make steady progress and do them in few NG's if you backup your save.
ps5 demon's is maybe the easiest platinum of the bunch to get, as it requires little in terms of NG+ cycles or grinding
the DS3 plat requires a full NG+ run and maxing nearly every covenant
The penultimate boss is supposed to be
Everything after that is a denouement.
I suppose this distinction relies on how you play and what you find challenging, as well as what value you place on time. If multiple NG+ cycles or grinding are "hard" because you don't have the time. On the other hand, having the right NPCs alive or using very specific tactics on bosses might be easy if your playstyle is pliable, but if for example you're supposed to beat a boss without stunning them and your main build is made to stunlock, you suddenly need to find a whole new way to confront the challenge. You might even mess something up regardless of your prep and then have to play an NG+ and hope to get it next time.
Basically, if time is an issue, then older games are harder to platinum, if very specific circumstances and the ability to prep for them and carry them out without fail is an issue, Demon's Souls on PS5 would totally be an issue instead.
most of the stunt cheevos aren't particularly difficult to do and the NPC questline requirements are straightforward if you know ahead of time
you can't google grinding silver knights for four hours
Yes, but grinding silver knights is easy.
Seems like there’s a lot of stunt trophies here to get wrong along the way forcing another NG. And tendency trickery required for items I assume.
I might be wrong it just seems like a lot of systems to fuck up in a moment of weakness.
it's a really short game - shorter than most souls games even - so doing like, a burner playthrough on your first run and then another run on another file is pretty whatever imo
i just got done wrapping up DS2's plat and it was, all told, about an additional 20 hours on a very, very thorough file that had already completed NG+. about 7-8 of those were pure grinding. you could do an entire playthrough of demon's in that time frame.
Some time I'm gonna go back and make an asshole scraping spear build and hang out in Latria for fun
I hammer and chiselled my way through that game. It was good fun but I didn't fancy NG+ despite the promised extra lore stuff
You've truly been corrupted.
I’m weak.
-Indiana Solo, runner of blades
I have way trouble with Super Smough. Though it's easier for me to kill Ornstein first because it's easier to get him alone.
Ornstein will just let you stand between his legs 90% of the time. As long as you learn what it looks like when he's going to do his backhop stab and learn to either run away from or roll the butt slam.
I went to fight the Maiden Astraea, and managed to take her down from a distance with arrows. On my way down to the archstone I tried to collect a few objects and of course slipped into the pool of plague, and got swarmed by a bunch of bloody babies. Of course I died, in body-form, and instantly lose the PWWT that I'd just gotten by taking the Maiden down. So now to get PWWT I would have to be invaded and somehow beat them?
I'm probably not a typical person to try to Plat a game, but that kind of stuff is definitely frustrating. Makes me want to shelf that trophy indefinitely.
Or well, not a mental map since I have aphantasia, but my ability to use landmarks and sense of direction to know where I am. It all looks the same.
https://www.youtube.com/watch?v=-zcOUnXd-HQ
This whole map - there is no point in killing any enemy, there's no point in doing anything except run and dodge and try to pick up items. You'll just fall -somewhere- and lose all souls eventually anyway. I've always tried to play these games methodically but now I just respawn and run to pick up one or two things and then die. The miners only provide 9 souls anyway, the firebugs give more but are only worth picking off when you need to get past to pick something up given how long it takes, there's one Official that provides souls.
The area is very bad.
Honestly throughout World 1 I felt like it was the regular From's great level design and that the visual work from Bluepoint for the remake was extremely good.
Not only is the core level design of World 2 so far straight up bad but it also looks much much worse visually. I haven't set foot in the other worlds yet but I really hope that they are better in both senses than World 2.