Pretty sure storm Arrow fires its salvo faster than McCree can get 2 or 3 shots off. There's a certain value for "however fast" that means it will indeed work out for Hanzo.
Enlong on
+1
TexiKenDammit!That fish really got me!Registered Userregular
I'm beginning to think Bridget's temp extra armor boost beyond the hero's max heal is something that will need to go. You get your armor on the ult, everything else is normal heals.
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KasynI'm not saying I don't like our chances.She called me the master.Registered Userregular
Pretty sure storm Arrow fires its salvo faster than McCree can get 2 or 3 shots off. There's a certain value for "however fast" that means it will indeed work out for Hanzo.
Again - you overestimate the number of situations where a Brigitte is going to be taking even 2-3 McCree shots to her shield.
I mean, it's not nothing for sure, but she doesn't use her shield the same way Reinh does and I wouldn't bet on this kind of thing having much of an impact on her, given how she is being and can be played.
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Pretty sure storm Arrow fires its salvo faster than McCree can get 2 or 3 shots off. There's a certain value for "however fast" that means it will indeed work out for Hanzo.
Again - you overestimate the number of situations where a Brigitte is going to be taking even 2-3 McCree shots to her shield.
I mean, it's not nothing for sure, but she doesn't use her shield the same way Reinh does and I wouldn't bet on this kind of thing having much of an impact on her, given how she is being and can be played.
You gotta remember most of us aren't playing with 3.7k Brigittes :P
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KasynI'm not saying I don't like our chances.She called me the master.Registered Userregular
Pretty sure storm Arrow fires its salvo faster than McCree can get 2 or 3 shots off. There's a certain value for "however fast" that means it will indeed work out for Hanzo.
Again - you overestimate the number of situations where a Brigitte is going to be taking even 2-3 McCree shots to her shield.
I mean, it's not nothing for sure, but she doesn't use her shield the same way Reinh does and I wouldn't bet on this kind of thing having much of an impact on her, given how she is being and can be played.
You gotta remember most of us aren't playing with 3.7k Brigittes :P
That's just my smurf after some rough placements, heh. My normal games are generally higher than that.
It's hard to discuss balance and the relative strength of heroes though if one of the conditions is that they're being played sub-optimally or even poorly, because then everything just goes out the window and the core features of a character that give it counterplay just don't even factor in. If we're going to talk about how a character may be balanced by X, and X calls for either the character or their opponent to be played in a way that doesn't reflect potential game conditions of a competent actor, then X just probably isn't going to do the trick.
Just did a placement match where I played Hanzo on Hanamura defense and the enemy team took point B in like 2 minutes. Meanwhile I was the only person that actually killed anybody, was sitting on 10 eliminations, 8 objective elims, gold damage, gold objective time.
On attack I queue up Widowmaker, and one of my teammates starts mocking me in voice chat. “Joshofalltrades lost us the last round, I didn’t notice him getting any picks, abloo bloo”. On first point I get three headshots one right after the other, Mercy, Brigitte, and Soldier. They fall back to the point and I pick off Junkrat and Roadhog. We take the point easily. The rest of the team starts telling the guy who mocked me before the round started to shut the fuck up. He continues to make an ass of himself by saying I got lucky.
Point B gets taken even easier as I take out their unprotected Bastion swap, pop Infravision and start popping people’s heads off as they come out of spawn.
We ended up winning the match and I got my first ever POTG with Widowmaker. I turned on my mic and made fart sounds for the entirety of the replay.
I feel as though it's not out of the question for a Brigitte to find herself in a situation where she's more than two seconds from cover and has to decide between her shield and her head, especially if Hanzo himself is choosing at what point he commits to using the Storm Arrow.
That is to say, you don't have to assume that Brigitte is doing nothing but standing around waiting for Hanzo to hit her for the total burst damage of Storm Arrow to be relevant.
My favorite musical instrument is the air-raid siren.
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KasynI'm not saying I don't like our chances.She called me the master.Registered Userregular
I feel as though it's not out of the question for a Brigitte to find herself in a situation where she's more than two seconds from cover and has to decide between her shield and her head, especially if Hanzo himself is choosing at what point he commits to using the Storm Arrow.
That is to say, you don't have to assume that Brigitte is doing nothing but standing around waiting for Hanzo to hit her for the total burst damage of Storm Arrow to be relevant.
Of course it's possible, but it means she's egregiously out of position and I don't think that context is a reliable thing to base inferences about her relative balance on.
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Pretty sure storm Arrow fires its salvo faster than McCree can get 2 or 3 shots off. There's a certain value for "however fast" that means it will indeed work out for Hanzo.
Again - you overestimate the number of situations where a Brigitte is going to be taking even 2-3 McCree shots to her shield.
I mean, it's not nothing for sure, but she doesn't use her shield the same way Reinh does and I wouldn't bet on this kind of thing having much of an impact on her, given how she is being and can be played.
You gotta remember most of us aren't playing with 3.7k Brigittes :P
That's just my smurf after some rough placements, heh. My normal games are generally higher than that.
It's hard to discuss balance and the relative strength of heroes though if one of the conditions is that they're being played sub-optimally or even poorly, because then everything just goes out the window and the core features of a character that give it counterplay just don't even factor in. If we're going to talk about how a character may be balanced by X, and X calls for either the character or their opponent to be played in a way that doesn't reflect potential game conditions of a competent actor, then X just probably isn't going to do the trick.
The thing is I don't think it was originally an abstract balance discussion. It was "hey, there's some Brigittes in my games who just walk at you with their shield up, new Hanzo will be able to deal with that well!" (Which is a deduction I agree with, considering the Brigittes I've played against.)
They're both fine discussions to have, but crossing them gets messy :P
The Escape Goat on
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KasynI'm not saying I don't like our chances.She called me the master.Registered Userregular
Pretty sure storm Arrow fires its salvo faster than McCree can get 2 or 3 shots off. There's a certain value for "however fast" that means it will indeed work out for Hanzo.
Again - you overestimate the number of situations where a Brigitte is going to be taking even 2-3 McCree shots to her shield.
I mean, it's not nothing for sure, but she doesn't use her shield the same way Reinh does and I wouldn't bet on this kind of thing having much of an impact on her, given how she is being and can be played.
You gotta remember most of us aren't playing with 3.7k Brigittes :P
That's just my smurf after some rough placements, heh. My normal games are generally higher than that.
It's hard to discuss balance and the relative strength of heroes though if one of the conditions is that they're being played sub-optimally or even poorly, because then everything just goes out the window and the core features of a character that give it counterplay just don't even factor in. If we're going to talk about how a character may be balanced by X, and X calls for either the character or their opponent to be played in a way that doesn't reflect potential game conditions of a competent actor, then X just probably isn't going to do the trick.
The thing is I don't think it was originally an abstract balance discussion. It was "hey, there's some Brigittes in my games who just walk at you with their shield up, new Hanzo will be able to deal with that well!" (Which is a deduction I agree with, considering the Brigittes I've played against.)
They're both fine discussions to have, but crossing them gets messy :P
I mean the original claim was that Hanzo/Symm reworks are going to be so impactful that they justify not being concerned about Brigitte from a balance perspective, so it kind of was, but I take your point and don't disagree.
Pretty sure storm Arrow fires its salvo faster than McCree can get 2 or 3 shots off. There's a certain value for "however fast" that means it will indeed work out for Hanzo.
Again - you overestimate the number of situations where a Brigitte is going to be taking even 2-3 McCree shots to her shield.
I mean, it's not nothing for sure, but she doesn't use her shield the same way Reinh does and I wouldn't bet on this kind of thing having much of an impact on her, given how she is being and can be played.
You gotta remember most of us aren't playing with 3.7k Brigittes :P
That's just my smurf after some rough placements, heh. My normal games are generally higher than that.
It's hard to discuss balance and the relative strength of heroes though if one of the conditions is that they're being played sub-optimally or even poorly, because then everything just goes out the window and the core features of a character that give it counterplay just don't even factor in. If we're going to talk about how a character may be balanced by X, and X calls for either the character or their opponent to be played in a way that doesn't reflect potential game conditions of a competent actor, then X just probably isn't going to do the trick.
The thing is I don't think it was originally an abstract balance discussion. It was "hey, there's some Brigittes in my games who just walk at you with their shield up, new Hanzo will be able to deal with that well!" (Which is a deduction I agree with, considering the Brigittes I've played against.)
They're both fine discussions to have, but crossing them gets messy :P
I mean the original claim was that Hanzo/Symm reworks are going to be so impactful that they justify not being concerned about Brigitte from a balance perspective, so it kind of was, but I take your point and don't disagree.
Oh, I must have just totally missed that post. Yeah, that's kind of a wacky claim.
What's currently maybe a bit op about brigitte is her stun, not necessarily her shield itself
autono-wally, erotibot300 on
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KasynI'm not saying I don't like our chances.She called me the master.Registered Userregular
Her stun, and some of the dynamics with her ult. I agree the shield itself is pretty on-point, in terms of balance, though it probably wouldn't be the end of the world if its HP got reduced a tiny bit just to make shield-breakage more of a factor in her gameplay.
Weeks ago I said that I think they would do well to rein in the extreme ends of her utility. Make her a little less ridiculously proficient at what she does best - brawling - and compensate with a means of letting her function better in the game states where she can be severely limited, like long range poke where she can't reliably get her passive going as a source of healing and is worth little more than a Repair Pack every 6 seconds.
Pretty sure storm Arrow fires its salvo faster than McCree can get 2 or 3 shots off. There's a certain value for "however fast" that means it will indeed work out for Hanzo.
Again - you overestimate the number of situations where a Brigitte is going to be taking even 2-3 McCree shots to her shield.
I mean, it's not nothing for sure, but she doesn't use her shield the same way Reinh does and I wouldn't bet on this kind of thing having much of an impact on her, given how she is being and can be played.
You gotta remember most of us aren't playing with 3.7k Brigittes :P
That's just my smurf after some rough placements, heh. My normal games are generally higher than that.
It's hard to discuss balance and the relative strength of heroes though if one of the conditions is that they're being played sub-optimally or even poorly, because then everything just goes out the window and the core features of a character that give it counterplay just don't even factor in. If we're going to talk about how a character may be balanced by X, and X calls for either the character or their opponent to be played in a way that doesn't reflect potential game conditions of a competent actor, then X just probably isn't going to do the trick.
The thing is I don't think it was originally an abstract balance discussion. It was "hey, there's some Brigittes in my games who just walk at you with their shield up, new Hanzo will be able to deal with that well!" (Which is a deduction I agree with, considering the Brigittes I've played against.)
They're both fine discussions to have, but crossing them gets messy :P
I mean the original claim was that Hanzo/Symm reworks are going to be so impactful that they justify not being concerned about Brigitte from a balance perspective, so it kind of was, but I take your point and don't disagree.
Oh, I must have just totally missed that post. Yeah, that's kind of a wacky claim.
That actually wasn't the original claim. All they said was that part of the reason they're not worried about a Bridgitte meta was because of new Hanzo and Sym. Not really the same thing as saying Brigitte couldn't use some tuning.
The point being, for whatever ways there are to punish a non-optimally-played Brigitte, there will soon be a couple more (hopefully) viable tools that can also punish her. Obviously you have to assume a certain level of competence when thinking about balance and matchups, but positioning is a huge part of what will make Brigitte useful or not, and bad positioning is also one of the easiest ways to punish a character if you have the right counter. A perfectly played Brigitte will always be in the right spot and act carefully, but having a couple characters that can punish her for positioning mistakes, or force her to play more passive than she'd like, will still go a long way toward keeping her in check, regardless of skill level.
That being said, I wouldn't disagree that she could stand for some adjustments.
What if Brigitte had an ability that let her shatter her own shield (down to 0HP and recharging) to heal nearby allies proportionate to how much health the shield had at the time? Would allow her to toss out an emergency heal when the enemy team is poking from sniper range behind a shield, but I dunno if that could be balanced well.
From Brigitte's perspective I'd definitely like her healing to become more consistent somehow. I think it'd be better if her healing aura was something she could save up and activate like Moira, in exchange for a nerf in some other way.
TexiKenDammit!That fish really got me!Registered Userregular
I swear I've died more from scatter arrow this week than the past two seasons, like they ramped up the BS factor as a final middle finger before the rework. The arrows are probably scattering to form a middle finger too.
From Brigitte's perspective I'd definitely like her healing to become more consistent somehow. I think it'd be better if her healing aura was something she could save up and activate like Moira, in exchange for a nerf in some other way.
I think the huge burst of Repair Pack and its super-short CD kinda' rule out any real buffs to her healing.
'Chance, you are the best kind of whore.' -Henroid
Her healing output when she isn't hitting things is actually really low, like Zen/Lucio level. You are very reliant on hitting flails in midrange engagements and you do very little at all in long range ones. Trying to do duo heals with something like Zen/Brig is usually just not enough healing output to keep teams up. You need to pair her with Mercy/Moira to duo heal or do the numeta Lucio+Mercy/Moira/Zen+Brig triple support and get in their faces.
That said, it would probably be best if she couldn't throw armor through shields. It seems unfair that Moira gas, Lucio aura, and Ana darts can't heal through enemy shields but Brig armor can.
That said, it would probably be best if she couldn't throw armor through shields. It seems unfair that Moira gas, Lucio aura, and Ana darts can't heal through enemy shields but Brig armor can.
I'm pretty sure Moira and Lucio heal through shields
Was testing Brigitte in training mode, and noticed that Rally's armour seems to not expire over time?
That may change the way I use it, if it can effectively be used preemptively.
Rally caps at 150 armor per person, but gives out 300 total, so you totally can use it beforehand to safely armor up but the best potential value is to ult right before a team fight
Was testing Brigitte in training mode, and noticed that Rally's armour seems to not expire over time?
That may change the way I use it, if it can effectively be used preemptively.
Rally caps at 150 armor per person, but gives out 300 total, so you totally can use it beforehand to safely armor up but the best potential value is to ult right before a team fight
Yeah, use it while you can guys. We're already hearing rumblings that this is the most/only (?) busted part about Brigitte at high levels: that you can pop Rally before a fight even begins, no need tfor anything difficult like timing, and then build up another one midfight. Also, it creates a snowball situation from the first teamfight where the victorious Brigitte starts the second fight for her team with a Rally (second one incoming) while yours is still working towards her first.
But for a healer who's meant to trade healing power for personal survivability, she sure does have a lot of cool ways to protect her team and boost their HP. And Rally stacking is probably the most egregious example: it nullifies opening salvo when, say, a Bunker comp would want to get down some really nasty damage into a Brig deathball. And then it happens AGAIN mid teamfight.
Still excited to see where the meta goes with a strong Brigitte. I'll take Different over Balanced at this stage.
I never really understood why they gave it forever-armor. Seems kind of unnecessary. It should probably start decaying after the ult is over.
Yeah, I was a little confused by that. I think they felt it was the best solution to the obvious drawbacks of the ult: it provides the least EHP and HP/s of any support ult in the game. Sure it's armour, but that's a pretty sad comparison.
What's a good alternative? Degrading armour but faster charge rate? Degrading armour only? Lower max armour? I dunno.
I once Whole Hogged a charging Reinhardt over the castle on Second Stage Eichenwalde and into a friend who was on the roof. When we saw the killfeed (Rein -> Charge -> Genji) we all burst out laughing, except for my friend who was like "WHAT THE FUCK JUST HAPPENED?!"
Shields are considered line of sight blockers and prevent healing that requires line of sight. That includes Zen and Lucio ult as well.
But that makes no sense; Lucio heals by sound, it shouldn't be affected by LOS. I can hear someone blaring music through a wall, I don't have to be looking at the stereo speakers through an open door or window.
Shields are considered line of sight blockers and prevent healing that requires line of sight. That includes Zen and Lucio ult as well.
But that makes no sense; Lucio heals by sound, it shouldn't be affected by LOS. I can hear someone blaring music through a wall, I don't have to be looking at the stereo speakers through an open door or window.
It makes exactly as much sense as Lucio healing by sound in the first place.
+7
H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
Shields are considered line of sight blockers and prevent healing that requires line of sight. That includes Zen and Lucio ult as well.
But that makes no sense; Lucio heals by sound, it shouldn't be affected by LOS. I can hear someone blaring music through a wall, I don't have to be looking at the stereo speakers through an open door or window.
It makes exactly as much sense as Lucio healing by sound in the first place.
I mean, he's not supposed to be actually healing wounds with the sound; the fluff is that you're motivated by the music to fight on in spite of your injuries. But yeah, I should know better than to complain about game mechanics being inconsistent with their own established fiction. :P
I like the idea that shields muffle sounds so I can RP Winston as putting up his dome for a little peace and quiet.
Speaking of Hanzo scatter bullshit, I did this a few days ago. It was an extremely fast game, so POTG pickins were slim, and while I was pleased by nailing the widow in the head the BS long range scatter on the mei was very satisfying. So long bullshit scatter arrow old friend...
You know, after seeing all these clips of Reinhardt getting tossed around like a small kitten, I'm beginning to agree with you guys that he should have some sort of boop resistance while his shield is up. Not sure about all the follow-on from that change, but it's probably worth it so Rein mains don't just ragequit OW.
KasynI'm not saying I don't like our chances.She called me the master.Registered Userregular
I'm actually seeing significantly more Reinh play this season. Everyone's freaking out about the CC on him, but what they neglect to mention is how much a friendly Brig can protect and enable Reinhardt, like some kind of crazy Remora fish with a mace. I've protected my Reinh's from enemy Brigettes, enemy Reinh charges, and of course Tracers, who used to just feed on Reinhardt all day long until Brig popped up to police that shit. (I've played about a dozen games as Brig so far in comp this season and I've seen 3-4 Tracers, not a single one stayed for more than a round.)
My buddy was a top 500 D.Va last season. He now mains Reinhardt so far this season and is about the same SR (leaderboards aren't a thing yet). Swapped from fucking D.Va.
Reports of Reinhardt's demise have been greatly exaggerated.
I'm actually seeing significantly more Reinh play this season. Everyone's freaking out about the CC on him, but what they neglect to mention is how much a friendly Brig can protect and enable Reinhardt, like some kind of crazy Remora fish with a mace. I've protected my Reinh's from enemy Brigettes, enemy Reinh charges, and of course Tracers, who used to just feed on Reinhardt all day long until Brig popped up to police that shit. (I've played about a dozen games as Brig so far in comp this season and I've seen 3-4 Tracers, not a single one stayed for more than a round.)
My buddy was a top 500 D.Va last season. He now mains Reinhardt so far this season and is about the same SR (leaderboards aren't a thing yet). Swapped from fucking D.Va.
Reports of Reinhardt's demise have been greatly exaggerated.
No I get that. This season is Brig's season which means it's Rein's season by proxy.
I just don't think people pick Reinhardt to feel like a bouncy ball on the frontline. I dunno, maybe giving him some sort of boop resistance is too much, but he definitely doesn't feel like the big, scary German hunk of armour he used to be.
And I'm super happy that Rein isn't just Pulse Bomb meat to Tracer now, but I think that's equal parts Brig and the Tracer nerf.
You can activate the aura at range by hitting something with flail.
What's really goofy is that she can break Rein's charge with her charge which seems.... nonsensical.
I am generally "LEAVE BRIGETTE ALONE" but I can get behind this. There isn't a good reason why that doesn't end up with them both knocked down like every other charge/charge interaction.
Posts
Again - you overestimate the number of situations where a Brigitte is going to be taking even 2-3 McCree shots to her shield.
I mean, it's not nothing for sure, but she doesn't use her shield the same way Reinh does and I wouldn't bet on this kind of thing having much of an impact on her, given how she is being and can be played.
You gotta remember most of us aren't playing with 3.7k Brigittes :P
That's just my smurf after some rough placements, heh. My normal games are generally higher than that.
It's hard to discuss balance and the relative strength of heroes though if one of the conditions is that they're being played sub-optimally or even poorly, because then everything just goes out the window and the core features of a character that give it counterplay just don't even factor in. If we're going to talk about how a character may be balanced by X, and X calls for either the character or their opponent to be played in a way that doesn't reflect potential game conditions of a competent actor, then X just probably isn't going to do the trick.
On attack I queue up Widowmaker, and one of my teammates starts mocking me in voice chat. “Joshofalltrades lost us the last round, I didn’t notice him getting any picks, abloo bloo”. On first point I get three headshots one right after the other, Mercy, Brigitte, and Soldier. They fall back to the point and I pick off Junkrat and Roadhog. We take the point easily. The rest of the team starts telling the guy who mocked me before the round started to shut the fuck up. He continues to make an ass of himself by saying I got lucky.
Point B gets taken even easier as I take out their unprotected Bastion swap, pop Infravision and start popping people’s heads off as they come out of spawn.
We ended up winning the match and I got my first ever POTG with Widowmaker. I turned on my mic and made fart sounds for the entirety of the replay.
Feels good.
That is to say, you don't have to assume that Brigitte is doing nothing but standing around waiting for Hanzo to hit her for the total burst damage of Storm Arrow to be relevant.
Of course it's possible, but it means she's egregiously out of position and I don't think that context is a reliable thing to base inferences about her relative balance on.
The thing is I don't think it was originally an abstract balance discussion. It was "hey, there's some Brigittes in my games who just walk at you with their shield up, new Hanzo will be able to deal with that well!" (Which is a deduction I agree with, considering the Brigittes I've played against.)
They're both fine discussions to have, but crossing them gets messy :P
I mean the original claim was that Hanzo/Symm reworks are going to be so impactful that they justify not being concerned about Brigitte from a balance perspective, so it kind of was, but I take your point and don't disagree.
Oh, I must have just totally missed that post. Yeah, that's kind of a wacky claim.
Weeks ago I said that I think they would do well to rein in the extreme ends of her utility. Make her a little less ridiculously proficient at what she does best - brawling - and compensate with a means of letting her function better in the game states where she can be severely limited, like long range poke where she can't reliably get her passive going as a source of healing and is worth little more than a Repair Pack every 6 seconds.
That actually wasn't the original claim. All they said was that part of the reason they're not worried about a Bridgitte meta was because of new Hanzo and Sym. Not really the same thing as saying Brigitte couldn't use some tuning.
The point being, for whatever ways there are to punish a non-optimally-played Brigitte, there will soon be a couple more (hopefully) viable tools that can also punish her. Obviously you have to assume a certain level of competence when thinking about balance and matchups, but positioning is a huge part of what will make Brigitte useful or not, and bad positioning is also one of the easiest ways to punish a character if you have the right counter. A perfectly played Brigitte will always be in the right spot and act carefully, but having a couple characters that can punish her for positioning mistakes, or force her to play more passive than she'd like, will still go a long way toward keeping her in check, regardless of skill level.
That being said, I wouldn't disagree that she could stand for some adjustments.
What's really goofy is that she can break Rein's charge with her charge which seems.... nonsensical.
It's hilarious, though.
Yeah, you go ahead. Break formation and charge at that Support who you think is easy pickings. See how that works out for you.
I think the huge burst of Repair Pack and its super-short CD kinda' rule out any real buffs to her healing.
That may change the way I use it, if it can effectively be used preemptively.
Rally caps at 150 armor per person, but gives out 300 total, so you totally can use it beforehand to safely armor up but the best potential value is to ult right before a team fight
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Yeah, use it while you can guys. We're already hearing rumblings that this is the most/only (?) busted part about Brigitte at high levels: that you can pop Rally before a fight even begins, no need tfor anything difficult like timing, and then build up another one midfight. Also, it creates a snowball situation from the first teamfight where the victorious Brigitte starts the second fight for her team with a Rally (second one incoming) while yours is still working towards her first.
But for a healer who's meant to trade healing power for personal survivability, she sure does have a lot of cool ways to protect her team and boost their HP. And Rally stacking is probably the most egregious example: it nullifies opening salvo when, say, a Bunker comp would want to get down some really nasty damage into a Brig deathball. And then it happens AGAIN mid teamfight.
Still excited to see where the meta goes with a strong Brigitte. I'll take Different over Balanced at this stage.
hAmmONd IsnT A mAin TAnk
Yeah, I was a little confused by that. I think they felt it was the best solution to the obvious drawbacks of the ult: it provides the least EHP and HP/s of any support ult in the game. Sure it's armour, but that's a pretty sad comparison.
What's a good alternative? Degrading armour but faster charge rate? Degrading armour only? Lower max armour? I dunno.
I once Whole Hogged a charging Reinhardt over the castle on Second Stage Eichenwalde and into a friend who was on the roof. When we saw the killfeed (Rein -> Charge -> Genji) we all burst out laughing, except for my friend who was like "WHAT THE FUCK JUST HAPPENED?!"
hAmmONd IsnT A mAin TAnk
But that makes no sense; Lucio heals by sound, it shouldn't be affected by LOS. I can hear someone blaring music through a wall, I don't have to be looking at the stereo speakers through an open door or window.
It makes exactly as much sense as Lucio healing by sound in the first place.
I mean, he's not supposed to be actually healing wounds with the sound; the fluff is that you're motivated by the music to fight on in spite of your injuries. But yeah, I should know better than to complain about game mechanics being inconsistent with their own established fiction. :P
Speaking of Hanzo scatter bullshit, I did this a few days ago. It was an extremely fast game, so POTG pickins were slim, and while I was pleased by nailing the widow in the head the BS long range scatter on the mei was very satisfying. So long bullshit scatter arrow old friend...
hAmmONd IsnT A mAin TAnk
My buddy was a top 500 D.Va last season. He now mains Reinhardt so far this season and is about the same SR (leaderboards aren't a thing yet). Swapped from fucking D.Va.
Reports of Reinhardt's demise have been greatly exaggerated.
No I get that. This season is Brig's season which means it's Rein's season by proxy.
I just don't think people pick Reinhardt to feel like a bouncy ball on the frontline. I dunno, maybe giving him some sort of boop resistance is too much, but he definitely doesn't feel like the big, scary German hunk of armour he used to be.
And I'm super happy that Rein isn't just Pulse Bomb meat to Tracer now, but I think that's equal parts Brig and the Tracer nerf.
hAmmONd IsnT A mAin TAnk
I am generally "LEAVE BRIGETTE ALONE" but I can get behind this. There isn't a good reason why that doesn't end up with them both knocked down like every other charge/charge interaction.