That really helps Ana's healing on frontline tanks. You can stay back and not worry about a fucking Junlrat bodyblocking your heals on the frontliner.
And yeah, it helps her offense too, but more than amything it really helps her targeted healing.
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
real-talk: Does dying to stormbow really feel better than scatter? My experience so far is no. I just had one good match as Orisa, but have dealt with a lot of hanzos leaping across shield with a stormbow to the face today ...
On a related note: Teammates, you cannot just ignore pharah the whole match. Look up, my children, look up.
Only one extremely bullshit enviro kill as orisa on rialto today, but I aim to improve on that. That first bridge is a death trap if you ain't careful ...Although I booped a brig into the water today and her roadhog buddy summarily dumped me in with a yank and twist. rude.
+1
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Facing Orisa on Well is really annoying because she's the only booper that doesn't have to put herself at risk of being booped in order to boop.
it's true, although getting the timing right is still tricky. I'm sure there are savants, but the orb moves slowly and it's easy to mis-time. Although easier on those bridges, I'll grant.
i think rialto is way to huge. the first point is pretty easy to get to one you break that first bridge of death. the second point is a lot harder with that double corner after the big bridge. that's where it seems like everyone is stalling at the moment. I did enjoy whiplashing another brig into the water though, that was probably my highlight of the evening.
Also, I really like the new Lucio wallriding changes. I was always terrible at it, and now it's actually an option.
0
KasynI'm not saying I don't like our chances.She called me the master.Registered Userregular
Ana is actually still really good, and she kinda fits in this meta! Anti is huge against Brigitte deathball. She just doesn't have much of a space because even if you run triple support, you'll want Brig, Zen/Lucio, and Moira/Mercy can have bigger impact unless the Ana is insane.
Actually saw two really great Anas in my placements and she absolutely did work, after Brigitte she probably has the most playmaking ability of any of the supports.
Also, went 8-2 in my placements on my main, an even 3900. 7-0 with Brigitte, heh. Hopefully GM before any kind of hard nerfs happen.
I don't think I'm good enough to take Brigette into comp yet, although I like playing as her (if not against her). for now I'll probably stick to Moira/Zen as my support picks there.
real-talk: Does dying to stormbow really feel better than scatter? My experience so far is no. I just had one good match as Orisa, but have dealt with a lot of hanzos leaping across shield with a stormbow to the face today ...
On a related note: Teammates, you cannot just ignore pharah the whole match. Look up, my children, look up.
Only one extremely bullshit enviro kill as orisa on rialto today, but I aim to improve on that. That first bridge is a death trap if you ain't careful ...Although I booped a brig into the water today and her roadhog buddy summarily dumped me in with a yank and twist. rude.
Dumb question: have you tried waiting out the leap then Halting him back behind the barrier? I haven't tried it but at least in theory that might force him to run away or die. Either that or hugging your shield tight and then stepping one foot forward after the leap. Also Fortify obvs.
I dunno, just spitballing here. It just seems like Hanzo-Orisa wouldn't be much different to McCree-Orisa, and I wouldn't give McCree high odds there.
I try and pull him back when I can, I fortify, it's a big risk for him and he might not make it. That said, the problem in those particular matches was my team couldn't hold their own for a second so in the general chaos hanzo could pull some stupid bullshit. I had another match later where I punished some hanzos pretty severely for getting cocky. That said, I have a healthy respect for stormbow.
Stormbow is a pretty good anti bastion though. I appreciate that.
soylenth on
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
but scattering bastion was one of the most fun things to do :c
+1
KasynI'm not saying I don't like our chances.She called me the master.Registered Userregular
Stormbow should absolutely get toned down, maybe take an arrow away and reduce the rate of fire or damage coefficient. It's actually pretty silly, they replaced the one-shot braindead ability with a spammy, multi-shot braindead ability. They gave him an extremely good mobility skill for free and increased the consistency of his Sonic Arrow, and the extra damage potential from Stormbow allows him to charge ults just ludicrously fast - and he already charged ults quite fast. I think not taking into consideration the benefit it would be to his ult charge potential was just a legitimate oversight. He's definitely a bit much, but I like the redesign in principle quite a bit.
Kai_SanCommonly known as Klineshrike!Registered Userregular
As a spastic reloader yeah, I never ran into that issue. But I am sure optimal shots per min people push that kind of thing to its limit so it would increase their hps slightly.
As a spastic reloader yeah, I never ran into that issue. But I am sure optimal shots per min people push that kind of thing to its limit so it would increase their hps slightly.
Hell I still reload with DVa, rein, and moira.
+9
KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
edited May 2018
I love new Hanzo. I played a few arcade games last night and they were all really fun. I actually was on fire most of the game and felt like I could A) do a reliable source of damage and easily escape things like Mei ult and Dva rush. Storm might be a little OP right now, but it's 100% better than scatter aarow because you can attribute it to aiming and firing multiple buttons for kills instead of RNG.
Stormbow should absolutely get toned down, maybe take an arrow away and reduce the rate of fire or damage coefficient. It's actually pretty silly, they replaced the one-shot braindead ability with a spammy, multi-shot braindead ability. They gave him an extremely good mobility skill for free and increased the consistency of his Sonic Arrow, and the extra damage potential from Stormbow allows him to charge ults just ludicrously fast - and he already charged ults quite fast. I think not taking into consideration the benefit it would be to his ult charge potential was just a legitimate oversight. He's definitely a bit much, but I like the redesign in principle quite a bit.
I don't think he is that great even after buffs, but he is way more fun to play and parkour with.
Climb a wall, jump backwards, while shooting 6 arrows in the general direction of the enemy.
Also shoot Dragons more often, while still not getting any kills.
Give Reinhardt a reload animation where he unscrews the head off of his hammer, tosses it away, and replaces it with a new one. This can be freely cancelled and has no effect when it completes.
Real talk though, give Rein a slapper. Sometimes all I want is 30 damage RIGHT NOW.
My favorite musical instrument is the air-raid siren.
Stormbow should absolutely get toned down, maybe take an arrow away and reduce the rate of fire or damage coefficient. It's actually pretty silly, they replaced the one-shot braindead ability with a spammy, multi-shot braindead ability. They gave him an extremely good mobility skill for free and increased the consistency of his Sonic Arrow, and the extra damage potential from Stormbow allows him to charge ults just ludicrously fast - and he already charged ults quite fast. I think not taking into consideration the benefit it would be to his ult charge potential was just a legitimate oversight. He's definitely a bit much, but I like the redesign in principle quite a bit.
I don't think he is that great even after buffs, but he is way more fun to play and parkour with.
Climb a wall, jump backwards, while shooting 6 arrows in the general direction of the enemy.
Also shoot Dragons more often, while still not getting any kills.
I mean, if part of the premise is that he misses his abilities, sure. There are a lot of bad Hanzos out there and people with little experience trying to pick him up. But I've seen several competent Hanzos in just the single day of competitive, and he's definitely a competitive DPS right now. Saw one go for 21k+ damage. Shit, Wraxu was streaming yesterday and got five ultimates off within the first point of Route 66, and he held on to a few of them for a little while. He's pretty nutty right at the moment.
One of the neatest parts about Roadhog is reload decision making. Do you dump all your ammo into the Rein shield? Or do you reload with one round left in case he drops the shield while you reload? Do you keep two in case your team lacks the damage to kill your hook target and you need that little bit more firepower for the extended combo? Your hook is coming off cd in a couple seconds: reload now to have your combo ready straight away, or dump some more damage down range, but effectively increase your hook combo's cd by the length of your reload animation? I have ult: do I run through my mag first to get out max damage first, or save rounds for after the ult so I don't have to reload immediately?
KasynI'm not saying I don't like our chances.She called me the master.Registered Userregular
edited May 2018
Alright, I feel I've gotten enough ranked under my belt this season to make a decent assessment. Some thoughts on the game and playerbase right now.
The hysterics by the community on the meta right now and future of the game are incredibly unjustified. I think a lot of it is being driven by players like Calvin posting Gfycat's of Reinhardt getting bopped around, other players talking about how good Brigitte is, and people in general overreacting to such a significant disruption to the game as it's been played for like, the past half-dozen seasons. I'm seeing so much confirmation bias in my games it's hilarious. There was one teamfight I had on Hanamura where the enemy team was running triple support, and managed to open with a five-man grav on us followed by a shatter, and the enemy team used Rally, Transcendance, AND Sound Barrier during the engagement. All we had was a Rally. My teammate then goes off about how nobody on their team could die because of Brigitte. Dude. They used five ults, including THREE support ults, and we got caught in a huge grav and lost the teamfight over it. Brig's ultimate was not the proximate cause here. All the time, I see Tracers try to approach a backline with Brigitte in it the same way as they ever have, then complain when the same way they've always played can turn out to be a fatal positioning error against Brigette, and swap rather than adapt.
And then there's all the nonsense about Reinhardt being in dire need of help, he's useless, etc. I have never seen this many Reinhardt picks on either team in this game since like, season 3. I'm seeing Reinhardt's making huge plays and just generally having more impact than we've seen from him in quite some time. Not to say that maybe he doesn't deserve some QOL buff, but he's actually one of the biggest winners this season.
As far as the meta goes, its awfulness is being horrendously overexaggerated. It's like some weird social contagion. Yes, there are some nutty stalls happening and a lot of people are underestimating the survivability of a Brigitte deathball due to her passive and burst healing, plus the peels brought by her kit. But in my experience? This is the most enjoyable meta I've seen in quite some time. It's not some frenetic mess where your core gameplay experience is responding to dives or attempting to convince your teammates to help you respond to dives. There are actual teamfights. Individual play at every role feels like it has significantly more impact. Coordinating your target selection feels more important than ever because kills in a teamfight have become an extremely precious thing. It's been pretty fun, I actually feel way more like what I do has impact, and I'm not just hoping our Tracer can one-clip their support to start a fight and then we snowball from there.
Brigitte should be nerfed, and it looks like she's getting some appropriate changes in the right places. Hanzo should probably be nerfed in some way. But by and large? I think there's a lot of hivemind going on about how bad things are, and I'm actually loving it so far, as are plenty of people I know at every role. The community just needs to dial back the reactionary sheep nonsense and maybe be open to the fact that things might actually be good right now.
Kasyn on
+6
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
edited May 2018
Even on the scale of other online communities, Blizzard communities are notoriously unresponsive to change while simultaneously demanding it.
I've been kind of loving this season as it feels like it's not all about the dive. Brig really put the kibosh on flankers which is good because flankers always killing everyone should not have been the dynamic anyone wanted. Tracer and Genji needed to be brought back down to earth.
jungleroomx on
+4
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
One of the neatest parts about Roadhog is reload decision making. Do you dump all your ammo into the Rein shield? Or do you reload with one round left in case he drops the shield while you reload? Do you keep two in case your team lacks the damage to kill your hook target and you need that little bit more firepower for the extended combo? Your hook is coming off cd in a couple seconds: reload now to have your combo ready straight away, or dump some more damage down range, but effectively increase your hook combo's cd by the length of your reload animation? I have ult: do I run through my mag first to get out max damage first, or save rounds for after the ult so I don't have to reload immediately?
It's cool stuff.
My general flow as a hog main:
1) Hold down right click at pretty much all times
2) Reload -> Right Click -> Hook -> Left Click is ideal
3) Never throw a hook at 1 or 0 shots left unless the displacement is important
4) Always reload before healing unless you will literally die immediately
5) Snap ult if you can immediately pin them in a corner/off a cliff
6) Otherwise, ult when out of ammo (having shots afterward is usually not useful since you knock them away)
It's always interesting to me how quickly an idea can spread to the entire community in a game like this. It starts on Reddit and the official forums, and within the week it's just common wisdom throughout the whole game. At that point it's too late to change it. If they're wrong then you just have to wait for them to get bored of talking about it, but they'll never forget it.
I can at least understand the complaints from DPS players, like Tracer specialists, who just hate that a Tracer counter is strong right now. Doesn't mean I agree with them, but hey I get it.
The idea that Rein is fucked over by a Brigitte meta is just silly as fuck though.
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
I can at least understand the complaints from DPS players, like Tracer specialists, who just hate that a Tracer counter is strong right now. Doesn't mean I agree with them, but hey I get it.
The idea that Rein is fucked over by a Brigitte meta is just silly as fuck though.
Rein is fucked when the enemy Brigitte is punching you in the face while yours is nowhere to be found :rotate:
someone do math for me please! what is Rein's hammer attack damage versus Brigs ability to heal? Everytime i've gone up a Rein solo as brig, i've ended up a dead Brig.
It's always interesting to me how quickly an idea can spread to the entire community in a game like this. It starts on Reddit and the official forums, and within the week it's just common wisdom throughout the whole game. At that point it's too late to change it. If they're wrong then you just have to wait for them to get bored of talking about it, but they'll never forget it.
"Falsehood flies, and the truth comes limping after it" - Jonathan Swift
someone do math for me please! what is Rein's hammer attack damage versus Brigs ability to heal? Everytime i've gone up a Rein solo as brig, i've ended up a dead Brig.
You can't manfight him. Get into charge range, charge, swing, flail, back up, wait on cds, reengage.
someone do math for me please! what is Rein's hammer attack damage versus Brigs ability to heal? Everytime i've gone up a Rein solo as brig, i've ended up a dead Brig.
You can't manfight him. Get into charge range, charge, swing, flail, back up, wait on cds, reengage.
Exactly this. You can initiate on him in hopes that your teammates follow up while his shield is down, and then bop him away with the flail and reset. She mathematically just doesn't win in a straight 1v1, but she has the tools to outplay him.
someone do math for me please! what is Rein's hammer attack damage versus Brigs ability to heal? Everytime i've gone up a Rein solo as brig, i've ended up a dead Brig.
Brigitte heals 16 HP/S from Inspire, which I'll assume is continuous.
Reinhardt's hammer does 75 HP per hit, with one hit every .9 seconds.
He can also lead with Firestrike for 100 damage. Let's assume he does that while flying backward from your Whip Shot.
Brigitte regenerates 14.4 HP per hammer swing, which means she's running a deficit of 80.6 HP when the first hammer swing hits. That's not enough to have recovered her armor, so the hammer hits for full damage.
So if we just write out the swings, that's...
95 + 75 + 75 + 75 to get to 320 HP, which finally exceeds her maximum health. So it takes him a Firestrike and three hammer swings, or about 2.7 seconds give or take, to kill Brigitte on his own.
EXCEPT that the healing she has over that time restores 16 * 3.6 = 57.6 health, which gives her an effective 293.2 HP at the end of that time period-- which doesn't even let her take another hammer hit to the face.
You can buy yourself a little extra time with the stun from shield bash, but that extra second of not getting hit with the hammer only gets you another 16 effective HP, which is only enough to get her an additional hammer strike on the margins before dying.
That upper bound established, let's look at how Brigitte attacks Reinhardt. We'll assume that you open with Whip Shot, then Shield Bash to try to regenerate back into having armor for that (ultimately meaningless) one extra 5-damage reduction, and then just Whip Flail as long as possible, because you aren't getting your cooldowns back before you die.
Whip Shot does 70 damage into Reinhardt's armor, for 70-5 = 65 damage.
Shield Bash does 50 damage also into Reinhardt's armor, for 50 -5 = 45 damage.
Rocket Flail does 35 damage every .6 seconds. The first three attacks are subject to his armor. Then you'll get your full 35 damage per swing through the remaining 300 HP, which takes 9 swings.
If we treat Whip Shot and Shield Bash as happening instantaneously, that means the Rocket Flail damage is the only thing we need to consider. It takes twelve swings after your lead-ins to kill him. 12 * .6 = 7.2 seconds. You ain't winning that DPS race.
Mind you, this is all done with spherical cows in vacuums, but pure one-on-one, it definitely seems like Reinhardt has the advantage. You might eke out some more damage by Shield Bashing him during the Firestrike, or playing a protracted game of keep-away with the Whip Flail. Or, y'know, bring friends and have them shoot him while he's stunned.
My favorite musical instrument is the air-raid siren.
Posts
She can do it in deathmatch now in PTR.
In FFA she can now do exactly that
Which I'm pretty sure is the first and only balance change they've made for any mode other than QP/comp
And yeah, it helps her offense too, but more than amything it really helps her targeted healing.
On a related note: Teammates, you cannot just ignore pharah the whole match. Look up, my children, look up.
Only one extremely bullshit enviro kill as orisa on rialto today, but I aim to improve on that. That first bridge is a death trap if you ain't careful ...Although I booped a brig into the water today and her roadhog buddy summarily dumped me in with a yank and twist. rude.
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
Actually saw two really great Anas in my placements and she absolutely did work, after Brigitte she probably has the most playmaking ability of any of the supports.
Also, went 8-2 in my placements on my main, an even 3900. 7-0 with Brigitte, heh. Hopefully GM before any kind of hard nerfs happen.
Dumb question: have you tried waiting out the leap then Halting him back behind the barrier? I haven't tried it but at least in theory that might force him to run away or die. Either that or hugging your shield tight and then stepping one foot forward after the leap. Also Fortify obvs.
I dunno, just spitballing here. It just seems like Hanzo-Orisa wouldn't be much different to McCree-Orisa, and I wouldn't give McCree high odds there.
hAmmONd IsnT A mAin TAnk
Stormbow is a pretty good anti bastion though. I appreciate that.
Hell I still reload with DVa, rein, and moira.
I don't think he is that great even after buffs, but he is way more fun to play and parkour with.
Climb a wall, jump backwards, while shooting 6 arrows in the general direction of the enemy.
Also shoot Dragons more often, while still not getting any kills.
Give Reinhardt a reload animation where he unscrews the head off of his hammer, tosses it away, and replaces it with a new one. This can be freely cancelled and has no effect when it completes.
Real talk though, give Rein a slapper. Sometimes all I want is 30 damage RIGHT NOW.
My teammates would add me to their Avoid As Teammate list
I mean, if part of the premise is that he misses his abilities, sure. There are a lot of bad Hanzos out there and people with little experience trying to pick him up. But I've seen several competent Hanzos in just the single day of competitive, and he's definitely a competitive DPS right now. Saw one go for 21k+ damage. Shit, Wraxu was streaming yesterday and got five ultimates off within the first point of Route 66, and he held on to a few of them for a little while. He's pretty nutty right at the moment.
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
It's cool stuff.
hAmmONd IsnT A mAin TAnk
The hysterics by the community on the meta right now and future of the game are incredibly unjustified. I think a lot of it is being driven by players like Calvin posting Gfycat's of Reinhardt getting bopped around, other players talking about how good Brigitte is, and people in general overreacting to such a significant disruption to the game as it's been played for like, the past half-dozen seasons. I'm seeing so much confirmation bias in my games it's hilarious. There was one teamfight I had on Hanamura where the enemy team was running triple support, and managed to open with a five-man grav on us followed by a shatter, and the enemy team used Rally, Transcendance, AND Sound Barrier during the engagement. All we had was a Rally. My teammate then goes off about how nobody on their team could die because of Brigitte. Dude. They used five ults, including THREE support ults, and we got caught in a huge grav and lost the teamfight over it. Brig's ultimate was not the proximate cause here. All the time, I see Tracers try to approach a backline with Brigitte in it the same way as they ever have, then complain when the same way they've always played can turn out to be a fatal positioning error against Brigette, and swap rather than adapt.
And then there's all the nonsense about Reinhardt being in dire need of help, he's useless, etc. I have never seen this many Reinhardt picks on either team in this game since like, season 3. I'm seeing Reinhardt's making huge plays and just generally having more impact than we've seen from him in quite some time. Not to say that maybe he doesn't deserve some QOL buff, but he's actually one of the biggest winners this season.
As far as the meta goes, its awfulness is being horrendously overexaggerated. It's like some weird social contagion. Yes, there are some nutty stalls happening and a lot of people are underestimating the survivability of a Brigitte deathball due to her passive and burst healing, plus the peels brought by her kit. But in my experience? This is the most enjoyable meta I've seen in quite some time. It's not some frenetic mess where your core gameplay experience is responding to dives or attempting to convince your teammates to help you respond to dives. There are actual teamfights. Individual play at every role feels like it has significantly more impact. Coordinating your target selection feels more important than ever because kills in a teamfight have become an extremely precious thing. It's been pretty fun, I actually feel way more like what I do has impact, and I'm not just hoping our Tracer can one-clip their support to start a fight and then we snowball from there.
Brigitte should be nerfed, and it looks like she's getting some appropriate changes in the right places. Hanzo should probably be nerfed in some way. But by and large? I think there's a lot of hivemind going on about how bad things are, and I'm actually loving it so far, as are plenty of people I know at every role. The community just needs to dial back the reactionary sheep nonsense and maybe be open to the fact that things might actually be good right now.
I've been kind of loving this season as it feels like it's not all about the dive. Brig really put the kibosh on flankers which is good because flankers always killing everyone should not have been the dynamic anyone wanted. Tracer and Genji needed to be brought back down to earth.
My general flow as a hog main:
1) Hold down right click at pretty much all times
2) Reload -> Right Click -> Hook -> Left Click is ideal
3) Never throw a hook at 1 or 0 shots left unless the displacement is important
4) Always reload before healing unless you will literally die immediately
5) Snap ult if you can immediately pin them in a corner/off a cliff
6) Otherwise, ult when out of ammo (having shots afterward is usually not useful since you knock them away)
The idea that Rein is fucked over by a Brigitte meta is just silly as fuck though.
Rein is fucked when the enemy Brigitte is punching you in the face while yours is nowhere to be found :rotate:
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
"Falsehood flies, and the truth comes limping after it" - Jonathan Swift
You can't manfight him. Get into charge range, charge, swing, flail, back up, wait on cds, reengage.
Exactly this. You can initiate on him in hopes that your teammates follow up while his shield is down, and then bop him away with the flail and reset. She mathematically just doesn't win in a straight 1v1, but she has the tools to outplay him.
Using numbers from here and here:
Brigitte heals 16 HP/S from Inspire, which I'll assume is continuous.
Reinhardt's hammer does 75 HP per hit, with one hit every .9 seconds.
He can also lead with Firestrike for 100 damage. Let's assume he does that while flying backward from your Whip Shot.
Brigitte regenerates 14.4 HP per hammer swing, which means she's running a deficit of 80.6 HP when the first hammer swing hits. That's not enough to have recovered her armor, so the hammer hits for full damage.
So if we just write out the swings, that's...
95 + 75 + 75 + 75 to get to 320 HP, which finally exceeds her maximum health. So it takes him a Firestrike and three hammer swings, or about 2.7 seconds give or take, to kill Brigitte on his own.
EXCEPT that the healing she has over that time restores 16 * 3.6 = 57.6 health, which gives her an effective 293.2 HP at the end of that time period-- which doesn't even let her take another hammer hit to the face.
You can buy yourself a little extra time with the stun from shield bash, but that extra second of not getting hit with the hammer only gets you another 16 effective HP, which is only enough to get her an additional hammer strike on the margins before dying.
That upper bound established, let's look at how Brigitte attacks Reinhardt. We'll assume that you open with Whip Shot, then Shield Bash to try to regenerate back into having armor for that (ultimately meaningless) one extra 5-damage reduction, and then just Whip Flail as long as possible, because you aren't getting your cooldowns back before you die.
Whip Shot does 70 damage into Reinhardt's armor, for 70-5 = 65 damage.
Shield Bash does 50 damage also into Reinhardt's armor, for 50 -5 = 45 damage.
Rocket Flail does 35 damage every .6 seconds. The first three attacks are subject to his armor. Then you'll get your full 35 damage per swing through the remaining 300 HP, which takes 9 swings.
If we treat Whip Shot and Shield Bash as happening instantaneously, that means the Rocket Flail damage is the only thing we need to consider. It takes twelve swings after your lead-ins to kill him. 12 * .6 = 7.2 seconds. You ain't winning that DPS race.
Mind you, this is all done with spherical cows in vacuums, but pure one-on-one, it definitely seems like Reinhardt has the advantage. You might eke out some more damage by Shield Bashing him during the Firestrike, or playing a protracted game of keep-away with the Whip Flail. Or, y'know, bring friends and have them shoot him while he's stunned.