Getting back into this a little bit and I’m curious to hear how people generally feel about the matchmaking. How’s the consensus about how it lines up with other games of this nature?
Placement matches are still largely worthless, matches at low gold and below are still reliably a total shitshow, and grinding up through gold is still almost an entirely random process that's dependent on whether or not the matchmaker decides to shit on you with strings of matches with teammates that are inexperienced, over-ranked, griefing, throwing, ranking down, or pulled up into a rank level they can't compete in because they're partied up with somebody of higher rank. Your own skill has some impact, but one player can't offset a steady stream of 2-3 terrible teammates a game.
The reputation system has utterly no function I can determine, other than maybe a placebo to make people feel better? Because nobody is getting sorted by reputation, so there's no real point to it other than adding one more number to the game.
I'm on a good run currently so I'm viewing the game positively, but there's absolutely no telling whether it will hold up or if the matchmaker will suddenly start pitching horrendous teammates at me again for multiple games in a row.
EDIT: Game balance itself is the best it's ever been, to add something positive. The variety of effective team comps is far, far more diverse than it has been in the past, and the gap between useless and excellent characters has been reduced a LOT.
Hanzo's arrows are still bullshit though, that hasn't changed.
I'm Elly#12668 on BattleNet. I've played a while on Console, but now that my computer can handle it I've switched to PC.
With difficulty I'm sure I could be persuaded to play comp, though it stresses me out a bit. :<
I play lots of heroes, but I really enjoy Lucio and Doomfist for their movement abilities. I think I'm pretty decent with Zarya, Dva, Roadhog, Orisa, Rein, and Brigitte. I'm also fond of Zenyatta and Hanzo though I'm terrible with them on PC currently. I play based on my mood, and am not usually averse to switching.
Back on my hamster bullshit, sorry. Also I'm finding the height you activate his ult from matters a lot. You wanna clog up a choke, do it on the ground. You want point coverage? go high, the bombs spread farther and tends to make getting rid of them a bit harder.
It always feels great when your team is complaining about healing only to find out you healed 40% of dmg taken. And then still complained because they're fucking idiots.
On the flip side, I get an earful every time I pull out my pistol as mercy to deal with a baby D'va or a Tracer killing our back line because my front line has tunnel vision on killing everything in front of them. I'd say 90% of the time, this happens:
Why aren't you healing me Mercy? There's a Tracer killing our back line, I went to kill her first. Well heal me and I'll kill her. No, you won't. She will kill me, you might kill her, and then the rest of their team will kill you because you have no healer. Just let me take the 3-5 seconds to kill her and then heal you after, so we are both alive for the actual team fight. You're an idiot. Cool, muted.
This is the correct thing to do - don't listen to them.
I mean seriously though, you shouldn't be trying to kill Tracer as Mercy, unless she's a hit or two away from death.
you're almost never going to win against a Tracer who knows what she's doing, and against a Tracer bad enough to lose a 1v1 vs a Mercy she's not enough of a threat to worry about.
Just use your mobility to get away and escape, if your teammates don't peel for you right away then fly and get yourself to the other side, use them as involuntary meatshields. it only takes 1 second of not taking damage to start Mercy' s self heal. It should be a nightmare for Tracer to even keep up with you.
also for real, mercy' s shooting posture only makes it easier to hit you. shooting back is just inviting getting picked.
Nope. No. Newwp. Don't get me wrong - the body-blocking strat is legit - but often what's on the other side of that friend you want to fly to is a pack of enemies who'll finish off what the Tracer started.
Unless you can GA to high ground where the Tracer can't easily follow, she can burn one or two blinks to catch up with you and finish the job - buuut the one second it takes your regen to kick in is precisely as long as the one second it takes Tracer to reload her guns after that last clip. If she doesn't instantly reacquire you and empty the next clip, you can definitely slip away or just make her waste thirty seconds chasing you around as you survive her attempts to kill you.
Running can totally work, don't get me wrong - but whipping around and pulling your pistol generally is the correct solution, in my experience. Mercy's pistol is actually excellent against Tracer - the large hurtbox of her shots are easy to land, and eight shots - less than half Mercy's clip - is all it would take to kill her.
One landed shot reduces a Tracer to 120 - a frankly uncomfortable number, leaving her in danger of being one-shot with a body shot by Hanzo, Widow, Junk and Sym. Three will put her at half HP.
Even if you don't kill her, three landed shots will make a Tracer fuck right off, blow their recall or run for a health pack - while you can return to your team and keep an eye out. You don't need to kill her, you just need to tell her to piss off in no uncertain terms. She definitely has an advantage in a duel, but that often comes with enough arrogance to leave themselves open to eating four headshots - which is a dead Tracer in less than a second.
There are Mercies you don't want to fuck with, and they don't establish that by GA away behind their Hog.
I have to agree with Chance here. I might try the dodge and run strat at first, but if my team is tunneled in on the enemy team in front of them, my pistol is 100% capable of killing a Tracer and I have proven such multiple times. There's only so many times I can say 'Tracer in back line' before I say fuck it and swat her away myself. Granted this is also at 2500 SR, I still think killing Tracer yourself is much easier than jumping forward to join your team in a glorious death.
I’ve been diving deep into the analysis vids that Jayne’s been posting up on YouTube from his stream. It’s probably the main reason I’ve been picking up Rein so much in non-MH games (he’s done a ton of Rein vids and there’s a lot of tricks he goes over painstakingly that I never even considered when dabbling).
I’ve been diving deep into the analysis vids that Jayne’s been posting up on YouTube from his stream. It’s probably the main reason I’ve been picking up Rein so much in non-MH games (he’s done a ton of Rein vids and there’s a lot of tricks he goes over painstakingly that I never even considered when dabbling).
Jayne's a good one - he's like Fitzy or Emongg, very chill - what're these tricks you're referring to? I like tricks.
'Chance, you are the best kind of whore.' -Henroid
Fire strike cancels, shield hopping, using (shift I think?) to rotate your camera while shielding so you don’t turn your shield
Edit: not to mention basic pointers on positioning, what to do after you shatter (hint: you don’t charge right away), and aggressiveness.
Yeah, so things like fire strike canceling: you can cancel the melee animation at any time with a firestrike. And since the melee hit applies in a sweep from one side to another - right to left on the first swing - you can, for instance, solo kill Reinhardts much quicker than they think with charge, melee (looking about 20 degrees to the left so the melee hits early as possible) into fire strike cancel.
Also, I learned from Jayne that Rein's melee hit box is basically a horizontal brick in front of him, meaning you get more range from it by turning, again, about 20 degrees to your left or right.
While I've been learning Doomfist I've managed to find some enjoyment in trying to push people off the map, but my favorite thing to do is to sink kit on an enemy Rein. Slam -> Uppercut -> Punch but push him into my team (and away from blocking his) so he gets obliterated.
Just watching a Rein panic as 5 people collapse on him is so satisfying.
Finally got the Gridironhardt skin from a box, so now I have all of the skins I wanted out of the event. The skin-specific voice clips alone were worth the work.
I don't know if they're distracted by the glowy thing on my head or if my Tracer-come-find-me mind games are just super effective today, but we full hold Eich point A and I go 17 and 2. It was awesome.
Looking at it in-game, I'm suddenly struck with the thought that I disliked the skin at first because it was too fabulous, causing me to recoil. But with close proximity, it's just kinda' fabulous. The guns look cool, in first person at least.
Or maybe this is that thing where people create reasons for their purchases. It's not a lifer, that's for sure.
Hahahah just went 1 tank (Hammond) + 5 DPS vs. 2/2/2 on Gibraltar attack and won. Nothin' but damage and Soldier's healing station. On the final point I blinked past the teamfight and pushed the payload within 1m before Sombra hacked me and double-teamed me with Brig. I come back by triple-blinking around behind the point, over the abyss on the left, and wait. Genji's standing on the cart and I don't want to turn the team around, so I wait until our Hanzo fires his dragon at it, the Genji leaps off, my Junkrat lands beside me and together we bring it home.
'Twas awesome. 'Specially after their Sombra hacked + owned me so many times.
'Chance, you are the best kind of whore.' -Henroid
"Moira you have to switch." "Our Moira really needs to switch." "We're going to lose if Moira doesn't swap to tank." "I love that you picked a healer, but you've really got to switch off Moira." "Moira can you tank?"
Tab, check team and stats. Three attackers, Hammond and Mercy. I've got gold eliminations and kills. And healing. We manage to push to the end and win first round.
"Uh, alright, if you really don't want me to heal. You're just going to have Mercy though." "We'll be fine." It's a group of four including Mercy, so I'm giving them a chance.
Swap to tank for defense. I'm now the only tank while we have a full squad of damage and Mercy. They all push up into one of the hallways and get wiped immediately while I'm left sitting on the point.
"Wow, why weren't we getting any heals?"
Mercy learns to stick to me like glue and make them fight for every inch but eventually lose because everyone else still refuses to tank/heal. Sudden death round, Defense, I go back to Moira. Immediately voice chat is everyone complaining. Still no real tanks. They take point in like a minute. Moira and Mercy are our two cards.
"Moira you have to switch." "Our Moira really needs to switch." "We're going to lose if Moira doesn't swap to tank." "I love that you picked a healer, but you've really got to switch off Moira." "Moira can you tank?"
Tab, check team and stats. Three attackers, Hammond and Mercy. I've got gold eliminations and kills. And healing. We manage to push to the end and win first round.
"Uh, alright, if you really don't want me to heal. You're just going to have Mercy though." "We'll be fine." It's a group of four including Mercy, so I'm giving them a chance.
Swap to tank for defense. I'm now the only tank while we have a full squad of damage and Mercy. They all push up into one of the hallways and get wiped immediately while I'm left sitting on the point.
"Wow, why weren't we getting any heals?"
Mercy learns to stick to me like glue and make them fight for every inch but eventually lose because everyone else still refuses to tank/heal. Sudden death round, Defense, I go back to Moira. Immediately voice chat is everyone complaining. Still no real tanks. They take point in like a minute. Moira and Mercy are our two cards.
And hey, I'm in Bronze again.
I see what their thinking was: in a team where Hammond is the only tank and you already have a Mercy...Moira is kinda surplus. Hell, she might even struggle to find good value if everyone's constantly running around like that Benny Hill sketch.
But that said, when they clearly just wanted to dirk you with the solo tank role, just play what you want and write them off as a bunch of selfish fucktards. Focus on improving your own play and leave those shitters behind. But first thigns first, mute the fuckers once it became clear their comms were just self-serving.
What I'm saying is, leave those fuckers in your SR rising dust!
By the way, still congrats on making Silver. Your SR is going to wobble back and forth over the Silver/Bronze precipice like mine did/does between Plat and Gold. What's important is that your resting SR is higher than it was. The number is more important than your arbitrary medal thingummy!
I really appreciate when someone asks "hey can you play so and so" because if i can, i will. But most of the time it is pure passive aggressive bullshit. Oh man, we'd be so much better off if the other healer was lucio instead of ana. oh man, that second healer just isn't cutting it, we're gonna lose.
<mute>
I really appreciate when someone asks "hey can you play so and so" because if i can, i will. But most of the time it is pure passive aggressive bullshit. Oh man, we'd be so much better off if the other healer was lucio instead of ana. oh man, that second healer just isn't cutting it, we're gonna lose.
<mute>
Yeah, whenever someone says "we really need blah" (when it's a clear request for someone to have less fun...) I just inwardly remind myself that since we're all scrubs with huge room for improvement what we also need is to just play a little better. If everyone just buckled down and really focused we could all play 100 to 200 SR higher than our current rank. If that happened then we'd just smash the other team by sheer outplay. Demanding hero changes from others is the laziest most scapegoaty way to maybe scrape a victory or two, and it doesn't sustain itself like genuine improvement does. At least, IMO, until you reach the tippity-top ranks where everyone's playing at the peak of the game's current skill level and every marginal dis/advantage might be the decisive factor in a game.
By the way, still congrats on making Silver. Your SR is going to wobble back and forth over the Silver/Bronze precipice like mine did/does between Plat and Gold. What's important is that your resting SR is higher than it was. The number is more important than your arbitrary medal thingummy!
I used to be one game away from Gold.
Last game, finally got a break. Someone disconnects on the other team 3/4 through the first round. We push to the end, then hold them near spawn on defense.
BeezelThere was no agreement little morsel..Registered Userregular
so I got that aim hero program during the last steam sale. It's purpose, supposedly is to help you find your mouse settings between ingame sensitivity and your mouse dpi. It has specific presets for overwatch that you can tool around with. After fucking with it for about a day and a half I'm already starting to see improvements in accuracy and aim consistency.
I'm starting to average about 40%+ accuracy as far as shots fired with Soldier and Hammond which is. Yeah that's a lot better than the 25-30% I was seeing a few weeks ago.
I have found anything below around 2900, chat and voice chat are useless and just lead to frustration and bad play. Turn off match chat and do not read team chat, keep voice on so people don’t rage about it and then turn voice chat volume to zero.
Stick with 6 hero’s you play the best - 2 dps, 2 heals, and 2 tanks. Don’t try to get all crazy with Genji and Doomfist etc. Stick with low skill hero’s like soldier dva mercy. If you lost two games in a row get up from the computer for 5 minutes and come back and queue. If you lose three in a row time for a break.
Use the avoid a player function after every match. If there is just a troll or horrible player on your team avoid them. Change the players after every match to ensure you dont get stuck with them two matches in a row.
If you follow those guidelines and you have average aim and average game awareness you can hit 2400 without a issue.
Nothing is worse than what I call "cargo cult comp quarterbackers", people who like to pretend they're experts on the finer points of comp yet have only the most superficial understanding that they ape from what they see pros use. Your team didn't lose because your group was an uncoordinated mess of people trickling in and unable to aim, you lost because your team wasn't a perfect 2/2/2 of juuuuuust the right meta picks. "Sure we have 2 healers, but Zenyatta doesn't count as a full healer so we really only have 1.5 healers OMG GG!!!"
If Overwatch had a hierarchy of needs, it would look something like:
-Fine tuned comp ("We have 2 tanks, but maybe Winston would be better than Dva in this situation")
-Basic comp competency (no 5 dps, 1 healer, and your dps are all snipers plus doomfist and genji)
-Team coordination
-Basic aiming skills
-Basic awareness skills
You need to take care of the bottom level stuff before the stuff above it even matters. You're at the silver/bronze border and you're telling me you're an expert able to tell the perfect 2/2/2 comp and what constitutes an auto loss? Uh huh. Aren't you the guy who picked 4th dps complaining that we need another healer?
I ran into this constantly in every MOBA I played. People who couldn't handle basic shit like warding the river after the 5th time they were ganked from there, yet they think some minor lane comp detail is why we lost.
It's like some guy on the company softball team blaming the equipment or batting order for a loss when there's a dozen other basic shortcomings the players fall short in.
Posts
Placement matches are still largely worthless, matches at low gold and below are still reliably a total shitshow, and grinding up through gold is still almost an entirely random process that's dependent on whether or not the matchmaker decides to shit on you with strings of matches with teammates that are inexperienced, over-ranked, griefing, throwing, ranking down, or pulled up into a rank level they can't compete in because they're partied up with somebody of higher rank. Your own skill has some impact, but one player can't offset a steady stream of 2-3 terrible teammates a game.
The reputation system has utterly no function I can determine, other than maybe a placebo to make people feel better? Because nobody is getting sorted by reputation, so there's no real point to it other than adding one more number to the game.
I'm on a good run currently so I'm viewing the game positively, but there's absolutely no telling whether it will hold up or if the matchmaker will suddenly start pitching horrendous teammates at me again for multiple games in a row.
EDIT: Game balance itself is the best it's ever been, to add something positive. The variety of effective team comps is far, far more diverse than it has been in the past, and the gap between useless and excellent characters has been reduced a LOT.
Hanzo's arrows are still bullshit though, that hasn't changed.
Sorry I'm so frickin slow about putting my info!
I'm Elly#12668 on BattleNet. I've played a while on Console, but now that my computer can handle it I've switched to PC.
With difficulty I'm sure I could be persuaded to play comp, though it stresses me out a bit. :<
I play lots of heroes, but I really enjoy Lucio and Doomfist for their movement abilities. I think I'm pretty decent with Zarya, Dva, Roadhog, Orisa, Rein, and Brigitte. I'm also fond of Zenyatta and Hanzo though I'm terrible with them on PC currently. I play based on my mood, and am not usually averse to switching.
Have you seen him? Now you have
Back on my hamster bullshit, sorry. Also I'm finding the height you activate his ult from matters a lot. You wanna clog up a choke, do it on the ground. You want point coverage? go high, the bombs spread farther and tends to make getting rid of them a bit harder.
"...only mights and maybes."
Edit:
I have to agree with Chance here. I might try the dodge and run strat at first, but if my team is tunneled in on the enemy team in front of them, my pistol is 100% capable of killing a Tracer and I have proven such multiple times. There's only so many times I can say 'Tracer in back line' before I say fuck it and swat her away myself. Granted this is also at 2500 SR, I still think killing Tracer yourself is much easier than jumping forward to join your team in a glorious death.
Jayne's a good one - he's like Fitzy or Emongg, very chill - what're these tricks you're referring to? I like tricks.
Edit: not to mention basic pointers on positioning, what to do after you shatter (hint: you don’t charge right away), and aggressiveness.
Yeah, so things like fire strike canceling: you can cancel the melee animation at any time with a firestrike. And since the melee hit applies in a sweep from one side to another - right to left on the first swing - you can, for instance, solo kill Reinhardts much quicker than they think with charge, melee (looking about 20 degrees to the left so the melee hits early as possible) into fire strike cancel.
Also, I learned from Jayne that Rein's melee hit box is basically a horizontal brick in front of him, meaning you get more range from it by turning, again, about 20 degrees to your left or right.
hAmmONd IsnT A mAin TAnk
I swear that fucking boop is the only one that pisses me off in this whole game. Stop hitting me I'm trying to shoot you!
hAmmONd IsnT A mAin TAnk
Just watching a Rein panic as 5 people collapse on him is so satisfying.
Have you seen him? Now you have
On the other hand west coast best coast
i hadn't checked my OW coin count in forever, and it turned out I had over 400 coins waiting for me (i've gotten very lucky on the 100-coin drops)
so now i own two very gaudy, very ugly limited-time skins
Steam: MightyPotatoKing
Second game is my first game in the Atlantic skin on Tracer, and here's something you may not know.
Here's something they won't tell you.
Tracer's Atlantic All-Star skin makes a watery woosh sound when you blink.
It makes a woosh! (!!!)
https://soul-secretroom.tumblr.com/
I don't know if they're distracted by the glowy thing on my head or if my Tracer-come-find-me mind games are just super effective today, but we full hold Eich point A and I go 17 and 2. It was awesome.
Looking at it in-game, I'm suddenly struck with the thought that I disliked the skin at first because it was too fabulous, causing me to recoil. But with close proximity, it's just kinda' fabulous. The guns look cool, in first person at least.
Or maybe this is that thing where people create reasons for their purchases. It's not a lifer, that's for sure.
Edit: also - calling all Monkeys
Winston's leap now apparently does 50 damage regardless of distance. Time to dust off your tesla cannons.
https://gfycat.com/downrightrealapisdorsatalaboriosa
'Twas awesome. 'Specially after their Sombra hacked + owned me so many times.
... well.....shoot...
Watching these killcams I don't know how someone wouldn't reactively aim for the glowing orb coming at them.
Tab, check team and stats. Three attackers, Hammond and Mercy. I've got gold eliminations and kills. And healing. We manage to push to the end and win first round.
"Uh, alright, if you really don't want me to heal. You're just going to have Mercy though." "We'll be fine." It's a group of four including Mercy, so I'm giving them a chance.
Swap to tank for defense. I'm now the only tank while we have a full squad of damage and Mercy. They all push up into one of the hallways and get wiped immediately while I'm left sitting on the point.
"Wow, why weren't we getting any heals?"
Mercy learns to stick to me like glue and make them fight for every inch but eventually lose because everyone else still refuses to tank/heal. Sudden death round, Defense, I go back to Moira. Immediately voice chat is everyone complaining. Still no real tanks. They take point in like a minute. Moira and Mercy are our two cards.
And hey, I'm in Bronze again.
I see what their thinking was: in a team where Hammond is the only tank and you already have a Mercy...Moira is kinda surplus. Hell, she might even struggle to find good value if everyone's constantly running around like that Benny Hill sketch.
But that said, when they clearly just wanted to dirk you with the solo tank role, just play what you want and write them off as a bunch of selfish fucktards. Focus on improving your own play and leave those shitters behind. But first thigns first, mute the fuckers once it became clear their comms were just self-serving.
What I'm saying is, leave those fuckers in your SR rising dust!
By the way, still congrats on making Silver. Your SR is going to wobble back and forth over the Silver/Bronze precipice like mine did/does between Plat and Gold. What's important is that your resting SR is higher than it was. The number is more important than your arbitrary medal thingummy!
hAmmONd IsnT A mAin TAnk
It makes the gaming experience much more pleasant.
<mute>
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
Yeah, whenever someone says "we really need blah" (when it's a clear request for someone to have less fun...) I just inwardly remind myself that since we're all scrubs with huge room for improvement what we also need is to just play a little better. If everyone just buckled down and really focused we could all play 100 to 200 SR higher than our current rank. If that happened then we'd just smash the other team by sheer outplay. Demanding hero changes from others is the laziest most scapegoaty way to maybe scrape a victory or two, and it doesn't sustain itself like genuine improvement does. At least, IMO, until you reach the tippity-top ranks where everyone's playing at the peak of the game's current skill level and every marginal dis/advantage might be the decisive factor in a game.
hAmmONd IsnT A mAin TAnk
I used to be one game away from Gold.
Last game, finally got a break. Someone disconnects on the other team 3/4 through the first round. We push to the end, then hold them near spawn on defense.
Then this.
hAmmONd IsnT A mAin TAnk
Back, but fortified with memories of how to play better.
Like the phoenix you will rise again!
hAmmONd IsnT A mAin TAnk
I'm starting to average about 40%+ accuracy as far as shots fired with Soldier and Hammond which is. Yeah that's a lot better than the 25-30% I was seeing a few weeks ago.
"...only mights and maybes."
Also @Beezel that accuracy is awesome. I only ever peak at like 40% on a very good match.
I have found anything below around 2900, chat and voice chat are useless and just lead to frustration and bad play. Turn off match chat and do not read team chat, keep voice on so people don’t rage about it and then turn voice chat volume to zero.
Stick with 6 hero’s you play the best - 2 dps, 2 heals, and 2 tanks. Don’t try to get all crazy with Genji and Doomfist etc. Stick with low skill hero’s like soldier dva mercy. If you lost two games in a row get up from the computer for 5 minutes and come back and queue. If you lose three in a row time for a break.
Use the avoid a player function after every match. If there is just a troll or horrible player on your team avoid them. Change the players after every match to ensure you dont get stuck with them two matches in a row.
If you follow those guidelines and you have average aim and average game awareness you can hit 2400 without a issue.
If Overwatch had a hierarchy of needs, it would look something like:
-Fine tuned comp ("We have 2 tanks, but maybe Winston would be better than Dva in this situation")
-Basic comp competency (no 5 dps, 1 healer, and your dps are all snipers plus doomfist and genji)
-Team coordination
-Basic aiming skills
-Basic awareness skills
You need to take care of the bottom level stuff before the stuff above it even matters. You're at the silver/bronze border and you're telling me you're an expert able to tell the perfect 2/2/2 comp and what constitutes an auto loss? Uh huh. Aren't you the guy who picked 4th dps complaining that we need another healer?
I ran into this constantly in every MOBA I played. People who couldn't handle basic shit like warding the river after the 5th time they were ganked from there, yet they think some minor lane comp detail is why we lost.
It's like some guy on the company softball team blaming the equipment or batting order for a loss when there's a dozen other basic shortcomings the players fall short in.