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[WH40K] Previews galore!

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    honoverehonovere Registered User regular
    see317 wrote: »
    Badablack wrote: »
    So what you’re saying is that Catachans spend 50% of every day getting each other pregnant.

    What else are they going to do? Can't exactly spend your time farming when literally every living thing on the planet is trying to kill you.
    Just saying there's probably not a whole lot else to occupy your time. You learn your survival skills on the hike over to your partners place, or you don't make it there.

    And if you make it food shopping is also done when you get there.

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    LanlaornLanlaorn Registered User regular
    Inquisitor wrote: »
    You could still have one dude in charge of an entire planet. He'd just have to be really good at delegating.

    Which means that if you eliminated him the planet would likely keep functioning unchanged as that individual was more a figurehead position than anything else. Which means killing him and replacing him would likely do very little if say, the planetary government had been turned to chaos over any period of length.

    Like Burnage said, 40k’s scale just doesn’t make sense if you think about it too hard.

    C'mon, this is like saying the President isn't important because if you assassinate him the various Governors and Mayors, plus all the levels of legislative and judicial bodies that don't exist in 40k, keep functioning without missing a beat.

    The leader of a big organization certainly is important for their ability to set policy for the entire organization, even if they don't personally matter in keeping the lights on. Same thing applies to Generals and Admirals and etc.

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    [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    Lanlaorn wrote: »
    Inquisitor wrote: »
    You could still have one dude in charge of an entire planet. He'd just have to be really good at delegating.

    Which means that if you eliminated him the planet would likely keep functioning unchanged as that individual was more a figurehead position than anything else. Which means killing him and replacing him would likely do very little if say, the planetary government had been turned to chaos over any period of length.

    Like Burnage said, 40k’s scale just doesn’t make sense if you think about it too hard.

    C'mon, this is like saying the President isn't important because if you assassinate him the various Governors and Mayors, plus all the levels of legislative and judicial bodies that don't exist in 40k, keep functioning without missing a beat.

    The leader of a big organization certainly is important for their ability to set policy for the entire organization, even if they don't personally matter in keeping the lights on. Same thing applies to Generals and Admirals and etc.

    A lot of stuff would keep working due to bureaucratic inertia. Ability to change direction or react to a large-scale emergency would be severely hampered.

    So, assassinate the governor of the planet (and ideally as many of his top advisors as you can find), then send in the regular ground troops while everybody's distracted/unable to mount a coherent response.

    Or, assassinate/depose the governor + advisors and install your replacements. (Then troops if that doesn't work.)

    Sic transit gloria mundi.
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    LanlaornLanlaorn Registered User regular
    Right, we're in complete agreement. And this scenario could be represented by a game of 40k, a few dozen Space Marines drop in to secure the objective which is the Governor's mansion-bunker and it's being defended by the local Imperial Guard company where one of his loyal cronies is a commander. Blowing the bunker up from orbit would cause far too much collateral damage to the Hive City it's buried within.

    But anything like "Attacking Fenris would mean fighting Ice Vietnam" well, I feel like the Imperial Navy has this covered.

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    RiemannLivesRiemannLives Registered User regular
    Gvzbgul wrote: »
    Catachan population stats:

    50% of the human population does not survive infancy.
    50% of those who survive die before 10.
    Population: 12 million.

    that is actually not far off from the mortality stats for the neolithic and bronze age peoples of Britain (Windmill Hill culture / Beaker culture).

    Attacked by tweeeeeeees!
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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    Gvzbgul wrote: »
    Catachan population stats:

    50% of the human population does not survive infancy.
    50% of those who survive die before 10.
    Population: 12 million.

    that is actually not far off from the mortality stats for the neolithic and bronze age peoples of Britain (Windmill Hill culture / Beaker culture).

    the big difference being catacha is straight up the jungle from Predator only everywhere

    on the whole fucking planet

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    TastyfishTastyfish Registered User regular
    Lanlaorn wrote: »
    Inquisitor wrote: »
    You could still have one dude in charge of an entire planet. He'd just have to be really good at delegating.

    Which means that if you eliminated him the planet would likely keep functioning unchanged as that individual was more a figurehead position than anything else. Which means killing him and replacing him would likely do very little if say, the planetary government had been turned to chaos over any period of length.

    Like Burnage said, 40k’s scale just doesn’t make sense if you think about it too hard.

    C'mon, this is like saying the President isn't important because if you assassinate him the various Governors and Mayors, plus all the levels of legislative and judicial bodies that don't exist in 40k, keep functioning without missing a beat.

    The leader of a big organization certainly is important for their ability to set policy for the entire organization, even if they don't personally matter in keeping the lights on. Same thing applies to Generals and Admirals and etc.

    They're also nobles, take out the guy at the top and a few select relatives and the whole crusader kings dominoes fall. Just have to make sure you have a friendly dynasty in the wings to tidy up.

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    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Got my magnet order. Now I can continue magnetizing my knight, predator tank, and thunderwolves.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    I remember when I gave up on 40k I was in the process of magnetizing my rhinos to be preds or razorbacks
    I have the parts but I never went through with it as I just didn't know

    Really it's both like a bizarre Xmas and depressing to find my 40k stuff and find out where I left off.

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    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Brainleech wrote: »
    I remember when I gave up on 40k I was in the process of magnetizing my rhinos to be preds or razorbacks
    I have the parts but I never went through with it as I just didn't know

    Really it's both like a bizarre Xmas and depressing to find my 40k stuff and find out where I left off.

    I was thinking of magnetizing mine to be rhinos or Razorbacks also but I already have 3 rhinos I bought with the Space Wolves collection I bought years ago that had a turret for each to run as Razorbacks so I'm just magnetizing the sponson guns for the predators. No idea what the gun is.

    Right now I'm mostly trying to figure out how to remove magnets. I put my old not GW made Thunderwolves into the freezer but I don't know how I'm gonna get the magnets. Might need to dig into the material.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
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    BadablackBadablack Registered User regular
    Has anyone used magnets for their sector mechanicus terrain? I really wanna magnetize the hell out of this stuff, it’s so interchangeable and can be swapped around to make all sorts of configurations.

    FC: 1435-5383-0883
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    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Badablack wrote: »
    Has anyone used magnets for their sector mechanicus terrain? I really wanna magnetize the hell out of this stuff, it’s so interchangeable and can be swapped around to make all sorts of configurations.

    I saw a thing about someone magnetizing all of the terrain in the kill team box and using hundreds of magnets to do so.

    I'm probably going to after I finish the current magnet project. The terrain didn't come together as well as I'd like and the modular coolness of the pieces doesn't really exist.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
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    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    The new KT stuff coming out has me excited and stressed. I don't have enough money after bills to grab this all.

    The new commander sets look like they could be really cool. Tau and Necrons are the next faction starters with terrain matching the next killzone which is a trench warfare thing and sounds really cool.

    I really want to finish up buying stuff that I'm missing for my Space Wolves but this KT stuff is so cool.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
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    honoverehonovere Registered User regular
    Commander book is the most interesting of that for me. Also, now that commander sets are coming, the starter sets are not that enticing for me anymore.

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    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    edited September 2018
    honovere wrote: »
    Commander book is the most interesting of that for me. Also, now that commander sets are coming, the starter sets are not that enticing for me anymore.

    Yea, commander is way more interesting than the base starter armies. I just want the extra stuff out of them but the Necron and Tau one are more interesting just for the faction specific stuff and the trench terrain. I really like the trench killzone.

    Edit: I don't even know what I really want for my Space Wolves anymore after I get 10 Wulfen. I guess 2 or 3 of the Stormfang/Stormwolf, maybe Blood Claws since I have like 8. I kind of wanted to be able to field at least 1 full squad of Interceptors.

    I also need to focus more on my debt though. Damn you GW!

    Stragint on
    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
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    honoverehonovere Registered User regular
    Hmmm, looks like the commander kits are really only the commander plus tokens and cards. From the pictures I somehow expected them to come with a set of infantry.

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    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    honovere wrote: »
    Hmmm, looks like the commander kits are really only the commander plus tokens and cards. From the pictures I somehow expected them to come with a set of infantry.

    Possibly, some of them looked larger than others. It might be weird if it was a commander with units, would kind of make the starter kits not worth it depending on units.

    Someone in a Facebook group brought up how all the HQs look like ones from boxes that are already available.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
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    honoverehonovere Registered User regular
    That means my Eldar would get an autarch with wings. Nice.

    40 commanders is 2-3 on average for every faction, although Marines probably get the lion's share with all their available plastic characters.

    I bet they also get atleast a lieutenant in addition to the librarian and also a chaplain. I hope engineers are also available for admech.

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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Stragint wrote: »
    The new KT stuff coming out has me excited and stressed. I don't have enough money after bills to grab this all.

    The new commander sets look like they could be really cool. Tau and Necrons are the next faction starters with terrain matching the next killzone which is a trench warfare thing and sounds really cool.

    I really want to finish up buying stuff that I'm missing for my Space Wolves but this KT stuff is so cool.

    Where is this?

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    Custom SpecialCustom Special I know I am, I'm sure I am, I'm Sounders 'til I die!Registered User regular
    Brainleech wrote: »
    Stragint wrote: »
    The new KT stuff coming out has me excited and stressed. I don't have enough money after bills to grab this all.

    The new commander sets look like they could be really cool. Tau and Necrons are the next faction starters with terrain matching the next killzone which is a trench warfare thing and sounds really cool.

    I really want to finish up buying stuff that I'm missing for my Space Wolves but this KT stuff is so cool.

    Where is this?

    Warhammer Community

    XBL: F4ll0utBP | STEAM | PSN : CustomSpecial | Bnet: F4ll0ut#1636
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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    honovere wrote: »
    That means my Eldar would get an autarch with wings. Nice.

    40 commanders is 2-3 on average for every faction, although Marines probably get the lion's share with all their available plastic characters.

    I bet they also get atleast a lieutenant in addition to the librarian and also a chaplain. I hope engineers are also available for admech.

    I thought you can get a autarch with wings right now

    ji4rn368ah03.png


    Just other styles would be interesting

    But I have a feeling they might do different sculpts for some of them and sell them as bundles for kill team like the current warbands get

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    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    I saw someone use the easy build Stormcast Eternal Sequitors to make Space Wolves HQs. I kind of want to grab one and see what I can do.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
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    honoverehonovere Registered User regular
    All the shown commanders are existing plastic kits, so Eldar will probably get to field that
    Brainleech wrote: »
    honovere wrote: »
    That means my Eldar would get an autarch with wings. Nice.

    40 commanders is 2-3 on average for every faction, although Marines probably get the lion's share with all their available plastic characters.

    I bet they also get atleast a lieutenant in addition to the librarian and also a chaplain. I hope engineers are also available for admech.

    I thought you can get a autarch with wings right now

    ji4rn368ah03.png


    Just other styles would be interesting

    But I have a feeling they might do different sculpts for some of them and sell them as bundles for kill team like the current warbands get

    All the shown commanders are existing plastic kits, so Eldar will probably get to field that autarch, meaning they get a model with fly, which is pretty nice in Killteam, and maybe also a farseer, as there's a plastic model for that, too.

    I don't think we'll get any new models outside of expansion sets like rogue trader. I think an expansion featuring inquisition is rumoured.

    Although there is that one plastic inquisitor special character. Maybe she'll get Killteam rules, too.

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    TIFunkaliciousTIFunkalicious Kicking back in NebraskaRegistered User regular
    The Gellerpox infected codex is pretty underwhelming for normal 40k. They still seem to think -1 to Leadership is an overpowered mechanic you should pay out the nose for

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    MazzyxMazzyx Comedy Gold Registered User regular
    Played kill team tonight with my Deathwatch KT. It was for the campaign that just started so I had a 12 man roster to choose from. Basically I can take 5 models from my army and I will always be 92-100 points so it makes taking a team is easy.

    My team for tonight:
    KT Euphrates
    Intercessor Sgt
    -Leader/Bolt Rifle/Bolt Pistol
    Vet Gunner
    -Frag Cannon/Heavy Specialist
    Blackshield
    -Heavy TH/Combat Specialist
    Intercessor
    -Bolt Rifle/Bolt Pistol
    Vet
    -Shotgun

    I know had one less specialist but it was based on my understanding of the combat roster for this and figuring a couple of sacrificial bodies would be fine.

    I ended up not having to worry. My opponent was Orks.
    1xNob Leader
    -Claw,combi-skorcha, combat specialist
    1xGrot (Golden Grot)
    -Leader
    2x Normal Grots
    3x Boyz
    1xBurna
    -Demo Specialist
    1xLoota
    1xMek with big shoota
    -Heavy specialist
    1xCommando

    Frag cannons are just nasty. Burned a boy charging at me. Killed the Loota. Killed another boy. The shotgun vet killed the burner. The Blackshield charged and pulverized the Nob by rolling 2 sixes on the wound rolls guaranteeing a 6 damage characteristic. The intercessors did okay, nothing super amazing. Just picking off boyz or grots as it went. The 30" range though is crazy good.

    The Deathwatch are just so good. Wounding everything 2s in a game like this is nuts especially verse orks where they just never get saves. I lost no models due to saves and good wound rolls for myself.

    Won as my opponent tactically retreated just as I broke his army.

    Played another game afterwards for fun teaching my opponents son. Same army. I brought this time:
    Intercessor Sgt
    -Leader/Bolt Rifle/Bolt Pistol
    Intercessor
    -Bolt Rifle/Bolt Pistol
    Blackshield
    -Heavy TH/Combat Specialist
    Vet Gunner
    -Infernus HB/Heavy Specialist
    Vet Sgt
    -Combi-melta/Xenophase Blase/Zealot

    First turn I lose the veteran sgt to a loota and a 6 on the wound roll. Wouldn't lose anything else. The intercessors were the kings in this game just picking off ork after ork. My combat specialist this time flattened an ork boy with the hammer. 4 attacks with that thing is just crazy good. The HB did not a ton but hold objectives. Big thing was the breaking->shaken cascade I was able to cause on the opponent. Once it started the 4th turn he had one unit that was not shaken and that was the Nob. It really showed how weak large groups can be.

    Seriously though, Deathwatch special ammo is just broken with intercessors in KT. Just so good. Every thing they have is just good at producing a hard to charge front line with autohits and a dangerous sniping back line.

    Also kill team is a damn fun game.

    u7stthr17eud.png
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    SmokeStacksSmokeStacks Registered User regular
    Deathwatch Killteams are the new Riptide Wing. I don't know what GW was thinking - you pay barely more than Vanilla marines for SIA that breaks the game on such a small board, and the only downside is you can't take Scouts.

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    KhraulKhraul Registered User regular
    I'm hoping that KT gets a balance pass soon... Some of the armies don't seem particularly well balanced

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
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    BadablackBadablack Registered User regular
    Deathwatch teams that spend all their points on frag cannons will annihilate melee teams, but get smoked by anything ranged.
    I play tyranids though, so...

    FC: 1435-5383-0883
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    KhraulKhraul Registered User regular
    @Badablack

    What Tyranids Killteam rosters are you finding work best?

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
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    BadablackBadablack Registered User regular
    I like running a single Warrior with venom cannon for synapse, a couple genestealers, a Lictor and then fill the rest with devourer termagants. Regular gants don’t do anything, and hormagaunts don’t accomplish enough next to genestealers. I mostly play against power armor though so melee with some ap is vital to actually pushing a wound through. Lictors and their -1ap 2-damage melee attacks just blend stuff, usually with a genestealer tagging along.

    FC: 1435-5383-0883
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    KhraulKhraul Registered User regular
    Hmmm, that sounds good

    I'd noticed that hormagaunts seem Garbo, glad it's not just me.

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
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    MazzyxMazzyx Comedy Gold Registered User regular
    Last night we had about 6 games going to start the campaign, it was a full house. What I noticed was the gaunt heavy nid list got ate badly by primaris marines. There was a by the edge of your seat necron vs. mechanicus game that went down to a game continuation roll and 1 point between the armies.

    Overall KT is pretty fun and balanced especially if you are doing campaign stuff. I really like it.

    Though I am holding off on my CSM till maybe they give us the two cult units. Noise Marines and Zerkers would not be broken at all in KT. I just know they aren't in the plastic kit.

    u7stthr17eud.png
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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Ok so they are continuing the war on Vigilus.
    yske7aa2f6w1.png
    But you get a spiritseer and a Primaris LT
    q8610635p51a.png
    sokyxks7hli9.png

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    KhraulKhraul Registered User regular
    List building for that charity event tourney thing I'm playing in in November...
    ++ Battalion Detachment +5CP (Tyranids) [76 PL, 1494pts] ++
    + No Force Org Slot +

    Hive Fleet: Kraken
    + HQ +
    Broodlord [8 PL, 162pts]: Power: Onslaught
    Hive Tyrant [11 PL, 224pts]: Adrenal Glands, Chameleonic Mutation, Heavy Venom Cannon, Monstrous Rending Claws, Power: The Horror, Toxin Sacs, Warlord, Warlord Trait: Adaptive Biology, Wings

    + Troops +
    Genestealers [16 PL, 236pts]: 4x Acid Maw, 4x Flesh Hooks, 19x Scything Talons
    . 19x Genestealer: 19x Rending Claws, 19x Scything Talons
    Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm
    Tyranid Warriors [5 PL, 111pts]
    . Tyranid Warrior: Adrenal Glands, Boneswords, Deathspitter, Toxin Sacs
    . Tyranid Warrior: Adrenal Glands, Boneswords, Deathspitter, Toxin Sacs
    . Tyranid Warrior (Bio-cannon): Adrenal Glands, Boneswords, Toxin Sacs, Venom Cannon

    + Elites +
    Hive Guard [7 PL, 144pts]
    . Hive Guard: Impaler Cannon
    . Hive Guard: Impaler Cannon
    . Hive Guard: Impaler Cannon

    Maleceptor [9 PL, 177pts]: Adrenal Glands, Massive Scything Talons, Power: Psychic Scream
    + Heavy Support +
    Carnifexes [18 PL, 407pts]
    . Carnifex: Adrenal Glands, Bone Mace, Chitin Thorns, Enhanced Senses, Heavy Venom Cannon, Monstrous Crushing Claws, Spore Cysts, Toxin Sacs
    . Carnifex: Adrenal Glands, Bone Mace, Chitin Thorns, Monstrous Crushing Claws, Monstrous Scything Talons, Spore Cysts, Toxin Sacs, Tusks
    . Carnifex: Adrenal Glands, Bone Mace, Chitin Thorns, Enhanced Senses, Heavy Venom Cannon, Monstrous Crushing Claws, Spore Cysts, Toxin Sacs

    ++ Total: [76 PL, 1494pts] ++

    Created with BattleScribe (https://battlescribe.net)

    I've got to grab a couple of things to flesh out the models I have for this list, but this is what I'm kicking tires on. Big swarm of stealers supported by some very large beasties.

    Not at all meant to be a competitive event. Lists are supposed to be fun and "all comers" lists, cheese free.

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
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    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Brainleech wrote: »
    Ok so they are continuing the war on Vigilus.
    yske7aa2f6w1.png
    But you get a spiritseer and a Primaris LT
    q8610635p51a.png
    sokyxks7hli9.png

    It annoys me the interceptors from that have the plasma guns and the ones from the dark imperium box don't. I want that plasma.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
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    SmokeStacksSmokeStacks Registered User regular
    GW is releasing a new battlebox... with two brand new HQ sculpts... right before the Commanders expansion that adds HQ like units to Killteam is released...
    ttjikJ6.jpg

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    BadablackBadablack Registered User regular
    Usually the box sets are hilariously unbalanced in favor of the marines, but that one looks like the eldar have twice the points.

    FC: 1435-5383-0883
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    honoverehonovere Registered User regular
    Oh, I was wondering why the regimental Standart had an Eldar thing this week. This explains it.

    I like that seer.

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    BurnageBurnage Registered User regular
    Man. I really want to like that box set but Guardians and Wraiths are literally my two least favourite Eldar units.

    Maybe if it's super cheap, or something.

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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    Burnage wrote: »
    Man. I really want to like that box set but Guardians and Wraiths are literally my two least favourite Eldar units.

    Maybe if it's super cheap, or something.

    they're also pretty bad mechanically

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