Got 'em! Essentially made it to Legend in two days from Rank 4, with only 26 games played at an ~85% win rate (which is absolutely absurd to me). The only games I lost were against vanilla Taunt Druid, which simply just has a better Hadronox package, and a single Big Spell Mage. I ran over almost every other matchup, and the final boss was a Rogue. I played a naked Drakkari Enchanter for tempo, and he made the horrible mistake of ignoring it while I drew a Dragonhatcher from my Bright Eyed Scout.
The deck just feels great to play with a fairly simple gameplan, and it helps that everyone you play against assumes vanilla Taunt Druid. Generally speaking, you just mulligan for ramp, keep Spreading Plague vs. Paladin, Naturalize vs. Warlock. Against slower decks, keep Master Oakheart for the turn 6-7 closer. And if that by itself isn't enough for them to concede, slam down Ysera or Lich King for extra Enchanter value. I've definitely had games where my hand was just overflowing with Dream and Lich King cards - one game I even closed out by casting Ysera Awakens five times.
I'll leave with this next screenshot, which I titled "Volcano This":
Sigh....5.2 k dust to make it. Oakheart, Hadro, Malf, bright eyed scout.
I do love midrange mana cheat decks though. Add a Hadro late game package and this should be right up my ally.
Plus ive been playing hunter for 3 months straight.
Hmmmmm...
Funnily enough, if you want to cut any corners dust-wise, you could actually cut Hadronox. Out of the 26 games I played, I maybe had only two games where I played and Naturalized my Hadronox. If your draw is halfway decent to decent, you won’t need it, and if your draw is awful, you’re dead anyway. It’s obviously suboptimal, but from my non-statistically relevant sample size, I never had much use for ol’ Hadro. Hadronox is also the riskiest craft of the bunch, fitting into only one deck archetype by nature. Oakheart sees more general play, DK Malfurion is one of the most solid DK cards, and mana cheat decks will always have a place for BES.
I just had the craziest open ever, in a Paladin arena match vs another Paladin.
My starting hand was the +1/+1 at the end of turn spell from the event, Drygulch Jailor, and Adapt-Your-Silverhands; going first.
My first draw was ... the 5-cost event dragon that gives you a free 1/1 when you draw it! So I enchanted it. My opponent passes.
I draw infinite Murlock, drop Drygulch, and go face with my 2/2. My opponent hero powers.
I draw the Stegadon taunt spell, trade in my Drygulch, go face with my 3/3, and play all three Silverhands. My opponent coins out a Chain Gang (YES! NO consecration!)
Draw (?), play Adapt-Your-Silverhands, and get Poisonous! My 4/4 kills one Ganger, a poisonous Silverhand kills the other, and the last two go face. Opponent plays the 5/X Mill yourself 3 when you draw.
Draw (?), play my dragon, kill the 5/X with poison, go face with the rest. Opponent plays the 3/1-get-a-deathrattle minion.
Sigh....5.2 k dust to make it. Oakheart, Hadro, Malf, bright eyed scout.
I do love midrange mana cheat decks though. Add a Hadro late game package and this should be right up my ally.
Plus ive been playing hunter for 3 months straight.
Hmmmmm...
Funnily enough, if you want to cut any corners dust-wise, you could actually cut Hadronox. Out of the 26 games I played, I maybe had only two games where I played and Naturalized my Hadronox. If your draw is halfway decent to decent, you won’t need it, and if your draw is awful, you’re dead anyway. It’s obviously suboptimal, but from my non-statistically relevant sample size, I never had much use for ol’ Hadro. Hadronox is also the riskiest craft of the bunch, fitting into only one deck archetype by nature. Oakheart sees more general play, DK Malfurion is one of the most solid DK cards, and mana cheat decks will always have a place for BES.
yeah i dont mind crafting Malf. Even though ive held off on crafting him until now, i've had my finger on the button at least 2 times.
gonna sleep on it but i'll probably pull the trigger tomorrow.
I think I am 4 epics and a legend away from that maybe. I just crafted Oakboy a week ago or so after dusting a golden legend. I need Deathwing for sure. Unless I go with a Kingsbane rogue deck and make that legend that gives 1-1 to your weapon.
I promptly went 0-2. I lost to an Odd Hunter who blew me up on turn six, and then to an Even Warlock when I drew all of my 8+ drops without drawing any ramp.
I'll give it a try again tomorrow, when I'm hopefully not in danger of finishing off a 60g quest.
Shadowhope on
Civics is not a consumer product that you can ignore because you don’t like the options presented.
The JudgeThe Terwilliger CurvesRegistered Userregular
Just had a 1-minion quest go staggeringly well. Because, yeah, you would think that Quest Hunter is doomed vs. Odd Paladin, but under the right circumstances . . .
For instance, the width of a Level Up means nothing with Shaw on the board and your deck going full Raptor Conga Line.
Last pint: Focal Banger / The Alchemist - Untappd: TheJudge_PDX
I need some suggestions on a fun deck to play in standard after not playing for a long time. I have a lot of the original cards, maybe some of the second expansion, but not much after that. Used to play handlock, zoo, home made warlock and mage hands, miracle rogue. I actually loved miracle rogue. I'm not sure I won with it more than 50% of the time, but it was always fun to play. I always liked the idea of control mage, hated ice mage though. Have like 3k dust.
I need some suggestions on a fun deck to play in standard after not playing for a long time. I have a lot of the original cards, maybe some of the second expansion, but not much after that. Used to play handlock, zoo, home made warlock and mage hands, miracle rogue. I actually loved miracle rogue. I'm not sure I won with it more than 50% of the time, but it was always fun to play. I always liked the idea of control mage, hated ice mage though. Have like 3k dust.
Miracle rogue is probably the most fun thing to play into as togwaggle druid, you don't even need to hit togwaggle, you have enough armor and taunts that they just burn through their whole deck, it's oddly satisfying
i couldn't think of a particularly good deck to run for this brawl off the top of my head but then my opponent did a turn 1 concede so i guess i'm done with this one
I made an Odd Mage for the Brawl, not really thinking it through. The Shadow Reflections fucked it all up but I won anyways so I guess I escaped my shame.
I just did a Murloc deck with one of everything (and double of the +1s). Turn 5 Grimscale Oracle, Turn 6 Ghost Light Anglers. My opponent was trying some kind of beast hunter but they weren't able to blast off.
This brawl is a bit slow. It doesn't have to be, but it is mostly faffing about doing nothing until turn 5 or 6 or whenever you have enough mana to actually use your ability to play multiple cards.
OK. I played more of the Big Druid. I briefly regained the stars I lost, and then I lost them all again. I ended up going to “you can’t lose any more stars at this rank.” In the end, I went 10-17.
So, a few possibilities: I could be playing the deck completely wrong. My sample size could have been too small. I could be having terrible luck with matchups. I could be having terrible luck with the mulligan. It could be that it just isn’t suited for the meta I’m hitting. I think that all of the above are probably true to some extent. I’ve basically been hard mulliganing for ramp/howl/Oakheart, but most games they’re just not coming together fast enough to make a difference. Tempo Mage, Miracle Rogue, Odd Rogue, Odd Hunter, Even Shaman, etc, were all wrecking me.
I feel like the deck just didn’t have enough consistency or early game defence. 19 of the 30 cards cost five or more mana. It’s great when you get a chance to play them, but there just weren’t enough stall elements to last long enough to play them, or enough ramp elements to get there faster. I can see it being very strong in a Control/Combo meta - it did very well against Spell Hunter and Shudderwock Shaman - but it just feels too slow against aggro and midrange decks.
Civics is not a consumer product that you can ignore because you don’t like the options presented.
Brawl is a new one. Make a deck and if you don't fill it, the rest will be shadow reflections. The coin becomes a shadow reflection.
Edit: At least I don't remember it... But it might be a repeat.
It's a repeat. I think it showed up sometime around K&C. I definitely remember people talking up how strong a priest combo deck was, then it took me 3 or 4 games to get my win since it's only strong if you actually draw your damn Radiant Elemental(s) and buffs in time (and a somewhat proper order) before you get smashed by whatever cheese your opponent is running.
Brawl is a new one. Make a deck and if you don't fill it, the rest will be shadow reflections. The coin becomes a shadow reflection.
Edit: At least I don't remember it... But it might be a repeat.
It's a repeat. I think it showed up sometime around K&C. I definitely remember people talking up how strong a priest combo deck was, then it took me 3 or 4 games to get my win since it's only strong if you actually draw your damn Radiant Elemental(s) and buffs in time (and a somewhat proper order) before you get smashed by whatever cheese your opponent is running.
Yeah, I distinctly remember doing Radiant Elemental + Mind Blast redundant nonsense before.
Brawl is a new one. Make a deck and if you don't fill it, the rest will be shadow reflections. The coin becomes a shadow reflection.
Edit: At least I don't remember it... But it might be a repeat.
It's a repeat. I think it showed up sometime around K&C. I definitely remember people talking up how strong a priest combo deck was, then it took me 3 or 4 games to get my win since it's only strong if you actually draw your damn Radiant Elemental(s) and buffs in time (and a somewhat proper order) before you get smashed by whatever cheese your opponent is running.
Yeah, I distinctly remember doing Radiant Elemental + Mind Blast redundant nonsense before.
Oh yeah, I think that's the deck I made based on forum posts.
Posts
You must play Quest Warlock.
### Walking Dead
# Class: Rogue
# Format: Standard
# Year of the Raven
#
# 1x (0) Backstab
# 1x (0) Shadowstep
# 2x (1) Leper Gnome
# 2x (1) Sinister Strike
# 1x (2) Bloodmage Thalnos
# 1x (2) Cheap Shot
# 2x (2) Eviscerate
# 2x (2) Loot Hoarder
# 2x (2) Plated Beetle
# 2x (2) Roll the Bones
# 1x (2) Sap
# 1x (3) Sonya Shadowdancer
# 2x (4) Elven Minstrel
# 2x (4) Kobold Illusionist
# 1x (5) Dollmaster Dorian
# 2x (5) Lesser Onyx Spellstone
# 2x (5) Rotten Applebaum
# 2x (6) Bone Drake
# 1x (9) Malygos
Got 'em! Essentially made it to Legend in two days from Rank 4, with only 26 games played at an ~85% win rate (which is absolutely absurd to me). The only games I lost were against vanilla Taunt Druid, which simply just has a better Hadronox package, and a single Big Spell Mage. I ran over almost every other matchup, and the final boss was a Rogue. I played a naked Drakkari Enchanter for tempo, and he made the horrible mistake of ignoring it while I drew a Dragonhatcher from my Bright Eyed Scout.
The deck just feels great to play with a fairly simple gameplan, and it helps that everyone you play against assumes vanilla Taunt Druid. Generally speaking, you just mulligan for ramp, keep Spreading Plague vs. Paladin, Naturalize vs. Warlock. Against slower decks, keep Master Oakheart for the turn 6-7 closer. And if that by itself isn't enough for them to concede, slam down Ysera or Lich King for extra Enchanter value. I've definitely had games where my hand was just overflowing with Dream and Lich King cards - one game I even closed out by casting Ysera Awakens five times.
I'll leave with this next screenshot, which I titled "Volcano This":
Sigh....5.2 k dust to make it. Oakheart, Hadro, Malf, bright eyed scout.
I do love midrange mana cheat decks though. Add a Hadro late game package and this should be right up my ally.
Plus ive been playing hunter for 3 months straight.
Hmmmmm...
Funnily enough, if you want to cut any corners dust-wise, you could actually cut Hadronox. Out of the 26 games I played, I maybe had only two games where I played and Naturalized my Hadronox. If your draw is halfway decent to decent, you won’t need it, and if your draw is awful, you’re dead anyway. It’s obviously suboptimal, but from my non-statistically relevant sample size, I never had much use for ol’ Hadro. Hadronox is also the riskiest craft of the bunch, fitting into only one deck archetype by nature. Oakheart sees more general play, DK Malfurion is one of the most solid DK cards, and mana cheat decks will always have a place for BES.
My starting hand was the +1/+1 at the end of turn spell from the event, Drygulch Jailor, and Adapt-Your-Silverhands; going first.
My first draw was ... the 5-cost event dragon that gives you a free 1/1 when you draw it! So I enchanted it. My opponent passes.
I draw infinite Murlock, drop Drygulch, and go face with my 2/2. My opponent hero powers.
I draw the Stegadon taunt spell, trade in my Drygulch, go face with my 3/3, and play all three Silverhands. My opponent coins out a Chain Gang (YES! NO consecration!)
Draw (?), play Adapt-Your-Silverhands, and get Poisonous! My 4/4 kills one Ganger, a poisonous Silverhand kills the other, and the last two go face. Opponent plays the 5/X Mill yourself 3 when you draw.
Draw (?), play my dragon, kill the 5/X with poison, go face with the rest. Opponent plays the 3/1-get-a-deathrattle minion.
Draw (?), cast Stegadon!, opponent concedes.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
yeah i dont mind crafting Malf. Even though ive held off on crafting him until now, i've had my finger on the button at least 2 times.
gonna sleep on it but i'll probably pull the trigger tomorrow.
Yeah, I built it, all I needed was the Bright Eyed Scouts.
I promptly went 0-2. I lost to an Odd Hunter who blew me up on turn six, and then to an Even Warlock when I drew all of my 8+ drops without drawing any ramp.
I'll give it a try again tomorrow, when I'm hopefully not in danger of finishing off a 60g quest.
For instance, the width of a Level Up means nothing with Shaw on the board and your deck going full Raptor Conga Line.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Tick Tock
Miracle is the cockroach that will never die.
2x (0) Preparation
2x (0) Backstab
2x (1) Fire Fly
2x (1) Cold Blood
2x (2) Shiv
2x (2) Sap
2x (2) Eviscerate
2x (3) SI:7 Agent
2x (3) Hench-Clan Thug
2x (3) Fan of Knives
1x (3) Edwin VanCleef
2x (4) Fal'dorei Strider
2x (4) Elven Minstrel
2x (5) Vilespine Slayer
1x (5) Leeroy Jenkins
2x (6) Gadgetzan Auctioneer
AAECAaIHArICrwQOtAGMAs0DvQSbBYgHpAfdCIYJgcIC68IC3NEC2+MCpu8CAA==
Odd Rogue is also very good right now, and crafting Baku helps open up Odd Paladin and Hunter and Mage.
2x (1) Southsea Deckhand
2x (1) Fire Fly
2x (1) Dire Mole
2x (1) Deadly Poison
2x (1) Cold Blood
2x (1) Argent Squire
2x (3) Vicious Fledgling
2x (3) Tar Creeper
2x (3) SI:7 Agent
1x (3) Ironbeak Owl
2x (3) Hench-Clan Thug
2x (3) Blink Fox
2x (5) Vilespine Slayer
1x (5) Leeroy Jenkins
2x (5) Fungalmancer
1x (5) Cobalt Scalebane
1x (9) Baku the Mooneater
AAECAaIHBKICrwTKywKe+AINjALLA9QF9QXdCIHCAp/CAuvCAsrDAtHhAovlAqbvAsf4AgA=
Streaked from 9 to 6-5* between yesterday and today but just hit a wall of shudderwocks =\
OK Dover, you got this. Just stay focused...
NAILED IT! No more Hearthstone for me today.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Edit: At least I don't remember it... But it might be a repeat.
Steam: betsuni7
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Yup. I did priest and killed someone with a turn 4 208/208. Radiant + infinite PWS chain + DS + IF and shadow visions to pull the right spells
PSN: Threeve703
Yesterday. I had a moment of weakness and almost bought a second set but when I got to the in-game store it was no longer there.
And my wallet breathed a sigh of relief.
I don’t even know why I’m considering spending money on this game, I’ve barely played this month.
PSN: Threeve703
This brawl is a bit slow. It doesn't have to be, but it is mostly faffing about doing nothing until turn 5 or 6 or whenever you have enough mana to actually use your ability to play multiple cards.
So, a few possibilities: I could be playing the deck completely wrong. My sample size could have been too small. I could be having terrible luck with matchups. I could be having terrible luck with the mulligan. It could be that it just isn’t suited for the meta I’m hitting. I think that all of the above are probably true to some extent. I’ve basically been hard mulliganing for ramp/howl/Oakheart, but most games they’re just not coming together fast enough to make a difference. Tempo Mage, Miracle Rogue, Odd Rogue, Odd Hunter, Even Shaman, etc, were all wrecking me.
I feel like the deck just didn’t have enough consistency or early game defence. 19 of the 30 cards cost five or more mana. It’s great when you get a chance to play them, but there just weren’t enough stall elements to last long enough to play them, or enough ramp elements to get there faster. I can see it being very strong in a Control/Combo meta - it did very well against Spell Hunter and Shudderwock Shaman - but it just feels too slow against aggro and midrange decks.
Yeah, I distinctly remember doing Radiant Elemental + Mind Blast redundant nonsense before.
Faced 4 rank bosses- shudderwock, quest priest, Kathrena, and finally a midrange hunter. 26 games (12-14) with a well timed streak to finish it off.
And at least there’s a decent bit of variation these days, since in just those games I faced 18 different decks!