Mukla is so you have more tall 3 drops again Warlock. X/4 and X/5 are very difficult to deal with cleanly when you can't run Shadowbolt.
Alternatively, the Warlock can drop a 2/4 taunt on turn 2 that deals 2 damage to them, and then use a 4 mana Soulstone on turn four against Mukla to get that life back. As the Warlock I went up against did.
Civics is not a consumer product that you can ignore because you don’t like the options presented.
Do with this information what you will, but playing Skelemancer in this week's brawl will crash your opponent's game if they are playing on iOS and they won't be able to reconnect.
Marsh Drake works really well in this brawl, too. As does Leeroy. Just set up your board so that the minions they spawn are going to get auto-attacked to death.
I haven't tried it becaue it's boring but inner fire / divine spirit probably works super well. Turn 1/2 6/6 paired with a bishop is GG, late game a 12/12 is similar
I haven't tried it becaue it's boring but inner fire / divine spirit probably works super well. Turn 1/2 6/6 paired with a bishop is GG, late game a 12/12 is similar
I don't think they do damage based on their attack values, do they?
I haven't tried it becaue it's boring but inner fire / divine spirit probably works super well. Turn 1/2 6/6 paired with a bishop is GG, late game a 12/12 is similar
I don't think they do damage based on their attack values, do they?
They do not. They have specific card text that says what they do. Now if you silence your own minion...
A banning utility is nice because they can use it for solo content where stuff like Mindbreaker or Alex are currently softbanned and they can likely extend it to a tournament setting if they want.
it's trivial to complete the rogue quest but having your chess pieces be 4/4s doesn't really provide much opportunity besides that you can silence them to go face
Started at 3 stars away from legend tonight. Played 7 games tonight and went 3-4. Mostly all legendary players too. Of the losses, 3 came to Rogues which absolutely wreck the Big Druid deck @Beastwizard posted. So frustrating!
Should I switch to something else for the final push or just stick with this deck?
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
My final push was primarily me getting lucky and beating a bunch of favored opponents.
A collective 4-1 against Warrior/Mage/Warlock. If I'd lost all my unfavorable matchups I'd have been 8-7 instead of 12-3 which would have been a very different story. Sometimes you just need the stars to align in addition to playing well.
I'm having a blast with this Brawl. Super fucking fun.
I'm rocking a BIG BEAST HUNTER that I made:
AAEBAR8G+Aj9rwLGwgKWwwLt0QK26gIAAA==
Use Chess Pieces to carry you til T7/8, drop fatties, win win win.
I dropped Kath on 8, she pulled Giant Sandworm. It gets chunked pretty hard, I managed to kill off most of the board anyway and then it dies. I drop Abominable Bowman and Kath dies to an autoattack (at 1 health) and she pulls KING KRUSH
I've been going Warrior this brawl, and armorsmith is fucking ridiculous. I had 44 armor at the end of this last game. I just put her on the far left and kept going wide so she was untouchable and I kept taking damage.
Eventually Grom Hellscream shows up and is like, "Hey guys how's it going? I heard that people auto-attack in here."
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Alternatively, the Warlock can drop a 2/4 taunt on turn 2 that deals 2 damage to them, and then use a 4 mana Soulstone on turn four against Mukla to get that life back. As the Warlock I went up against did.
Chargers work well too
I don't think they do damage based on their attack values, do they?
They do not. They have specific card text that says what they do. Now if you silence your own minion...
Steam: betsuni7
However you could purify one and then throw all that shit on them.
Is the Warrior Quest banned? Granted, it would be nigh-impossible to achieve.
The one warlock I saw with Jaraxxus had the skull out, so instead of just winning he had a 3/15, which is nice, but can be dealt with
You could include phantom militia and play it only on turn 9 which gives you exactly 7, plus things like stonehills
You could also do the hunter quest since you have enough pawns
Should I switch to something else for the final push or just stick with this deck?
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
A collective 4-1 against Warrior/Mage/Warlock. If I'd lost all my unfavorable matchups I'd have been 8-7 instead of 12-3 which would have been a very different story. Sometimes you just need the stars to align in addition to playing well.
Also, it helps to have me spectate games. I am the spectating good luck charm.
You forgot to add, "Then slam your head into a table in frustration."
Steam: betsuni7
Report #96 is up. Every class but Priest has a T1 or 2 deck. The section on Leeroy in Murloc Mage is cute. They've also added the ability to see power ranks for 9-5 and 14-10 on https://www.vicioussyndicate.com/drr/vs-power-rankings-data-reaper-report/
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
I'm rocking a BIG BEAST HUNTER that I made:
AAEBAR8G+Aj9rwLGwgKWwwLt0QK26gIAAA==
Use Chess Pieces to carry you til T7/8, drop fatties, win win win.
I dropped Kath on 8, she pulled Giant Sandworm. It gets chunked pretty hard, I managed to kill off most of the board anyway and then it dies. I drop Abominable Bowman and Kath dies to an autoattack (at 1 health) and she pulls KING KRUSH
Bowman trades into a Queen, pulls Sandworm again.
My opponent Pyroblasts it
:winky:
Battle.net Tag: Dibby#1582
Eventually Grom Hellscream shows up and is like, "Hey guys how's it going? I heard that people auto-attack in here."