What happens if you thoughtsteal a Keleseth'd deck
As if it was reasonable to assume that two cards that are somewhat similar work the same way in Hearthstone.
in case that was a serious question: Thoughtsteal, Benedictus, Thistle Tea all generate copies that are without the Keleseth buff. So I guess Dire Frenzy is consistent with that. I stand by my "this is bullshit" claim, because Thoughtsteal giving me 2 River Crocs is the worst.
I just played the "guess a card in your opponent's deck" priest card and picked a spell that the opponent cast LITERALLY LAST TURN, STILL IN THE SIDEBAR, and it was WRONG because it was from a random card generator but DIDN'T SAY SO WHEN IT WAS CAST
I just played the "guess a card in your opponent's deck" priest card and picked a spell that the opponent cast LITERALLY LAST TURN, STILL IN THE SIDEBAR, and it was WRONG because it was from a random card generator but DIDN'T SAY SO WHEN IT WAS CAST
(fart sound effects)
I had all of that happen to me except the omission of "card generated by" part.
I just forgot about demons summoned from kabal trafficer. Are you sure it didn't carry the tag?
bwanie on
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BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
I wonder why control lock advises using skull and Rin in the same deck
Pulling Aziz Ansari without the battlecry going off has to be the literal worst feeling
I suppose getting a free void daddy is worth it and you can just not play the skull in control matchups
HOW DO YOU HIGH ROLL THIS MANY DOOMGUARDS AND ZERO VOIDBOYS
The chance would be (n!/m!)/((n-7)!/(m-7)!) where n is the number of Doomguard and Voidlord deaths and m is the number of total demon deaths.
So if the graveyard is 6 Voidwalkers, 2 Voidlords, and 6 Doomguards it's (8!/14!)/((8-7)!/(14-7)!) or 1/429 ~= 0.2% for no Voidwalkers.
If it's 8 Doomguards its (10!/16!)/((10-7)!/(16-7)!) or 3/286 ~= 1.0%
If it's 10 Doomguards its (12!/18!)/((12-7)!/(18-7)!) or 11/442 ~= 2.5%
So somewhere between 1 in 40 odds and 1 in 500 odds you unlucky soul.
I oozed a Vinecleaver and a Silver Sword which had been used once. And then I used a Thoughtstolen Ooze ro remove a pristine Ashbringer. My turn 10 was just *chef's kiss*
and after one more game:
Holy Water is really good in Arena. MVP was probably Wild Pyro, though, there were so many shenanigans
Rewards were p bad: 330 gold, one pack, a golden rare (Sunwalker)
I made someone concede at 27 health in arena. Turn 6 unstable evolution left me with a lyra, an obsidian statue, a witches cauldron and a handful of priest and shaman spells.
man i should spectate you sometimes @grobian, i'd love to get better at arena.
If you run weapon removal, just 1x, it shuts that bullshit down. Without skull, they have a hard time ever landing a cube.
The issue was less skull and more "I'm a druid and I can't easily remove the minions"
Its a lot easier to remove them if you only see one played all game. Without skull they are unlikely to play them from hand. Its probably worth it to use a naturalize on one too. Also, are you running the spell stones?
Granted they can still land a cube on a doomguard from a lackey, but that's a 2 turn play and you have the chance to shut it down.
I've been playing control lock without skull/doomguards/cubes. Weapon removal turns that from a highly unfavored match up to a pretty even one.
A mechanic I've been wanting to see for a long time is recycling cards from your hand back into your deck. (this so far is only possible from putting it into the battlefield first). I was thinking that something like the odd/even mechanic that changes your hero power from the start of the game would be the best way to do it. basically change the power to a 2 cost, choose a card in your hand, put it back in your deck, and draw a card. How do you guys think this would affect hearthstone?
A mechanic I've been wanting to see for a long time is recycling cards from your hand back into your deck. (this so far is only possible from putting it into the battlefield first). I was thinking that something like the odd/even mechanic that changes your hero power from the start of the game would be the best way to do it. basically change the power to a 2 cost, choose a card in your hand, put it back in your deck, and draw a card. How do you guys think this would affect hearthstone?
Terrible idea. You're basically introducing Brainstorm into Hearthstone. It's restricted in Vintage and the best card in Legacy. That effect looks small but is insanely powerful in practice.
XBL: Morgan Coke Yes, there is a space, not an underscore. I'm old school like that.
Battle.net: morgancoke#1589
I was going to comment about kibler having some luck, but only hitting 12% warlock/druid when they make up 36% of the meta is really really lucky even with a sample size of 41. I don't remember enough about statistics to calculate the odds though.
If I remember how to do this properly, the odds of getting 12% or fewer warlocks/druids are .06%. Preeeeety lucky.
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
A mechanic I've been wanting to see for a long time is recycling cards from your hand back into your deck. (this so far is only possible from putting it into the battlefield first). I was thinking that something like the odd/even mechanic that changes your hero power from the start of the game would be the best way to do it. basically change the power to a 2 cost, choose a card in your hand, put it back in your deck, and draw a card. How do you guys think this would affect hearthstone?
dead man's hand kinda does this, but it cycles the same card(s) into your hand (if following your example)
I don't think it's a good idea because your opponent already has very limited counterplay options; a hero power that lets everyone play warlock Solitaire does not seem healthy.
Looks like good changes to Taunt Druid, I'll have to try or that version
Let me know how it goes!
Wanna try my Mario Maker levels?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
This odd pally had me down to 1hp, but I stabilized by polymorphing my baron geddon and putting sunfury protector next to the sheep. Then surviving for 5 turns until winning.
so including dollmaster dorian in taunt druid decks probably doesn't make it better, but it certainly makes it more fun:
edit: playing this and keleseth quest druid i accidentally burned through 1000 druid wins to over 1020 without noticing. if only i could have this much fun winning with paladin right now
so including dollmaster dorian in taunt druid decks probably doesn't make it better, but it certainly makes it more fun:
edit: playing this and keleseth quest druid i accidentally burned through 1000 druid wins to over 1020 without noticing. if only i could have this much fun winning with paladin right now
edit edit: and i even opened liam!
I dunno, do the resurrected taunts have their full stats?
My guess is yes, so it probably does make it better.
What happens if you thoughtsteal a Keleseth'd deck
As if it was reasonable to assume that two cards that are somewhat similar work the same way in Hearthstone.
in case that was a serious question: Thoughtsteal, Benedictus, Thistle Tea all generate copies that are without the Keleseth buff. So I guess Dire Frenzy is consistent with that. I stand by my "this is bullshit" claim, because Thoughtsteal giving me 2 River Crocs is the worst.
so including dollmaster dorian in taunt druid decks probably doesn't make it better, but it certainly makes it more fun:
edit: playing this and keleseth quest druid i accidentally burned through 1000 druid wins to over 1020 without noticing. if only i could have this much fun winning with paladin right now
edit edit: and i even opened liam!
I dunno, do the resurrected taunts have their full stats?
My guess is yes, so it probably does make it better.
In other news I pulled The Glass Knight.
Yay....
they definitely do have full stats and it definitely is awesome... when you pull it off. actually comboing it with card draw is the hard part. dorian sticking around for a UI turn is hard to wrangle
unless you're playing taunt warrior or odd druid, i guess
+1
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
4 years and Roz still doesn't realize druid is my second most-played class
It's probably just safe to assume everyone plays a lot of Druid until proven otherwise. Considering this, Dibby's recent revelation that Druid is his favorite class (seriously where did that come from?), and that me, The Priest Guy, 's second (and so far only other) gold hero is Druid.
so including dollmaster dorian in taunt druid decks probably doesn't make it better, but it certainly makes it more fun:
edit: playing this and keleseth quest druid i accidentally burned through 1000 druid wins to over 1020 without noticing. if only i could have this much fun winning with paladin right now
edit edit: and i even opened liam!
I dunno, do the resurrected taunts have their full stats?
My guess is yes, so it probably does make it better.
In other news I pulled The Glass Knight.
Yay....
Yes, resurrected taunts have full stats.
I love witching hour-ing a grizzly on tur 5-6 for 3 mana. 3-12 taunt? Yes please!
So ranking up after hitting 5 is like, dramatically harder than before. I see what you guys mean about the "climb to legend" now. I just got to 4 for the first time and it took me forever.
XBL: Morgan Coke Yes, there is a space, not an underscore. I'm old school like that.
Battle.net: morgancoke#1589
So ranking up after hitting 5 is like, dramatically harder than before. I see what you guys mean about the "climb to legend" now. I just got to 4 for the first time and it took me forever.
I've been Rank 5 since shortly before the rotation, and I've been able to get 4 stars and no further.
Posts
As if it was reasonable to assume that two cards that are somewhat similar work the same way in Hearthstone.
in case that was a serious question: Thoughtsteal, Benedictus, Thistle Tea all generate copies that are without the Keleseth buff. So I guess Dire Frenzy is consistent with that. I stand by my "this is bullshit" claim, because Thoughtsteal giving me 2 River Crocs is the worst.
and here is the post by Donais on how this works: https://www.reddit.com/r/hearthstone/comments/6y2cww/bug_prince_keleseth_mimic_pod_it_will_give_you_an/dmkerx2/?st=jgdgqhit&sh=44758242
(fart sound effects)
I had all of that happen to me except the omission of "card generated by" part.
I just forgot about demons summoned from kabal trafficer. Are you sure it didn't carry the tag?
Pulling Aziz Ansari without the battlecry going off has to be the literal worst feeling
I suppose getting a free void daddy is worth it and you can just not play the skull in control matchups
HOW DO YOU HIGH ROLL THIS MANY DOOMGUARDS AND ZERO VOIDBOYS
i played a paladin in arena yesterday: In the 6 turns (he had coin) it took to kill me i saw:
2x lost in the jungle
2x level up!
1x truesilver champion
1x fungalmaster
The chance would be (n!/m!)/((n-7)!/(m-7)!) where n is the number of Doomguard and Voidlord deaths and m is the number of total demon deaths.
So if the graveyard is 6 Voidwalkers, 2 Voidlords, and 6 Doomguards it's (8!/14!)/((8-7)!/(14-7)!) or 1/429 ~= 0.2% for no Voidwalkers.
If it's 8 Doomguards its (10!/16!)/((10-7)!/(16-7)!) or 3/286 ~= 1.0%
If it's 10 Doomguards its (12!/18!)/((12-7)!/(18-7)!) or 11/442 ~= 2.5%
So somewhere between 1 in 40 odds and 1 in 500 odds you unlucky soul.
The issue was less skull and more "I'm a druid and I can't easily remove the minions"
not pictured: death gripping his lich king
I oozed a Vinecleaver and a Silver Sword which had been used once. And then I used a Thoughtstolen Ooze ro remove a pristine Ashbringer. My turn 10 was just *chef's kiss*
and after one more game:
Holy Water is really good in Arena. MVP was probably Wild Pyro, though, there were so many shenanigans
Rewards were p bad: 330 gold, one pack, a golden rare (Sunwalker)
man i should spectate you sometimes @grobian, i'd love to get better at arena.
I'm kinda sad that all my cool games and records are not present in decktracker because i played on mobile a lot.
Its a lot easier to remove them if you only see one played all game. Without skull they are unlikely to play them from hand. Its probably worth it to use a naturalize on one too. Also, are you running the spell stones?
Granted they can still land a cube on a doomguard from a lackey, but that's a 2 turn play and you have the chance to shut it down.
I've been playing control lock without skull/doomguards/cubes. Weapon removal turns that from a highly unfavored match up to a pretty even one.
Terrible idea. You're basically introducing Brainstorm into Hearthstone. It's restricted in Vintage and the best card in Legacy. That effect looks small but is insanely powerful in practice.
Battle.net: morgancoke#1589
Titan's Creed: Jump first, don't ask questions, punch everything
If I remember how to do this properly, the odds of getting 12% or fewer warlocks/druids are .06%. Preeeeety lucky.
While losing out on the battlecry is a bumber that's still a free Giant++, which is probably even better than the battlecry against midrange.
dead man's hand kinda does this, but it cycles the same card(s) into your hand (if following your example)
Yeah this is what I use, it's pretty damn good for a mobile overlay. Plus it sends my games to HSReplay.
Let me know how it goes!
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
https://hsreplay.net/replay/VMnvw5XXAu2WFmFWNSGWYN
You're playing taunt druid? Am I finally rubbing off on you?
edit: playing this and keleseth quest druid i accidentally burned through 1000 druid wins to over 1020 without noticing. if only i could have this much fun winning with paladin right now
edit edit: and i even opened liam!
I dunno, do the resurrected taunts have their full stats?
My guess is yes, so it probably does make it better.
In other news I pulled The Glass Knight.
Yay....
And yet, they all say "copy". A term shouldn't mean different things based on target.
they definitely do have full stats and it definitely is awesome... when you pull it off. actually comboing it with card draw is the hard part. dorian sticking around for a UI turn is hard to wrangle
unless you're playing taunt warrior or odd druid, i guess
It's probably just safe to assume everyone plays a lot of Druid until proven otherwise. Considering this, Dibby's recent revelation that Druid is his favorite class (seriously where did that come from?), and that me, The Priest Guy, 's second (and so far only other) gold hero is Druid.
Yes, resurrected taunts have full stats.
I love witching hour-ing a grizzly on tur 5-6 for 3 mana. 3-12 taunt? Yes please!
Witty signature comment goes here...
wra
Battle.net: morgancoke#1589
Titan's Creed: Jump first, don't ask questions, punch everything
I've been Rank 5 since shortly before the rotation, and I've been able to get 4 stars and no further.