BATTLETECH is a game of turn-based tactical 'mech combat that puts you in the role of a commander of a ragtag mercenary mech company. You take jobs, fight battles, and use your payment to hire better pilots, buy bigger guns, and so forth, so you can take more dangerous jobs for more money. Along the way you help a deposed ruler avenge a betrayal and regain her crown.
It's half XCOM, half Freelancer, with giant robots, and it's all done in the classic BattleTech wargame/roleplaying/video game IP, in a modern game by the setting's original creator, Jordan Weisman.
- Battletech is the name of a setting for a tabletop wargame (also called Battletech) and a pen-and-paper roleplaying game called MechWarrior, as well as decades of tie-in novels, a cartoon series, comic books, etc. MechWarrior got used as the title for two Super Nintendo games and the series of classic PC mech shooter games set in the Battletech universe, leading to decades of brand confusion. Battletech and Mechwarrior are the same thing.
Battletech: The Crescent Hawk's Inception (1989)
- The vibe of Battletech is "Game of Thrones with giant robots." It's a world of backstabbing medieval politics combined with sci-fi military tactics. The creators were inspired by the Macross anime, and even licensed some Macross designs for use as Battletech robots, but they were also hardcore science fiction and military fiction nerds so it's a much more hard sci-fi take on how robots would work. Battlemechs aren't athletic, they don't do graceful kung-fu jumps over buildings. They're stompy, bulky tanks and have real-life problems like overheating and falling over.
Mechwarrior(SNES) (1993)
- The backstory is that humans spend the next few hundred years colonizing space in all directions, creating a big ball of settled space around Earth, or the "Inner Sphere.” Eventually the planets of the Inner Sphere unite to form the Star League, a single government for humanity. There are hundreds of years of progress and prosperity. However, the hereditary ruler of the Star League is betrayed and assassinated by his best friend and the Inner Sphere is plunged into bloody civil war. In its wake five huge Successor States, each ruled by a noble dynasty with a claim to the throne, start fighting over who should rule next, using Mechs on the battlefield and politics, spies, assassination, sex, and betrayal everywhere else.
The Inner Sphere, circa 3025
- In the world of Battletech, faster than light travel is slow. It takes a while to get places. FTL communication is also slow and unreliable. A leader can't direct their troops or command their bureaucracy from the capital, because it can take a month to get news from the front lines and another month to send orders back. So leaders appoint people they can trust - family members and friends - to take charge in their name in exchange for a promise of loyalty, creating a modern feudal system of lords, ladies, dukes and barons. In this society, Mech pilots are like knights. Every noble family has its Mech that gets passed down, like getting your father's sword. That's what your person in this game is.
Mechwarrior 2: Mercenaries (1996)
- This game is set in the Periphery, the less-colonized space at the edge of the Inner Sphere. The unending wars between the Successor States aren’t as much of a thing here, but this place has its own problems. It's a smaller pond, but you get to be a bigger fish.
Mechwarrior 4: Vengeance (2000)
- Like Star Wars, Battletech has a big fictional timeline of different events spanning decades. This game takes place in 3025, where the Battletech game began when it first came out in 1984. It's kind of going back to basics. A lot of people who've played bits and pieces of the other games will wonder where certain elements - like certain mechs, or the "clans" - are. The short answer is that they aren't part of the setting yet. That makes this a great place to jump on.
BATTLETECH (2018)
I said that I've been waiting for this game for three years, and that's true, but in a more general way I've been waiting for it for more like 25 years, since I first got hooked on MechWarrior on the SNES and wanted more of this world. A great sci-fi setting is finally being done justice in a terrific-looking, narrative-heavy game, and I'm excited for the chance to share this fun with a new brood of nerdlings.
BUT YOU DON'T HAVE TO TAKE MY WORD FOR IT
Posts
This abuse of power.
I don't have the game in my hands, though, so as you see, power is truly naught but dust and vanity
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*bounces off walls with excitement, but lazily, because it's 5am*
Walk without rhythm
and you won't
attract
the worm
Maybe I still will, but I also kind of want to take on Kulve Taroth sooner rather than later.
Gaming decisions...
The last one of those in the shared Battletech universe is Mechwarrior Online
Though Mechwarrior 5 is supposedly still in development
There was about a decade where the IP was shelved in the videogame realm because Microsoft subsidiary and videogame license holder FASA Studios was shuttered after the commercial failure of the Shadowrun (2007) FPS.
Mechwarrior is the real time action combat games.
Battletech is an adaptation of the miniature tabletop game Mechwarrior is based on, IIRC.
Also IIRC, Mechwarrior 5: Mercenaries is coming out this year as well? If so, looking forward to it.
It’s scheduled to yes but frankly I’ll believe it when I see it.
Besides the developer there is still embroiled in legal issues regarding certain mech designs. The plaintiff in that action doesn’t actually have a case anymore but, yknow, legal system so who knows
this, or it will be
https://www.youtube.com/watch?v=Cqtebt0DBOo
And then
https://clips.twitch.tv/SquareTastyLocustNerfRedBlaster
@Elldren @Thomamelas @Mazzyx @RiemannLives
as an explosion-loving simpleton, that is the game for me i think
i take strategy games as an unwelcome affront and challenge to my sense of intellectual self-worth
i'm like jerry with the dog in rick and morty
I mean, I'm not going to say no.
I've always loved this as a feature of these games.
Sure, you can get the kill, but it comes at a cost in salvage. However, no amount of salvage makes up for losing a 'mech of your own.
Unless of course it's trading out a light for sniping the cockpit out of an Atlas I guess.
Getting way too hype, should try to sleep.
MWO is produced by those same developers but as a f2p multiplayer arena death match thing it might not be your jam.
In fact knowing what I do of your videogame tastes chu I will explicitly say to not bother with MWO
i don't even know what i like anymore
Like, that intro cinematic was just fucking beautiful and didn't need a single line of spoken dialogue to communicate the wonder and tradjedy of battletech.
your lack of belief in yourself troubles me
i know you have a tactical genius buried within who can rout eight enemy platoons from the golan heights armed with nothing but rubber bands and roofing nails
but that said, if that game comes out and is good i will be playing it and it is gonna have co-op so u better love them explosions : x
It’s the grindy free to play gameplay loop that I think specifically will turn to ash in your mouth
That and the fact that it’s a one spawn only counterstrikeish-style deal
do you remember how some people played spec ops the line and they were furious that the game had the gall to lecture them, to challenge them, to make them do anything but have a short, neat, pat experience
that is me with strategy or puzzle games
one time i started to play the witness and my interest petered out a little bit. DK implied maybe it's because i'm not smart enough for the game
so i started jerking off on public transit and thought about mailing bombs to congress
WHO DOES THIS GAME THINK IT IS, LAYING CLEAR MY INADEQUACY
I agree, although in this case Battletech is being published by Paradox
which made some fans mad, I guess they had visions of walls of $2.99 DLC or something, but in this case I feel like it made sense. This game represents HBS reaching for the brass ring and trying to step up a couple of notches from super indie developer to, like, AA developer
I hope it pays off for them (and it seems to, it was #1 on Steam global sellers an hour or two ago). The studio super deserves it. I really appreciate the honesty and straightforwardness of how they do business (including just saying "no" to things instead of stringing people along), and as a bonus they make things I actually want to play. A lot of indie devs are interesting people with interesting perspectives but maybe I don't wanna play their game about a sock that has anxiety or whatever.
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chu DK is cruel to you
I'm not saying you don't deserve it, but
It depends on the game for me.
Like, these are an element in both Skyrim and Pillars of Eternity, but I have that tactical part of my brain that I can turn on and enjoy the PoE experience
Whereas the thought of having to worry about stuns and status effects and damage over time in Skyrim disgusts me
what history books did you read?
The Road to the Blowjob: An Historiographical Examination From Suck to Slurp
I could do without weapon degradation as well, but I can't think of any game wherre it's anything other than a pain. I guess people say it works in Zelda, so OK, but aside from that it's like the game tugging your sleeve to stop having fun and go pay a blacksmith or use a repair kit and what's the point?
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Tomorrow I’ll get on this new HBS game.
The Silk Roads, a history of the world but angled so that the middle east is the focus rather than the usual Greece, then Rome, then the Dark Ages then the Renaissance etc , and Dynasty, a history of the Julian/Claudian Emperors. Both excellent.
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