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I am not at all qualified to make this [BATTLETECH] thread
Posts
LosTech!
I'm still debating whether or not this was a good idea.
also an excuse to post mechs
I was very, very lucky to get the mission done and evac with only two of my mechs losing both their arms. I didn't destroy any of the enemy mechs though, they chased me down to the LZ while I ran from cover to cover
She didn’t pay off your debt, she bought it. You just owe her now, instead of the banks/loan sharks you were in hock to before.
Take a contract with Max Salvage because the Restoration has been tracking a heavy unit. Get there and it's one Demolisher with a backup of a Quickdraw, a Wolverine, and a Cicada. I COULD HAVE MADE BANK WITH MAX MONEY!
had to take on 5 mechs and 3 annoying missile tanks at the same time. Pulled back behind a ridge to force them to come at us two at a time and slowly managed to take them all out
Generally speaking pick a role and design from there. Generally you are better off having one dedicated LRM boat and one brawler than two mechs that can kinda do both in the PC game.
I think for lower weight classes this is definitely true, but I think it is less so for some heavies and assaults
Right now it's just flavor, but I believe that's something they're planning on expanding
Right now my usual team is my PC in a Blackjack, set up for fire support/mid range (M lasers, AC5s), a Vindicator with double PPC as my sniper, a Centurion as a brawler with shorter ranged guns and a pilot who likes kicking things, and a scout that's either in a Locust or a Panther who is mostly for satlock but sometimes shoots stuff
I don't really have much in the way of missiles, aside from the SRMs on the Centurion, should I perhaps consider fitting my Vindicator (or another mech) out to have LRMs and just the one PPC?
Did the second story mission and came out with my PC KO'd, all my other pilots injured and every single mech damaged badly.
Thankfully I had so much money in the bank I've been able to set back for a few months and lick my wounds, refit some new mechs and repair everything
also been able to start on
Those are from the player's background attributes, what you chose at character creation.
Though they have said they would like to do something more with your other pilot's attributes at some point in the future.
I've been trying to make PPCs work for the whole dang game up to this point and I think I'm giving up
I've got one on a Quickdraw, and that's the best I've been able to do with it up to now, but I think I'm going to switch it back to a more stock-esque build
if I ever get a Catapult I might try mounting two on there, but I doubt it
but I wanna wait for some patches and whatnot before diving back in
in the meantime I got plenty of other games to beat
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
I heard at church this week that PPCs aren't worth the weight.
Brother @Kayne Red Robe? A reading?
Depending on the tech period in TT they can function that way. They are an interesting weapon.
But in the PC game the ranges that you typically engage at due to vision ranges and terrain means that close range stuff is typically better or LRMs do a better job at long range stuff plus they can also do indirect.
The damage to heat ratio on the PPC in the PC game is just pretty rough.
Yeah the panther is super fun to use. I feel like if the PPC debuff was larger you could have a really fun time with it, as a light mech trying to go first and tag key enemies before they can attack.
50 damage just isn't enough to wipe out the vehicles I'm seeing now
you'd think!
it's a little frustrating because they were great in MechWarrior 4
also, because I'm just noticing this now, it's a little weird that my browser knows all the camel case for this stuff
exist in the game as drops, so I could see a bit of extra damage knocking some units out
A PPC weighs 7 tons, takes 3 slots, deals 50 damage, 20 stability damage and generates 40 heat per shot. In addition a PPC hit confers a 5% to hit malus on whoever you hit with it.
An AC5, with ammo, weighs 8 tons, takes 1 slot, deals 45 damage, 10 stability damage and generates 15 heat. In addition all ACs confer a 5% to hit malus on you next turn due to recoil. Also sometimes the ammo can explode.
An LRM-15, with ammo, weighs 7 tons, takes 3 slots, deals 60 damage, 30 stability damage and generates 15 heat. In addition it can be fired without line of sight. Also sometimes the ammo can explode.
On balance the PPC seems decently balanced, except for heat. All mechs sink 30 heat per round, a single PPC uses all of your native heat sinks plus 10, which means it can't be fired every round even if it's the only thing you're firing. Unless you add a bunch of heat sinks which removes any weight advantage.
Plus Medium Lasers are probably the most efficient weapon in the game. My suggestion would be to use missiles and AC5/10s for long range and equip your energy weapon mechs with MLasers for brawling. An argument can be made for a single PPC on an lrm boat for a bigger occasional Alpha strike, but for dedicated sniping they just generate too damn much heat.
I did manage to totally salvage the Quickdraw (unless that's a guarantee for the mission) so that's good.