Not really since a Battle Royale involves a shitton of players and a gradually shrinking battlefield, but now that I write that out I really, really want a Battle Royale mode for Smash now.
Still with Star Fox I want a open world to fly around in like Ace Combat
On rails was fine for the time it came out now it's a dated mechanic.
I know this isn't quite the same thing as Star Fox but I will say some of the best times I've had in multiplayer ever were several evenings with a buddy playing through Umbrella Chronicles and Darkside Chronicles. On rails is only as dated as the game is designed to be.
Not really since a Battle Royale involves a shitton of players and a gradually shrinking battlefield, but now that I write that out I really, really want a Battle Royale mode for Smash now.
The stage is Biggest Battlefield. It spans multiple screens in length and 100 people are there at the start. At every X-minute mark, it shrinks by a percentage. Eventually, whoever is left is battling on a stage smaller than standard Battlefield.
I really wouldn't mind a Star Fox F-Zero, even though I would've liked an F-Zero F-Zero even more.
But... remember how Diddy Kong Racing had karts, hovercrafts and planes for different kinds of racing tracks? I guess a Star Fox racing game could have Arwing, Landmaster and Blue Marine races.
It's not going to be a vehicle racer.
It's basically going to be Star Fox: Track & Field.
I would be very on board with a Star Fox Racing game. Let combat still play a role, have a story mode, and make the levels point A to point B like the best MarioKart 8 tracks, and it's a done deal.
On rails is what defines Starfox in my opinion. The levels are so much more dynamic and the options for fantastical set pieces go way up.
Yeah, my wife goes all out when making cakes. She's really good, but they take her a looooong time... too long to do as a way to make money. She has made cakes for friends, but she never charges them as much as she probably should for the time she spends on them (she does it just for fun).
Off-topic, but here are some others (including other video game related ones) she has made over the years:
Paw Patrol:
Trolls:
TMNT:
My Little Pony:
Dinosaurs:
Mario Kart:
Strawberry Shortcake:
Angry Birds:
LEGO:
Our youngest has already let us know he wants a Mario Kart cake for his birthday in July, so I'll probably have another cake to show off in a few months.
I remember when I was playing CoD (MW2/3, BO1/2) consistently, I was hoping they'd ditch the single player stuff and just release on online only game. Cool that it finally happened, although too late to get me to play again. Especially since you know they're gonna charge $60 for it.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
WACriminalDying Is Easy, Young ManLiving Is HarderRegistered Userregular
Hell, even my D&D game is going to have a Battle Royale arc.
Party gets kidnapped and tossed in a prison, I provide them a list of other people and groups in the prison with them, along with some points of interest that indicate they're in the midst of a prison-break arc.
Let them interact with the other prisoners, make/break alliances, develop their escape plan. Then, the day before they enact it, their captors come in and hand everyone a bracelet of Feather Fall and a simple metal key. "Your stuff is in boxes in the middle."
Suddenly the floor under them vanishes, and 100 PRISONERS DROP ON AN ISLAND...
+11
EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
Hell, even my D&D game is going to have a Battle Royale arc.
Party gets kidnapped and tossed in a prison, I provide them a list of other people and groups in the prison with them, along with some points of interest that indicate they're in the midst of a prison-break arc.
Let them interact with the other prisoners, make/break alliances, develop their escape plan. Then, the day before they enact it, their captors come in and hand everyone a bracelet of Feather Fall and a simple metal key. "Your stuff is in boxes in the middle."
Suddenly the floor under them vanishes, and 100 PRISONERS DROP ON AN ISLAND...
I got a map commission for a battle royale set in January, guy put it to use a few weeks back. It's seriously the rage in all gaming situations.
Looks like Ubisoft put some games on sale in the eShop. M+R, Just Dance, and the excellent Rayman Legends (for those who can't get it for free with Playstation+ this month).
Hell, even my D&D game is going to have a Battle Royale arc.
Party gets kidnapped and tossed in a prison, I provide them a list of other people and groups in the prison with them, along with some points of interest that indicate they're in the midst of a prison-break arc.
Let them interact with the other prisoners, make/break alliances, develop their escape plan. Then, the day before they enact it, their captors come in and hand everyone a bracelet of Feather Fall and a simple metal key. "Your stuff is in boxes in the middle."
Suddenly the floor under them vanishes, and 100 PRISONERS DROP ON AN ISLAND...
I got a map commission for a battle royale set in January, guy put it to use a few weeks back. It's seriously the rage in all gaming situations.
I'm down for anything Retro Studios makes. If that's a Diddy Kong Racing-style Star Fox x F-Zero game, then... I mean, convince me. I'm ready to be convinced.
That being said, why would it be Star Fox Racing? Like, why not just make another F-Zero, and invent new classes of vehicles if you think that works best? What does Star Fox have to do with racing?
The only thing Star Fox has going for it on the non-space front is its diverse, eclectic cast of characters, made up of a variety of races and personali-- oh, shit, "Race"-ing. I get it now. Carry on.
What if it's a stealth F-Zero game, since we know those two games soft share a universe?
I'm down for anything Retro Studios makes. If that's a Diddy Kong Racing-style Star Fox x F-Zero game, then... I mean, convince me. I'm ready to be convinced.
That being said, why would it be Star Fox Racing? Like, why not just make another F-Zero, and invent new classes of vehicles if you think that works best? What does Star Fox have to do with racing?
The only thing Star Fox has going for it on the non-space front is its diverse, eclectic cast of characters, made up of a variety of races and personali-- oh, shit, "Race"-ing. I get it now. Carry on.
What if it's a stealth F-Zero game, since we know those two games soft share a universe?
This was my thought. Both allude to a Galactic Federation and have a zero-friction racing circuit.
I'm down for anything Retro Studios makes. If that's a Diddy Kong Racing-style Star Fox x F-Zero game, then... I mean, convince me. I'm ready to be convinced.
That being said, why would it be Star Fox Racing? Like, why not just make another F-Zero, and invent new classes of vehicles if you think that works best? What does Star Fox have to do with racing?
The only thing Star Fox has going for it on the non-space front is its diverse, eclectic cast of characters, made up of a variety of races and personali-- oh, shit, "Race"-ing. I get it now. Carry on.
What if it's a stealth F-Zero game, since we know those two games soft share a universe?
I actually don't think this game is going to be a racing game in the same way Mario Kart or F-Zero are. If it was...why not make a new F-Zero? It HAS to be leveraging Star Fox in SOME way.
A SF racing game? I mean, ok? Probably not my cup of tea, but I have a lot of confidence in Retro to make a stellar game. Cautiously optimistic.
But seriously, I really wish they'd make my idea for a game:
2-player co-op space fighter
Player 1 is the Pilot and handles flying and weapons
Player 2 is the Co-Pilot and handles radar, energy distribution, and hacking
The idea is that the Pilot handles the twitch and fast-paced stuff while the Co-Pilot micromanages resources. This allows players of various skills to play a game together without feeling overwhelmed.
During battle, the Pilot flies and fights in a 1st-person view. He's got a limited field of vision and radar. The Co-Pilot uses the touchscreen and buttons to allocate ship resources to engines, weapons, and shields. Adding power to one will drain other sources but provide more benefit. For example: Drawing power from the engines to the weapons will slow the ship down and reduce mobility, but increase the amount of damage done and unlock charged/lock-on attacks. All resource management is done on the fly between the two players.
Stages are broken into dogfighting, stealth, and extractions. Dogfights are just straight-up fights. Stealth missions have you flying undetected over surface planets, through asteroid belts, or just away from a larger enemy force. Extractions involve entering into a larger structure, be it a base or flagship, and hacking into systems for useful plans or data. During the extraction phase itself, the Pilot gets locked into position and has to defend the ship from automated defenses while the Co-Pilot uses touch screen mini-games to hack the enemy computers. A fun way to break up the gameplay into different varieties so it doesn't get stale.
I've been on this idea since the gameboy advance. The idea was that you'd use the GBA/GC link cable with the Pilot on the TV and the Co-Pilot on the GBA. The game idea has persisted through many iterations of hardware and still been plausible, even to this day. Improvements have come in the form of 4-player co-op (2 ships w/2 players each), larger co-op missions (8 ships/16 players), customized ships (different stats and colors), a fully fleshed out campaign (w/persistent upgrades), and deathmatch battles with 32 ships (16v16 ships for a total of 64 players).
The game has been a dream, but ultimately far too ambitious. Would work great in a Star Fox universe, or even better in a reimagined Last Starfighter universe, where the game was originally inspired from.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
It's more likely than not that SFGP (if it's real) was an original concept that got retrofitted with Star Fox characters to sell the game. Like how Kirby's Epic Yarn wasn't originally a Kirby game.
Going to have to replace my joycons for some reason they've suddenly started to do this weird thing where it constantly performs actions for no reason like i'll open a menu and it will spaz out and the controller will go crazy all over the place and i can't seem to fix them
I'm trying to play I am Setsuna, but I keep just not picking it up because I really hate that "find the next save point, which might be 30 minutes or two hours away."
In 3DS days, I'd just shut the lid and come back later, but for some reason I don't wanna do that on Switch. Probably because unlike 3DS, I have more than one game at a time I want to play.
I was complaining about my joycon issue and a buddy on warcraft mentioned he was having the same problem the fix? Clean out the joystick area with a dryer sheet or a can of air because dust build up messes with the censors
I was complaining about my joycon issue and a buddy on warcraft mentioned he was having the same problem the fix? Clean out the joystick area with a dryer sheet or a can of air because dust build up messes with the censors
I wouldn't have thought of that! But I'm also dumb so I guess that doesn't help lol...
A SF racing game? I mean, ok? Probably not my cup of tea, but I have a lot of confidence in Retro to make a stellar game. Cautiously optimistic.
But seriously, I really wish they'd make my idea for a game:
2-player co-op space fighter
Player 1 is the Pilot and handles flying and weapons
Player 2 is the Co-Pilot and handles radar, energy distribution, and hacking
The idea is that the Pilot handles the twitch and fast-paced stuff while the Co-Pilot micromanages resources. This allows players of various skills to play a game together without feeling overwhelmed.
During battle, the Pilot flies and fights in a 1st-person view. He's got a limited field of vision and radar. The Co-Pilot uses the touchscreen and buttons to allocate ship resources to engines, weapons, and shields. Adding power to one will drain other sources but provide more benefit. For example: Drawing power from the engines to the weapons will slow the ship down and reduce mobility, but increase the amount of damage done and unlock charged/lock-on attacks. All resource management is done on the fly between the two players.
Stages are broken into dogfighting, stealth, and extractions. Dogfights are just straight-up fights. Stealth missions have you flying undetected over surface planets, through asteroid belts, or just away from a larger enemy force. Extractions involve entering into a larger structure, be it a base or flagship, and hacking into systems for useful plans or data. During the extraction phase itself, the Pilot gets locked into position and has to defend the ship from automated defenses while the Co-Pilot uses touch screen mini-games to hack the enemy computers. A fun way to break up the gameplay into different varieties so it doesn't get stale.
I've been on this idea since the gameboy advance. The idea was that you'd use the GBA/GC link cable with the Pilot on the TV and the Co-Pilot on the GBA. The game idea has persisted through many iterations of hardware and still been plausible, even to this day. Improvements have come in the form of 4-player co-op (2 ships w/2 players each), larger co-op missions (8 ships/16 players), customized ships (different stats and colors), a fully fleshed out campaign (w/persistent upgrades), and deathmatch battles with 32 ships (16v16 ships for a total of 64 players).
The game has been a dream, but ultimately far too ambitious. Would work great in a Star Fox universe, or even better in a reimagined Last Starfighter universe, where the game was originally inspired from.
A SF racing game? I mean, ok? Probably not my cup of tea, but I have a lot of confidence in Retro to make a stellar game. Cautiously optimistic.
But seriously, I really wish they'd make my idea for a game:
2-player co-op space fighter
Player 1 is the Pilot and handles flying and weapons
Player 2 is the Co-Pilot and handles radar, energy distribution, and hacking
The idea is that the Pilot handles the twitch and fast-paced stuff while the Co-Pilot micromanages resources. This allows players of various skills to play a game together without feeling overwhelmed.
During battle, the Pilot flies and fights in a 1st-person view. He's got a limited field of vision and radar. The Co-Pilot uses the touchscreen and buttons to allocate ship resources to engines, weapons, and shields. Adding power to one will drain other sources but provide more benefit. For example: Drawing power from the engines to the weapons will slow the ship down and reduce mobility, but increase the amount of damage done and unlock charged/lock-on attacks. All resource management is done on the fly between the two players.
Stages are broken into dogfighting, stealth, and extractions. Dogfights are just straight-up fights. Stealth missions have you flying undetected over surface planets, through asteroid belts, or just away from a larger enemy force. Extractions involve entering into a larger structure, be it a base or flagship, and hacking into systems for useful plans or data. During the extraction phase itself, the Pilot gets locked into position and has to defend the ship from automated defenses while the Co-Pilot uses touch screen mini-games to hack the enemy computers. A fun way to break up the gameplay into different varieties so it doesn't get stale.
I've been on this idea since the gameboy advance. The idea was that you'd use the GBA/GC link cable with the Pilot on the TV and the Co-Pilot on the GBA. The game idea has persisted through many iterations of hardware and still been plausible, even to this day. Improvements have come in the form of 4-player co-op (2 ships w/2 players each), larger co-op missions (8 ships/16 players), customized ships (different stats and colors), a fully fleshed out campaign (w/persistent upgrades), and deathmatch battles with 32 ships (16v16 ships for a total of 64 players).
The game has been a dream, but ultimately far too ambitious. Would work great in a Star Fox universe, or even better in a reimagined Last Starfighter universe, where the game was originally inspired from.
RIP Wii U was perfect for this asymmetrical kind of thing. Though if they succeed in making the Switch a per-person device rather than per-household I guess it's all back on the table.
God, Affordable Space Adventures was so good.
McFodder on
Switch Friend Code: SW-3944-9431-0318
PSN / Xbox / NNID: Fodder185
I'm trying to play I am Setsuna, but I keep just not picking it up because I really hate that "find the next save point, which might be 30 minutes or two hours away."
In 3DS days, I'd just shut the lid and come back later, but for some reason I don't wanna do that on Switch. Probably because unlike 3DS, I have more than one game at a time I want to play.
You can save on the overworld, yes? I don't remember yet getting to a dungeon that's so long between saves that you can't reasonably backtrack to a save point or the overworld.
Played Mario and Rabbids again. Got all the way through the toad escort ultimate challenge only to have the game crash right before toad walked across the finish line.
I bought Battlechasers : Nightwar back in January when it didn't have a date and Amazon had it for 22.99. I forgot about it until I got a shipping notification - how is this game!?
I bought Battlechasers : Nightwar back in January when it didn't have a date and Amazon had it for 22.99. I forgot about it until I got a shipping notification - how is this game!?
It's pretty good, got a classic JRPG feel to it with some neat combat mechanics.
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Posts
Not really since a Battle Royale involves a shitton of players and a gradually shrinking battlefield, but now that I write that out I really, really want a Battle Royale mode for Smash now.
I know this isn't quite the same thing as Star Fox but I will say some of the best times I've had in multiplayer ever were several evenings with a buddy playing through Umbrella Chronicles and Darkside Chronicles. On rails is only as dated as the game is designed to be.
The stage is Biggest Battlefield. It spans multiple screens in length and 100 people are there at the start. At every X-minute mark, it shrinks by a percentage. Eventually, whoever is left is battling on a stage smaller than standard Battlefield.
It's not going to be a vehicle racer.
It's basically going to be Star Fox: Track & Field.
Maybe some bicycles.
On rails is what defines Starfox in my opinion. The levels are so much more dynamic and the options for fantastical set pieces go way up.
INSTAGRAM
https://gonintendo.com/stories/308989-the-original-guilty-gear-is-coming-to-switch
Amazing how many fighting games are coming to Switch after not having really any on the Wii U (or even Wii).
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
Yeah, my wife goes all out when making cakes. She's really good, but they take her a looooong time... too long to do as a way to make money. She has made cakes for friends, but she never charges them as much as she probably should for the time she spends on them (she does it just for fun).
Off-topic, but here are some others (including other video game related ones) she has made over the years:
Paw Patrol:
Trolls:
TMNT:
My Little Pony:
Dinosaurs:
Mario Kart:
Strawberry Shortcake:
Angry Birds:
LEGO:
Our youngest has already let us know he wants a Mario Kart cake for his birthday in July, so I'll probably have another cake to show off in a few months.
I remember when I was playing CoD (MW2/3, BO1/2) consistently, I was hoping they'd ditch the single player stuff and just release on online only game. Cool that it finally happened, although too late to get me to play again. Especially since you know they're gonna charge $60 for it.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Let them interact with the other prisoners, make/break alliances, develop their escape plan. Then, the day before they enact it, their captors come in and hand everyone a bracelet of Feather Fall and a simple metal key. "Your stuff is in boxes in the middle."
Suddenly the floor under them vanishes, and 100 PRISONERS DROP ON AN ISLAND...
I got a map commission for a battle royale set in January, guy put it to use a few weeks back. It's seriously the rage in all gaming situations.
But is it the Rage 2 in all gaming situations?
What if it's a stealth F-Zero game, since we know those two games soft share a universe?
This was my thought. Both allude to a Galactic Federation and have a zero-friction racing circuit.
I actually don't think this game is going to be a racing game in the same way Mario Kart or F-Zero are. If it was...why not make a new F-Zero? It HAS to be leveraging Star Fox in SOME way.
Steam: pazython
But seriously, I really wish they'd make my idea for a game:
2-player co-op space fighter
Player 1 is the Pilot and handles flying and weapons
Player 2 is the Co-Pilot and handles radar, energy distribution, and hacking
The idea is that the Pilot handles the twitch and fast-paced stuff while the Co-Pilot micromanages resources. This allows players of various skills to play a game together without feeling overwhelmed.
During battle, the Pilot flies and fights in a 1st-person view. He's got a limited field of vision and radar. The Co-Pilot uses the touchscreen and buttons to allocate ship resources to engines, weapons, and shields. Adding power to one will drain other sources but provide more benefit. For example: Drawing power from the engines to the weapons will slow the ship down and reduce mobility, but increase the amount of damage done and unlock charged/lock-on attacks. All resource management is done on the fly between the two players.
Stages are broken into dogfighting, stealth, and extractions. Dogfights are just straight-up fights. Stealth missions have you flying undetected over surface planets, through asteroid belts, or just away from a larger enemy force. Extractions involve entering into a larger structure, be it a base or flagship, and hacking into systems for useful plans or data. During the extraction phase itself, the Pilot gets locked into position and has to defend the ship from automated defenses while the Co-Pilot uses touch screen mini-games to hack the enemy computers. A fun way to break up the gameplay into different varieties so it doesn't get stale.
I've been on this idea since the gameboy advance. The idea was that you'd use the GBA/GC link cable with the Pilot on the TV and the Co-Pilot on the GBA. The game idea has persisted through many iterations of hardware and still been plausible, even to this day. Improvements have come in the form of 4-player co-op (2 ships w/2 players each), larger co-op missions (8 ships/16 players), customized ships (different stats and colors), a fully fleshed out campaign (w/persistent upgrades), and deathmatch battles with 32 ships (16v16 ships for a total of 64 players).
The game has been a dream, but ultimately far too ambitious. Would work great in a Star Fox universe, or even better in a reimagined Last Starfighter universe, where the game was originally inspired from.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
In 3DS days, I'd just shut the lid and come back later, but for some reason I don't wanna do that on Switch. Probably because unlike 3DS, I have more than one game at a time I want to play.
Twitch: akThera
Steam: Thera
I was complaining about my joycon issue and a buddy on warcraft mentioned he was having the same problem the fix? Clean out the joystick area with a dryer sheet or a can of air because dust build up messes with the censors
I wouldn't have thought of that! But I'm also dumb so I guess that doesn't help lol...
Battleclash universe
Edit: Battle Clash
RIP Wii U
God, Affordable Space Adventures was so good.
PSN / Xbox / NNID: Fodder185
You can save on the overworld, yes? I don't remember yet getting to a dungeon that's so long between saves that you can't reasonably backtrack to a save point or the overworld.
My enthusiasm is now less than zero.
To this:
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
I'm thinking Fire Emblem or Advance Wars.
100 Bayonettas drop onto an island...
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
Super mario bros. The original one.
They'd have a pose-off, not a fight.
Steam: Archpriest
Streaming games and playing music
It's pretty good, got a classic JRPG feel to it with some neat combat mechanics.
Beyond that, sky's the limit.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Either of those would be great, though.