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Laptop for work, games, and VR?
I just started a new job, and with that I'll probably need to buy a laptop to use when I work remotely. I have a gaming PC that I built in 2013, with the exception of the GTX 1070 that I got last year. Ideally what I'd like to do is replace the desktop with an ultraportable laptop that I would use for work and then take the GTX 1070 and put it into an external graphics enclosure so I could play games and use my Oculus Rift.
Right now it seems like the best option are a Razer Blade Stealth paired with a Razer Core, or an XPS 13 paired with some other enclosure. I'm concerned about some of the negative reviews I've read about Razer's build quality and support, but it has a USB A port on the laptop, and the Rift sensors don't seem to like being plugged into an enclosure. The XPS seems to be slightly better liked, and Dell seems to be better liked as a company, but it only has a USB C on the laptop, and I'm not sure if the Rift sensors would like going through a dongle. Also, if I went with the XPS there's not an obvious external GPU enclosure to go with.
Thoughts or advice?
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I have to assume that a Dell XPS with the same hardware specifications as a Surface Book 2 15", not being a two-in-one, would be at least somewhat cheaper, if not substantially so. However, the W.M.R. headsets have two notable advantages when it comes to working with laptops: they have technically less demanding requirements (of course, if you're playing a high-requirement game, that ceases to matter) and they require less hardware ports/accessories than either the Rift or Vive (hence the whole laptop setup I encountered). You need Bluetooth, 1 USB 3.0, and one HDMI port (I think the Rift needs two USB ports at least). Since you already have the Rift, however, I guess that is mostly of theoretical interest--get a Rift-compatible USB hub if necessary.
A Dell XPS should be fully capable of VR (at that point, you'll be limited more by the inherent flaws and limitations of VR than the hardware powering it), but it won't be ultraportable. The Surface Book 2 is ultraportable, or pretty much as ultraportable as any 15" laptop on the market (considering it's a two-in-one), but it's really expensive to say the least. I really have no hands-on experience with external graphics expansion hardware (though so far, they've all been eyesores in terms of how the actual hardware looks, if that matters), so I can't comment much on that, but I don't see why it wouldn't be viable (with its own limitations). Your cheapest route would be an XPS, and just accepting that it is kind of a big laptop--from what I've seen, the combined cost of a laptop and external graphics pretty much approaches the Surface Book 2, but maybe there are some good deals out there.
Hope this was helpful.
EDIT: Sorry, XPS, not XPS 13. I don't think the XPS 13's come with a discreet GTX 1060.
You're right about the Windows MR headsets requiring far fewer ports, and that's pretty awesome, but like you said, I already have a Rift and I'm not looking to get any other VR headsets in this generation. I'm just assuming that whatever comes in the second generation of VR headsets will be wireless, or at least require far fewer ports. It'd still be nice to use the Rift that I own in the meantime though.
Thanks for your thoughts!
(there are other reasons, probably, just not that particular one)
If portability is important to you, an enclosure might be the best route--but to be honest, I haven't heard much about about enclosure-based gaming laptops work with VR. Considering how sensitive VR can be to things like "not quite perfect" USB ports or HDMI out, I imagine those might be issues.
That's super weird. I'd heard some time ago that the Rift's own hardware checks are not as tolerant, so it refuses to work, but I thought that was hearsay. Oh well, that's unfortunate. If I had to bet, I would say the Rift doesn't like the adapters (since the SB2 obviously doesn't have a full HDMI port). If that's true, you might run into this issue on a lot of other laptops potentially (a separate GPU solution could avoid that....assuming it doesn't ahve its own issues).
(The HTC Vive does work--not necessarily well, but you could say that about the Vive with any laptop.)
Now I need to figure out what external graphics enclosure I should pick up. The Razer Core only really works with Razer products, so it's out. The HP Omen Accelerator and Mantiz Venus both seem like good options. The Asus Rog Station seems good, but big. I know that people like the Aorus ones, but they come with a graphics card built in, and I have a GTX 1070 that I want to use. So any advice in this area would be great!
Not that you need to buy it from B&H, but the Sonnet box is really damn good (good enough for apple to offer it as part of their devkit for VR apps), is beefy enough to handle pretty demanding GPUs with enough room and airflow to let you fit whatever in there.
Let's play Mario Kart or something...
yes you can, would just be two connections instead of one on your laptop.
Let's play Mario Kart or something...