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[BATTLETECH/MechWarrior] This thread has suffered a catastrophic translight jump failure.

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    NamrokNamrok Registered User regular
    Iolo wrote: »
    see317 wrote: »
    Buttcleft wrote: »
    I really really really hope theres a special animation for king crabs where, if it kills something in melee, instead of the enemy just falling over.. The king crab grabs it with both claws, and rips it in half.

    Yeah, some Dawn of War sync kill style finishers would be awesome.

    I was watching a video the other day and apparently HBS has ONE animator. Hats off to that brave soul. They should probably get some more help in that area.

    Are you serious? Wow, having played 99 hours now, I can say that that is one heroic individual. Hat's off!

    Yeah, we're lucky we didn't end up with Mass Effect: Andromeda levels of animation jank. As humorous as that would have been.

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    PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    just got a king crab and i've decided it is going to stay far away and have infinite armor and shoot forever and if they close with it then hit them with the flaming fists

    3 LLas and a PPC generates 130 heat for 195 damage. 1 Exchanger and 14 heat sinks means I sink 85 of that heat, so I should be able to alpha twice at 45 a go before I need to rest :)

    Long live the king! It's really nice to have a long ranger with armor. Three of the new pilots I'm training are bulwark and master tactician, so he can just never move after the fight stays. He's a coring threat, a headshot threat, and he can use his PPC to assist an LRM knockdown. When he can't alpha anymore he can still fire three guns for another three rounds before overheating. Of course, turning off the lasers for a knockdown tap resets his heat.

    sig.gif
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    autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    This game is so fun, but so stressful... Maybe I need to get rid of my ocd to keep everyone alive, it makes everything take forever.

    kFJhXwE.jpgkFJhXwE.jpg
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    autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    see317 wrote: »
    Buttcleft wrote: »
    I really really really hope theres a special animation for king crabs where, if it kills something in melee, instead of the enemy just falling over.. The king crab grabs it with both claws, and rips it in half.

    Yeah, some Dawn of War sync kill style finishers would be awesome.

    I was watching a video the other day and apparently HBS has ONE animator. Hats off to that brave soul. They should probably get some more help in that area.

    That's one fantastic animator.

    kFJhXwE.jpgkFJhXwE.jpg
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    Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    see317 wrote: »
    Buttcleft wrote: »
    I really really really hope theres a special animation for king crabs where, if it kills something in melee, instead of the enemy just falling over.. The king crab grabs it with both claws, and rips it in half.

    Yeah, some Dawn of War sync kill style finishers would be awesome.

    I was watching a video the other day and apparently HBS has ONE animator. Hats off to that brave soul. They should probably get some more help in that area.

    That's one fantastic animator.
    Yeah, she had a shoutout in the AMA with Tyler Carpenter a couple weeks ago.

    8i1dt37buh2m.png
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    DocshiftyDocshifty Registered User regular
    Namrok wrote: »
    Dayumn Doc.

    Totally worth it though. I just recently finally got a King Crab. I wonder if I would have made the same trade off after Grave Robbing. That's a ton of +'s to have lost. I find myself constantly needing more of those than anything else. Stock gear is for losers.

    Honestly the real damage is that pilot. He was a 4 10.

    But it led me to hire someone named Peanut Butter, so.

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    Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    Betsuni wrote: »
    So why don't fasa or whoever items battletech now how some good artists and redo some of these mechs?

    They have been redoing a lot of the mechs. Which is why we have the current versions of the mechs in BT (both game and tabletop). They haven't done all of them yet.

    Good artists.

    Harmony Gold mechs good.

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    WotanAnubisWotanAnubis Registered User regular
    see317 wrote: »
    Buttcleft wrote: »
    I really really really hope theres a special animation for king crabs where, if it kills something in melee, instead of the enemy just falling over.. The king crab grabs it with both claws, and rips it in half.

    Yeah, some Dawn of War sync kill style finishers would be awesome.

    I was watching a video the other day and apparently HBS has ONE animator. Hats off to that brave soul. They should probably get some more help in that area.

    I'm suddenly so much more OK with the crew's short animation loops.

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    HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    Man I need to beat this game already. My Lance is so overpowered for the story line the battles are becoming a slog.

    kx3klFE.png
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    NamrokNamrok Registered User regular
    1.03 Beta Patch is out

    Can't wait for some of these fixes. Cleans up a smattering of hitches I get all the time, a bunch of edge case bugs I've experienced thankfully, and then the perma High/Low Spirits bug. Which is too bad for me because Glitch and Dekker have had perma high spirits almost the whole game. But probably for the best.

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    ToxTox I kill threads he/himRegistered User regular
    Story mission question
    Which mission is it that, afterward, you get access to basically all the Griffin -1Ns you want?

    Twitter! | Dilige, et quod vis fac
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    SiliconStewSiliconStew Registered User regular
    Namrok wrote: »
    1.03 Beta Patch is out

    Can't wait for some of these fixes. Cleans up a smattering of hitches I get all the time, a bunch of edge case bugs I've experienced thankfully, and then the perma High/Low Spirits bug. Which is too bad for me because Glitch and Dekker have had perma high spirits almost the whole game. But probably for the best.

    The only fix I need is for them to correct the horrendous delays in the mechbay as the number of different items in your inventory grows.

    Just remember that half the people you meet are below average intelligence.
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    nonoffensivenonoffensive Registered User regular
    Tox wrote: »
    Story mission question
    Which mission is it that, afterward, you get access to basically all the Griffin -1Ns you want?
    The mission where you have to stop Protectorate forces from landing on the planet by destroying a communications relay in 12 rounds. I think its the fourth? I forget the mission name.

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    RamiRami Registered User regular
    Is there actually anything special about these ronin pilots other than the portrait? Or do they just start with higher than average stats?

    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
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    ElvenshaeElvenshae Registered User regular
    Docshifty wrote: »
    Finished Grave Robbing.

    My next mission was a battle that featured two K2's, a Quickdraw 4g, a Thunderbolt 5SE, a Jager, a Battlemaster 1G, a KGC and a Stalker 3-F

    I paid a heavy price for that contract.
    F5A07B4CCEDACAD5926B78CB5361631749A3C64C

    D140AFBF110B9E7172BFE72057B9A882AB9298EC

    /me looks at the damage readouts of your other mechs

    "Hex? More like 'Hax', amiright?"

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    ElvenshaeElvenshae Registered User regular
    Hey, guys, I just got my first Centurion in Battletech.

    I immediately refitted it to have 3xSRM/4, 2xMLAS, and an AC/5.

    Took it into a mission and sent those SRMs into a Hunchie's hunch, for great explosions.

    <3<3<3

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    Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    Rami wrote: »
    Is there actually anything special about these ronin pilots other than the portrait? Or do they just start with higher than average stats?
    You get a cheevo for hiring one. They are also the pilots from the Backer Beta and the Skirmish mode, I think?

    8i1dt37buh2m.png
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    PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    Liberate:Tyrion
    My super puncher robot with +80 melee damage took a cockpit shot. I considered ejecting him, but what are the odds of the cockpit being hit again. Well, when the second cockpit shot came in, he was standing in an artillery area. So I didn't just lose the cockpit mod when a pristine mech lost its pilot. I lost the whole mech!

    sig.gif
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    DarkewolfeDarkewolfe Registered User regular
    This game is so fun, but so stressful... Maybe I need to get rid of my ocd to keep everyone alive, it makes everything take forever.

    I systematically have at least one character I have no intention to keep alive on the squad every time now. Sometimes I put him in a Spider just because.

    "Go scout out the enemy and don't come back till you find them all.... or ever."

    What is this I don't even.
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    Trajan45Trajan45 Registered User regular
    Really wish they'd at least change the wording to 'Heavy Target' and not Heavy Mech when it's a vehicle. Wasted a ton of rep or money thinking a 4 Skull mission with a heavy mech, might mean Assault class.

    Origin ID\ Steam ID: Warder45
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    JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    see317 wrote: »
    Buttcleft wrote: »
    I really really really hope theres a special animation for king crabs where, if it kills something in melee, instead of the enemy just falling over.. The king crab grabs it with both claws, and rips it in half.

    Yeah, some Dawn of War sync kill style finishers would be awesome.

    I was watching a video the other day and apparently HBS has ONE animator. Hats off to that brave soul. They should probably get some more help in that area.

    Can you imagine that person's next job interview?

    Q: "I see here you worked as an animator on Battletech. What were your responsibilities there?"
    A: "The entire game."
    Q: "..."
    A: "I'm serious."

    ----

    It's kind of nuts when you think about it. HBS isn't quite two guys in a garage, but it's only, like, one notch up from that, and before now had only made little bite-sized indie rpgs. I have a hard time thinking of other studios in recent years that have made such an ambitious jump up in scale.

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    JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    Liberate:Tyrion
    My super puncher robot with +80 melee damage took a cockpit shot. I considered ejecting him, but what are the odds of the cockpit being hit again. Well, when the second cockpit shot came in, he was standing in an artillery area. So I didn't just lose the cockpit mod when a pristine mech lost its pilot. I lost the whole mech!

    :bigfrown: :bigfrown: :bigfrown: :bigfrown:

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    JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    Hahnsoo1 wrote: »
    Rami wrote: »
    Is there actually anything special about these ronin pilots other than the portrait? Or do they just start with higher than average stats?
    You get a cheevo for hiring one. They are also the pilots from the Backer Beta and the Skirmish mode, I think?

    Yup. The "ronin," in the jsons, are the unique HBS-created pilots from the skirmish beta (Apex, Buckshot, etc). They're unique and will have the same skills/background/portrait etc every game, but were created using the in-game portrait system.

    The Kickstarter pilots like Succubus, God and Ice Trey are designated "backer" in the json files and also have unique everything but get their own hand-illustrated portraits to go along with.

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    SiliconStewSiliconStew Registered User regular
    Trajan45 wrote: »
    Really wish they'd at least change the wording to 'Heavy Target' and not Heavy Mech when it's a vehicle. Wasted a ton of rep or money thinking a 4 Skull mission with a heavy mech, might mean Assault class.

    I know "bad intel" is a thing, but when 9 out of 10 times that explicit "heavy mech" description turns out to be light resistance, it has made me wonder if they didn't accidentally flip a +/- sign in their mission generator.

    Just remember that half the people you meet are below average intelligence.
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    JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    Campaign beaten!

    I now have three Atlases and a King Crab. The Steiner Scout Lance is real!

    It was not without cost, though. Ice Trey gave his life in the first half of the battle after the enemy passed up much better shots to make not one, not two, but three called shots to the head.

    Why did the AI hate him so much?

    jnNm68A.jpg?2

    Such mysteries course in luminous rivers throughout the universe.

    I mean, don't get me wrong. I was pretty sad

    ...until the final after-action report when I learned that his Catapult K2 had survived!

    https://www.youtube.com/watch?v=3GwjfUFyY6M

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    nonoffensivenonoffensive Registered User regular
    edited May 2018
    Jacobkosh wrote: »
    Ice Trey

    I always wondered what the main character of Dawn of War 2's name was. I haven't seen that guy yet, but I feel like it's my duty to find his portrait and replace it with this.

    d9BHdoR.png

    nonoffensive on
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    BeornKBeornK Registered User regular
    Just got a mission where my non jump jet enabled mech spawned on a boulder. I feel like this is a problem since they can't move at all....

    DS0mQJS.png
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    SiliconStewSiliconStew Registered User regular
    Jacobkosh wrote: »
    Hahnsoo1 wrote: »
    Rami wrote: »
    Is there actually anything special about these ronin pilots other than the portrait? Or do they just start with higher than average stats?
    You get a cheevo for hiring one. They are also the pilots from the Backer Beta and the Skirmish mode, I think?

    Yup. The "ronin," in the jsons, are the unique HBS-created pilots from the skirmish beta (Apex, Buckshot, etc). They're unique and will have the same skills/background/portrait etc every game, but were created using the in-game portrait system.

    The Kickstarter pilots like Succubus, God and Ice Trey are designated "backer" in the json files and also have unique everything but get their own hand-illustrated portraits to go along with.

    First of those pilots I found was Eck.
    "Oh, hey, that's the same guy that wrote that nice, detailed tutorial and tactics guide for the game. Cool."
    And he gets splattered by a single AC20 round to the head in an otherwise pristine mech.
    "TACTICS MY ASS, ECK!".

    Just remember that half the people you meet are below average intelligence.
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    DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    @Nips I really want to see you do a mission with a specialized Lance, and then reload and do the same mission with an all-range Lance

    3basnids3lf9.jpg




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    ErlkönigErlkönig Seattle, WARegistered User regular
    MWO talk time!

    It's Thursday! Any Oosik/Iron Oosik shenanigans in store for this evening?

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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    ButtcleftButtcleft Registered User regular
    Erlkönig wrote: »
    MWO talk time!

    It's Thursday! Any Oosik/Iron Oosik shenanigans in store for this evening?

    I'll probably jump on.

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    KonphujunKonphujun Illinois, USARegistered User regular
    Erlkönig wrote: »
    MWO talk time!

    It's Thursday! Any Oosik/Iron Oosik shenanigans in store for this evening?

    I would be down. I'm done with vent though, so that may impact it.

    Everything: Konphujun(#1458)
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    HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    Hot Oosik on Oosik action is my jam

    kx3klFE.png
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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    MWO - I am now considered a Tier 3 pilot, built on the back of a match where I was just shy of 1000 damage and got 7 assists, 3 kills, with the credit of the VIP escort kill going my way.

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    MolybdenumMolybdenum Registered User regular
    Tox wrote: »
    Story mission question
    Which mission is it that, afterward, you get access to basically all the Griffin -1Ns you want?
    The mission where you have to stop Protectorate forces from landing on the planet by destroying a communications relay in 12 rounds. I think its the fourth? I forget the mission name.

    Are those really any better than the Vindicator?

    Steam: Cilantr0
    3DS: 0447-9966-6178
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    nonoffensivenonoffensive Registered User regular
    Molybdenum wrote: »
    Tox wrote: »
    Story mission question
    Which mission is it that, afterward, you get access to basically all the Griffin -1Ns you want?
    The mission where you have to stop Protectorate forces from landing on the planet by destroying a communications relay in 12 rounds. I think its the fourth? I forget the mission name.

    Are those really any better than the Vindicator?

    I didn't buy any, so take that for what you will. 3mil+ for 55tons is a bit much when you are swimming in mediums.

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    ToxTox I kill threads he/himRegistered User regular
    edited May 2018
    Molybdenum wrote: »
    Tox wrote: »
    Story mission question
    Which mission is it that, afterward, you get access to basically all the Griffin -1Ns you want?
    The mission where you have to stop Protectorate forces from landing on the planet by destroying a communications relay in 12 rounds. I think its the fourth? I forget the mission name.

    Are those really any better than the Vindicator?
    They can rock 3xML/SRM-4 with 2 tons of ammo, 4JJets and 15 tons of armor/HS. So, a little? They can pack more missiles, and they punch harder in melee. Mostly though, it's my favorite mech, and best of all it's the opposite end of the medium weight range

    Tox on
    Twitter! | Dilige, et quod vis fac
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    ErlkönigErlkönig Seattle, WARegistered User regular
    Konphujun wrote: »
    Erlkönig wrote: »
    MWO talk time!

    It's Thursday! Any Oosik/Iron Oosik shenanigans in store for this evening?

    I would be down. I'm done with vent though, so that may impact it.

    Discord then?

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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    PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    Having finished I am real satisfied. Biggest problems are lategame loading screens and busted UX- I need a way to sell a hundred MLas at once, a way to run underweight mechs without warning, a way to toggle travel scenes, and Darius needs to shut the hell up about my elite mechwarriors having unspent existence.

    sig.gif
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    NamrokNamrok Registered User regular
    Well, I beat the campaign!

    Spoilers on the first half
    So I am forwarned that I need two heavy lances with no refit between missions. I decide to take my second best lance into this mission. Which is my trusty Grasshopper, non-SLDF Highlander, Orion Missile Boat, and just 'cause my new King Crab sporting upgraded AC/20's and 4 medium lasers.

    I'm supposed to capture and hold a comm station, with bonus objectives to escort some APCs which can capture turrets? Except before I even get to act, one of the APCs runs right into the thick of the enemy and gets all the armor torn off one side. Fun! But hey, in consolation I also got some allied PPC Carriers! And they are actually dealing damage to crap!

    So yeah, that APC dies in short order.

    I take out the 4 starting defenders, the other APC makes it to it's target so I end up taking control of about half the turrets, and I'm running my Grasshopper with hacker lady around the edge of the base to the comm tower. But I'm already assuming enemy reinforcements will show up. So I smartly position my King Crab in the forest near the entrance of the base.

    I take the Grasshopper to the comm tower, triggering the reinforcements... which proceed to land directly on top of my King Crab. And they will all get to act before I can move it. Mother fucker!

    But the reinforcements seem more enamored with targeting my allied PPC Carriers, not that I can blame them. So the King Crab doesn't take as much damage as I was afraid he would. In fact, my King Crab almost single handedly cuts two of them in half with those dual AC/20's.

    Then more reinforcements show up! A little heavier this time too. And my Orion just ran out of missiles. Then I think the mission glitched out? My Leopard dropship lands, and I thought Kamea said something about joining me, except nobody else shows up. Alright, fine, I figure whenever hacker lady is done with the comms station I'll have to evac? Possibly with her in tow? I just walk my depleted Orion to chill next to the dropship while my Highlander, King Crab and Grasshopper distract the enemy from blowing up the comms station. The enemy actually ends up mostly focusing on destroying the turrets I took over and the PPC Carriers. Never attacked the comms station once. And I never took any internal damage on any of my mechs!

    Then hacker lady finishes her hacking, the Leopard suddenly lands again, and the mission just ends. Huh. Wasn't expecting that.

    Spoilers on the second half
    So hey, my King Crab is ready to go again! It's pilot isn't, having taken a wound in a fall, but who cares. That was my B-Team pilot anyways! Since this is the final final mission it's time to go all in! Kamea's Atlas II, my own Atlas, King Crab and SLDF Highlander! Let's do this! Final showdown!

    Oh. I may have over prepared. The enemy just has a Cataphract, Awesome, King Crab and I can't even remember the last one. My Atlas takes the Cataphract's head clean off with a targeted shot. Those dual AC/5's just keep working their head shotty magic. Their King Crab throws some AC/20 shells at my King Crab, except only one of them hits, and I had Vigilanced. Then my King Crab... also scores a head crit with it's AC/20's on Victoria's King Crab.

    Oh my. That was over fast. I make almost as short work of the Awesome and whoever the hell was left over.

    So that was a lot of fun. I'm excited to start touring the Federated Suns. And hey, I salvaged an Awesome!

    Also, the credit roll with all the photos of the team throughout the process were touching. Good for those guys and gals. They made an amazing game.

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