The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

[BATTLETECH/MechWarrior] This thread has suffered a catastrophic translight jump failure.

134689100

Posts

  • ErlkönigErlkönig Seattle, WARegistered User regular
    edited May 2018
    Nips wrote: »
    I just got two consecutive 500+ match score rounds for the MWO tryhard event using an ATM48 Nova Cat

    ATMs are probably the easiest way to get those done. They just do so much damage within the sweet spot.

    Mmmmm, Missile Cat.

    61_cncxi_novacat2.jpg

    Is the MWO model as silly/awesome looking as this?

    Sadly, no. Spoilering for size:
    20kuqn973gf0.jpg

    EDIT - although, I was using ATMs...one sec, converting to LRMs...

    Erlkönig on
    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
  • ButtcleftButtcleft Registered User regular
    its like some kind of double doomfist zeus.

  • ErlkönigErlkönig Seattle, WARegistered User regular
    Okay...it's pretty silly looking.
    qp4p1dg8ld8s.jpg

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
  • credeikicredeiki Registered User regular
    edited May 2018
    I finally found my first Assault mech components (1/3 of an Awesome and 1/3 of a Stalker)!

    Trivially easy 5 dot 'destroy base' mission in which every enemy had degraded armor and a lot of the difficulty seemed to be coming from turrets who were easily dispatched one by one at the appropriate time.
    It's hard to find 5 dot missions in the blue part of the map, so maybe I just need to advance the story more (next mission is Grave Robbing) in order to open up more area and increase overall difficulty? I want to find more assault mechs!

    credeiki on
    Steam, LoL: credeiki
  • DivideByZeroDivideByZero Social Justice Blackguard Registered User regular
    Illieas wrote: »
    Is any one else just recruiting kickstarter pilots? I have made it my mission to grab them when i find them. I think my favorite is ronin right now. she is cute asian girl that has a irish accent.

    I have determined that dekker isn't cursed. My avatar is. in 30 deployments she has been injured in 23 of them. so far only once from a dead mech.

    In the very first mission after the tutorial my MC got headshot three times and spent 94 days in the medbay. On his second mission he got knocked down three times.

    His handle was Double Down...

    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKERS
  • ButtcleftButtcleft Registered User regular
    @Nips or anyone else that knows tabletop

    If you have 4 MLasers in, say, a right side torso.

    Does taking an improved cooling jacket reduce the heat from all of them by 1 point, or do you have to take it per weapon?

  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User, Moderator, Administrator admin
    Buttcleft wrote: »
    Nips or anyone else that knows tabletop

    If you have 4 MLasers in, say, a right side torso.

    Does taking an improved cooling jacket reduce the heat from all of them by 1 point, or do you have to take it per weapon?
    I'm pretty sure you have to purchase the quirk on a per-weapon basis (just like the flaw, Poor Cooling Jacket).

    8i1dt37buh2m.png
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    Hahnsoo1 wrote: »
    Buttcleft wrote: »
    Nips or anyone else that knows tabletop

    If you have 4 MLasers in, say, a right side torso.

    Does taking an improved cooling jacket reduce the heat from all of them by 1 point, or do you have to take it per weapon?
    I'm pretty sure you have to purchase the quirk on a per-weapon basis (just like the flaw, Poor Cooling Jacket).

    Yep. Per weapon

    kx3klFE.png
  • ButtcleftButtcleft Registered User regular
    Hahnsoo1 wrote: »
    Buttcleft wrote: »
    Nips or anyone else that knows tabletop

    If you have 4 MLasers in, say, a right side torso.

    Does taking an improved cooling jacket reduce the heat from all of them by 1 point, or do you have to take it per weapon?
    I'm pretty sure you have to purchase the quirk on a per-weapon basis (just like the flaw, Poor Cooling Jacket).

    Yep. Per weapon

    Thanks for the input, both of you.

    What i was reading was vague.

  • AhiMahiAhiMahi Registered User regular
    Had a 3 skull mission last night but it should have been 4 skull.

    Down to 3 mechs in my lance, 1 med and 2 heavy, trying to bring down the last enemy mech which happens to be an Orion. 2 of my mechs are missing arms and 3rd one is out of ammo.

    We stood in a circle for 4 turns and did unspeakable things to that Orion. Let's just say I was not a proud commander after that incident...

  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    Long War / Oosik campaign rebalancing I'm thinking of:

    Salvage:
    • Mechs require 6 salvage (Head/Torsos/Legs) to rebuild, takes base 60 days to assemble, scales down to 10 with full ship upgrades, comes with no equipment.
    • After 4 pieces, you can pay black market prices (I'm thinking 1.5x multiplier, possibly scaling based off tonnage or lower for really common mechs and things like the Cataphract) to complete the mech.
    • Heatsinks, basic weapons and ammo will no longer be in salvage lists. Up their availability in most systems stores.

    Items:
    • Enable LosTech weapons and DHS currently found in the game. Not too worried about balance with them considering how insanely expensive they are (base cost for the Gauss in a store is 1.6 million CBills, DHS are 630k each) and since I can tweak the rarity to make them super uncommon.
    • See if there isn't some way to get XL engines in.
    • See about making arm/leg actuators and gyros enabled on the mechs by default , but letting the upgraded ones swap out for those at no tonnage cost.

    Contracts:
    • Make travel contracts more likely to be from worlds that are farther away, to entice you to explore the map more.
    • Probably need to re-balance cash payouts and salvage amounts to go along with the salvage changes.
    • Make "swingier" contracts rep wise. Things like convoy protections or base defense doesn't impact rep much either way, but Assassinations or captures would give you large rep boosts and penalties to both factions.
    • High negative or positive rep increase the chance of travel contracts from that faction. The idea behind high negative rep doing so is they would try to hire you away from the faction that has been using you against them.
    • Your rep status would affect salvage claims more significantly. High negative rep would result in cash only contracts, where high positive rep would drastically boost your priority salvage options.

    Mechs:
    • Add more timeline appropriate mechs and variants where possible. This would be a low priority one since that involves figuring out the pipeline to grab them from the MWO files and patch in animations + all the modular weapon slots. Probably just piggy back on other people's work that are already doing this.

    Map:
    • Obviously rebuild the map so it is in the Oosik home territory.
    • Try to more densely populate it with systems.
    • Implement a conquest tracker to allow you to flip ownership of systems due to favoring one sides contracts there versus the other.

    Random Events:
    • Just add a lot more of these in general, and cycle out a lot of the stock ones.

  • InquisitorInquisitor Registered User regular
    I just hope they never make DHS part of the engine internals. That’s one departure from tabletop i’d like to see.

  • TynnanTynnan seldom correct, never unsure Registered User regular
    Mvrck wrote: »
    Long War / Oosik campaign rebalancing I'm thinking of:

    -snipped a bunch of great stuff-
    • Make "swingier" contracts rep wise. Things like convoy protections or base defense doesn't impact rep much either way, but Assassinations or captures would give you large rep boosts and penalties to both factions.

    Awesome outline. I'd just suggest that this point would disincentivize players from accepting convoy missions more than they already are. Assassinations are already better contracts to take than convoy escorts, so why widen that gap further?

  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    Tynnan wrote: »
    Mvrck wrote: »
    Long War / Oosik campaign rebalancing I'm thinking of:

    -snipped a bunch of great stuff-
    • Make "swingier" contracts rep wise. Things like convoy protections or base defense doesn't impact rep much either way, but Assassinations or captures would give you large rep boosts and penalties to both factions.

    Awesome outline. I'd just suggest that this point would disincentivize players from accepting convoy missions more than they already are. Assassinations are already better contracts to take than convoy escorts, so why widen that gap further?

    Well I was thinking in this case, say you're on a contested planet and you're trying to balance rep, doing convoy missions against someone you are allied with would get your payouts without tanking your rep, where as an assassinate might seriously hit you. But yeah, I should add some sort of rebalancing to convoy missions in general to eliminate the stupid amount of vehicles and make it more mech based.

  • ButtcleftButtcleft Registered User regular
    Orions dont seem very durable, or is it just me?

    My thunderbolts and Grasshopper sit there and take withering fire from entire lances without an armor breach.

    My Orion (maxed armor btw) loses its arms constantly to not very much fire, and consistently limps back to the dropship. I've gone through like 6 AC20s on it.

  • TynnanTynnan seldom correct, never unsure Registered User regular
    Buttcleft wrote: »
    Orions dont seem very durable, or is it just me?

    My thunderbolts and Grasshopper sit there and take withering fire from entire lances without an armor breach.

    My Orion (maxed armor btw) loses its arms constantly to not very much fire, and consistently limps back to the dropship. I've gone through like 6 AC20s on it.

    How many evasion pips does each mech typically gain each round? The grasshopper in particular is very mobile.

  • HeirHeir Ausitn, TXRegistered User regular
    Buttcleft wrote: »
    Orions dont seem very durable, or is it just me?

    My thunderbolts and Grasshopper sit there and take withering fire from entire lances without an armor breach.

    My Orion (maxed armor btw) loses its arms constantly to not very much fire, and consistently limps back to the dropship. I've gone through like 6 AC20s on it.

    Currently I've got two Orion variants that always sit there with Bulwark and tank everything with maxed armor, and still put out really good damage output (mix of SRMs and MLasers on both). It's glorious. I friggin love Bulwark.

    I'd love an open play version of this game. Just trawling the galaxy for contracts. Slowly building up your lance. Maybe make the payouts a bit less to slow it down?

    camo_sig2.png
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User, Moderator, Administrator admin
    Heir wrote: »
    Buttcleft wrote: »
    Orions dont seem very durable, or is it just me?

    My thunderbolts and Grasshopper sit there and take withering fire from entire lances without an armor breach.

    My Orion (maxed armor btw) loses its arms constantly to not very much fire, and consistently limps back to the dropship. I've gone through like 6 AC20s on it.

    Currently I've got two Orion variants that always sit there with Bulwark and tank everything with maxed armor, and still put out really good damage output (mix of SRMs and MLasers on both). It's glorious. I friggin love Bulwark.

    I'd love an open play version of this game. Just trawling the galaxy for contracts. Slowly building up your lance. Maybe make the payouts a bit less to slow it down?
    Uh. That's basically what the post-game is like, pretty much. No planets are locked out on the map.

    8i1dt37buh2m.png
  • kaliyamakaliyama Left to find less-moderated fora Registered User regular
    @Mvrck When you get to the point of your design process where you have a sense of how you want events to look in terms of benefits/penalties and frequency i'm happy to iterate a bunch out for you. Would be great to use all the tags in-game.

    fwKS7.png?1
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    MWO

    Just had the coolest teammate ever. He was piloting a Catapult, and during the fight with the last enemy he an I were the only two close enough to engage immediately and he ran out of ammo. So he started body-blocking the enemy just on one side, cutting down their fire output against me by half essentially. And I was in bad shape to begin with, having lost an arm and being in critical torso condition. I was able to finish it out with his help. What a rad dude.

  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Henroid wrote: »
    MWO

    Just had the coolest teammate ever. He was piloting a Catapult, and during the fight with the last enemy he an I were the only two close enough to engage immediately and he ran out of ammo. So he started body-blocking the enemy just on one side, cutting down their fire output against me by half essentially. And I was in bad shape to begin with, having lost an arm and being in critical torso condition. I was able to finish it out with his help. What a rad dude.

    Body-blocking is a lost art, I say. The high alphas of the current game make it difficult to survive to the point of "Still durable but disarmed" where you can actually engage in it. That dude gets the official Oosik Stamp of Approval.

    That said, my favorite thing is still to make big fat 'mechs stumble backwards into my tiny light 'mech, wondering why they can't back out of the line of fire from my teammates.

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    I was looking at the Marauder IIC and thought, "why not make a more lol version of the Nova?" Nine medium pulse lasers and as many heat sinks and armor as you can stuff on the damn thing so that getting up close with it means eating it?

  • SproutSprout Registered User regular
    Hahnsoo1 wrote: »
    Heir wrote: »
    Buttcleft wrote: »
    Orions dont seem very durable, or is it just me?

    My thunderbolts and Grasshopper sit there and take withering fire from entire lances without an armor breach.

    My Orion (maxed armor btw) loses its arms constantly to not very much fire, and consistently limps back to the dropship. I've gone through like 6 AC20s on it.

    Currently I've got two Orion variants that always sit there with Bulwark and tank everything with maxed armor, and still put out really good damage output (mix of SRMs and MLasers on both). It's glorious. I friggin love Bulwark.

    I'd love an open play version of this game. Just trawling the galaxy for contracts. Slowly building up your lance. Maybe make the payouts a bit less to slow it down?
    Uh. That's basically what the post-game is like, pretty much. No planets are locked out on the map.

    The issue there is that by that point you're locked into the "assaults or GTFO" territory. If you want to play with lights, mediums, and even a few heavies you're kind of out of luck.

  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Nips wrote: »
    Henroid wrote: »
    MWO

    Just had the coolest teammate ever. He was piloting a Catapult, and during the fight with the last enemy he an I were the only two close enough to engage immediately and he ran out of ammo. So he started body-blocking the enemy just on one side, cutting down their fire output against me by half essentially. And I was in bad shape to begin with, having lost an arm and being in critical torso condition. I was able to finish it out with his help. What a rad dude.

    Body-blocking is a lost art, I say. The high alphas of the current game make it difficult to survive to the point of "Still durable but disarmed" where you can actually engage in it. That dude gets the official Oosik Stamp of Approval.

    That said, my favorite thing is still to make big fat 'mechs stumble backwards into my tiny light 'mech, wondering why they can't back out of the line of fire from my teammates.

    We were just discussing the fine art of light piloting last night. I miss the days when you could down an assault by standing behind them.

    oosik_betsuni.png
    Steam: betsuni7
  • Casual EddyCasual Eddy The Astral PlaneRegistered User regular
    I had a choice between a grasshopper and a black knight and chose the black knight. Was this an oops?

    What I really need is a heavy missile boat and neither were good for that

  • TynnanTynnan seldom correct, never unsure Registered User regular
    edited May 2018
    I had a choice between a grasshopper and a black knight and chose the black knight. Was this an oops?

    What I really need is a heavy missile boat and neither were good for that

    They're both good mechs. I like the grasshopper a lot, hard to go wrong with it.

    Oops misread your post. Yes, Black Knight is a good mech.

    Tynnan on
  • kaliyamakaliyama Left to find less-moderated fora Registered User regular
    Sprout wrote: »
    Hahnsoo1 wrote: »
    Heir wrote: »
    Buttcleft wrote: »
    Orions dont seem very durable, or is it just me?

    My thunderbolts and Grasshopper sit there and take withering fire from entire lances without an armor breach.

    My Orion (maxed armor btw) loses its arms constantly to not very much fire, and consistently limps back to the dropship. I've gone through like 6 AC20s on it.

    Currently I've got two Orion variants that always sit there with Bulwark and tank everything with maxed armor, and still put out really good damage output (mix of SRMs and MLasers on both). It's glorious. I friggin love Bulwark.

    I'd love an open play version of this game. Just trawling the galaxy for contracts. Slowly building up your lance. Maybe make the payouts a bit less to slow it down?
    Uh. That's basically what the post-game is like, pretty much. No planets are locked out on the map.

    The issue there is that by that point you're locked into the "assaults or GTFO" territory. If you want to play with lights, mediums, and even a few heavies you're kind of out of luck.

    agreed - i'm hoping one of the first things modders figure out or they implement on their end is a range of weight classes and mission types so you can have fights balanced around a lower average weight. in tabletop and this game, combat balanced around medium mechs is way more interesting than assault lance slugfests.

    fwKS7.png?1
  • JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    I had a choice between a grasshopper and a black knight and chose the black knight. Was this an oops?

    What I really need is a heavy missile boat and neither were good for that

    The Black Knight is great. Consider swapping out the PPC for a Large Laser and then using the excess weight to add more heatsinks and you have a mech that puts out reliable high damage turn after turn.

  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    I had a choice between a grasshopper and a black knight and chose the black knight. Was this an oops?

    What I really need is a heavy missile boat and neither were good for that

    Black knight can be a great bruiser. Heavy init phase, high armor, decent speed. I go back and forth between large lasers / heat sinks and jets / actuators

    sig.gif
  • IoloIolo iolo Registered User regular
    There are too many missions in deserts on on moons for me to muck about with all energy builds. Aside from some MLs, my teams were running ballistics and missiles. (Of course, all my guys are jumpy so that factors in as well.)

    Lt. Iolo's First Day
    Steam profile.
    Getting started with BATTLETECH: Part 1 / Part 2
  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    Jacobkosh wrote: »
    I had a choice between a grasshopper and a black knight and chose the black knight. Was this an oops?

    What I really need is a heavy missile boat and neither were good for that

    The Black Knight is great. Consider swapping out the PPC for a Large Laser and then using the excess weight to add more heatsinks and you have a mech that puts out reliable high damage turn after turn.

    Yeah I would definitely not run a PPC on it. Either seven MLas and some melee or DFA support, or like four LLas 3 MLas and as many heat sinks as you can fit.

    sig.gif
  • BigityBigity Lubbock, TXRegistered User regular
    Iolo wrote: »
    There are too many missions in deserts on on moons for me to muck about with all energy builds. Aside from some MLs, my teams were running ballistics and missiles. (Of course, all my guys are jumpy so that factors in as well.)

    Yea. I keep a couple of energy builds in the bays but rarely pull them out except for those occasional polar/tundra missions.

  • MirkelMirkel FinlandRegistered User regular
    Iolo wrote: »
    There are too many missions in deserts on on moons for me to muck about with all energy builds. Aside from some MLs, my teams were running ballistics and missiles. (Of course, all my guys are jumpy so that factors in as well.)

    Doesn't help that the energy builds do way too much heat. They really should do at least a small adjustment to LL and PPC heat in one of these patches, would broaden the amount of viable weapon loadouts.

  • AridholAridhol Daddliest Catch Registered User regular
    Final story mission questions contained in spoiler (mech and lance composition questions).
    It says I need multiple fully equipped lances to complete the mission, is this true?
    I have 3 assaults and a few heavies and I think a total stable of 7 mechs so how many will I really need?

    I have 6 maxxed out mechwarriors and 2 that are only midrange, should I train them up? how many people do I need?

    What are the best mechs and lance compositions that you would recommend?

    In terms of game difficulty I have had zero trouble with all the story missions since graverobbing.

  • JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    Jacobkosh wrote: »
    I had a choice between a grasshopper and a black knight and chose the black knight. Was this an oops?

    What I really need is a heavy missile boat and neither were good for that

    The Black Knight is great. Consider swapping out the PPC for a Large Laser and then using the excess weight to add more heatsinks and you have a mech that puts out reliable high damage turn after turn.

    Yeah I would definitely not run a PPC on it. Either seven MLas and some melee or DFA support, or like four LLas 3 MLas and as many heat sinks as you can fit.

    yeah the way someone put it - I think it was here - is that when you give a mech a PPC you kind of make that PPC a core part of their identity for good or ill and have to build around it

    I don't think the PPC fits the black knight's identity. it's not a sniper, it's a led zeppelin laser show. LLas gives you 80% of the range and 80% of the damage for 75% of the heat and 2 free tons to pack with more armor or heatsinks or whatever

  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    Jacobkosh wrote: »
    I had a choice between a grasshopper and a black knight and chose the black knight. Was this an oops?

    What I really need is a heavy missile boat and neither were good for that

    The Black Knight is great. Consider swapping out the PPC for a Large Laser and then using the excess weight to add more heatsinks and you have a mech that puts out reliable high damage turn after turn.

    I put two large lasers on mine and I think that's probably too much heat, right now it's hard to use outside of polar/tundra biomes

  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    Super don't worry about it. The first half will be marginally easier if you take some mobile heavies that can charge into battle immediately and survive. With the mechs and pilots you have though literally any choice you make will win handily.

    sig.gif
  • MirkelMirkel FinlandRegistered User regular
    Aridhol wrote: »
    Final story mission questions contained in spoiler (mech and lance composition questions).
    It says I need multiple fully equipped lances to complete the mission, is this true?
    I have 3 assaults and a few heavies and I think a total stable of 7 mechs so how many will I really need?

    I have 6 maxxed out mechwarriors and 2 that are only midrange, should I train them up? how many people do I need?

    What are the best mechs and lance compositions that you would recommend?

    In terms of game difficulty I have had zero trouble with all the story missions since graverobbing.
    There's one normal difficulty mission and then one fairly easy mission in a row with no time to fix the mechs or wait for a mechwarrior to heal. So in theory you could need 2 lances but in practice having 6-7 mechs and mechwarriors ready will be plenty.

  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    Mirkel wrote: »
    Iolo wrote: »
    There are too many missions in deserts on on moons for me to muck about with all energy builds. Aside from some MLs, my teams were running ballistics and missiles. (Of course, all my guys are jumpy so that factors in as well.)

    Doesn't help that the energy builds do way too much heat. They really should do at least a small adjustment to LL and PPC heat in one of these patches, would broaden the amount of viable weapon loadouts.

    No way, it's great as is. If anything globally tune heat generation up about 15%

    sig.gif
  • JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    Mirkel wrote: »
    Iolo wrote: »
    There are too many missions in deserts on on moons for me to muck about with all energy builds. Aside from some MLs, my teams were running ballistics and missiles. (Of course, all my guys are jumpy so that factors in as well.)

    Doesn't help that the energy builds do way too much heat. They really should do at least a small adjustment to LL and PPC heat in one of these patches, would broaden the amount of viable weapon loadouts.

    Tyler Carpenter said in his AMA that they are probably going to do a big change to large lasers and a smallish one to PPCs

Sign In or Register to comment.