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[Heroes of the Storm 2.0] "I'm only dooting you because I can't doot myself."

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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    FemmeFatality

    9uiytxaqj2j0.jpg
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    Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    I've discovered how to avoid being last pick support in draft.

    Hover Tassadar.

    Then when people say "need a healer" you say "it says Tassadar is a Support".

    Then when they say anything else you just respond "Tassadar is Support".

    Someone will break.

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    Knight_Knight_ Dead Dead Dead Registered User regular
    i think yrel might actually be upside down

    i'm at 10 straight wins on her, with 13 of my last 14.

    aeNqQM9.jpg
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    I've discovered how to avoid being last pick support in draft.

    Hover Tassadar.

    Then when people say "need a healer" you say "it says Tassadar is a Support".

    Then when they say anything else you just respond "Tassadar is Support".

    Someone will break.

    I believe I read that chapter in the Prince.

    Humor can be dissected as a frog can, but dies in the process.
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    WingedWeaselWingedWeasel Registered User regular
    I didn't get to play rehgar the other day. Anyone try him out with the changes?

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    No-QuarterNo-Quarter Nothing To Fear But Fear ItselfRegistered User regular
    Did anyone else notice in the preview via that Raynor's lvl 20 upgrade for Hyperion?

    Besides buffing the ult, it makes it so that his buff aura gives unstoppable when activated.

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    DibbyDibby I'll do my best! Registered User regular
    Knight_ wrote: »
    i think yrel might actually be upside down

    i'm at 10 straight wins on her, with 13 of my last 14.

    gimme ur secrets (and build)

    i kinda wanna try her out myself but i'm not sure how to approach playing her

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
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    SupagoatSupagoat Registered User regular
    edited June 2018
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    Playing with @Knight_ last night inspired me to buy Yrel. First game a success. She's super fun to play and I agree - really good. I don't want to steal Knight's thunder since this his all his baby but I do want to give you a head start.

    Here's his build:

    1 Maraad's Insight
    4 Gift of the Naaru
    7 Samaraa's Light
    10 - Knight took the sacred circle, I went with Ardent Defender because the other team had Junkrat and Falstad so I knew the fights were going to move me out of it. Ardent Defender's still pretty darned good!
    13 Repentance
    16 Holy Wrath
    20 Seraphim

    And I'll let Knight expand on it, but the trick is not to charge up your abilities. Just use them with short charges and blast through them on cooldown. the CD on E is short enough that I can jump in, do some things, then press D E to jump back out. Just a super active and fun to play hero.

    Supagoat on
    bnet: Supagoat#1884
    Switch: 6589-6405-3399
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    Knight_Knight_ Dead Dead Dead Registered User regular
    I take both ults, depends on the game.

    The key to yrel is that E is very strong and doesn’t gain damage while charging so you want to land it in point blank, her two follow through talents are extremely strong, and you generally want to trait Q.

    So you really want to always be mashing our abilities so you can get follow through hits, instacast w the wrong way if you have to, insta q if you used trait to jump in, etc. Her AA is 1.3s so you can proc the talents on like 75% of her AAs, which gives you a gigantic amount of sustain if you can be hitting stuff.

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    SeGaTaiSeGaTai Registered User regular
    I only caught the end of the match, but method picked yrel in hgc and they are playing a patch behind so yea seems like she'll be viable

    PSN SeGaTai
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    MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited June 2018
    I’m guessing for laning with Raynor, you’ll want to put 1 shot on each of the front minions, then Trait shot the Mage for splash. Maybe two rotations for a full clear Might need the Q shot while they are conga lining up.

    Either way, it’s awesome knowing Jimmy might be a viable hero for a change. Time will tell.

    MNC Dover on
    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
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    DibbyDibby I'll do my best! Registered User regular
    MNC Dover wrote: »
    I’m guessing for laning with Raynor, you’ll want to put 1 shot on each of the front minions, then Trait shot the Mage for splash. Maybe two rotations for a full clear Might need the Q shot while they are conga lining up.

    Either way, it’s awesome knowing Jimmy might be a viable hero for a change. Time will tell.

    Close. Put shots into the ranged minions, not the melee.

    Ranged minions hit like 10x harder than melee and thus are a huge priority because they chunk your wave if left unchecked. Always clear those first.

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
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    SmrtnikSmrtnik job boli zub Registered User regular
    Dibby wrote: »
    MNC Dover wrote: »
    I’m guessing for laning with Raynor, you’ll want to put 1 shot on each of the front minions, then Trait shot the Mage for splash. Maybe two rotations for a full clear Might need the Q shot while they are conga lining up.

    Either way, it’s awesome knowing Jimmy might be a viable hero for a change. Time will tell.

    Close. Put shots into the ranged minions, not the melee.

    Ranged minions hit like 10x harder than melee and thus are a huge priority because they chunk your wave if left unchecked. Always clear those first.

    Plus you can build up a double wave behind a thin wall off enemy melee minions.

    Only thing is, you do have to be closer so it's more risk.

    steam_sig.png
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    PMAversPMAvers Registered User regular
    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    idgi

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    finnithfinnith ... TorontoRegistered User regular
    I played with a guy named Carbot last night and he denied being the real guy and then said the Deckard video would come out today.

    Bnet: CavilatRest#1874
    Steam: CavilatRest
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    MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    https://www.youtube.com/watch?v=NkYX2sikHR4

    Holy shit at 1:26. That's amazing.
    Therapy for @Knight_ at 3:21. Just don't watch the following clip. :P

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
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    Knight_Knight_ Dead Dead Dead Registered User regular
    I watched the chromie die 4 times.

    It was so perfect.

    aeNqQM9.jpg
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    milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    Fast-forward to like 17:11 in this match because it's fucking gold.

    https://www.youtube.com/watch?v=KiQvtrYyc6o

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    fortyforty Registered User regular
    Dibby wrote: »
    MNC Dover wrote: »
    I’m guessing for laning with Raynor, you’ll want to put 1 shot on each of the front minions, then Trait shot the Mage for splash. Maybe two rotations for a full clear Might need the Q shot while they are conga lining up.

    Either way, it’s awesome knowing Jimmy might be a viable hero for a change. Time will tell.

    Close. Put shots into the ranged minions, not the melee.

    Ranged minions hit like 10x harder than melee and thus are a huge priority because they chunk your wave if left unchecked. Always clear those first.
    Ranged minions hit 2x harder than melee.

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    DibbyDibby I'll do my best! Registered User regular
    forty wrote: »
    Dibby wrote: »
    MNC Dover wrote: »
    I’m guessing for laning with Raynor, you’ll want to put 1 shot on each of the front minions, then Trait shot the Mage for splash. Maybe two rotations for a full clear Might need the Q shot while they are conga lining up.

    Either way, it’s awesome knowing Jimmy might be a viable hero for a change. Time will tell.

    Close. Put shots into the ranged minions, not the melee.

    Ranged minions hit like 10x harder than melee and thus are a huge priority because they chunk your wave if left unchecked. Always clear those first.
    Ranged minions hit 2x harder than melee.

    I WASN'T BEING LITERAL!!! :P

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
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    Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    Dibby wrote: »
    forty wrote: »
    Dibby wrote: »
    MNC Dover wrote: »
    I’m guessing for laning with Raynor, you’ll want to put 1 shot on each of the front minions, then Trait shot the Mage for splash. Maybe two rotations for a full clear Might need the Q shot while they are conga lining up.

    Either way, it’s awesome knowing Jimmy might be a viable hero for a change. Time will tell.

    Close. Put shots into the ranged minions, not the melee.

    Ranged minions hit like 10x harder than melee and thus are a huge priority because they chunk your wave if left unchecked. Always clear those first.
    Ranged minions hit 2x harder than melee.

    I WASN'T BEING LITERAL!!! :P

    They hit way more than 10x.

    Base melee minion damage is 5.

    Base ranged minion damage is 72.

    Also, whether or not you clear ranged minions first or you hit the melee minions to clear them all together is dependent upon whether you want to clear the wave ASAP or whether you want to manipulate their stacking/positioning. In a lot of cases the melee minions have more HP so you want to hit them a few times and then use your AOE abilities on all of them at once. If you're going to kill all the minions regardless then there's no reason to focus ranged first as it puts you close to the enemy side of the lane.

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    fortyforty Registered User regular
    Dibby wrote: »
    forty wrote: »
    Dibby wrote: »
    MNC Dover wrote: »
    I’m guessing for laning with Raynor, you’ll want to put 1 shot on each of the front minions, then Trait shot the Mage for splash. Maybe two rotations for a full clear Might need the Q shot while they are conga lining up.

    Either way, it’s awesome knowing Jimmy might be a viable hero for a change. Time will tell.

    Close. Put shots into the ranged minions, not the melee.

    Ranged minions hit like 10x harder than melee and thus are a huge priority because they chunk your wave if left unchecked. Always clear those first.
    Ranged minions hit 2x harder than melee.

    I WASN'T BEING LITERAL!!! :P

    They hit way more than 10x.

    Base melee minion damage is 5.

    Base ranged minion damage is 72.
    I think you need to check again.

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    milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    Thrall with fully-stacked Crash Lightning, Maelstrom Weapon, and Thunderstorm is an absolute terror. Can confirm.
    I don't know if I like him or Junkrat more on Alterac Pass. But if you can get both, fuck yeah.

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    Knight_Knight_ Dead Dead Dead Registered User regular
    yea cannonball finished taste for explosions junkrat and finished crash/thunderstorm thrall is just poke city

    aeNqQM9.jpg
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    milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    This is the guy we played btw, I met him through Hawkray. Unfortunately, he wasn't streaming the match; I would have loved to see it from his perspective.

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    UselesswarriorUselesswarrior Registered User regular
    Game down for anyone else? Does Blizzard have status page for the servers somewhere?

    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
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    DibbyDibby I'll do my best! Registered User regular
    Dibby wrote: »
    forty wrote: »
    Dibby wrote: »
    MNC Dover wrote: »
    I’m guessing for laning with Raynor, you’ll want to put 1 shot on each of the front minions, then Trait shot the Mage for splash. Maybe two rotations for a full clear Might need the Q shot while they are conga lining up.

    Either way, it’s awesome knowing Jimmy might be a viable hero for a change. Time will tell.

    Close. Put shots into the ranged minions, not the melee.

    Ranged minions hit like 10x harder than melee and thus are a huge priority because they chunk your wave if left unchecked. Always clear those first.
    Ranged minions hit 2x harder than melee.

    I WASN'T BEING LITERAL!!! :P

    They hit way more than 10x.

    Base melee minion damage is 5.

    Base ranged minion damage is 72.

    Also, whether or not you clear ranged minions first or you hit the melee minions to clear them all together is dependent upon whether you want to clear the wave ASAP or whether you want to manipulate their stacking/positioning. In a lot of cases the melee minions have more HP so you want to hit them a few times and then use your AOE abilities on all of them at once. If you're going to kill all the minions regardless then there's no reason to focus ranged first as it puts you close to the enemy side of the lane.

    I mean typically I clear the ranged minions first so that my melee minions have more health for when they reach the towers. It's effectively more siege damage at that point because your ranged minions stay alive longer.

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
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    Knight_Knight_ Dead Dead Dead Registered User regular
    you think you have siege damage?

    7soAOUh.jpg

    no, this is siege damage. lunara vs 3 lane catapults and abathur for a small eternity. we lost that game like 3 separate times lol.

    aeNqQM9.jpg
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    milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    edited July 2018
    And yet, we won!

    When we finished, I was like, "Well, I clutched it out with 160k damage."

    Then I was like, "Wait, holy shit, Cav has 450k siege damage!" Talk about clutch, man.

    36456023_10156752448415864_2744380095215960064_o.jpg?_nc_cat=0&oh=8da5a5161cf661d67c4d7420bfcfd00d&oe=5BE5B9BF

    milk ducks on
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    milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    Honestly, the best part of that match was the Abathur first-blood, though. Like, we had that big discussion in base about whether or not I should take Headhunter, knowing I'd only ever get 4/5 takedowns. But then Aba's well out of position bottom lane after the initial scuffle, and guess who happened to be the guy who found him, lol.

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    milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    edited July 2018
    I felt legitimately bad for missing that Guillotine, though. Like, if the enemy team had played it appropriately from there, we'd have lost. I just didn't respond quickly enough to the throw combo, and Kael stepped out of the Guillotine at the last second. I feel like I made up for that mistake later, though, by getting those two clutch Kael'thas kills when we absolutely needed them. The first was when they had the Punisher on our Core, Knight was like, "It's over", and when I dropped a fatty Guillotine from our spawn with like zero health that wiped KT off the map, he was like, "Well, maybe not." The second was at the very end, when we were down like 3 to 5, and we were like, "Well, we have to just run in there and make it happen because if they get the Punisher, it's game over." So as I was running up, I caught sight of Kael at half-health on the objective and Lebron'd that fucking axe from half court for the kill. Everything swung our way after that.

    I still can't believe they pushed over our mid Keep on that last push instead of just ending on our Core.

    milk ducks on
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    Knight_Knight_ Dead Dead Dead Registered User regular
    Ya tbh I had the biggest throw of the game where I knew they were going to flank us when lunara showed top but I didn’t expect the Deckard from literally behind us that close to base. Was really bad.

    Well, 2nd biggest throw, when they had the core at 30% and decided to take keep instead of end was biggest throw lol.

    aeNqQM9.jpg
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    SmrtnikSmrtnik job boli zub Registered User regular
    I thought i was doing well getting 135 Chromie stack game, but then the next one i got 188! I straight up deleted their Lucio a few times.

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    SupagoatSupagoat Registered User regular
    Check out the # of kills though. 17 kills to 8 and we still just only won through luck and by the skin of our teeth. I'm actually surprised they had so few kills and we had so many because it sure didn't feel like it during the match, although I think a fair number of them were from the very end. I definitely made a few bad CS dives there, thinking I could end Kael or that we could follow up with his death. The fights were really messy with all the dodging of Kael's flame strikes and ults. I'll count it as a success that Knight and I were the ones to die the most - I guess the peel worked but holy crap it didn't feel like when we were in the moment.

    bnet: Supagoat#1884
    Switch: 6589-6405-3399
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    fortyforty Registered User regular
    For how long that game was, neither team had that many kills!

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    milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    gey6penws6bm.jpg
    d9bigw459x75.gif

    Humor can be dissected as a frog can, but dies in the process.
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