Holy shit. How did I not know this? Played D.Va on Braxis. With the long delay explosion talent she completely (I mean COMPLETELY) vaporizes the first 3 or 4 zerg waves and almost completely vaporizes the rest. Like, these were 100-0 waves against us and they did basically no damage. We won that game because I had a button that basically meant that the opposing team couldn't get the objective. OMG. ALWAYS WILL DRAFT ON THIS MAP.
If you think that's cool, try playing Fenix. His Planet Cracker can 100-0 a full Zerg wave all on its own. And that's on top of Fenix also being op as fuck in general, lol.
raynor's new skin (which i have saved in my loadout as GHOST RIDE THE WHIP 8-) ) is like legit one of the best skins they've ever made and it BLOWS MY MIND that it's only an epic
either way i bought the bundle, because i am weak, but also because those skins are so good
Raiders doesn't seem to do much in my experience. It's basically just plinking away at people. It's alright I guess.
Think of it as +X extra AA damage. Except it shoots hella fast on its own timer. But the concept is the same (similarly why Burning Rage is good for tanks, it's effectively "+X AA damage" on its own swing timer)
It just adds a shitton of extra single target damage. It's really good, benefits from Ace in the Hole.
And that's not to mention all of its other benefits, like granting vision and having an extremely long leash range.
As people get better at microing Raiders its winrate will go up- I mean if it gets 4-5 shots of you basically just did a hyperion ult. I'm also kinda amazed at how it was released, like it feels like it needs a bunch of QoL improvements if it wasn't just attached to an overtuned character. You can't see the leash range, unlike meesha for no real reason I can think of. It's kinda a pain to tell what it's hovering over do its flying model, why not give him a drop down icon like Medivh's raven. Apparently if you hearth back it doesn't actually hearth with you, so it leashes instantly and then starts flying back across the map, possibly getting killed or just taking forever to catch up to you.
Those are all things that pro's will all become accustom if Raynor remains competitive but like he's supposed to be the easy assassin - why make a new ult that requires a bunch of extra micro and no tools to do it.
Like so much of his rework just feels first pass; like they know they are going to have to go back in and fix a bunch of things; so just release him with high numbers so everyone plays him?
New Azmodan is garbage. His days as dunk master have come to an end. Glad I played him a ton while he was actually a real hero.
The delay on his dunk and the tell on it is stupidly bad and the damage is pathetic. Even grabbing the lvl 20 talent for extra stacks to get to 500 stacks he still hits like a wet noodle compared to Real Azmodan.
His talents feel unfocused and random too, with a lot of buffs to things that don't support his playstyle.
First rework where they've like legitimately ruined a fun hero.
also, why is circle of protection still talented force of wills. it's incredible. blocking 10k damage with a single w and then instakilling our dva is not fun or engaging mechanics. I just don't get it.
there is no counter to medivh uses his cooldown whenever you use your cooldown. they are the same length. he gets to counter my axes for free because ???????????. it'd be fine if he still did absolutely shit damage like he did back at launch because masters touch was legit hard, but again he finished his quest in 5 minutes so you're just fucked and he can trade into everyone and win.
Yeah that was rough. I popped out of my mech and died instantly. They didn’t even notice, Force of Will just happened to explode then...
it's like 100+600+ damage per for a capped force of will, and i was hitting 4-5 wrong place wrong times on them so they were all capped. you probably ate 2-3x your healthbar in damage easy.
from a defensive cooldown.
that's like 8 seconds long.
from the highest dps highest mobility mage in the game.
Honestly they just might have to get rid of Ace in the Hole and after that, he might be fine. Or reduce it down to a level 1 execute so maybe like 15% bonus damage? Something much smaller for level 1. I'd wager that's the bulk of his problems.
New Azmodan is garbage. His days as dunk master have come to an end. Glad I played him a ton while he was actually a real hero.
The delay on his dunk and the tell on it is stupidly bad and the damage is pathetic. Even grabbing the lvl 20 talent for extra stacks to get to 500 stacks he still hits like a wet noodle compared to Real Azmodan.
His talents feel unfocused and random too, with a lot of buffs to things that don't support his playstyle.
First rework where they've like legitimately ruined a fun hero.
I agree that the delay is too much, but at the same time I wouldn't go so far as to call him "garbage". AA build seems very strong. You just have to change the way you approach him, now. Instead of never being in fights and going for full length dunks and then going back to pushing/soaking, you need to kinda be in the thick of things; go for short/midrange dunks because the travel time is faster from shorter ranges.
I'm also willing to give it more than one day before condemning him. Yeah, he doesn't stack up to JIMMY DA GOD, but that's a different story. Jimmy's off in his own little vacuum.
Anyway, is he undertuned? Yeah, definitely. Is he flat out garbage? I don't think so. Does he need buffs? Yeah, probably. I still think they overcompensated for a lot of his changes and nerfed way too much about him, they'll be spending the next couple patches un-nerfing aspects of him until he's where he should be. But I don't think he's garbage.
Battle.net Tag: Dibby#1582
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cptruggedI think it has something to do with free will.Registered Userregular
All I know is this. I queued up in QM last night as Cassia and it was like a buffet for the blind build. With everyone playing Nu Raynor it was just a slaughter. All these Raynors completely under estimate Seraph's Hymn.
Yeah last night I was Malf-ing it up for dailies and then was back to MAH OL BOY LEOOOORIC who I missed and like...
Raynor does wayyy too much damage. I was even winning my games and deleting the Raynors because they weren't very *good* Raynors (Mmmm yes stand right in the middle of Entangling Roots so that I can proc a bunch of Moonfire heals off you, thanks) but he's also giving me wee heart attacks constantly. A Raynor who actually knew what the fuck he was doing could easily delete Malf given how dependent Malf is on landing Moonfire to get the Good Heals. A good Raynor would be hanging in the back like "Nah, no, you can't get close enough to land Moonfires, nerd."
THAT SAID -- like any AA hero he's still vulnerable to Blind. I'm trying to level up some Heroes and expand my horizons and shit, but I'm also starting to think about LiLi, Jo, and Artanis like NOW U CAN'T SEE, HOW DO YOU LIKE THAT, NERD.
Also yeah MatchMaker is drunk. Last night I'm Leoric on a team with Khara *and* Cain, against a team with no healer. ... Which we lost, because the other two guys on our team were Raynor and Tychus, so their Artanis wisely took Suppression Pulse and just shut down their damage entirely. *shrug*. Still drunk tho.
**Edit**
A possible, "For God's Sake Raynor, Sit Down" team comp: Artanis, Cassia, Johanna, LiLi, Valeera. CAN'T SHOOT US IF YOU CAN'T SEE US.
New Azmodan is garbage. His days as dunk master have come to an end. Glad I played him a ton while he was actually a real hero.
The delay on his dunk and the tell on it is stupidly bad and the damage is pathetic. Even grabbing the lvl 20 talent for extra stacks to get to 500 stacks he still hits like a wet noodle compared to Real Azmodan.
His talents feel unfocused and random too, with a lot of buffs to things that don't support his playstyle.
First rework where they've like legitimately ruined a fun hero.
I agree that the delay is too much, but at the same time I wouldn't go so far as to call him "garbage". AA build seems very strong. You just have to change the way you approach him, now. Instead of never being in fights and going for full length dunks and then going back to pushing/soaking, you need to kinda be in the thick of things; go for short/midrange dunks because the travel time is faster from shorter ranges.
I'm also willing to give it more than one day before condemning him. Yeah, he doesn't stack up to JIMMY DA GOD, but that's a different story. Jimmy's off in his own little vacuum.
Anyway, is he undertuned? Yeah, definitely. Is he flat out garbage? I don't think so. Does he need buffs? Yeah, probably. I still think they overcompensated for a lot of his changes and nerfed way too much about him, they'll be spending the next couple patches un-nerfing aspects of him until he's where he should be. But I don't think he's garbage.
I think their may be some other way to play Azmodan that does not resemble Azmodan that might work now. Maybe. With some buffs.
But they completely gutted everything that made the character fun to play. Azmodan: Lord of the Dunk is garbage now.
New Azmodan is garbage. His days as dunk master have come to an end. Glad I played him a ton while he was actually a real hero.
The delay on his dunk and the tell on it is stupidly bad and the damage is pathetic. Even grabbing the lvl 20 talent for extra stacks to get to 500 stacks he still hits like a wet noodle compared to Real Azmodan.
His talents feel unfocused and random too, with a lot of buffs to things that don't support his playstyle.
First rework where they've like legitimately ruined a fun hero.
I agree that the delay is too much, but at the same time I wouldn't go so far as to call him "garbage". AA build seems very strong. You just have to change the way you approach him, now. Instead of never being in fights and going for full length dunks and then going back to pushing/soaking, you need to kinda be in the thick of things; go for short/midrange dunks because the travel time is faster from shorter ranges.
I'm also willing to give it more than one day before condemning him. Yeah, he doesn't stack up to JIMMY DA GOD, but that's a different story. Jimmy's off in his own little vacuum.
Anyway, is he undertuned? Yeah, definitely. Is he flat out garbage? I don't think so. Does he need buffs? Yeah, probably. I still think they overcompensated for a lot of his changes and nerfed way too much about him, they'll be spending the next couple patches un-nerfing aspects of him until he's where he should be. But I don't think he's garbage.
I think their may be some other way to play Azmodan that does not resemble Azmodan that might work now. Maybe. With some buffs.
But they completely gutted everything that made the character fun to play. Azmodan: Lord of the Dunk is garbage now.
I still think Azmodan (even if less noticeable to say Genji/Chromie/Tracer/KTZ) was less fun to play against even if the person playing him was having a great time. I'm actually wanting to put some more work into new azmo as it seems neat and his dunks still dunk hard. The only difference now is that he's CLOSER TO DUNK RANGE NOW. You don't DUNK from half a map away. That's not how dunking works, people!
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
he actually gets to engage with his giant health bar. i have enjoyed playing with and against nu azmodan.
he might need numbers tweaks still but i think his kit is fine. got slammed in the head for 900 by a q last night around 20 so still feels brutal.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
New Azmodan is garbage. His days as dunk master have come to an end. Glad I played him a ton while he was actually a real hero.
The delay on his dunk and the tell on it is stupidly bad and the damage is pathetic. Even grabbing the lvl 20 talent for extra stacks to get to 500 stacks he still hits like a wet noodle compared to Real Azmodan.
His talents feel unfocused and random too, with a lot of buffs to things that don't support his playstyle.
First rework where they've like legitimately ruined a fun hero.
I agree that the delay is too much, but at the same time I wouldn't go so far as to call him "garbage". AA build seems very strong. You just have to change the way you approach him, now. Instead of never being in fights and going for full length dunks and then going back to pushing/soaking, you need to kinda be in the thick of things; go for short/midrange dunks because the travel time is faster from shorter ranges.
I'm also willing to give it more than one day before condemning him. Yeah, he doesn't stack up to JIMMY DA GOD, but that's a different story. Jimmy's off in his own little vacuum.
Anyway, is he undertuned? Yeah, definitely. Is he flat out garbage? I don't think so. Does he need buffs? Yeah, probably. I still think they overcompensated for a lot of his changes and nerfed way too much about him, they'll be spending the next couple patches un-nerfing aspects of him until he's where he should be. But I don't think he's garbage.
I think their may be some other way to play Azmodan that does not resemble Azmodan that might work now. Maybe. With some buffs.
But they completely gutted everything that made the character fun to play. Azmodan: Lord of the Dunk is garbage now.
I still think Azmodan (even if less noticeable to say Genji/Chromie/Tracer/KTZ) was less fun to play against even if the person playing him was having a great time. I'm actually wanting to put some more work into new azmo as it seems neat and his dunks still dunk hard. The only difference now is that he's CLOSER TO DUNK RANGE NOW. You don't DUNK from half a map away. That's not how dunking works, people!
Did....did you not play NBA Jam?!?!
Humor can be dissected as a frog can, but dies in the process.
New Azmodan is garbage. His days as dunk master have come to an end. Glad I played him a ton while he was actually a real hero.
The delay on his dunk and the tell on it is stupidly bad and the damage is pathetic. Even grabbing the lvl 20 talent for extra stacks to get to 500 stacks he still hits like a wet noodle compared to Real Azmodan.
His talents feel unfocused and random too, with a lot of buffs to things that don't support his playstyle.
First rework where they've like legitimately ruined a fun hero.
I agree that the delay is too much, but at the same time I wouldn't go so far as to call him "garbage". AA build seems very strong. You just have to change the way you approach him, now. Instead of never being in fights and going for full length dunks and then going back to pushing/soaking, you need to kinda be in the thick of things; go for short/midrange dunks because the travel time is faster from shorter ranges.
I'm also willing to give it more than one day before condemning him. Yeah, he doesn't stack up to JIMMY DA GOD, but that's a different story. Jimmy's off in his own little vacuum.
Anyway, is he undertuned? Yeah, definitely. Is he flat out garbage? I don't think so. Does he need buffs? Yeah, probably. I still think they overcompensated for a lot of his changes and nerfed way too much about him, they'll be spending the next couple patches un-nerfing aspects of him until he's where he should be. But I don't think he's garbage.
I think their may be some other way to play Azmodan that does not resemble Azmodan that might work now. Maybe. With some buffs.
But they completely gutted everything that made the character fun to play. Azmodan: Lord of the Dunk is garbage now.
I still think Azmodan (even if less noticeable to say Genji/Chromie/Tracer/KTZ) was less fun to play against even if the person playing him was having a great time. I'm actually wanting to put some more work into new azmo as it seems neat and his dunks still dunk hard. The only difference now is that he's CLOSER TO DUNK RANGE NOW. You don't DUNK from half a map away. That's not how dunking works, people!
His dunks feel aenemic. They are slow and easy to dodge and they really don't hit near as hard from what I can tell. I couldn't even 1-shot minion waves at lvl 20 with 500 stacks when I tried.
They also took a ton off his health bar and he's got several talent tiers that don't feed into his dunk playstyle much at all. Notably 4 and 7 and 13.
New Azmodan is garbage. His days as dunk master have come to an end. Glad I played him a ton while he was actually a real hero.
The delay on his dunk and the tell on it is stupidly bad and the damage is pathetic. Even grabbing the lvl 20 talent for extra stacks to get to 500 stacks he still hits like a wet noodle compared to Real Azmodan.
His talents feel unfocused and random too, with a lot of buffs to things that don't support his playstyle.
First rework where they've like legitimately ruined a fun hero.
I agree that the delay is too much, but at the same time I wouldn't go so far as to call him "garbage". AA build seems very strong. You just have to change the way you approach him, now. Instead of never being in fights and going for full length dunks and then going back to pushing/soaking, you need to kinda be in the thick of things; go for short/midrange dunks because the travel time is faster from shorter ranges.
I'm also willing to give it more than one day before condemning him. Yeah, he doesn't stack up to JIMMY DA GOD, but that's a different story. Jimmy's off in his own little vacuum.
Anyway, is he undertuned? Yeah, definitely. Is he flat out garbage? I don't think so. Does he need buffs? Yeah, probably. I still think they overcompensated for a lot of his changes and nerfed way too much about him, they'll be spending the next couple patches un-nerfing aspects of him until he's where he should be. But I don't think he's garbage.
I think their may be some other way to play Azmodan that does not resemble Azmodan that might work now. Maybe. With some buffs.
But they completely gutted everything that made the character fun to play. Azmodan: Lord of the Dunk is garbage now.
I still think Azmodan (even if less noticeable to say Genji/Chromie/Tracer/KTZ) was less fun to play against even if the person playing him was having a great time. I'm actually wanting to put some more work into new azmo as it seems neat and his dunks still dunk hard. The only difference now is that he's CLOSER TO DUNK RANGE NOW. You don't DUNK from half a map away. That's not how dunking works, people!
Did....did you not play NBA Jam?!?!
Only applies if he could follow his q through the air and slam it on people.
New 20 talent plz.
+4
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Custom SpecialI know I am, I'm sure I am,I'm Sounders 'til I die!Registered Userregular
Hey uh, we just queued QM as a 4 stack and MFPallytime was our 5th as damage Lucio (apparently it's a whole video). It was fun. We had 2 tanks, Jimmy, and Aba, so he hit the jackpot.
Just play a healer and stand behind your team and your Raynor and heal them. The #1 reason I get stomped as Raynor is cause the other team just heals and then you get blown up.
Hey uh, we just queued QM as a 4 stack and MFPallytime was our 5th as damage Lucio (apparently it's a whole video). It was fun. We had 2 tanks, Jimmy, and Aba, so he hit the jackpot.
Hey uh, we just queued QM as a 4 stack and MFPallytime was our 5th as damage Lucio (apparently it's a whole video). It was fun. We had 2 tanks, Jimmy, and Aba, so he hit the jackpot.
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playing yrel into him and i just suddenly would go from full to 1/4th hp in a blink even in sacred ground.
Zag still STRONK LIKE OX!
Witty signature comment goes here...
wra
If you think that's cool, try playing Fenix. His Planet Cracker can 100-0 a full Zerg wave all on its own. And that's on top of Fenix also being op as fuck in general, lol.
he did 2000 damage in ~1.3 seconds with just autoattacks. it would have been 3k if he shot his Q. was actually 1800 damage in .6 seconds.
that can't be a thing.
My team was so salty. We weren't even far behind! Golly...
Edit: And the next game, MM gives us two full supports against a team with no supports. ....what?
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*a finger folds down on the cursed monkey paw*
Battle.net Tag: Dibby#1582
Legends of Runeterra: MNCdover #moc
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raynor's new skin (which i have saved in my loadout as GHOST RIDE THE WHIP 8-) ) is like legit one of the best skins they've ever made and it BLOWS MY MIND that it's only an epic
either way i bought the bundle, because i am weak, but also because those skins are so good
(and it gave me the mounts which are AMAZING)
Battle.net Tag: Dibby#1582
so i guess that's a thing.
in QM it's 65.6% and Execute (level 20 talent) is 70.4%
also banshee is 63.8% (hyperion is 49.5% l u l)
Battle.net Tag: Dibby#1582
amusingly hyperion is above raiders by 6% in HL soooo
Think of it as +X extra AA damage. Except it shoots hella fast on its own timer. But the concept is the same (similarly why Burning Rage is good for tanks, it's effectively "+X AA damage" on its own swing timer)
It just adds a shitton of extra single target damage. It's really good, benefits from Ace in the Hole.
And that's not to mention all of its other benefits, like granting vision and having an extremely long leash range.
Battle.net Tag: Dibby#1582
Those are all things that pro's will all become accustom if Raynor remains competitive but like he's supposed to be the easy assassin - why make a new ult that requires a bunch of extra micro and no tools to do it.
Like so much of his rework just feels first pass; like they know they are going to have to go back in and fix a bunch of things; so just release him with high numbers so everyone plays him?
The delay on his dunk and the tell on it is stupidly bad and the damage is pathetic. Even grabbing the lvl 20 talent for extra stacks to get to 500 stacks he still hits like a wet noodle compared to Real Azmodan.
His talents feel unfocused and random too, with a lot of buffs to things that don't support his playstyle.
First rework where they've like legitimately ruined a fun hero.
traib just had a 131k damage game on tomb.
also, why is circle of protection still talented force of wills. it's incredible. blocking 10k damage with a single w and then instakilling our dva is not fun or engaging mechanics. I just don't get it.
there is no counter to medivh uses his cooldown whenever you use your cooldown. they are the same length. he gets to counter my axes for free because ???????????. it'd be fine if he still did absolutely shit damage like he did back at launch because masters touch was legit hard, but again he finished his quest in 5 minutes so you're just fucked and he can trade into everyone and win.
3DS Friend Code: 3110-5393-4113
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it's like 100+600+ damage per for a capped force of will, and i was hitting 4-5 wrong place wrong times on them so they were all capped. you probably ate 2-3x your healthbar in damage easy.
from a defensive cooldown.
that's like 8 seconds long.
from the highest dps highest mobility mage in the game.
fun fun fun.
AA Azmodan is a big sack of no mobility or heals just asking to be shot to death.
This was basically my experience yesterday.
https://clips.twitch.tv/IncredulousColdCheeseBCWarrior
That one hit that takes like 30% of my hp is ridunc.
Witty signature comment goes here...
wra
You're being unfair. What I took from that image is that the real heroes here are Raynor's Raiders.
Switch: 6589-6405-3399
I agree that the delay is too much, but at the same time I wouldn't go so far as to call him "garbage". AA build seems very strong. You just have to change the way you approach him, now. Instead of never being in fights and going for full length dunks and then going back to pushing/soaking, you need to kinda be in the thick of things; go for short/midrange dunks because the travel time is faster from shorter ranges.
I'm also willing to give it more than one day before condemning him. Yeah, he doesn't stack up to JIMMY DA GOD, but that's a different story. Jimmy's off in his own little vacuum.
Anyway, is he undertuned? Yeah, definitely. Is he flat out garbage? I don't think so. Does he need buffs? Yeah, probably. I still think they overcompensated for a lot of his changes and nerfed way too much about him, they'll be spending the next couple patches un-nerfing aspects of him until he's where he should be. But I don't think he's garbage.
Battle.net Tag: Dibby#1582
Raynor does wayyy too much damage. I was even winning my games and deleting the Raynors because they weren't very *good* Raynors (Mmmm yes stand right in the middle of Entangling Roots so that I can proc a bunch of Moonfire heals off you, thanks) but he's also giving me wee heart attacks constantly. A Raynor who actually knew what the fuck he was doing could easily delete Malf given how dependent Malf is on landing Moonfire to get the Good Heals. A good Raynor would be hanging in the back like "Nah, no, you can't get close enough to land Moonfires, nerd."
THAT SAID -- like any AA hero he's still vulnerable to Blind. I'm trying to level up some Heroes and expand my horizons and shit, but I'm also starting to think about LiLi, Jo, and Artanis like NOW U CAN'T SEE, HOW DO YOU LIKE THAT, NERD.
Also yeah MatchMaker is drunk. Last night I'm Leoric on a team with Khara *and* Cain, against a team with no healer. ... Which we lost, because the other two guys on our team were Raynor and Tychus, so their Artanis wisely took Suppression Pulse and just shut down their damage entirely. *shrug*. Still drunk tho.
**Edit**
A possible, "For God's Sake Raynor, Sit Down" team comp: Artanis, Cassia, Johanna, LiLi, Valeera. CAN'T SHOOT US IF YOU CAN'T SEE US.
https://podcast.tidalwavegames.com/
I think their may be some other way to play Azmodan that does not resemble Azmodan that might work now. Maybe. With some buffs.
But they completely gutted everything that made the character fun to play. Azmodan: Lord of the Dunk is garbage now.
I still think Azmodan (even if less noticeable to say Genji/Chromie/Tracer/KTZ) was less fun to play against even if the person playing him was having a great time. I'm actually wanting to put some more work into new azmo as it seems neat and his dunks still dunk hard. The only difference now is that he's CLOSER TO DUNK RANGE NOW. You don't DUNK from half a map away. That's not how dunking works, people!
he might need numbers tweaks still but i think his kit is fine. got slammed in the head for 900 by a q last night around 20 so still feels brutal.
Did....did you not play NBA Jam?!?!
His dunks feel aenemic. They are slow and easy to dodge and they really don't hit near as hard from what I can tell. I couldn't even 1-shot minion waves at lvl 20 with 500 stacks when I tried.
They also took a ton off his health bar and he's got several talent tiers that don't feed into his dunk playstyle much at all. Notably 4 and 7 and 13.
Only applies if he could follow his q through the air and slam it on people.
New 20 talent plz.
https://podcast.tidalwavegames.com/
I just saw that game! It was funny, gg!
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Found it on his Twitch videos from today. Game starts around 19:17!